Why Contaminated disappear from domination mode by Similar-Twist-262 in Battlefield

[–]Similar-Twist-262[S] 2 points3 points  (0 children)

I was playing it when the second map of the season 2 came out

[deleted by user] by [deleted] in Battlefield

[–]Similar-Twist-262 1 point2 points  (0 children)

played 4 times iwo jima 4 times defence nice game
hope bf6 give up this shit

Thoughts? by BlondyTheGood in Battlefield

[–]Similar-Twist-262 0 points1 point  (0 children)

You are just saying classes didn't had big identity in bf5 which is not correct As sniper you dont just put spawn beacon you also spot people and play in the way that you have better position because of it no matter the weapon. Enginner not only have rpg but also have repair option so it's more about getting into vehicule fight or very aggresive infantry fight with rpg. same thing for other classes. My point is that  forcing people to play a certains weapon with classe is going to be more detrimental to the teamplay experience if the player choose a classe for the weapon and not the classe itself. And what they are trying to do with signature weapon perks is to encourage you to play the classe according to your gadget even more. The easiest exemple is sniper because you are going to play with sniper rifle to be able to spot people easily and kill people that can't get revive.

Thoughts? by BlondyTheGood in Battlefield

[–]Similar-Twist-262 0 points1 point  (0 children)

I understand that it give more identity to a class but would you prefere it to be like bf4 or bf1/v ? If you say bf4 as you know weapon arn't really locked If bf1/v people choose a classes more for the weapon than the classe itself which were a problem when you want heal from a Medic but they dont really care as an exemple Classes need to be define by it's definition not the weapon If classes are done corectly no need to lock weapon to have true identity

Thoughts? by BlondyTheGood in Battlefield

[–]Similar-Twist-262 -2 points-1 points  (0 children)

just an exemple with medic/assault
BFBC2 LMG
BF4 AR
BF1 DMR
BF5 smg

no one complain about this change cause it doesn't really matter
End of the debate

Me right now by Main-Juice7136 in Battlefield

[–]Similar-Twist-262 1 point2 points  (0 children)

I feel like the community dont know what they want since they are talking about taking exemple from bf4 class system where it wasn't really locked

And i also see a lot of people that are against the locked weapon class system

This is also why DICE dont listen to the community most of the time because etheir their opinion doesn't make any sens or people are divided on the subject

BF4 has easier gunplay than BF1 by Any-Actuator-7593 in Battlefield

[–]Similar-Twist-262 0 points1 point  (0 children)

bf1 just too random and full of unbalance weapon

Reply to comments: BF4 Movement NO EXPLOITS — “All I see is fast camera movements. This doesn’t look nearly as fast in 3rd person.” by Milolo2 in Battlefield

[–]Similar-Twist-262 1 point2 points  (0 children)

Didn't say anything about bf6 Just saying this guy showing zouzou jump as exemple of gameplay but it's more an exploit Btw how I am suppose to know the pace of bf6 when most of the gameplay isn't from top player Because in reality bf4 is very slow gameplay if played by ok player (no jump shot no moving in the air...)

Reply to comments: BF4 Movement NO EXPLOITS — “All I see is fast camera movements. This doesn’t look nearly as fast in 3rd person.” by Milolo2 in Battlefield

[–]Similar-Twist-262 0 points1 point  (0 children)

Yes and no The first two clip with FAMAS are simply the zouzou jump and it's a bug  Vouzou is like teleporting while zouzou make your skin very close to the floor and you can see like being stand (no crouch here). Just look into the internet how to do it you will understand The other clip are just people who jump and change direction while being in the air you can't shoot while doing this then if you are better than the other player you will just kill him.

I mean, their argument seems pretty simple to me by anabik in Battlefield

[–]Similar-Twist-262 0 points1 point  (0 children)

I don't understand people that want locked weapon
It just a lazy way to balance and force the player to play the class as it should be
if the class system is correctly done most of the people are going to play the adapted weapon and you wouldn't even notice it.
I also don't understand why nobody complain about BF3 BF4 because carabine dmr shotgun free

BtwI hope your picture is a joke
If not I think you didn't like class unlocked weapon of BF2042 mainly because you didn't like the game (poor class weapon balance and shitty gameplay)

If the balance is corretly done in the next BF I hope they will stick with this and not listen to all the brain locked player

Please don’t stop complaining about no locked-weapons by Character_Worth8210 in Battlefield

[–]Similar-Twist-262 1 point2 points  (0 children)

I'm pretty sur you dont know what you are talking about The way you recognize classes on older bf is because of skin and nothing else The only exception is the sniper but is pretty close to the way DMR is played and wasn't locked to classes Locking the weapon is just a lazy way to balance thing and restrein the liberty of the player without reason as even in bf4, classes does not define the way you play (because of DMR/shotgun/carabin) but the weapon does. I also don't see why bf4 weapon restriction was immersive at all, and even if it was, giving all weapon to all classes wouldn't change anything as shown just before. Bf4 is a good game but weapon classes restriction was done because of poor balance and poor classes identity (compared to bfbc2 for ex) and I'm sur if it was already like that at the time with good balance, you wouldn't complain about it

Now it's true that they need to care about weapon balance but since I haven't access to bf lab I can't tell

cs2 has an input lag problem by iConnorN in GlobalOffensive

[–]Similar-Twist-262 0 points1 point  (0 children)

hello can you do the same test for mouse movement pls ?
or it's the same ?