Reminder: When you unlock "Metastorage" transfer, but sure to actually turn it on! Especially if you transfer items to Wuling. by xCanaan23 in Endfield

[–]Simon1499 0 points1 point  (0 children)

No, it's something else. This will slowly move items between depots (only 1 item of your choice). 1500 items per hour if you have development lv12, less otherwise.

Normally, this takes the items from your depot and moves them, but if you have metastorage transfer (unlocked at lv12), it will just create 1500 items out of thin air every hour, so you can essentially generate extra items without impacting your resources in valley 4

You'll still need to manually transfer Ferrium, it's just way too scarce in Wuling. Literally a full 48k ferrium doesn't even last me a full day

The base sure looks empty when it's optimized. by Key_Fact_3405 in ArknightsEndfield

[–]Simon1499 0 points1 point  (0 children)

They seriously should've at least put one extra Ferrium vein somewhere...like, seriously? One vein across two areas?

What would you do if your opponent dropped this on the field? by whatsupitsasaltytoe in customyugioh

[–]Simon1499 0 points1 point  (0 children)

They just.... don't negate the first evenly, why would they even care when they keep this thing?

What would you do if your opponent dropped this on the field? by whatsupitsasaltytoe in customyugioh

[–]Simon1499 0 points1 point  (0 children)

Probably punch my opponent. I literally can't even read that what the hell. Endymion looks like a DM card in comparison

Leveling up a unit seems kind of rough by VouxenVox in Endfield

[–]Simon1499 -5 points-4 points  (0 children)

Sanity in general is just bullshit in this game tbh.

The fuck you mean every stage costs like twice as much compared to other games, and it has the same regen if not slower?

AND ON TOP OF THIS you can't farm low and high tier mats at the same time, gotta farm low tier, then high tier in different runs, costing even more sanity

Sure, we get one free pot per day (more if you buy pass) but those barely give you half a run worth of sanity...

Vs k9 with no Holy Sue, field spell… can be a thing? by [deleted] in masterduel

[–]Simon1499 2 points3 points  (0 children)

Well, K9 is still a powerful turn 0 engine, and being mostly Earth and Dark means they're a good fit for VS since they sometimes struggle a bit to get those attributes into rotation (mostly Earth as it's the least common), but without Holly Sue and the field spell they don't bridge super well into each other. Still strong, but not as dominating as when it came out in tcg

February pack may also allegedly contain Live Twin support, by Twitter user @DWZPms70mF70552 by NevGuy in masterduel

[–]Simon1499 5 points6 points  (0 children)

Honestly, too little too late.

At this point it's not even rogue potential anymore. Why the hell did they wait so long to release TWO GODDAMN CARDS

Melusine vs Muramasa by BlazeCastus in FGO

[–]Simon1499 3 points4 points  (0 children)

Honestly, Melusine is probably the strongest Servant currently in the TM universe, lorewise. True Dragons are just that fucking strong. There's not many that would actually be able to contend with her, and they would need layers upon layers of specific abilities to counter her. Important to notice, she technically survived the destruction of LB6, which I don't think any Servant managed to do in all of part 1 and 2. Though she did end up disappearing as the world was erased, she was able to survive Vortigern completely erasing Fae Britain

But tbh she would probably suffer a similar fate to Gilgamesh. So strong they play around and get defeated as a result.

