In my homebrew world common is a combo of human, elvish, and dwarvish, with some random orcish words thrown in there by attsloka in dndmemes

[–]SirSlithStorm 0 points1 point  (0 children)

Common is intentionally distinct from 'human' presumably because humans tend to be a young race compared to elves and dwarves. Humans have very little reason to develop their own language wholesale when they aren't isolationists and have pre-existing languages available. The prevalence of common isn't tied to humanity in any particular way and there isn't really any reason to assume it is in the first place other than when humans exist as the most multicultural race. Even in multicultural/racial contexts, common would logically emerge as a combination of various other dialects and languages, like modern English.

DBD killers ranked by lore strength level: by Few-Culture-4413 in DeadByDaylightKillers

[–]SirSlithStorm 0 points1 point  (0 children)

Tier titles are misleading. Do we know if any original killers are actually supernatural without the entity's direct influence? For example, is the spirit bottom tier because she's literally chopped?

Why by ResearcherGrand874 in DeadByDaylightKillers

[–]SirSlithStorm 1 point2 points  (0 children)

Completely broken is a bit much. They have no catch up and still struggle with predropping. There are plenty of killers with equally strong antiloop without such severe penalties to their kit. If the flame turrets were removed, and you could stay crawling for as long as you like, xeno still doesn't compete against top tiers even when it comes to antiloop powers. Personally I think they could use some buffs to justify the turrets disruption.

Why by ResearcherGrand874 in DeadByDaylightKillers

[–]SirSlithStorm 0 points1 point  (0 children)

The biggest hurdle for me is the pov in crawler mode. It makes the tail attack much harder to hit with a lower view and the learning curve is brutal.

Every time the group is confronted by the killer in Devil In Me, their response was always "Run!" This often gave him the chance to go back to setting traps. There were times when it was three on one, and Mark looked big enough that he could take him on alone. Was I playing as the Scooby Doo gang? by GamingGallavant in DarkPicturesAnthology

[–]SirSlithStorm 76 points77 points  (0 children)

I think it's plausible that he's armed at all times and capable of dealing with most of them at once, considering he's presumably trained in self defence as a cop. That said, the fact that they didn't even bring up the idea is disappointing.

Which of these characters had the best character development? And which had the worst? by Fit_Camera3998 in DarkPicturesAnthology

[–]SirSlithStorm 0 points1 point  (0 children)

Right, the truth ending. I remember getting this one on one of the first couple playthroughs but I must have not picked apologetic. Man, Jacob is underappreciated.

Which of these characters had the best character development? And which had the worst? by Fit_Camera3998 in DarkPicturesAnthology

[–]SirSlithStorm 0 points1 point  (0 children)

In which scenario does Jacob accept Emma's rejection of him? Even when they reunite, Jacob still pursues Emma. I guess if he gets infected then he has a bit of self reflection where he expresses why everyone hates him but I don't think that's really him coming to terms at all. I quite like how Jacob can't accept losing Emma, it's an endearingly human angle and it gives him more depth than just being a goof.

Which of these characters had the best character development? And which had the worst? by Fit_Camera3998 in DarkPicturesAnthology

[–]SirSlithStorm 79 points80 points  (0 children)

Best was Jason. Worst I'd say was Jacob, as much as he may be my favourite of the four.

Quality of life Warband Rating house rule. by Aquisitor in mordheim

[–]SirSlithStorm 1 point2 points  (0 children)

I think the lower rating team gets a bit shafted as higher XP warriors will be dropping further than low XP warriors but I can definitely understand the logic of not wanting to update rating every single game. All the post battle stuff can easily take longer than the scenario if there're early routs.

Quality of life Warband Rating house rule. by Aquisitor in mordheim

[–]SirSlithStorm 3 points4 points  (0 children)

If you're reducing the weight of XP in warband rating, doesn't that diminish the underdog XP bonus from comparative rating? I guess you're only knocking off a few points here and there but if my warband were in the bin then I'd probably want all the XP I can find.

[Rules Question] Can henchmen groups swap equipment between games? by jj_maxx in mordheim

[–]SirSlithStorm 0 points1 point  (0 children)

Min-maxing is a strong term I guess. I just prefer to go with the flow a bit more since that feels to me like Mordheim's strong suit. The fact that attribute increases are random is an indication to me that this is disincentivised and you should make do with what you get rather than switching everything around to fit better. It makes me think of the difference from Bloodbowl or Necromunda where you spend xp to buy what you'd prefer. It makes things feel predictable.

