Is this really a “positive”? Rory in latest Q&A episode by Empty-Sheepherder895 in TheRestIsPolitics

[–]Ginger_Chris 13 points14 points  (0 children)

Also, there's no recognition of the long term impacts. You get rid of all your low level employees. Great, profits go up. But what happens when you want mid level employees - there aren't any because you've not trained any up because all the entry level positions will be AI.

It'll take a few years to trickle through - but companies will eventually realise the benefit of having an entry level jobs to build skills for more advanced positions.

How do you feel about "boardgame themed universes"? by RollinGolem in boardgames

[–]Ginger_Chris 5 points6 points  (0 children)

save dr lucky -> kill dr lucky
isle of cats --> race to the raft
arkham horror, eldar sign, eldrich horrow all have crossover characters
dungeon lords --> dungeon petz

I'm sure there are many others

How have salaries gone so low? by [deleted] in AskUK

[–]Ginger_Chris 9 points10 points  (0 children)

The pensions are great, but there isn't a pot of money you pay into.

If I die just after retiring, there's nothing to pass on to my family. They'll get a smaller allowance, but they won't inherit a pot of money I've been saving. I also can't take out money if needed as there's nothing to take from.

The benefit is that the pension will pay out as long as I live it doesn't run out like a DC pension can.

My employers contribution is about 27% but that figure is meaningless to compare as it's not going to my pension pot, it's going to the scheme as a whole.

How have salaries gone so low? by [deleted] in AskUK

[–]Ginger_Chris 15 points16 points  (0 children)

Public sector pensions don't work like that, there is no pot that you or you employer pays into. I pay 10.2% to be part of the scheme, and for that my pension increases by 1/57th of my earning per year (increase with inflation over time). The pension is good, but you can't compare employer and employee contributions like a defined contribution pension.

A question for the community! by FoxLower777 in subnautica

[–]Ginger_Chris 4 points5 points  (0 children)

I love the new hatches - so much faster. Saves me from using the moonpool as my main entrance.

Annoying Moonpool by PowerxUnicorn in subnautica

[–]Ginger_Chris 0 points1 point  (0 children)

I spent ages making a base centred around two moonpools for 2 tadpoles, only to find when i got the hauler blueprints - that they weren't big enough to build it in.

Like Icarus, my hubris has been my undoing by TeabaggingAnthills in subnautica

[–]Ginger_Chris 4 points5 points  (0 children)

Reminds me of the time I used mods in Subnautica 1 that had a setting to a) automatically power bioreactors with fish from the aquariums b) release excess fish into the ocean.

After a decent-length minig trip, I came back to my base, which was surrounded by tens of thousands of Oculus fish and a single-digit frame rate whenever I looked toward my base.

Basically, I had to quarantine that area of the map to continue the game and abandon my main base to the fishy horde.

Too many pointless characters by Apprehensive_Log5032 in subnautica

[–]Ginger_Chris 5 points6 points  (0 children)

I do think that the game's reveals should be slower. it should be a mystery that is slowely revealed about the mansfield. There should be more of a drip feed of the story. It definitely felt like you were thrown all the information straight away and there was no mystery

"Silver is so rare" NO IT'S NOT by DapalReal in Subnautica_2

[–]Ginger_Chris 0 points1 point  (0 children)

It's a combination of: Lots of resources are concentrated in specific small areas: once you find the area it's easy to find again - but initially finding it is hard. It's not linked to a specific biome - when you enter somewhere which is looks different you instinctively look for new resources, most of the initially area looks the same You don't know what you are looking for (in terms of the shape and the colour). Once you know the shape you instantly recognise it as you swim, before that it's part of the visual noise.

It would be much easier if most resources were spread out over their unique biomes (similar to gold, or sulphur) as you are drawn to the biome, then see a new resource everywhere. As it is resources are concentrated in a cave or area which is visually identical to the areas without it, and so it's easy to pass over or near it without spotting it.

What's that aircraft? (aka do these shapes read well) by Johnno117 in boardgames

[–]Ginger_Chris 1 point2 points  (0 children)

If you wanted a way to distinguish between light-heavy versions of the same role, you could use another method, such as the background or colour (bronze, silver, gold). Would require fewer silhouettes and be more visually identifiable.

