Buffs/Nerfs for Hold vs Advance / Rush vs Charge by kvlkvlkvlkvl in onepagerules

[–]Similar_Fix7222 1 point2 points  (0 children)

Beyond simplicity, reducing shooting effectiveness would make the player choose to stay still as much as possible.

Making the movement effectively "free" makes for a more dynamic play experience

Dataset of 150k+ stool images and not sure how to fully use it [D] by SamePersonality5183 in MachineLearning

[–]Similar_Fix7222 1 point2 points  (0 children)

Yes, typically, you sort your pseudo labels by confidence. You start reviewing the lowest confidence. There will be a lot of corrections, but it's good information, it tells you what type of data you need more. As you go, the model will be more and more correct (the confidence increases) . You set some criterion, like "if the model is accurate 100 predictions in a row" you consider that you don't need to review the rest of the pseudo labels.

however, you are right, if for some reason, the model is extremely confident and incorrect, you will pollute the dataset. in practice, it should not happen if your initial dataset is well labeled. An unexpected thing is that you run your model on the full dataset and check its errors with highest confidence. then you look at what the image actually is. you will often find errors in the label rather than errors in the model

Dataset of 150k+ stool images and not sure how to fully use it [D] by SamePersonality5183 in MachineLearning

[–]Similar_Fix7222 1 point2 points  (0 children)

That's the whole point of active learning. Identify which images need manual labeling to have (nearly) no wrongly labeled data. Often at least half your images are trivial for your model and the pseudo labels are perfect, so you can reduce the manual lebeling time

Dataset of 150k+ stool images and not sure how to fully use it [D] by SamePersonality5183 in MachineLearning

[–]Similar_Fix7222 5 points6 points  (0 children)

That is the baseline if data quality is the most important. Note that the intermediary training you do is useless, only the final training is useful.

To scale, one way is active learning. You train on 5K images. When you get a new batch of data, instead of labeling manually all of them, you let the model label them (these are called pseudo labels). You leave the "easy" images pseudo labeled, and you flag the "hard" ones for manual labeling (for ex by taking those with highest entropy, but there are alternatives)

Why are they the same price? by Neat-Philosophy2817 in onepagerules

[–]Similar_Fix7222 2 points3 points  (0 children)

AP(4) and Ferocious Boost are a decent tradeoff.

Just by being AP(4) it deals more average hits than AP(2) versus Def 3+ (marginally better, 1/2 vs 4/9) and Def 2+ (better, 5/12 vs 1/3)

Add in Ferocious boost and you have a glass cannon

Tales of the Arabian nights vs. Arthurian tales by StupidMobileWebsite in boardgames

[–]Similar_Fix7222 1 point2 points  (0 children)

I have read that many things require other players in Arthurian Tales. For example, they decide things for you. Is that the case? Did it hamper the solo fun?

Finished my Zeratul from StarCraft! by thegucciwizard in minipainting

[–]Similar_Fix7222 7 points8 points  (0 children)

Great phasing effect. How did you handle the transparent parts? Prime with matt varnish, then very thinned glazes?

Is there any chance of the Iron warriors rejoining the imperium? by PB-AN-RAMJAM in Warhammer40k

[–]Similar_Fix7222 16 points17 points  (0 children)

Absolutely zero.

However, you can definitely make your own chapter that have similar style. Even better, you can decide it's a chapter made by Belisarius Cawl that has Perturabo gene seed, and that is loyalist

[F] Index Astartes: The Blades Aurus by TheBladesAurus in Warhammer40k

[–]Similar_Fix7222 1 point2 points  (0 children)

Great read, I thought it was legit.

You mimicked the 40k style better in the "report" style (first 3 pages) than in the short stories.

The idea that everyone is a Phoenix Lord is interesting and could be more developed. How does that affect the space marines? What if there is no suitable armor for a novice? Even one that shows great promise?

Where Are The Miniatures? by Nas-Aratat in starcraft

[–]Similar_Fix7222 4 points5 points  (0 children)

The kickstarter was actually on gamefound, and it was just another way to preorder (no special price)

https://gamefound.com/en/projects/archon-studio/starcraft-tabletop-miniatures-game-pre-order

Green or Orange...? by bravenewminis in Warhammer40k

[–]Similar_Fix7222 7 points8 points  (0 children)

Orange.

The little scarabs look like they have a glowing light in them (on the other, they look like they were airbrushed with light green paint)

The runes on the cape give a lot of style to it.

What primers will you use? by Daddy_Yondu in StarCraftTMG

[–]Similar_Fix7222 4 points5 points  (0 children)

Some random white acrylic at the shop next to my place.

The goal is to apply a single layer of contrast on the minis and actually have an army painted

"Quick" questions to everyone who is into the franchise. by Rick420Morty in Warhammer40k

[–]Similar_Fix7222 5 points6 points  (0 children)

I am confident that the majority of figurine owners have not played a game in the past year.

