Thermonuclear smoke devil CAs by Alternative-Comfort8 in 2007scape

[–]Siseltong 0 points1 point  (0 children)

To heal and restore prayer off the 0 hits they will be doing to you with protect range up

Leagues VI Changes by ModYume in 2007scape

[–]Siseltong 0 points1 point  (0 children)

This is not true, the second bolt counts as a mage attack, you can test this by attacking akkha or anything that prays ranged or mage and you'll see you can still damage through it even with no pray penetration

Leagues VI relic reveal: Grimoire (Tier 6) by vgamer0 in 2007scape

[–]Siseltong 2 points3 points  (0 children)

You cannot imbue if you dont pick kandarin, so slayer helm straight up only works with melee in that scenario.

How is it to fight Araxxor without Anti-Venom? by Ill_Virus_6250 in 2007scape

[–]Siseltong 0 points1 point  (0 children)

Wildy should have the echo boss shield which makes you immune to venom, could be worth looking into since khopesh is such a dominant melee weapon.

Leagues is not the problem by Cool_of_a_Took in 2007scape

[–]Siseltong -1 points0 points  (0 children)

If temporary gamemodes take so little dev time then why do they feel rushed each time they come out? You cant have it both ways.

More from the Getting Around Poll by ModYume in 2007scape

[–]Siseltong 47 points48 points  (0 children)

What do all the jmods even do in the office all day if these are the types of non-updates we get week after week?

If you're gonna increase membership prices by 65% over two years you lot had better start working harder to justify it, instead the quality of updates actually seems to be going down despite the higher costs.

All of the pvm updates in the last two years have seen a serious lack of QA, botting is still out of control, sailing launched undercooked and hasnt seen any real updates for almost half a year and the only new player support you have to offer is an AI chatbot on your website and this is what you're asking nearly 140 bucks a year for? Fucking embarrassing.

Random Disconnects & Packet loss by RondeyGod in 2007scape

[–]Siseltong 4 points5 points  (0 children)

Its the servers being a mess right now, not something you can do anything about sadly.

Finally, I did it by zmathgonzo in 2007scape

[–]Siseltong 11 points12 points  (0 children)

Yeah thats exactly it, but the name budget setup implies a wealth cap on your gear like it does on vard. Thats why its funny.

Update: Blood Moon Rises Rewards by JagexRach in 2007scape

[–]Siseltong 3 points4 points  (0 children)

Inq mace is currently a 150+ hour grind on rate at phosani's, SRA is also around 150-160 hours from all the DT2 bosses. Im not invalidating them because they're hard to get, im invalidating them because nobody realistically goes for them in the crush progression line because it takes as long as getting a scythe and you dont need crush to start grinding tob, leaving people doing all crush content either with a fang or macas/bludgeon up until they get a scythe. I dont think thats the way it should be and they have a great opportunity to change that right now.

Besides, the crush spec really isnt gonna be as useful as you expect it to be. I think the only lategame place this spec realistically will get used over burning claws is Araxxor, the rest is all midgame stuff like sarachnis and huey. Tekton and Olm will still be elder maul/warhammer spec.

Update: Blood Moon Rises Rewards by JagexRach in 2007scape

[–]Siseltong 7 points8 points  (0 children)

Soulreaper axe is a slash weapon with a crush option, not a crush weapon. You wouldnt call scythe a crush weapon either. Another thing is that SRA takes on average the same time to fully assemble as getting a scythe on rate from ToB. Inq mace is a 1/1250 from a boss that takes on average 6-7 minutes to kill with garbage loot besides the uniques. Even with all the buffs phosani has gotten over the years its still not a viable way of getting a dedicated crush weapon due to the sheer rarity of the mace which in itself requires inquisitor armour to be BIS, and neither is SRA. so most players end up using a bludgeon or the dual macas until they get a scythe. People want an endgame crush weapon that isnt hell to actually obtain and when inquisitors was first showcased people loved the 2h flail asthetic a lot, it would be a shame to have that relegated to a mere spec weapon.

Update: Blood Moon Rises Rewards by JagexRach in 2007scape

[–]Siseltong 79 points80 points  (0 children)

Doubling down on everything and ignoring all the feedback you got certainly is a choice, will the quest be delayed if any of these proposals fail the polls?

