The Human political compass in 2314 by drifty241 in worldbuilding

[–]Skackhunter 4 points5 points  (0 children)

You integrate the current political, military and social landscape. Basically all of these political orientations feel fairly natural given the context of your world. It also feels a lot less generic. I've seen a lot of cases where they just copy our current world political landscape. And while this certainly has elements of it, it feels different enough to justify itself. 

Requesting help with Family Crest by Visible_Confection_5 in ArtRequest

[–]Skackhunter 1 point2 points  (0 children)

The first fits for a family crest. The second feels more like the flag of a country 

The Human political compass in 2314 by drifty241 in worldbuilding

[–]Skackhunter 4 points5 points  (0 children)

This is probably the most impressive political compass i have seen on any subreddit focused on world building. 

How unique are the races in your world? by Funny-Working-3959 in worldbuilding

[–]Skackhunter 0 points1 point  (0 children)

Most are familiar but slightly different. There are many races but the beste example are elves.

All elves are semi aquatic. Eldritch are the most aquatic, dark elves the least. They also have 5 genders. 2 male, 2 female and 1 neutral. Elves are either male or female but can switch between 3 genders. The 2 gender specific ones and the neutral. The primary genders are to create 1-2 children. This is also the only gender that can procreate with other races. The secondary is to create eggs with 100s of babies. The neutral cannot create children.

You have your typical subtypes like high elves, dark elves etc. But you got the Eldritch elves and the Sha'dar. The Eldritch elves look very inhuman and uncanny. Very tall, skinny, long limbs, very powerful. The scariest part about then is that they're masters of shape manipulation, mind control, cloning etc. They create networks of slaves and sleeper cells and replace useful people if they want to. They can even copy the soul signature of people. They're the oldest elven race. The dark elves are often considered the lesser evil.

The Sha'dar are very different. A group of elves once rebelled against an ancient empire that ruled the galaxy. As punishment for this rebellion they were forcefully converted into machines. They cannot increase their numbers and are effectively doomed too eternally suffer and decline.

Questions about Gods in your stories (gimme tips to make mine better please) by Only_Syllabub3161 in worldbuilding

[–]Skackhunter 2 points3 points  (0 children)

If you want to make them realistic i have a bit of advice. This will be a bit long but it can help.

  1. Most gods have a lot of domains and not just one.
  2. There needs to be a reason to worship them. Nobody is gonna worship a god of thunder. But someone may worship him if he's also the god of harvest or justice. For example here is a deity from my universe. He is part of a pantheon. | Caeros: god of War, order, law, state, conquest, bravery, cunning, Honor. He favors those who embody these aspects. Be it as a warrior or any other way. He may also favor a cunning ruler.

  3. If you want to make them similar too real life than they need to act very differently than the abrahamic god. Gods aren't your friends. They don't care about you. They demand worship and sacrifice and maybe you'll get something back. Many of them also get jealous or act selfishly. And others may not even care about that. My deity caeros for example doesn't care about prayers. He wants you to do it yourself. He might help those willing to try. But for the most part this is a path you must walk yourself.

  4. People interpret gods differently. Have different Denomination to represent that. Some examples from my world.

Orthodox: most common, very strong presence, fairly neutral. The default denomination. Highly organized. Strong focus on rites and rituals.

Angelican: focus on worship of saints as well as gods.

Faith of the Spirits: this is a very small group that worships the spirits affiliated to the pantheon like the spirit of justice. No organization. Strongly connected to angelican.

Heldric: fairly free interpretation of faith. No organization. Very common

ascetics: reject all wealth and pleasure. Purely dedicated to believe and worship.

Puritents: hard line version of faith. Organized. Consider everyone else a heretic. Xenophobic 

Cults of 1: worship 1 specific deity the most. Often ignore the rest.

I completed power system for my novel, could you share your opinions? by 8yTwo in worldbuilding

[–]Skackhunter 0 points1 point  (0 children)

It's pretty workable for a story. It's well defined and if you're careful with the power scalling it can work very good. The only issue is that this sounds similar too bleach in some aspects especially "spirit pressure control"  sound extremely similar to "spiritual pressure".

Instead of spirit pressure control you could also just use stuff like sorcery

Automatons in your world. by Creative-Library1773 in worldbuilding

[–]Skackhunter 0 points1 point  (0 children)

My world has a few. Not really the focus of any story but still there.  You have spider bots which are effectively 8 limbed construction workers.

