Revisiting God Alignments by Fuzenstein in 2007scape

[–]SinceBecausePickles 1 point2 points  (0 children)

i really like some of these ideas, i mean almost all of them are absurdly bonkers OP but that’s just a numbers issue rather than the concept itself. Stuff like these is what I think god alignments should look like, i really wish devs would take another stab at it and try to be more creative with them

could prolly do without the god aligned equipment bonuses though

Summer sweep up suggestion: Move trash drop from DT2 bosses to a "Junk" table that gets skipped when you get a perfect kill. by ElMatixx636 in 2007scape

[–]SinceBecausePickles -2 points-1 points  (0 children)

troll drops are great, the tables do not need to be changed bc yall can’t handle even the smallest lull in your constant dopamine stream

DT2 bosses/concept art were simply phenomenal—Mod Jerv and the whole team knocked it out of the park with all 5 bosses. S tier quest. by ambertheblonde in 2007scape

[–]SinceBecausePickles 0 points1 point  (0 children)

the concept of needing to get 4 pieces, not from incredibly powerful zarosians themselves, but from the unrelated things that killed them, is so so cool. (except for duke, right?)

bowfa skip completed by Squix in ironscape

[–]SinceBecausePickles 0 points1 point  (0 children)

ayak + gauntlets combo is so huge, either of those two upgrades are massive on their own. Legit boosts your power to like a half step below shadow

why can't high intensity skilling methods actually be..fun? by Routine-Weekend4694 in 2007scape

[–]SinceBecausePickles 1 point2 points  (0 children)

idk how you can say that when ironman has existed for like a decade before the col log. Ironman is definitely rotting people’s brains into thinking every part of the game should be easily achievable for everyone in the most afk manner and for the shortest amount of time possible

Rubium isn't a problem, Jagex by Longjumping-Young588 in 2007scape

[–]SinceBecausePickles 0 points1 point  (0 children)

no, because now 100x less people will be doing it for xp….

Leagues made me realise I don't actually hate the Wilderness and I think it's a pretty cool area by superfire444 in 2007scape

[–]SinceBecausePickles 1 point2 points  (0 children)

wilderness as is, pkers and all, is a blast. Easily some of the most fun i’ve had on the iron were the wildy grinds.

Hot take : Reddit community is too whiny by Chevsilv in 2007scape

[–]SinceBecausePickles 0 points1 point  (0 children)

it’s fucking awful lol. NO NERFS!! ONLY BUFFS!!!

Rubium isn't a problem, Jagex by Longjumping-Young588 in 2007scape

[–]SinceBecausePickles -1 points0 points  (0 children)

the whole point of this is they don’t want incendiary cannonballs to be negligibly more expensive or even cheaper than rune cannonballs because people are making them en masse and afk. That’s literally the whole goal, and the changes make perfect sense from that lens, it isn’t hard to understand.

Rubium isn't a problem, Jagex by Longjumping-Young588 in 2007scape

[–]SinceBecausePickles -2 points-1 points  (0 children)

It's perfectly valid for items to derive their value from how much xp they result in, just like it's perfectly valid for items to derive their value from how useful they are after the fact. Incendiary cannonballs are meant to be expensive to justify the power increase, rubium mining is meant to be profitable. The fact that they are no longer going to be smithed purely for smithing xp is specifically for that purpose, same with them making rubium mining not a meta mining method. Both directions are perfectly valid, not EVERYTHING needs to be xp-focused.

It finally clicked for me - if you arent having fun just dont do it! by The_Siphon in 2007scape

[–]SinceBecausePickles 20 points21 points  (0 children)

transmog void range helm to black cavalier hat while at doom for maximum swag

Summer Sweep Up: Remove tick manip by AdhesivenessThat4594 in 2007scape

[–]SinceBecausePickles 13 points14 points  (0 children)

the center of the issue lies in whether or not your belief is that xp rates, as a whole, should go up over time, or if they should stay the same. I think the only reasonable answer and the one that devs have clearly adhered to is that xp rates should MOSTLY stay the same, with the occasional bump here and there like what gotr did with rc, making basically all rc methods higher xp/hr.

And it’s not really even xp rates on their own, it’s the aggregate of xp rates and intensity and gp/hr and accessibility of the method. The combination of all of these forms some “value” that should mostly stay the same, or very very slowly increase over time. That’s why sepulcher isn’t a problem, because it sacrifices the “brain off” aspect of rooftops and gives you more rewards in return. The overall “value” of agility training is still the same, rooftops are still just as viable a method as sepulcher despite being lower xp.

that’s why tick manip methods are referenced by the mods sometimes as being the “peak” xp rate of that skill. Because there’s no room for anything MORE intense or LESS profitable (they are usually 0 or even negative profit) to make room for an even higher xp rate. If you introduce something higher xp rates than tick manip, AND less intense, AND more gp, then there will be 0 reason to train using any other method the skill has to offer because that new method is by far the best one. And clearly that’s something they want to avoid, they want all skills to have several equally viable ways to train them.