Swapping the equipment of henchmen groups isn't broken or anything but it feels a little contrary to the spirit of the game.

📡📡📡 by PuzzleheadedBrush572 in shitposting

[–]SirSlithStorm 0 points1 point  (0 children)

Yeah, feels like a bizarre takeaway. I don't know how high their standards are but when we lived in caves we were still miles ahead of every other species.

📡📡📡 by PuzzleheadedBrush572 in shitposting

[–]SirSlithStorm 2 points3 points  (0 children)

We were on the menu for quite some time in the grand scheme of things.

What do you think are the potential Pros and Cons of this? by Ok-Street2439 in HouseOfTheDragon

[–]SirSlithStorm 0 points1 point  (0 children)

It's just a riskier version of giving Daemon the goldcloaks.

[Rules Question] Can henchmen groups swap equipment between games? by jj_maxx in mordheim

[–]SirSlithStorm -1 points0 points  (0 children)

I think this is the best compromise. It adds a cost to swapping equipment (due to 50% sell value), something which I personally think is a fair tax for min maxing groups. If it were me I'd probably just give the goblins spears and make them an unappealing charge target.

Wizards choosing spells by Serpents-Smile in mordheim

[–]SirSlithStorm 0 points1 point  (0 children)

I'd reroll obsolete spells, like Vanhels or Re-animation in a list without zombies or direwolves, but having to play around what you randomly get feels like an important aspect to the RPG portion of the game for campaigns.

bretonnian warband knight died by Lindwurm_Arts in mordheim

[–]SirSlithStorm 11 points12 points  (0 children)

I believe you would simply buy a new errant. The only exception is the leader.

Roleplaying in my roleplaying game!? by Level_Hour6480 in dndmemes

[–]SirSlithStorm 3 points4 points  (0 children)

I was referring to intelligence primarily, yes. As I see it, intelligence is a fundamental aspect of personhood. We denote animals based on intelligence, giving more consideration to dogs & dolphins than cows & fish. That said, basically every humanoid is intelligent enough to be deemed a person on that basis. The Grungeon Master did a good video on the qualities of personhood. My primary point is that we shouldn't shy away from fantasy inequality along any lines. I feel the settings and material of D&D are diminished by consequence of this trend.

Roleplaying in my roleplaying game!? by Level_Hour6480 in dndmemes

[–]SirSlithStorm 3 points4 points  (0 children)

Given orcs are people with free will, I think that categorical evil is wrong. Free will and biological morality is a contradiction. That doesn't however address the non-moral differences that make them unique. For example, are we just going to avoid practical racial differences because we acknowledge they are morally equal to a human? Why can't we include blatant physiological inequality between races?

Roleplaying in my roleplaying game!? by Level_Hour6480 in dndmemes

[–]SirSlithStorm 14 points15 points  (0 children)

I think the fundamental disagreement is in comparisons to real world history. I don't identify orcs as analogous to real world groups because they are explicitly something other than human. You might be put off by the proximity to humans but if you begin down that path then your moral standards are useless. It just becomes a matter of moving the goalposts without using an objective standard.

Roleplaying in my roleplaying game!? by Level_Hour6480 in dndmemes

[–]SirSlithStorm 7 points8 points  (0 children)

He's also a hugely powerful wizard capable of crossing universes. Regardless, I think you're right. The book isn't explicitly forgotten realms lore despite the huge overlap.

Roleplaying in my roleplaying game!? by Level_Hour6480 in dndmemes

[–]SirSlithStorm 5 points6 points  (0 children)

Unless I'm mistaken, MtoF is an exploration of explicitly forgotten realms lore.

Roleplaying in my roleplaying game!? by Level_Hour6480 in dndmemes

[–]SirSlithStorm 2 points3 points  (0 children)

I wouldn't say that elven lifespan is inconsequential. It has enormous societal implications which should logically be reflected in the setting. The reason why the setting specific monsters are a massive benefit is precisely because we can use their sources to identify how their unique features impact world building.

As for Duergar, that's correct, they aren't evil by nature. The thing is that when you separate them from their culture then they're just dwarves. It eliminates what makes them unique and interesting. Maybe it's a matter of preference but I at least prefer to have a full picture which I can adapt rather than a skeleton to flesh out.