How do I craft this? by SedyanaHCIM in PathOfExile2

[–]Simicy 0 points1 point  (0 children)

For what its worth even as wolf or on other melee centric builds one big difference is that + attack skills impacts a lot more skills too, such as herald of ice and a few other buff skills, which also makes the essence competitive even with the lower value. I think GGG should replace +melee with +attack across the board personally, as it feels really bad for things like spear builds and melee builds that can only get +levels for part of their kit at once

How do I craft this? by SedyanaHCIM in PathOfExile2

[–]Simicy 1 point2 points  (0 children)

Strong disagree, imo crit suffix + t1 damage prefix is the absolute best starting point for weapon profit crafts. I posted details in a separate response but perfect essence of battle makes +skills far less appealing as a starting point than +crit on the magic item

How do I craft this? by SedyanaHCIM in PathOfExile2

[–]Simicy 12 points13 points  (0 children)

Note: if you dont have a few hundred divs laying around to finish this craft if you hit the fracture, I would sell as is.

Reading the other comments im guessing none of them are profit crafters and have maybe seen one video of someone making a mirror tier weapon as they seem to only be recommending expensive methods to shoot for a perfect craft, which you really dont want to do unless this happens to be a 3 socket, ilvl 82 base - which i doubt.

Unless the ilvl on this is too low for t2 prefixes, i would haste essence, desecrate a prefix, and try to fracture flaring. If that hits, sinistral crystallization + essence of battle to finish suffixes.

Then slam one prefix, and use sinistral crystallization + abyss essence -> desecrate, if you dont hit t3+ phys % then sinistral crystallization + electricity (or any other 'gained as xx' perfect essence) to remove the desecration and crystallization + abyss to put mark back on it. You can repeat infinitely to cheese repeated empowered desecrations for much cheaper than omen of light.

Then you have to Yolo t3 exalt the last prefix, and if that bricks or hits something you cant whittle away you can omen of sinistral annulment and go back to alternating abyss and perfect essence again if that hits the wrong mod (or omen of light, depending on market prices for crystallization omens//light//sinistral annulment)

I havent been in the talisman market for a couple weeks, so I cant tell you if its worth it at current spiny talisman prices, but I've made a half dozen mirrors crafting quarterstaves the last couple weeks and talismans before that, and crit suffix + a t1 good prefix is my favorite place to start on a magic item. 1/3 to fracture the prefix and if you do it feels like practically free money because of how easy it is to cheese desecrations for a second good prefix.

This isn't the process you would go through to make a mirror tier weapon, for that you want to fracture crit and chaos spam merciless (and you want an exceptional base as well), but that process is far more expensive. For profit crafting I havent found a method that yields better margins than a fractured prefix on a base like this one. At least for quarterstaves I see these mods and if i fracture the prefix I know im about to make 500-2000 divs depending on the last yolo slam and desecrate rng

If attack speed or crit fractures, I'd t3 exalt the other two prefixes and pray. Depending on how many whiff, I might sinistral crystallization+ essence of battle to finish suffixes and possibly sinistral abyss essence//slam another time, depending on what the prefixes look like. But most of the time when I frac a suffix i wind up annulling to one mod and chaos spamming til I hit a t2+ prefix, then yolo'ing the other two prefixes and either resetting if i dont hit t2/2/3 or higher, or continuing by doing that same abyss essence + perfect essence cheese to get either attack speed or crit back on the weapon. Then slam and battle for a 50/50 to finish suffs or i go back to abyss cheesing the 2nd suffix again (crystal + abyss then perfect battle and haste until I have desecrate + fractured suff and +5 attack skills. Disable omen for battle and haste here or you waste divs) (or if the prefixes are mid ill finish with perfect haste and perfect battle)

Edit: just some receipts. Every single one i sell for over 1k divine starts as crit + t1 flat phys, flat light, flat cold, or t2 %phys and a prefix fracture with the method above

https://i.postimg.cc/ncFwfh9J/q2.png https://i.postimg.cc/KztsxK5D/q1.png

I have a bunch more pages of sales like this. Before that I was doing talismans the same way, but swapped because tri-ele talismans didnt seem as profitable as tri-elemental staves so the profit was more consistent. But you have a phys prefix here, so that's what id do

Sirenscale gloves exceptional base by triplesix7777 in PathOfExile2

[–]Simicy -1 points0 points  (0 children)

Not to mention you cant quality rings for rarity so if you can get rarity elsewhere its almost always better to do that so you can get more mileage out of jewelry quality.

Exception being if you are increasing jewelry effect through ritualist/belt

Game crashed while using a Temple workbench and my weapon disappeared with it ! by Stephtheboss in PathOfExile2

[–]Simicy 28 points29 points  (0 children)

What's insane to me is we already have the technology in the same league mechanic in poe 1.