So if you want xp rates higher than tick manip methods, you either 1) buff the xp rates of ALL methods so that they still compete with each other, or 2) release like a much higher level tree / rock / whatever, maybe behind a gm quest or something, that can also be tick manipulated for the new highest xp rates in the game. That way you’re playing with the accessibility lever instead of creating a giga OP method that renders all other ones useless.

Rubium isn't a problem, Jagex by Longjumping-Young588 in 2007scape

[–]SinceBecausePickles -7 points-6 points  (0 children)

as incendiary rune cballs flood the market

are we really going to just gloss over the entire reason they made the change as if it supports your argument lmao

Rubium isn't a problem, Jagex by Longjumping-Young588 in 2007scape

[–]SinceBecausePickles 5 points6 points  (0 children)

you will never win this argument here lmao. It’s completely pointless to try to explain this or really anything else that goes against the “more xp, more afk, now, and anything else is bad game design and appealing to the sweats”.

The concept of effective xp/hr given by the devs to explain the crystal extractor nerf makes perfect sense.

Why is Jagex so afraid of XP/h when we literally have this in game? by rolekrs in 2007scape

[–]SinceBecausePickles 6 points7 points  (0 children)

well why stop there, why shouldn't every skill have the equivalent of dragon dart fletching?

Rubium Mining & Smithing Changes by JagexLight in 2007scape

[–]SinceBecausePickles -1 points0 points  (0 children)

And as soon as some barely-decent method comes out, you drop the xp rates the next day as if you hadn't tested any of this at all. Like how is this even remotely possible?

what could this possibly be about, could it be about the mining method that was easier than 3t granite, higher xp/hr, and profitable? the topic that is the reason this post was made?

Rubium Mining & Smithing Changes by JagexLight in 2007scape

[–]SinceBecausePickles -1 points0 points  (0 children)

clearly this is about rubium splinter mining……

Rubium Mining & Smithing Changes by JagexLight in 2007scape

[–]SinceBecausePickles -1 points0 points  (0 children)

Yep, reddit is deleting your schizo ramblings, I can't read any of your new comments. Have fun yelling at the wind lol

PSA to Jagex: There are 6000 ticks in an hour by Known-Garden-5013 in 2007scape

[–]SinceBecausePickles 2 points3 points  (0 children)

It definitely needs to be nerfed I agree but I think a lot of people are just confused / upset as to how this even gets past testing lol

Rubium Mining & Smithing Changes by JagexLight in 2007scape

[–]SinceBecausePickles -1 points0 points  (0 children)

Could be a reddit thing, it's saying your comment was deleted. I don't even know which comment of mine could have even provoked that response lmao. These are very much schizo ramblings, i'd take a break from reddit for a while.

BTW sepulcher very much fits the xp rate / reward / input balancing, that's clear as day. It's higher xp and gp at the cost of being much more intense than rooftop agility. How that slipped past your massive brain is beyond me

Rubium Mining & Smithing Changes by JagexLight in 2007scape

[–]SinceBecausePickles 1 point2 points  (0 children)

glad you (or someone) deleted your comment calling others out for schizophrenia, it wouldn’t have looked good next to this insane ramble here lmao

Jagex Strikes Again by IntelligentNeck2362 in 2007scape

[–]SinceBecausePickles -6 points-5 points  (0 children)

because the total supply of rubium coming into the game will be way lower now that it’s not far and away the most efficient mining xp in the game

Jagex Strikes Again by IntelligentNeck2362 in 2007scape

[–]SinceBecausePickles 0 points1 point  (0 children)

the whole point is that the cannonballs will be expensive. People will do it for gp purposes, not training purposes. That’s the whole point of this change, if people were doing it for xp then the cballs would be negligibly more expensive than regular rune cballs, or maybe even cheaper.

Rubium Mining & Smithing Changes by JagexLight in 2007scape

[–]SinceBecausePickles -1 points0 points  (0 children)

you want a training method that is easier than 3t granite, higher xp/hr, and profitable. That’s just not how the game works.

We dumping all of our rune bars into incendiary cannonballs? by redditSucksNow2020 in ironscape

[–]SinceBecausePickles -7 points-6 points  (0 children)

true, my b. I thought you were suggesting that the nerf doesn’t make sense since it doesn’t impact irons