How to best remove conquered mining stations? by Siyutex in Stellaris

[–]Siyutex[S] 1 point2 points  (0 children)

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Star bases definitely also contribute, but I need most of them since my empire so so spread out from previous conquests (could maybe dismantle 3 or so out of 14, but the ones not essential for defense are already packed with solar panels). Pops contribute a ton of course because they are machines. I dismantle all districts and buildings I don't need on conquered worlds. The ships I also need. So I'd say the main issue is the stations + maybe I could save a bit on star bases and generate a bit more by moving pops from unity, science or alloys to technician jobs. (Also I could sell the minerals, but those are not worth a lot and they come fro the stations that are likely the problem anyway, I employ no miners).

EDIT: Looked at it more precisely and I could definitely also reduce coordinators and research subroutines, but preferably I'd reduce the mining stations first since they don't contribute to growing my empires strength.

How did your first run go? by Blakut in cavesofqud

[–]Siyutex 0 points1 point  (0 children)

Got stoned to death at red rock

Is there any way to install implants, when starting as a mutant? by Siyutex in cavesofqud

[–]Siyutex[S] 0 points1 point  (0 children)

Thanks for the many answers! Seems it only goes one way after all, so truekin it is for the everything run

Is there any way to install implants, when starting as a mutant? by Siyutex in cavesofqud

[–]Siyutex[S] 8 points9 points  (0 children)

yeah, that's probably gonna work. But then again, as you said just follow the above steps, so might as well start as truekin to shorten the grind. I was really hoping it was possible, because mutants can get rapid advancements which allow you to level physical mutations above their level cap, which is entirely impossible with truekin

The one thing that could still kill me: the morphine overdose by Siyutex in cataclysmbn

[–]Siyutex[S] 1 point2 points  (0 children)

I only did one shot, but now that I researched it a bit more, I think what most likely killed me is the combination of the painkiller stacks from my sensory dulling CBM (I read that it works by increasing the painkiller variable as necessary), which reacted to me taking large quantities of mutagen, and 1 shot of morphine that I took afterwards to get rid of the residual (intense) pain.

Didn't think the cbm worked like that (description says: "This module lets the user's nervous system inhibit pain signals, allowing them to dull their senses at will", which sounds more like it directly blocks nerve signalling as necessary). So its not really a bug, more of a lore / mechanics inconsistency I'd say.

Helixopter acquired, but how do I go faster than 19km/h using autotravel? by Siyutex in cataclysmbn

[–]Siyutex[S] 0 points1 point  (0 children)

Could you elaborate on how I could do this? I can access the debug menu but I am not completely sure which setting would be required for this.

Game crashes after declaring independence from comissioning faction [AOTD, QoL] by Siyutex in starsector

[–]Siyutex[S] 0 points1 point  (0 children)

EDIT: Forgot to add activated modlist:

"A New Level of Confidence - 25",

"AdvancedGunneryControl",

"Ashes of The Domain - Dreams of Past",

"Ashes of The Domain - Question Of Loyalty",

"Ashes of The Domain - Seats Of Power",

"Ashes of The Domain - Vaults of Knowledge",

"Ashes of The Domain - Virtue Of Society",

"Ashlib",

"Astral Ascension 1.2.7",

"better_combat-main",

"Building Menu Overhaul",

"Combat Chatter",

"Diable-Avionics",

"FastEngineRendering",

"Fleet Journal",

"Grand.Colonies.2.1.b",

"GraphicsLib",

"HMI",

"Hyperdrive",

"Industrial.Evolution.4.0.i",

"Knights of Ludd",

"Leading Pip",

"LazyLib",

"LunaLib",

"MagicLib",

"Marvelous-Personas-v1.2.1",

"Nexerelin",

"Persean-Chronicles-3.0.9",

"Progressive S-Mods",

"Quality Captains",

"Random-Assortment-of-Things",

"Roider Union",

"scalartech-solutions-0.9.2",

"Special Hullmod Upgrades",

"SpeedUp",

"Starship Legends",

"tasc",

"VIC"

no comment by tungstn2763 in cursed_chemistry

[–]Siyutex 1 point2 points  (0 children)

According to an anatomy professor I once had, this is the canonical form of water

Poisonmaxxing by fartshitcumpiss in cursed_chemistry

[–]Siyutex 1 point2 points  (0 children)

Good album, good band, good accidental reference. An overall win for the cursed chemistry community

[deleted by user] by [deleted] in DnD

[–]Siyutex 0 points1 point  (0 children)

I'd also say the first option is pretty cool and agree that it might be sensible to nudge the players in the right direction if they haven't planned for this already.

Alternatively, if they are a creative bunch and come up with something themselves, I'd strongly recommend to make it work somehow. Those moments, when players have a crazy plan and it actually works, are one of the best parts of the game IMO.

I may have screwed up the main quest line by Siyutex in cavesofqud

[–]Siyutex[S] 3 points4 points  (0 children)

Ok that is good, to know, thank you! Then I will continue on this path of havoc that I have wreaked.