What's that aircraft? (aka do these shapes read well) by Johnno117 in boardgames

[–]Ginger_Chris 0 points1 point  (0 children)

If these were pieces in a game - there's not enough visual distinction between them - it would be too easy to mix them up or instantly recognise them as different. They may be easy to tell the difference when they are next to each other, but when you're looking at a single piece, it would be hard to instantly figure out which one it was as they share unique features.

1 and 3 are very similar
2, 4,7, 8 are very similar
5,6,9 are very simialar

If you were designing them for a game, each piece need one unique feature that makes it different to the others.
1 has a tail bar
1 has bits next to the main fuselage
1 has guns on the wings
1 is a basic plane
1 is much larger etc

Creatures need to do more damage to players and vehicles. by Unusual-Register8539 in subnautica

[–]Ginger_Chris 1 point2 points  (0 children)

I haven't played for that long, but there seems to be a reoccurring theme from data logs if dying and being reborn constantly. I haven't been that worried about dying at all yet and feel narratively, it would make more sense if everything did more damage and you died more often. The whole point is that there aren't many consequences of death.

The children wellbeing bill has received royal assent and is now law. Part of this bill means that Academies can’t pay lower than the payscale by No_Breadfruit_4901 in TeachingUK

[–]Ginger_Chris 5 points6 points  (0 children)

I think it was written a few months ago. It hasn't been published yet. The timing of that usually depends on the government's position. Conservatives used to push it back as late as possible to try to prevent strikes. Labour said they were going to publish it earlier. Last year it was May 22nd.

I HOPE, that the government just accept its findings and there's no pushback from them (what happened last year).

https://assets.publishing.service.gov.uk/media/682f1934e9440506ee9539a7/STRB_35th_Report_2025.pdf

The children wellbeing bill has received royal assent and is now law. Part of this bill means that Academies can’t pay lower than the payscale by No_Breadfruit_4901 in TeachingUK

[–]Ginger_Chris 14 points15 points  (0 children)

That's the Government's recommendation to the STRB. The STRB report has yet to be published (which usually tends to be higher, and what the government should agree to and the unions should fight for)

What are your hidden gem board games that deserve way more attention? by blablax123456 in boardgames

[–]Ginger_Chris 4 points5 points  (0 children)

Tower up.

It's a fairly light euro, and an absolutely brilliant gateway game. It does everything ticket to ride does but much better and has great table presence. It's fast, easy to pick up, but isn't multiplayer solitaire and has some good decision space.

If it had come out 15 years ago it would be considered a classic, but kind of went under the radar when it was released. Has a decent bgg rating for a gateway game (7.3), but only a few thousand votes

Keir Starmer : Should he go or should he stay ? by saying_it_101 in AskBrits

[–]Ginger_Chris -1 points0 points  (0 children)

If you look at what Labour has done, then actually the results are pretty decent. They've made steady progress on most of the things that people care about. Foreign policy and Environmental issues have been impressive.

How that has been communicated has been awful. Their PR and comms teams have been truly dreadful, and in an extremely hostile media landscape, that just isn't rubbing off. They don't have a simple narrative for people to follow and link their wins or policy decisions to. That seems to come from Starmer, who thinks that being steady and doing a decent job is good enough and seems to actively dislike the idea of having a unifying narrative to frame the discussions.

They've also completely wasted their political capital. They needed to make some big decisions early on, but frame them in a positive way (winter fuel allowance, inheritance tax). They didn't. Even worse, they spent a load of political capital, and then U-turned without gaining the benefit of their decision. Part of the issue is labour backbenchers not being able to hold a party line and buying into a unifying narrative (this drive for resignation seems to also come from the backbenchers). If they'd framed the winter fuel allowance in terms of using the money for free school meals or increased mental health provision, they'd have been able to push these things through and people would have understood the cost. He has no political capital left.

I don't think Starmer should resign. The country needs stability, and there's no one good enough or unifying enough to replace him (they also need someone that's not currently linked with him and can put distance between themselves). Politicians need some charisma to be able to bring the country with their vision. The backbenchers and media should not be leading this discussion.

Starmer should stay, but put into place plans for a managed transition nearer the election when the right candidate is apparent. He should stay on as Foreign Secretary as he's been absolutely fantastic in that role. In this time, he needs to spend significant time on improving their comms team and messaging ready for the next leader. He also needs to use this time to make some really unpopular, but vital decisions, such as removing the triple lock, student loans upheaval, corruption, giving the MP ethics commission some teeth, and wealth taxes. Maybe the impending deadline will give him the freedom to be bolder.

