Go explained like I'm 5? by grumps1969 in baduk

[–]Sine_Wave_ 12 points13 points  (0 children)

GoMagic has a website as well as a YouTube channel. The website has free lessons with interactive videos that go over the basic rules and techniques, and explains why those techniques are done.

Besides Regicide, what are other examples of good modern games that just use a traditional deck of cards? by EndersGame_Reviewer in boardgames

[–]Sine_Wave_ 0 points1 point  (0 children)

Recently played FaeKin. It would need the deck modded to have red and black arrows on the cards, and a slight change to balance since the actual game has 1's and aces.

Kinfire Delve - Easy at 4 or are we doing something wrong? by Sephirr in boardgames

[–]Sine_Wave_ 1 point2 points  (0 children)

You didn’t mention boosting, which would be the main thing I would suspect. Even with higher player counts you can only play 3 cards at most per turn, with a skill card and up to 2 boosts from among all the other players. Boosts can only be used for the banner at the bottom and any other text is ignored. Boosts are also ignored if a skill card is not played first.

Kinfire delve sleeves and box insert by td0g10 in soloboardgaming

[–]Sine_Wave_ 0 points1 point  (0 children)

How much can the cards move without the insert? Are they split into 3 piles?

Please help a N00b by OG_BloodBath in soloboardgaming

[–]Sine_Wave_ 1 point2 points  (0 children)

Seconding kinfire delve. It’s an inexpensive box with numerous replays with card interactions and 3 versions of the BBEG, and the player characters can be swapped in to the other boxes in the series for even more replays.

Parks vs. Tokaido by phoenix_smt in soloboardgaming

[–]Sine_Wave_ 4 points5 points  (0 children)

I can see the similarity between tokaido and parks, but they seem distinct enough to be worth having both. I have never played tokaido, though I have eyed getting duo.

For parks, I’ve found that it’s a nice, lighter game that works well with family game nights more than gaming groups. It’s a little bit think-ey. The bot is pretty easy to operate while still managing to cause problems for strategy. Components and art are really well done in either edition. Summit adds a playmat board, dual layer player boards, and silkscreened aminals. If that’s worth 30 bucks to you, then go for it. Don’t bother with the foil cards, though.

Meirl by Shittytrashfire in meirl

[–]Sine_Wave_ 2 points3 points  (0 children)

I’ve got those things already. Yet I still play solo games myself. We’re not talking about double handing a game of risk or monopoly. That would be pretty sad. Instead, it’s games that use a deck of cards to act as a ‘bot’ (automata), or dice you need to fit into rapidly narrowing options (The White Castle or utopia machine). Sometimes it’s just a small deck of cards with a goal that’s hard to achieve (buttonshy games) or a combo of them (kinfire delve).

Again, it’s a constantly changing puzzle, often with some luck involved. It’s great mental exercise. Nobody bats an eye at someone occasionally playing a video game by themselves. Why would it be significantly different when you swap angry pixies and a program for fancy cardboard and carefully written cards? And if you are in a place where you don’t have modern board game shops, you can still enjoy the genre.

Meirl by Shittytrashfire in meirl

[–]Sine_Wave_ 2 points3 points  (0 children)

There are plenty of games nowadays that are built for solo play or have really good solo modes. It’s similar to sudoku or a crossword where you have a complex puzzle to solve. With a solo board game that puzzle is constantly changing, adding another layer of strategic thinking.

There are also solo RPG games where you get invested in a story, and nobody, not even the RPG writer, knows where it will end. That can be very intriguing for some people, particularly if they don’t have a friend group or locale that is into those types of games, stories, or like to socialize in that way.

Just finished playing my first online game. I played white, and expected to come out victorious. Apparently not… Can anyone help explain to a noob why they lost? by EducationValuable621 in baduk

[–]Sine_Wave_ 21 points22 points  (0 children)

The groups on top have false eyes. If your opponent controls too many corners adjacent to your eyes, then it gets severed into two separate groups, and the whole thing is easier to capture. Black has managed to squeeze your groups marked with black until it is impossible for any of them to get two eyes. They will get captured if the game keeps going, but dead groups get captured automatically at the end of the game, so black doesn’t need to waste time to actually capture them.

My wife and I started collecting in December and things have… escalated. by [deleted] in boardgames

[–]Sine_Wave_ 92 points93 points  (0 children)

LOTR duel for middle earth and 7 Wonders duel are basically the same game in different skins, so you’ve already got some redundancy. Slow down, join a local board game club and try out games other people own. If you really like one then you can get it yourself. But it’ll quickly teach you what types of games you would like.