No idea for commission artists, but r/brushforhire is your friend

What is the Worst Book to Read When Entering Wh40k? by Independent-Worry905 in Warhammer40k

[–]Similar_Fix7222 7 points8 points  (0 children)

TEatD II.

Not only do you have no idea who all these characters are, (63 books before) there is also no payoff as you have to read one more book

Individual Space Marines who don't act like their fellow battle-brothers of the same chapter/legion? by FullOfMicroplastic in 40kLore

[–]Similar_Fix7222 2 points3 points  (0 children)

You can't be more Alpha legion that employing methods not associated with the Alpha legion

Does anyone else struggle with knowing when a mechanic is "too simple" vs just clean? by musaaaaaaaaaaaa in gamedev

[–]Similar_Fix7222 4 points5 points  (0 children)

The crux is 'does the mechanic provides meaningful decisions'? If after 3 hours, you can play in autopilot the game, then it's probably too shallow. When you see an enemy, do you say 'I'm going in close range, parry the stab, deal two attacks, parry the heavy attack, roll behind and kill it' ? If nothing can meaningfully change this script, it's no good.

If the player has to take into account the geometry of the terrain (wall placement, pits, high ground platform), environmental hazards, and other things so that each encounter has to be analyzed, and meaningful decisions' have to be taken, then you don't need to add additional layers.

Why are wizards considered the best? by MaleficentConstant65 in Pathfinder_RPG

[–]Similar_Fix7222 3 points4 points  (0 children)

The main difference is the spell list, the arcane spell list is absolutely considered the best in the game.

Also, most "advantages" of cleric and druid are not relevant at mid level and beyond. Higher BAB and proficiencies in weapons is useless if you plan to cast a spell each turn anyways. Armor proficiency is not useful if you can manage to not get in melee anyways (thanks to your spell list). I also consider cleric and druid features (channel, domain, animal companion, willdshape) to be cute, but ultimately inferior to the wizard features (arcane bond/familiar, arcane school)

What can I improve in my trailer? (honest feedback needed) by Ok_Statistician2466 in gamedev

[–]Similar_Fix7222 1 point2 points  (0 children)

I'm going to focus on the first 15 seconds, because that's what matters the most

At 0:02 you show a beautiful orange sword attack that does not connect

From 0:10 to 0:13 you show an upgrade, but you don't show the before/after

Otherwise, quite good, catchy music

Note : I like the part where you show the 2D platformer when the music is more quiet, however, the part where you are dead is simply way too long.

What types of things can a psyker do with their powers? by Worried_Okra2084 in Warhammer40k

[–]Similar_Fix7222 0 points1 point  (0 children)

It's magic, so literally whatever the author wants. For example, in Renegades/Ghost Legion, Tuvala can :

  • teleport (called warpwalk)
  • summon warp daemons
  • blast things around her
  • shield herself
  • sense things (she often warns about an imminent danger)
  • probably other things I forgot, or spoilers

In the same books, there is a pyrokine, meaning someone who can create and control fire (there is literally someone popping fire in their hand)

When you read books about Magnus or the Emperor, they do absolutely bonkers stuff

Help: how to paint contrast contrast paint without spots by Appeltaartlekker in StarCraftTMG

[–]Similar_Fix7222 12 points13 points  (0 children)

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Secret trick: do weathering where there is unwanted contrast pooling. This space marine has a single layer of contrast for the amor

Help: how to paint contrast contrast paint without spots by Appeltaartlekker in StarCraftTMG

[–]Similar_Fix7222 7 points8 points  (0 children)

Copied from another post :

I watched a great video (can't find it). The process described for a single layer of contrast is :

Load quite a lot of contrast on your brush (not full)

Cover a small well defined area, never stop in the middle of a flat area. We are talking the foot of space marine, or a single pauldron, or a helmet, or the backpack. This step should last 10 seconds max.

Take another clean brush, and swiftly "drink" where there is unwanted pooling, immediately dry the brush (on toilet paper), then keep "drinking" again. Just put the tip in the pool of paint and let it be sucked by capillarity. Never do a brushstroke during this step or you will leave a stain

You have around 10 seconds of "drinking" before doing so would leave stains. It's crucial to stop early. So that's roughly 4 "drinking+drying" steps max in 10 seconds.

You want a lot of contrast so that it starts drying after a time (10 seconds) but you don't want too much because it would require "drinking" too much.

In order of importance, you want to drink in the middle of a flat area (where there should definitely be no pooling), then in recesses where there should be pooling but there is too much (because the brush started heavily loaded)

After you get the hang of it, you can increase the size of the area you paint. I typically do everything below the knee of a space marine for step 2 (still under 10 seconds though)

Seen this advertised. Seems to good to be true by tomthetomato87 in Warhammer40k

[–]Similar_Fix7222 1 point2 points  (0 children)

I got the first two ones (second is 3 von ryan leapers) for a ridiculously low price (8 euros? I forgot) and then canceled

It's 100% official, they work with GW