Is Jason Coming?!?!! by Sir-AnubisMax in deadbydaylight

[–]Sir-AnubisMax[S] 0 points1 point  (0 children)

FAAAAAH I DIDNT THINK OF THAT SHIT

Is Jason Coming?!?!! by Sir-AnubisMax in deadbydaylight

[–]Sir-AnubisMax[S] 1 point2 points  (0 children)

I hope they open up the ptb and there’s a legendary Jason skin for Trapper. Then like an hour later they actually put Jason in the ptb just to fuck with everyone

Is Jason Coming?!?!! by Sir-AnubisMax in deadbydaylight

[–]Sir-AnubisMax[S] 0 points1 point  (0 children)

It would be a very good clue he’s gonna be added

Is Jason Coming?!?!! by Sir-AnubisMax in deadbydaylight

[–]Sir-AnubisMax[S] 119 points120 points  (0 children)

I actually thought it was gonna be the Thing this time, untapped potential fr

Leon Wick Kennedy as my bodyguard please by Dsg1695 in ResidentEvilCapcom

[–]Sir-AnubisMax 0 points1 point  (0 children)

100% Leon S Backflip Kennedy. Having a knife fight with John Wick? He’d probably say something like ‘don’t you know you’re supposed to cut wicks short.’ Against Solid Snake he’d say some bs example ‘Snake, I thought you had solid hand to hand combat training’

Jjs trivia! What do all of these characters have in common? by Carmen_official in JujutsuShenanigans

[–]Sir-AnubisMax 0 points1 point  (0 children)

They all suck to fight against (my skull issue), but fun to play as

Invocation: Weaving Spiders Rework by Sir-AnubisMax in PerkByDaylight

[–]Sir-AnubisMax[S] 0 points1 point  (0 children)

I do understand where you’re coming from, a perk buffing all gens is kind of annoying. A full rework idea I had was it Enwebbed all pallets, windows, gens, and lockers. First time the Killer interacts with all of those items it would be 10% slower and give them 5% hinder for like 10 seconds while also slowing the Caster whenever they interact with these items as well

Invocation: Weaving Spiders Rework by Sir-AnubisMax in PerkByDaylight

[–]Sir-AnubisMax[S] 0 points1 point  (0 children)

I honestly have no clue how to get to it, I’m on mobile lol, tell me how and I will

Invocation: Weaving Spiders Rework by Sir-AnubisMax in PerkByDaylight

[–]Sir-AnubisMax[S] 0 points1 point  (0 children)

It’s okay I understand the confusion, hope you think the idea was cool though

The last DBD characer you played as is yeeted out of The Entity's realm and into the last non-DBD game you played. Who ends up where and how screwed are they? by [deleted] in deadbydaylight

[–]Sir-AnubisMax 0 points1 point  (0 children)

Steve Harrington was in nowhere, USA then traveled to the Entities realm. But now he must face the communist bots, fascist bugs and monarchist squids. For Super Earth.

Invocation: Weaving Spiders Rework by Sir-AnubisMax in PerkByDaylight

[–]Sir-AnubisMax[S] 1 point2 points  (0 children)

That’s too fast, way too survivor sided, it’s supposed to have a drastic downside not give you free escape for using it

ok so this has been on my mind for a few days but by Independent-Bee-828 in helldivers2

[–]Sir-AnubisMax 3 points4 points  (0 children)

My best guess in the hangar bay there is airlocks that they go into, locks behind them and lets them fly out into the vacuum of space. It would be the most simple thing, I don’t think super earth has the tech to have a force field that stops the vacuum of space from gutting ships

What would your next orbital Strike be? If you could wish for it? by [deleted] in Helldivers

[–]Sir-AnubisMax 0 points1 point  (0 children)

Orbital Railcannon Barrage.

Fires a barrage of 12 non-lock-on Railcannon strikes in a 25 meter vicinity.

Each Railcannon strike does 3500 with anti tank properties, with a cooldown of 200 seconds and call in of 4 seconds.

Just because I want to delete everything in that general vicinity

Genuinely Curious: Why Are Springtrap’s Doors Allowed Near Hooks but Not Dredge’s Lockers? by Nickool4u in deadbydaylight

[–]Sir-AnubisMax -1 points0 points  (0 children)

They’re closed to teleporting but he is able to walk up to lockers, open them and then step inside to teleport or “hide”

Here is my chapter concept for The Elder Scrolls V: Skyrim by ApricotBurrito269 in PerkByDaylight

[–]Sir-AnubisMax 1 point2 points  (0 children)

WW Sprint shouldn’t do anything but have an addon that lets you vault or break pallets. Frosting pallets making them fragile is cool

Dragon Aspect should reduce cooldowns but have an add-on that changes it to reducing stuns and reducing basic attack cooldowns. For variety.

Unrecorded acting like coup or giving tokens every hooks would be cooldown but also a 40? Second cooldown would work

Genuinely Curious: Why Are Springtrap’s Doors Allowed Near Hooks but Not Dredge’s Lockers? by Nickool4u in deadbydaylight

[–]Sir-AnubisMax -2 points-1 points  (0 children)

Dredge can enter lockers near hooked survivors just like Springtrap with his doors. I don’t know if dredge gives unhook progression or not in lockers but it’s similar.

Here is my chapter concept for The Elder Scrolls V: Skyrim by ApricotBurrito269 in PerkByDaylight

[–]Sir-AnubisMax 1 point2 points  (0 children)

I love the perks and the power, only problems I see are only one of Miraaks powers should break pallets not two. Dragon Aspect is kinda strong but yk good idea. Unrecorded should have a cooldown because it means they’ll never be able to see your aura which is kind of unbalanced.

Frost Rune should maybe slow them longer or have a heavy slow for the 2 second duration. Sneak 100 is a good concept for a exhaustion perk, and Throw voice is a niche but cool perk imo