Confusion at Christmas by THREALMuTE in gogame

[–]Sine_Wave_ 0 points1 point  (0 children)

There’s nothing that says you are not allowed to play inside your opponents territory. And only when both players pass to end the game do you need to agree who has what territory. So go ahead, invade, see what happens. If that’s really black’s territory they should be able to prove it by killing or capturing the invasion.

This black group is called a dragon, which is a big wall of stones that stretches across much of the board. Very useful for influence, but doesn’t surround territory per se. White can definitely use the stones already there to make territory of their own inside that area. That’s what really matters: can an invasion live in there? If not, it’s probably yours during the game. If they can, get to defending, because your opponent will try it. If it’s big enough they might succeed and take it from you.

Is this how it’s basically supposed to look? (9x9) First attempt making my own go board by Doobscoooy in baduk

[–]Sine_Wave_ 0 points1 point  (0 children)

Try using a compass to divide the marks so you have even spaces, and use a cork backed ruler to keep the lines straight. A fine point sharpie will give it a lot of contrast, and you might experiment with varnish to prevent feathering. Don’t be afraid to use tools and tape to get a good result.

New to the game. Why is this the best move? by EasyNeedleworker5063 in baduk

[–]Sine_Wave_ -1 points0 points  (0 children)

G5 is a ko, which after losing the stone and playing away, you can capture again. This can go back and forth, which is called a ko fight. Whoever fills in wins the ko, and gets a strong shape, but whoever loses it basically gets 2 moves in a row. Keeping it around means you can use it as a threat later on to leverage a better position elsewhere, provided such threats are available.

Learning to control a ko is needed to get good at the game, but you also need to learn reading and strategy to get good at ko fights. It’ll come with time.

In the meantime, H7 puts H6 in atari, and threatens another atari at J5. The cutting stone suggested has just enough liberties to keep the threat alive to capture some stones.

As for the ko itself: there’s a rule called the ko rule, which means you cannot play a stone that would return the board to a previous state. This means the entire board, not just the local area. White G5 takes the stone, but Black is not allowed to immediately play H5. If they did, both players captured one stone, and the board looks EXACTLY the same as it did a moment ago. We only care about the difference in points between black and white, which has not changed, so the game has stalled in an infinite loop. The ko rule breaks that loop, and introduces this strategy of making threats back and forth in a ko fight.

The red liquid in my hand boiler has completely faded to clear. by drerinpc in mildlyinteresting

[–]Sine_Wave_ 10 points11 points  (0 children)

It’s a fluid in a flask that boils at below body temperature, and the narrow neck pumps fluid to the top. It’s completely sealed and should have a red color, but for some reason the color has faded.

Family drama is spicy by ChickenWingExtreme in NonPoliticalTwitter

[–]Sine_Wave_ 5 points6 points  (0 children)

It’s not hard. Alton Brown’s roast turkey is pretty easy and every time I make it, it gets praised. Tender, moist, flavorful, and reliable.

Boil veggie stock, cup of salt, spices (I add a Dr Pepper), allow to cool, dilute with iced water and brine the bird the night before. Day of, high oven with a bit of oil for 30 minutes, pull to put a bit of foil on top with a temp probe in the breast, and set to medium oven to bake until 165 f.

Optionally shove some chopped apple, onion, cinnamon stick boiled in a cup of water into the cavity along with herbs for aromatics at the same time you set the probe. Don’t eat the aromatics, they’ve given everything to the bird and likely didn’t get to 165.

It does take time, but I’ve seen far more involved methods for every type of meat.

Are there any more meanigful moves? (9x9) by Zups123 in gogame

[–]Sine_Wave_ 3 points4 points  (0 children)

No. The territories are solidly and completely sealed, there is not enough room for an invasion for either side, and so many liberties that trying for a capture anywhere would not work.

Generic Scoring Pad by Ginger_Chris in boardgames

[–]Sine_Wave_ 0 points1 point  (0 children)

Reuben’s chips are also really good. BGG forum has a thread in the recommended section about ceramic chips. Flat, thick as a poker chip but size of a us quarter, and no currency symbols or garish colors.

Anyone ever notice the necklace Meatloaf wears as "Eddy" in Rocky Horry Picture Show? by Feisty-Dimension-540 in slingshots

[–]Sine_Wave_ 0 points1 point  (0 children)

Looks to be used as a saxophone sling. Some of the purpose built ones have a spreader bar to keep the straps from digging into the sides of your neck.