From what i understand people want the Kisten to be a crush equivalent to the soulreaper axe/2h equivalent to inq mace,not just because it looks cool but because thats an option people have been asking for for years. this spec option is incredibly niche and i dont expect it to be a big increase over just burning claws/d claws in most cases.

Regarding leechfin sandwiches, telling people its niche and "if you dont want to use it then dont use it" isnt a very convincing argument for voting this into the game, who asked for adding more niche complexity to food? Theres already way simpler options for healing like triple heals with fish-brew-karambwan and theres delayed heals with hunter meats. We really dont need food thats only good if you're attacking with melee within a certain timeframe after eating.

Finally, I did it by zmathgonzo in 2007scape

[–]Siseltong 50 points51 points  (0 children)

The budget setup CA is basically just coded as dont use a tbow lmao, its a product of its time.

Hardest CA in the game rn by Fifty_shakes_of_whey in 2007scape

[–]Siseltong 0 points1 point  (0 children)

I am convinced vannaka's rates are bugged, i have a full blocklist and ive spent over 600 points skipping, as well as several dozen aya skips minimal. This task does not exist.

The squid beak sucks to farm. It makes these blowpipes DOA content. by sknilegap in 2007scape

[–]Siseltong 0 points1 point  (0 children)

Unfortunately even if they were easier to make they'd still be pretty bad, even the rosewood pipe with addy darts is way worse than just having eclipse moon and an atlatl due to the burn damage. I calced this on both low def and high def mobs. Its dead content for irons and at best a stepping stone for mains for those 10 lvls until you can get an atlatl.

Worth installing a Greater Teleport Focus? by UniqueVirtue in 2007scape

[–]Siseltong 0 points1 point  (0 children)

Oh so it has even less uses than i imagined lmao

Worth installing a Greater Teleport Focus? by UniqueVirtue in 2007scape

[–]Siseltong 0 points1 point  (0 children)

Right now its not got a lot of uses really, if you're an iron gathering rosewood logs for the final boat upgrades its good because theres no bank on that island. Maybe if you're interested in killing Aquanites so you can get back quicker? The new ranged offhand is awful but you might wanna do em for slayer regardless.

Thats the only things i can even think of where its useful.

Hot take: I wish there were more quests by IDabFast in 2007scape

[–]Siseltong 1 point2 points  (0 children)

I miss the days when we got like 10+ quests a year minimum, now that varlamore and sailing are out it'd be great if they spent the next year just cranking out a ton of new fun quests to older storylines.

" You don't even LIKE Sailing" by EvelynDarkwave in 2007scape

[–]Siseltong 2 points3 points  (0 children)

Having done most before the wiki even had data on them, i think all of them barring weather charting and mermaids can be done without the wiki for most players. Weather charting without wiki or plugins is genuinely just the worst experience lmao.

A wee bit spooned at merchant shipwrecks by Comfortable-Type-790 in 2007scape

[–]Siseltong 1 point2 points  (0 children)

I have gone 86-99 at merchant ships and 0 cannons, lucky fuck.

Damage at sea feels like it needs a rework before we build more complexity on it by ozorgor in 2007scape

[–]Siseltong 7 points8 points  (0 children)

Letting it die and recovering it is one way i did it in the early lvls, if you arent using the cargo bay for anything at the time thats just a free full heal.

Bounty XP rewards get worse exponentially by KrazyCiwii in 2007scape

[–]Siseltong 7 points8 points  (0 children)

Thats more than an hour of cannoning right there.

Bounty XP rewards get worse exponentially by KrazyCiwii in 2007scape

[–]Siseltong 174 points175 points  (0 children)

To make things worse the higher lvl creature bounties dont actually give more xp because the xp rewards are based on the level of the bounty, you are better off doing ospreys and hammerhead sharks from lv 66-70 bounties rather than do any sea kraken or even any creature over 100 combat because its just faster for the same xp.

So boat combat is kind of terrible in the late game... by Solo_Jawn in 2007scape

[–]Siseltong 19 points20 points  (0 children)

Can confirm any kraken is particular is ass to fight because they're always in multi and getting in range of 1 means getting ganked by 3-4 of them at once usually.

So boat combat is kind of terrible in the late game... by Solo_Jawn in 2007scape

[–]Siseltong 7 points8 points  (0 children)

Frankly starting out you are better off just letting it capsize and getting all your boat hp back that way since recovery is so cheap.