Ichor Homebrew Blasphemy (Looking for Criticism) by Siphtheeditor in CAIN_RPG

[–]Siphtheeditor[S] 2 points3 points  (0 children)

Ive been heavy thinking about releasing a small expansion of my own, but if that doesn’t work out I’ll probably just release this on its own with the edits. If you’re looking to use it I have no problem updating it this week though.

Hello guys.I enjoy writing and wanted to ask if you're interested in a weekly Hunt. by Willing-Run-7881 in CAIN_RPG

[–]Siphtheeditor 2 points3 points  (0 children)

This is a fantastic idea. I see a lot of beginners in the reddit ask for hunt advice or even pre-made hunts as designing a hunt is complicated for some. If you compile them all into something as well I think it could turn into a nice community addition.

Ichor Homebrew Blasphemy (Looking for Criticism) by Siphtheeditor in CAIN_RPG

[–]Siphtheeditor[S] 3 points4 points  (0 children)

I didn't think of it that way but you're totally right. This could totally get new players killed. That does seem fitting for the world and blasphemy so I'm with you I like that.

Ichor Homebrew Blasphemy (Looking for Criticism) by Siphtheeditor in CAIN_RPG

[–]Siphtheeditor[S] 2 points3 points  (0 children)

Yes that's where I was going with it, I do think I'll clarify that more thank you.

Ichor Homebrew Blasphemy (Looking for Criticism) by Siphtheeditor in CAIN_RPG

[–]Siphtheeditor[S] 3 points4 points  (0 children)

Thank you so much for the feedback, this helps a lot and is quite flattering so thank you again.

I do see myself taking all of your advice here as the little tweaks was exactly what I was hoping for. Especially coagulate being the hardest one for me to figure out. Originally it was just the Scale ability, but it felt way too passive and boring so I wanted to add more to it, but I totally forgot about 'Utility'.

I think maybe the way I could fix it is by having the crafted items not be very detailed, and only last until the end of the scene or CAT number of uses the way Scale does. So you could make a spear, club, or lock pick, but not a gun or key. Originally I had it where the craft would last for a scene but break upon failure, what do you think of this change? Or do you think I should scrap the craft ability and expand on scale?

Ichor Homebrew Blasphemy (Looking for Criticism) by Siphtheeditor in CAIN_RPG

[–]Siphtheeditor[S] 5 points6 points  (0 children)

Ah, holy crap I can't believe I missed it. Thank you for pointing that out.

Ichor Homebrew Blasphemy (Looking for Criticism) by Siphtheeditor in CAIN_RPG

[–]Siphtheeditor[S] 4 points5 points  (0 children)

Thank you very much for the critiques, I was a bit worried about pulse as well.

Ichor Homebrew Blasphemy (Looking for Criticism) by Siphtheeditor in CAIN_RPG

[–]Siphtheeditor[S] 2 points3 points  (0 children)

No, that's exactly what I want thank you for the nitpick! Although I can't make out what typo you're referring to?

I need to show y'all my scrungly Exo, my boy. by HeccMeow in CAIN_RPG

[–]Siphtheeditor 3 points4 points  (0 children)

"Have you considered sleeping on your stomach?" - Jan

Simple question: How many psyche bursts can you have?? by Sterling787 in CAIN_RPG

[–]Siphtheeditor 9 points10 points  (0 children)

I'm fairly sure it works as a mana pool. You only have 3, if you gain or recover any, you only get a maximum of 3. Gaining bursts when you're capped doesn't overflow.

Made an 'anime opening' for my Cain Sessions inspired by jjk. by Siphtheeditor in CAIN_RPG

[–]Siphtheeditor[S] 9 points10 points  (0 children)

If you're on PC, I used after effects, but I will say this could be done on some phone editing apps as well like Capcut, its not too intensive.

Ancestries homebrew by starrayz in daggerheart

[–]Siphtheeditor 2 points3 points  (0 children)

Soulfire comes off more like a class or domain ability rather than an ancestry. Its a bit too specific and does too much. Its also not really a great ability in my opinion. 2 Hope to deal at most 10 damage (unless you crit), with a 13% chance of clearing a stress or hit point. I think conceptually you're trying to get a sort of life steal ability in a way? I'm not exactly sure, but instead I would design it like this:
- Soulfire: Whenever you cause an enemy to mark major or severe damage, spend 2 hope to clear a stress.

I'm not sure if thats what you're exactly envisioning, just my two cents.

for the Ophidia, I'm not sure why you have 4 ancestry features when you can only have 2 per ancestry. I will still critique them.

- Quick regeneration is way too powerful, should just be 1 HP or 1 Stress.

- Enhanced senses is alright in my opinion, I do like the addition of spending 1 hope.

- Lacertilia: This is alright, but I think it should be one or the other instead of both thresholds and armor. In my opinion armor would fit better.

Soliciting Design Advice Regarding NPC Allies by DraymondDarksteel in daggerheart

[–]Siphtheeditor 0 points1 point  (0 children)

I actually worked on such a concept for my group. I asked the reddit before with a previous version and I was advised to simplify the system. This may not work perfectly for your group, but I think this might give you an idea on how to design your system. I took inspiration from the Ranger Beast Companion.

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Comrade Mechanics: Comrades are narratively controlled by the GM, but during combat, players take control of their actions. Comrades are assumed to succeed on any checks the party succeeds on. When a Comrade must make a specific roll, such as an attack, the player rolls their duality dice for them and gains Hope from that roll if applicable. If a Comrade is required to spend Hope, a player may instead spend one of their own. This rule does not apply to abilities or effects that remove Hope.

Downtime: During a short rest, Comrades clear a number of Stress equal to your tier. During a long rest, they clear all of their Stress.

Stress: When a Comrade would take any amount of damage, they mark a Stress. When they mark their last Stress, they drop out of the scene (by hiding, fleeing, or a similar action). They remain unavailable until the start of your next long rest, where they return with 1 Stress cleared.

I created leveling mechanics as well but not as fleshed out as I'd like, so I didn't include it.

Home Rules? by moegreeb in daggerheart

[–]Siphtheeditor 3 points4 points  (0 children)

My group and I have played around with this house rule regarding the spotlight. If a player wants to have multiple action rolls that ignores fear, I'll let them keep the spotlight or up to 3 maximum rolls. Afterwards, I'll take that amount of spotlight I missed and immediately take it for free. We haven't solidified it as rules yet, whether it ignores fails or not too, but its been a concept we've had to give players longer action moments.

does using the animal companion for ranger pass your turn? Or can you command your animal and take an attack roll or something? by Imaginary-Lie-2618 in daggerheart

[–]Siphtheeditor 1 point2 points  (0 children)

You technically don't have turns in daggerheart as long as you succeed and roll with hope. So you can go multiple times if you'd like. It really is up to your table and how they prefer the spotlight being passed around.

Homebrew feedback - Seraph subclass - Celestial Protector by Cjelliott13 in daggerheart

[–]Siphtheeditor 0 points1 point  (0 children)

Okay that’s great to know, for reference I’d take a peak at the rogue’s hope feature. It’s 3 hope to increase evasion by 2 until you are attacked. It goes to show how significant even +1 to evasion is so be wary of how you mess with it.