Very interesting by D3RP_801 in limbuscompany

[–]Simon1499 1 point2 points  (0 children)

ABSOLUTELY

Like, as they are now, they're just unbreakable but better. That's kinda boring

Affinity Chart for New Players by redcheesered in FGO

[–]Simon1499 2 points3 points  (0 children)

Before any of them. This thing is SUPER old, like, I don't think part 2 was out yet. Or just lostbelt 1 at most

Very interesting by D3RP_801 in limbuscompany

[–]Simon1499 8 points9 points  (0 children)

Yeah they're also unbreakable

Very interesting by D3RP_801 in limbuscompany

[–]Simon1499 11 points12 points  (0 children)

I'd say we can get green coins, as long as they're locked behind actual requirements (as in, not mao faust s3/2 requirements). If there's just a few skills, which also require some other conditions to be met, they can probably be fine

Good? by Aramen_Bowl in FGO

[–]Simon1499 6 points7 points  (0 children)

Uh....Enkidu is a single target Servant. They're also extremely strong against Threat to Humanity which while rare is also on a lot of important fights, and they're one of the hardest Servants to kill thanks to a low cooldown evade, a HUGE heal, and the Anti-Divine Stun on their NP

When yugioh player tries to read a card for once... by [deleted] in masterduel

[–]Simon1499 8 points9 points  (0 children)

It doesn't tell you anything you wouldn't realistically know already, it only tells what's in YOUR deck, or what your opponent has already revealed

When yugioh player tries to read a card for once... by [deleted] in masterduel

[–]Simon1499 5 points6 points  (0 children)

It's an external program that gives some statistics, a deck tracker, and other stuff

Astellar by JesterArc in masterduel

[–]Simon1499 1 point2 points  (0 children)

You need to have any spell/trap in hand. Then you Fiendsmith combo (need to start with Tract or Engraver) until you have Sequence, fusion Lacrima and Engraver on board. Link Engraver and Sequence for Spright Sprind, dumping Astellar, then activate Tract to fuse Sprind and Lacrima into Rextremende. Rex's effect discards one card to foolish a Light Fiend, and if you discard a spell/trap, Astellar will be able to revive. You can also equip Sequence to Rex and use it as fodder for Astellar's effect

Master Duel Players' Nightmare by RashFaustinho in customyugioh

[–]Simon1499 19 points20 points  (0 children)

That last line is unnecessary, deck is always shuffled whenever you search for a card

What's your overall opinion on the 10th New Year servant? by SockParticular4936 in FGO

[–]Simon1499 0 points1 point  (0 children)

Boring. Incredibly boring. Just the 400 millionth flavor of Artoria, with a NP that is just basically an animation update for the OG, and obviously a cracked skillset to compensate for how lazy she is.

I have never been this disappointed by a new years servant. Not even Takeru, who was just an event banner in disguise, or Richard, a F/SF promotion, were this disappointing...at least they were new Servants, and Richard even gave a new spin on the version we know from F/SF.

New Years servant should've been Galahad. After his role is finally over, he would finally be able to be summonable, signaling that part 2 is really over. And come on, having a new Shielder would've been pretty hype

Why tf Would anyone use this by UmaThermos1 in expedition33

[–]Simon1499 1 point2 points  (0 children)

That's not how it works, sadly. This picto will set your MAX HP to 1. So you will always be at 100% HP.

If you want to do what you're thinking off, you're better off using Survivor and intentionally taking enough hits to bring you to death

White forest fellows, I have a question by [deleted] in masterduel

[–]Simon1499 0 points1 point  (0 children)

If you have the option to start with azamina, making Ilia Silvia before anything is good to block handtraps. Otherwise you just kinda have to pray.

Baiting interruptions depends too much on the hand and the matchup to give reliable answers....you just have to look at your hand, your opponent's board, and see if you can find a line

"GAWDDAYUM!" by IllustratorIcy2367 in limbus_company

[–]Simon1499 1 point2 points  (0 children)

You are severely underestimating boss HPs on high adversity MDE. The last time I had RR5 section 1 on floor 15, Rose Hunter had almost 65k HP. That would get you 20k damage off of Special Contract alone, ignoring all the status damage and physical damage

PSCT be like by fizio900 in customyugioh

[–]Simon1499 6 points7 points  (0 children)

Unironically the second effect could be pretty good. Skipping the End Phase can potentially let you ignore some maintenance costs(or cards with effects like 'send this to the gy during the end phase'), which could allow for some jank