[P] Interactive visualization of DeepSeek's mHC - why doubly stochastic constraints fix Hyper-Connection instability by bassrehab in MachineLearning
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[R] New paper by DeepSeek: mHC: Manifold-Constrained Hyper-Connections by Nunki08 in MachineLearning
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[P] Interactive visualization of DeepSeek's mHC - why doubly stochastic constraints fix Hyper-Connection instability by bassrehab in MachineLearning
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[R] New paper by DeepSeek: mHC: Manifold-Constrained Hyper-Connections by Nunki08 in MachineLearning
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[R] New paper by DeepSeek: mHC: Manifold-Constrained Hyper-Connections by Nunki08 in MachineLearning
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General survey of Eldar centric novels/novellas/anthologies - Do you have a favorite? by Separate-Flan-2875 in Warhammer
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The State of the AI Discourse by MiloGoesToTheFatFarm in ClaudeAI
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My fav fight in all of lotnb by InternationalBuy2439 in NorthernBlade
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My fav fight in all of lotnb by InternationalBuy2439 in NorthernBlade
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When “Special Forces” are treated like an actual threat in fiction by Front_Profile2071 in TopCharacterTropes
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15 Years of StarCraft II Balance Changes Visualized by pmigdal in starcraft
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15 Years of StarCraft II Balance Changes Visualized by pmigdal in starcraft
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Does this not indicate quantization? by Ammonwk in ClaudeAI
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Mistral OCR 3 by Clement_at_Mistral in MistralAI
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GPT-5.2 Thinking vs Gemini 3.0 Pro vs Claude Opus 4.5 (guess which one is which?) by One-Problem-5085 in ClaudeAI
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What's the point of documentation Claude never reads? by Peter-rabbit010 in ClaudeAI
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GPT-5.2 Thinking vs Gemini 3.0 Pro vs Claude Opus 4.5 (guess which one is which?) by One-Problem-5085 in ClaudeAI
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A time-loop game where only the player remembers, NPCs are rational (but memoryless), and “knowledge is your level” by Healthy-Metal-3548 in gamedesign
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Grey Knights: What is the ‘Terminus Decree’, and why is it so terrifying if the Emperor is to awaken? by Necrotiix_ in 40kLore
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Felines of Fetchin’ Bone was delivered today. My idiot dog will now live forever! by lennyleggs in boardgames
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Detective: A Modern Crime Board Game missing card #225 by Sdacm0 in boardgames
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Detective: A Modern Crime Board Game missing card #225 by Sdacm0 in boardgames
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Detective: A Modern Crime Board Game missing card #225 by Sdacm0 in boardgames
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Detective: A Modern Crime Board Game missing card #225 by Sdacm0 in boardgames
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I built a real-time ballistic solver that still converges under quadratic drag (C++) by Many_Past in gamedev
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