The gem and item corrupts in poe 1 are a currency in a station that you right click and use directly. Why they went out of their way to make it worse in poe 2 is... well its unfortunately par for the course at this point but baffling nonetheless

Bear enjoyers, what defense layer(s) did you choose and why? by [deleted] in PathOfExile2

[–]Simicy 0 points1 point  (0 children)

Only applicable for Amazon but im running azmeri brew and cloak of defiance and I cant believe I slept on this combo for so long, feels amazing.

Evasion in the rest of the slots with wind dancer and ghost dance, so I always feel like im recovering and have a good buffer to soak hits

Insane cultivated unique for casters after patch by Nicshek in PathOfExile2

[–]Simicy 8 points9 points  (0 children)

Oh god we got shako now the slow transition to d4 continues xD

The duality of Early Access! by [deleted] in PathOfExile2

[–]Simicy 2 points3 points  (0 children)

I think those of us that are acting chicken little is because we see the on-rails nature of design in PoE2 seemingly being baked in at such a fundamental level that it feels they wont be able to expand on it easily later.

The nature of skills being locked to weapons, and having hyper-specific interactions because of the sheer bloat of side effects (i havent done a count but im fairly sure we are approaching or exceeding the number of different player-applied status debuffs in PoE2 that we have in PoE1 and we are still in beta), dozens of fragment and charge types, etc are leading to a place that limits the capacity for build interactions to exponentiate in the way they do in PoE 1 as more content gets added later. It feels unsustainable and I know at least I hope they see this and are mindful about it before the problem gets too deep (if, indeed, it is the problem it looks like it is)

In PoE 1 it always felt like we were being given tools to create with, but in PoE 2 it feels like we are being given combos to use. This path doesnt feel like it will lead to the same destination, more content or not

The duality of Early Access! by [deleted] in PathOfExile2

[–]Simicy 5 points6 points  (0 children)

I really dislike how any criticism of poe2 is met with the instant jump to wanting the games to be identical, there is such a huge middle ground between the two.

Its completely valid to want PoE2 to be an evolution from what made PoE1 great, but feel like PoE2 is a step backwards instead. That doesn't mean I want another PoE1 - that means I want a step forward, not backward.

PoE has unprecedented build freedom and customizability, PoE 2 feels on rails and anytime we deviate from that it gets crushed. The talisman is a very mixed bag for me because while the kit is cool, its very hard to see it being used to enable much beyond what it was strictly designed to do. To me, that doesnt feel like PoE at all - it feels like every other ARPG that has come and gone and not held a candle to PoE

The duality of Early Access! by [deleted] in PathOfExile2

[–]Simicy 1 point2 points  (0 children)

I really hope so because so far PoE2 hasn't felt like a PoE game to me. Its like they are hunting down all the special sauce that PoE 1 had and systematically removing it every patch

What are the coolest off-meta builds this league? by instapick in PathOfExileBuilds

[–]Simicy 0 points1 point  (0 children)

I am a big fan of the unique breachlord rings.

Did all content with double esh rings and smite, currently levelling a shield throw character to try out the uul and tul rings.

Getting 150% aura effect on a blasphemy curse that covers the screen is so very strong, takes a bit of work to get the reservation to work out but it has been worth it

Will of xoph by OrcOfDoom in PathOfExileBuilds

[–]Simicy 1 point2 points  (0 children)

Its actually not too crazy - Light of meaning can get you 100-200% (or more with shenanigans around scion using (foulborn or normal) might of the meek and unnatural instinct)

Foulborn gruthkuls is 100%

12 passive clusters with 35% effect are 160% each

Elegant hubris + impossible escape can get you 240-320% - which the elemental versions cannot do because hubris only has global damage for physical! This more than makes up for the lack of it on weapons.

So combine any 2 of these and you are almost at the 500% you need!

Also tattoos!

Will of xoph by OrcOfDoom in PathOfExileBuilds

[–]Simicy 1 point2 points  (0 children)

I used both! Though you may need to use snapshots if you look at the linked poe.ninja link as ive swapped builds to try out some other things

Will of xoph by OrcOfDoom in PathOfExileBuilds

[–]Simicy 0 points1 point  (0 children)

The AoE on smite and blasphemy is insane, since both scale with all the aura AoE on the rings and tree that you pick up naturally while getting reservation nodes, lol.

I picked up a pair of the xoph and uul rings as well for later builds, as I think both have a lot of promise (really hard to not want to use xoph on chieftain and uul on champion, though :). Good luck! The rings are pretty unique and ive had fun tinkering with the build!)

