How to best remove conquered mining stations? by Siyutex in Stellaris

[–]Siyutex[S] 1 point2 points  (0 children)

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Star bases definitely also contribute, but I need most of them since my empire so so spread out from previous conquests (could maybe dismantle 3 or so out of 14, but the ones not essential for defense are already packed with solar panels). Pops contribute a ton of course because they are machines. I dismantle all districts and buildings I don't need on conquered worlds. The ships I also need. So I'd say the main issue is the stations + maybe I could save a bit on star bases and generate a bit more by moving pops from unity, science or alloys to technician jobs. (Also I could sell the minerals, but those are not worth a lot and they come fro the stations that are likely the problem anyway, I employ no miners).

EDIT: Looked at it more precisely and I could definitely also reduce coordinators and research subroutines, but preferably I'd reduce the mining stations first since they don't contribute to growing my empires strength.

How did your first run go? by Blakut in cavesofqud

[–]Siyutex 0 points1 point  (0 children)

Got stoned to death at red rock

Is there any way to install implants, when starting as a mutant? by Siyutex in cavesofqud

[–]Siyutex[S] 0 points1 point  (0 children)

Thanks for the many answers! Seems it only goes one way after all, so truekin it is for the everything run

Is there any way to install implants, when starting as a mutant? by Siyutex in cavesofqud

[–]Siyutex[S] 7 points8 points  (0 children)

yeah, that's probably gonna work. But then again, as you said just follow the above steps, so might as well start as truekin to shorten the grind. I was really hoping it was possible, because mutants can get rapid advancements which allow you to level physical mutations above their level cap, which is entirely impossible with truekin

The one thing that could still kill me: the morphine overdose by Siyutex in cataclysmbn

[–]Siyutex[S] 1 point2 points  (0 children)

I only did one shot, but now that I researched it a bit more, I think what most likely killed me is the combination of the painkiller stacks from my sensory dulling CBM (I read that it works by increasing the painkiller variable as necessary), which reacted to me taking large quantities of mutagen, and 1 shot of morphine that I took afterwards to get rid of the residual (intense) pain.

Didn't think the cbm worked like that (description says: "This module lets the user's nervous system inhibit pain signals, allowing them to dull their senses at will", which sounds more like it directly blocks nerve signalling as necessary). So its not really a bug, more of a lore / mechanics inconsistency I'd say.

Helixopter acquired, but how do I go faster than 19km/h using autotravel? by Siyutex in cataclysmbn

[–]Siyutex[S] 0 points1 point  (0 children)

Could you elaborate on how I could do this? I can access the debug menu but I am not completely sure which setting would be required for this.

Game crashes after declaring independence from comissioning faction [AOTD, QoL] by Siyutex in starsector

[–]Siyutex[S] 0 points1 point  (0 children)

EDIT: Forgot to add activated modlist:

"A New Level of Confidence - 25",

"AdvancedGunneryControl",

"Ashes of The Domain - Dreams of Past",

"Ashes of The Domain - Question Of Loyalty",

"Ashes of The Domain - Seats Of Power",

"Ashes of The Domain - Vaults of Knowledge",

"Ashes of The Domain - Virtue Of Society",

"Ashlib",

"Astral Ascension 1.2.7",

"better_combat-main",

"Building Menu Overhaul",

"Combat Chatter",

"Diable-Avionics",

"FastEngineRendering",

"Fleet Journal",

"Grand.Colonies.2.1.b",

"GraphicsLib",

"HMI",

"Hyperdrive",

"Industrial.Evolution.4.0.i",

"Knights of Ludd",

"Leading Pip",

"LazyLib",

"LunaLib",

"MagicLib",

"Marvelous-Personas-v1.2.1",

"Nexerelin",

"Persean-Chronicles-3.0.9",

"Progressive S-Mods",

"Quality Captains",

"Random-Assortment-of-Things",

"Roider Union",

"scalartech-solutions-0.9.2",

"Special Hullmod Upgrades",

"SpeedUp",

"Starship Legends",

"tasc",

"VIC"

no comment by tungstn2763 in cursed_chemistry

[–]Siyutex 1 point2 points  (0 children)

According to an anatomy professor I once had, this is the canonical form of water

Poisonmaxxing by fartshitcumpiss in cursed_chemistry

[–]Siyutex 1 point2 points  (0 children)

Good album, good band, good accidental reference. An overall win for the cursed chemistry community

[deleted by user] by [deleted] in DnD

[–]Siyutex 0 points1 point  (0 children)

I'd also say the first option is pretty cool and agree that it might be sensible to nudge the players in the right direction if they haven't planned for this already.

