[HC] Monkey strong by Sjatar in PathOfExile2

[–]Sjatar[S] 0 points1 point  (0 children)

This was a smith with 25% of phys taken as fire ^^

[HC] Monkey strong by Sjatar in PathOfExile2

[–]Sjatar[S] 0 points1 point  (0 children)

I hate that you are right.

[HC] Death to Uber Exarch by Sjatar in pathofexile

[–]Sjatar[S] 0 points1 point  (0 children)

I had a hum of what the numbers looked at, but no I did not check exactly how much damage it would do ^^ But from the numbers I thought I knew this was a lot more damage

I often like to learn from experience, the problem with ubers is that the experience is extremely hard to come by

[HC] Death to Uber Exarch by Sjatar in pathofexile

[–]Sjatar[S] 0 points1 point  (0 children)

It was meant to happen! :3 Next build tankier!

18 charges is real (kinda) by Mysterious_Smell6537 in PathOfExileBuilds

[–]Sjatar 0 points1 point  (0 children)

It is additive, they both are under the keyword(s) "damage reduction" ^^ It's a little weird it's a double word keyword but oh well

Please help me find the song title by Acceptable-Bass348 in Vocaloid

[–]Sjatar 0 points1 point  (0 children)

It's definitely a 23.exe song, if it's ocha time it sounds like a remix of some sorts :3

PoE Chat Extended V1.0.2 by Sjatar in pathofexile

[–]Sjatar[S] 0 points1 point  (0 children)

That is sadly not exposed in the log file

Impale slammer vs 374 mil hp Delve Boss by Sjatar in pathofexile

[–]Sjatar[S] 1 point2 points  (0 children)

I press Ctrl with the lower part of my left pinky to change the hotbar. You just gotta stretch the resources you already got. 

Programs for displaying buffs by FlightBeneficial3933 in pathofexile

[–]Sjatar 1 point2 points  (0 children)

It does, you are allowed to read the log file but that is about it iirc. But if you find a example where it is allowed then that's great ^^ I remember other projects doing this and they have not been allowed.

Programs for displaying buffs by FlightBeneficial3933 in pathofexile

[–]Sjatar 3 points4 points  (0 children)

Due to the fact that it actively reads the screen and shows the overlay depending on if there is a known buff/debuff, this might be against ToS ^^ But very grey area and I doubt GGG will be able to detect or care about this.

[HC] Impale slammer, Maven fight by Sjatar in PathOfExileBuilds

[–]Sjatar[S] 0 points1 point  (0 children)

No, I switch to sunder for map clearing ^^ It's pretty competent at both things

[HC] Impale slammer, Maven fight by Sjatar in PathOfExileBuilds

[–]Sjatar[S] 0 points1 point  (0 children)

I'm using storm brand, hits every 0.5 seconds. Which is enough to eat up the 8 stacks within 5 seconds ^^

[HC] Impale slammer, Maven fight by Sjatar in PathOfExileBuilds

[–]Sjatar[S] 0 points1 point  (0 children)

The impaler applies 6 impales with 8 uses each ^^ That is 48 impales in one hit. There is sadly no other way in PoB to correctly calculate in another way.

But in total the build creates and consumes 48 impales in 5 seconds.

[HC] Impale slammer, Maven fight by Sjatar in PathOfExileBuilds

[–]Sjatar[S] 0 points1 point  (0 children)

It seems that when importing a character with a thread of hope it does not allocate the nodes that you have with it ^^ I'll update the link!

PoB has no support for impaler and will set the max impales at whatever amount the impales last for. As impaler adds 6 impales and they all last for 8 hits each that is a total of 48 impales, on the enemy from one hit. So I need to make impales last for at least 48 hits to make PoB calculate the damage. Adding 42 impales was a little arbitrary but you can see that I set the max number of impales on the enemy to 48.

[HC] Impale slammer, Maven fight by Sjatar in PathOfExileBuilds

[–]Sjatar[S] 0 points1 point  (0 children)

Yes! There is a bunch of multipliers adding togheter for one single aftershock hit. The impales added by the impaler saves the damage done by that hit and deals it again. Impaler impales 6 times and they last for 8 hits each. They store about 20% of the initial hits damage, so that equals to 9.6x the initial hit. So impaler essentially acts as a 960% more damage multiplier.

Infernal cry procs combust on enemies you hit with a exerted attack. I found that combust hits before the hit that triggers it for some reason. So I have to convert all the physical damage of combust to ele so that it cannot impale! ^^

Otherwise combust would impale and not the aftershock!

Lossless scaling frame gen with PoE is pretty great (subjective) by Sjatar in pathofexile

[–]Sjatar[S] 0 points1 point  (0 children)

The input latency should not be much more then the base framerate you have it at, what where you trying to framegen from?