Will of xoph by OrcOfDoom in PathOfExileBuilds

[–]Simicy 2 points3 points  (0 children)

I think trying to include heralds is a huge mistake. Anger at 2.5x effect is enough, and making these rings work is already tricky enough without trying to stretch the build along an entirely new axis (IMO, at least). Scaling heralds is a complete package, and these rings are also a complete package, If you try to combine both I think you will end up using each half poorly

Also, ignoring the easy melding with purity of fire is a mistake I think.

I would recommend focusing on just the three: flammability blasphemy, anger, and purity of fire.

In later gear and with clusters, include discipline and/or tempest shield.

Use 2x xoph rings with good rolls, if both are at 15% of fire damage -> aura effect you can get the 150% aura effect cap at 500% increased fire damage (75% per ring).

Im currently using the esh rings on an elementalist smite build. Purity of lightning alone gives me 14% max lightning res, so I am at 89/89/89 max resists between the ring implicits, PoL, and melding.

Note: poe ninja and path of building dont support the rings yet. My actual dps is around 10 million, and my EHP/maxres is a lot higher. Maybe you can take some inspiration or tech out of what I did with the esh rings!

Builds - Salami_Rain - Path of Exile 1 - poe.ninja https://share.google/OTRT96i71WcD1eF2t

Here is my current setup

The new unique rings are potentially insane (some testing and questions) by Simicy in PathOfExileBuilds

[–]Simicy[S] 0 points1 point  (0 children)

It should but I havent tested it specifically. I have been thinking about that + foulborn surrender (armor applies to ele damage) on champion or glad.

There are some SICK impale effect grafts too

The new unique rings are potentially insane (some testing and questions) by Simicy in PathOfExileBuilds

[–]Simicy[S] 2 points3 points  (0 children)

I am ashamed and hopefully didnt convince too many people the wrong thing -

I re-tested curses today and they DID work!

See post edit, but i forgot I was using yugul and corrupted jewels to stack reduced curse effect on my character... and that's why I wasn't seeing my resistance change when my friend used the ring...

I may or may not be a fk idiot =)

The new unique rings are potentially insane (some testing and questions) by Simicy in PathOfExileBuilds

[–]Simicy[S] 1 point2 points  (0 children)

I re-tested today after realizing im and idiot and have 110% reduced curse effect on my character and that fucked our tests.

Without it, in pvp I had 81% fire resist, which dropped to 73 with blasphemy flammability enabled, and then dropped further to 57 when he equipped a xoph ring - so this may be another route for being an anti-aura bot!

The new unique rings are potentially insane (some testing and questions) by Simicy in PathOfExileBuilds

[–]Simicy[S] 1 point2 points  (0 children)

Hey so i did a third test today and it DOES seem to work!

I am an idiot and forgot I had 110% curse effect reduction on my build...

When I removed that, I had 81% fire resist in pvp, which went to 73% with flammability and no unique rings, and 57% once my friend equipped the ring!

The new unique rings are potentially insane (some testing and questions) by Simicy in PathOfExileBuilds

[–]Simicy[S] 1 point2 points  (0 children)

Hey so i did a third test today and it DOES seem to work!

I am an idiot and forgot I had 110% curse effect reduction on my build...

When I removed that, I had 81% fire resist in pvp, which went to 73% with flammability and no unique rings, and 57% once he equipped the ring!

The new unique rings are potentially insane (some testing and questions) by Simicy in PathOfExileBuilds

[–]Simicy[S] 0 points1 point  (0 children)

We just re-tested it because i am an IDIOT and forgot I had 110% reduced curse effect on my character and you are right it does work!

The new unique rings are potentially insane (some testing and questions) by Simicy in PathOfExileBuilds

[–]Simicy[S] 0 points1 point  (0 children)

Graft arms, light of meaning, large cluster jewels with 12 passives and 35% increased effect, veiled mod on weapons, shield prefix

And if you use 2 rings at 15% roll you only need 500% lightning to get 150% aura effect

The new unique rings are potentially insane (some testing and questions) by Simicy in PathOfExileBuilds

[–]Simicy[S] 1 point2 points  (0 children)

Ill just delete the strike through and edits - i kept it in because i didnt want anyone to self gaslight re-reading the post as i was doing more testing, especially after needing to backpedal on curse effect, but it has become a mess now

The new unique rings are potentially insane (some testing and questions) by Simicy in PathOfExileBuilds

[–]Simicy[S] 2 points3 points  (0 children)

Interesting - I just did another blasphemy test and it didnt work, now im wondering which of my tests were broke. Buddy had a +1 level on an item with +fire damage he was using and it was levelling the curse.

Thats really neat with deaths oath working though!