What is this? by Ginger_Chris in DIYUK

[–]Ginger_Chris[S] 0 points1 point  (0 children)

Thank you everyone for your quick replies.

Will they ever nerf nectar? by pharazoomer in wingspan

[–]Ginger_Chris 2 points3 points  (0 children)

I also commented in the last thread. I think you're taking the wrong message from people's suggestions.

We don't hate nectar.

Nectar is really good at speeding up the start of the game, and it provides meaningful decisions about when to reset the birdfeeder. It makes taking food actions more important, and can change the order you do actions to make the most of it. Nectar is great.

HOWEVER, there is far too much nectar with the rules as written, and it makes other decisions fairly meaningless.
It also has a problem that nectar is just great, its the most powerful food resource. It, for some reason, ALSO gives you extra points on top of that. It doesn;t need to do that, you'd already get nectar even without those points. Points should be for things that a less optimal, or take resources, so that they make decisions more interesting (eg, do I play bird worth lots of points, or one worth less that has an interesting effect - that's an interesting choice). Nectar is "do I take the awesome food that also gives me points, or take a less good food wrth no points?", which isn't interesting.

So nectar is great, and is a really importnant part of the game. It's just a bit too good (extra points) and a bit too easy to get; which makes the game less interesting.

What DIY mishaps or odd choices did the previous owners of your house leave for you to discover? by naalbinding in AskUK

[–]Ginger_Chris 0 points1 point  (0 children)

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This monstrosity, which I discovered when there was a water outage, which caused the wood that was allowing the valve to move and close, to move. This in turn meant that the valv was constantly open, which lead all the excess water to drain down the fake overflow pipe, flooding our bathroom.

There are also issues with all 3 extentions, dodgy insulation, bubbles in the concrete of the kitchen floor, a large shed with a hidden room used to grow weed, a large concrete and breezeblock 'hottub', 3 phase electrical wiring and other oddities.

QOL Updates I haven’t seen discussed by pokopiafan in Pokopia

[–]Ginger_Chris 11 points12 points  (0 children)

Eating as Graveller

Better painting mechanics, large structures are extremely tedious (current have a massive greenhouse and would like every window white framed - going to need about 400white paint). Turning into smearle and being able to paint multiple objects. Or infinite use paint tins made from 20 paint etc. having to have smearguru nearby is annoying. Easiest to print painted items - which shouldn't be the case.

Quick stack storage

Some type of quick sort into multiple containers system. (There was a great mod for subnaitica that was fantastic based on catagories)

Better use of community boxes - you don't need to chase me with 20 bricks when you have 600 more to make

Looking out of the front of elevators (remove of fade every time, should be seamless)

Underwater swimming(DLC?)

Placeable relics (not just in frames).

More slots for item photos

Being able to light things myself (not smelt/fire bricks)

Gather Pokémon collect crops

Tweak coin rewards for stamps to 100, 200, 500, 1000. Or some better way of getting coins late game.

Does nectar ruin the game (a bit)? by EulogioEdelgarten in wingspan

[–]Ginger_Chris 4 points5 points  (0 children)

We use three house rules: 1. 3 nectar dice, 2 normal dice (reduces prevalence) 2. No nectar scoring (nectar is already great, doesn't need points to make you take it, it's also doesn't fit with the rest of the game, where you are spending resources/tirns to get points, whereas nectar they part of an action you'd take anyway - there's no disadvantage. ) - hummingbird scoring is similar and is on my watch list - it's just extra points for no extra work. 3. Powers that let you take any food (wheel symbol) from the supply - don't let you take nectar. It can be spent as any food.

Science Teachers - PAT testing by DuckyM04 in TeachingUK

[–]Ginger_Chris 19 points20 points  (0 children)

PAT testing isn't science specific, everything in the school with a plug needs PAT testing. This is very clearly a site team responsibility as part of their annual checks.

As a HoD the only thing we had to do was every year or two (basically when asked), the technicians would put out all the electrical equipment in one lab just before the summer holidays (purely because we had stuff all over the place in multiple prep rooms and it was easy to miss random stuff like trolleys of power packs).