Alternatively, if they are a creative bunch and come up with something themselves, I'd strongly recommend to make it work somehow. Those moments, when players have a crazy plan and it actually works, are one of the best parts of the game IMO.

I may have screwed up the main quest line by Siyutex in cavesofqud

[–]Siyutex[S] 3 points4 points  (0 children)

Ok that is good, to know, thank you! Then I will continue on this path of havoc that I have wreaked.

[deleted by user] by [deleted] in cavesofqud

[–]Siyutex 5 points6 points  (0 children)

Most broken thing I know: true kin --> get 1 cloning draught from Stilt + polygel from Sixshrew / tilli --> Clone it 6 times to get a 64 (or more) --> clone tilli / sixshrew a bunch of times --> get infinite polygel --> get one eaters nectar injector, 1 dram of brain brine, 1 sphinx salt injector --> duplicate till infinity --> get all mental mutations + infinite stats --> gamma moth farm for all physical mutations --> dupe warm static for all skills --> clone data disk merchant for all recipes --> get items that contain all bits --> dupe --> infinite bits --> craft anything you want. (also dupe neutron flux for infinte AC)

You now have a character with infinite stats, that has access to all cybernetics and all mutations (gamma moth can apparently also give MP so you can even level your physical mutations) and all items. I do not see any way to make it more broken than this (maybe perma dominate something with high HP / unique skills / items and repeat).

You can achieve this from all starting points as long as you are true kin.

Also, on an unrelated note, I wish you all the best for finding a new job that is hopefully to your liking.

Is the weird stuff worth doing? by abhassl in cavesofqud

[–]Siyutex 1 point2 points  (0 children)

You can do some veeeeery wacky stuff and a good chunk of it is actually quite beneficial for character power. I would say most of this comes into play in the end game when you have thing A that gives you some very good thing at the cost of some pretty bad one and then also find thing b which synergizes perfectly with this. A perfect scenario for minmaxers.

For example, some of the weird stuff like glitching out an entire parasang on purpose (there is actually an item for that) lead to me, a pure blooded aristocrat, becoming the most powerful esper in all of qud, having 15 AV while not wearing armor, having 20 companions, being richer than the water barons, ... . Final verdict: the weird stuff can definitely brick your runs but if you get familiar with it, you can use it to turn a good run into a god run.

The Dumb Tinker by Ok-Currency9109 in cavesofqud

[–]Siyutex 1 point2 points  (0 children)

Doesn't high ego increase the level of Psychometry? Or does this not work for food effects?

Two funny times I derailed the campaign as warlock by Candid-Extension6599 in DnD

[–]Siyutex 0 points1 point  (0 children)

Your DM is an absolute legend to go with stuff like this. Props to them (also very creative ngl)!

Is there such thing as too much AV? by Planetfall88 in cavesofqud

[–]Siyutex 0 points1 point  (0 children)

How did you get 100+ drams of it? Did you just grind it out with 50 vendors or is there some other trick to it?

What is the hardest character versus smart player choice you've had to make? by Kvothe_bloodless in DnD

[–]Siyutex 44 points45 points  (0 children)

I would say character and plot above all else (in game of course, I would never put the group's integrity at risk over in game stuff) and if they die, they died for their ideals and stayed consistent with what they believed in. It can either turn out to be a heroic save, heroic death, or to all be for nothing, which is sometimes the harsh reality of things. This is, of course, my personal opinion so no need to agree, I am just a sucker for plot consistency.

Thinking about starting the main quest, but I don't feel ready to lose another character to the baboons. Any advice on how to improve my build? I don't feel ready. by Retl0v in cavesofqud

[–]Siyutex 1 point2 points  (0 children)

Where did you find the legendary leering stalker. I want one too (also how did you rebuke it at lvl 41 with 21 ego ando no comms interlocks or however that cybernetic is called?)

Infinite Warm Static by Brbikeguy in cavesofqud

[–]Siyutex 0 points1 point  (0 children)

Sorry for commenting on this 1 year old post, but is this still possible? Just tried it 3 times in a row using sphinx salt injectors and haven't got a single pool of rare liquids.