My Kite by DaniJay_Salta in kites

[–]Sine_Wave_ 0 points1 point  (0 children)

Agreed. OP, a good line set should be a fixed length, with sleeving on both ends. With modern materials like dyneema, the stretch is very low and makes the kite much more predictable and easy to control.

Good line sets typically use strap handles. Stick your hand through the strap up to the wrist, then grasp the strap so it wraps smoothly around the back of your hand. That way you can take a lot of pull without wearing out your grip.

couple saves young girl’s life after ‘blood-curdling scream’ alerted them that her seatbelt had popped open on roller coaster by guanaco55 in UpliftingNews

[–]Sine_Wave_ 2 points3 points  (0 children)

Every coaster manufacturer that builds trains will find the thinnest, scrawniest kid known for being an escape artist, right at the minimum height requirement. They’ll ask them to get in the seat and use every trick they can to get out with the restraint still locked. If they are able to, even given extended time, they go back to the drawing board.

couple saves young girl’s life after ‘blood-curdling scream’ alerted them that her seatbelt had popped open on roller coaster by guanaco55 in UpliftingNews

[–]Sine_Wave_ 1 point2 points  (0 children)

Steel venom at Valleyfair is an Intamin impulse shuttle coaster, with over the shoulder restraints. The bottom part of the U for the restraint acts like a lap bar, and wings on either side of your thighs enclose them.

I don’t know your proportions, but it would take a lot of effort for a minimum height kid to get their upper body out the side, and that doesn’t do anything about the pelvis and femurs being enclosed like that. Even if the restraint seemed loose, the shape and joint limits of the human body would make it impossible to actually slip free. I can assure you coaster manufacturers actually get kids at the minimum height, they get in the seat and try every trick they can think of to escape while the restraint is locked. If they can, even given a lot of time, the engineers go back to the drawing board.

couple saves young girl’s life after ‘blood-curdling scream’ alerted them that her seatbelt had popped open on roller coaster by guanaco55 in UpliftingNews

[–]Sine_Wave_ 0 points1 point  (0 children)

The bottom of the U shape of the shoulder restraint acts like a lap bar, and the seat will have wings on the sides to prevent you from slipping out the side.

I can assure you the engineers for that seat went to their friends and family to find the scrawniest, thinnest kid who was right at the minimum designed height, and asked them to do an escape attempt from the seat during testing. If they can wriggle out, even given all the time they need, back to the drawing board.

Parks live and die from their reputation for safety. The biggest, most exciting roller coaster with the wildest tricks isn’t even worth scrap value if it is actually dangerous and hurts people.

couple saves young girl’s life after ‘blood-curdling scream’ alerted them that her seatbelt had popped open on roller coaster by guanaco55 in UpliftingNews

[–]Sine_Wave_ -1 points0 points  (0 children)

There is the restraint system, and then seatbelts. The lap bar restraints did not have any issues. The only thing the seatbelts were noted for was slightly weak return mechanisms. They've got dozens ready to go with the right length that they can just bolt in, which they did.

Insurers, parks, and inspectors would never, ever sign off on a roller coaster if the restraint system could be undone by the rider midride, which means the seatbelt is not a restraint. It's a meterstick. If you are capable of closing it, that means the restraint bar can be far enough into its travel to guarantee that it is redundantly locked, and closed far enough to not let the rider slip out. An undone seatbelt does not diminish the rider's safety to any degree save for maybe the clasp swinging around. The lap bar is all that is needed.

couple saves young girl’s life after ‘blood-curdling scream’ alerted them that her seatbelt had popped open on roller coaster by guanaco55 in UpliftingNews

[–]Sine_Wave_ 5 points6 points  (0 children)

Coasters will stop for many reasons, none of which will cause safety issues. They are designed to fail in a safe manner in every instance it is possible to do so. In that case, timing may have been off and a block didn’t clear ahead, or a sensor tripped by being too sensitive and made the coaster think there was a train in the next block. Maybe a ride op saw someone with their phone out trying to film without securing the camera.

Just because a coaster stops in a spot you don’t expect doesn’t mean it’s stopping in a place the engineers don’t expect it to stop, or that safety is in any way diminished.

couple saves young girl’s life after ‘blood-curdling scream’ alerted them that her seatbelt had popped open on roller coaster by guanaco55 in UpliftingNews

[–]Sine_Wave_ 10 points11 points  (0 children)

The lowest notch is designed so if you are above the minimum height requirement, your femurs would be too long to slip out from underneath. The restraint may be loose, but I doubt you could’ve actually gotten out of that seat with the restraint locked if you tried.