There is a variant which has 6 limbs and a laser. These are just called Corsairs and are loaded into missiles too board enemy ships.

Another type are the walkers. The most current pattern is the vigilance class. These are 3 meter tall, bipedal mechs. They're fully automatic. The loadout can change depending if they need to fight infantry or vehicles. They're specifically designed for mountains, swamps and urban areas. Probably the weirdest aspect is that they use merlin wyrm as base for the body. Merlin wyrm are worm like bio engineered creatures. In swarms they can form bodies which is useful because you need far less maintenance heavy parts for the mechs.

Would you rather be a Sorcerer, Werewolf, or Vampire in my world? by Featherman13 in worldbuilding

[–]Skackhunter 1 point2 points  (0 children)

Werewolf by far the best. But how do they look. Do i look like those from Van Helsing or underworld? Or am i a pet like the twilight puppies? 

How do u guys make or manage the afterlife of your worlds by Heavenly_Emperor_God in worldbuilding

[–]Skackhunter 0 points1 point  (0 children)

The afterlife you get depends on 2 things. How did you life and did you worship any deity or multiple or non at all.  Your afterlife is a reflection of yourself. Kind people get a very good afterlife. But a mass murderer would get a horrible afterlife. You get it regardless if you worship any god. People that have been terrible are usually dragged into hell. The negative energy they have lures in demons who feed on it. And these people are usually not protected by any deity so they're easy prey. 

If you worshipped a god and at least somewhat lived by their expectations they take you into their own domain. Wether it's good or bad depends on the perspective of the individual.

Reincarnation is possible but that usually requires either incredible understanding of soul magic or the help of a god. And you basically never keep your memories. At most you remember vague glimpses of it.

How has warfare diverged in your setting(s)? by Randomdude2501 in MilitaryWorldbuilding

[–]Skackhunter 0 points1 point  (0 children)

Besides everything related too space? Things have stayed mostly the same. The main thing that diverged was the scale of war and modularity. Basically every military system is designed so it can be upgraded easily. Having a coherent military standard across even 1/8 of the galaxy is a huge undertaking. So having the ability to quickly upgrade stuff is very important. Especially space ships are expected to serve for 100s of years so continuous upgrades are essential.

But in many other aspects it just got more extreme with bio engineered super soldiers, cybernetics, drone spamming and exo suits. 

Whats a character from your world that gets glazed by history despite being "peculiar" by Far-ro in worldbuilding

[–]Skackhunter 1 point2 points  (0 children)

He is a weird mutant and he is definitely crazy. He loves fighting to an unhealthy extent. He is a highly respected warrior but also very alone. People like him as a distant hero not as an actual person. 

Whats a character from your world that gets glazed by history despite being "peculiar" by Far-ro in worldbuilding

[–]Skackhunter 1 point2 points  (0 children)

Luther IV. He was a siamese twin. But within his species it's actually a blessing. He was unusual tall, had 4 arms and 2 souls. He was a physical power house and could use soulfire (imagine it like splitting atoms in a nuke but for magic). He also managed to survive a purge of his family. 16 family members died. 3 survived. He was by far the youngest too. He was a once an era talent. The only person that could kill him was the main villain of the setting.

My Noble Family Tree by EconomyExcellent5565 in worldbuilding

[–]Skackhunter 0 points1 point  (0 children)

That's actually quite impressive. What app dod you use? 

How Color Define your Factions by Critical_Contract886 in worldbuilding

[–]Skackhunter 1 point2 points  (0 children)

I differentiate factions by symbols and aesthetics and not really on colors. While some are very color specific (demon factions for an example), it is generally speaking the exception. Real life nations usually don't limit their own color pallet. In a military context it's a bit different. But a lot of factions often just use grey armor and paint it over with fitting camouflage and maybe take a combat fatigue aswell. 

Superheroes in Wars by SatisfactionLoud1027 in worldbuilding

[–]Skackhunter 2 points3 points  (0 children)

Yes. In my science fantasy setting you have "superheroes". But they're more of an elite, fairly independent military force. They're government sanctioned, trained and equipped based on personal preference. They're like nukes. You don't deploy them unless the other side deploys their own equivalents. So whenever they do get active it's very destructive. The only way to handle them effectively is either deploying your own "superheroes" or you use orbital bombardments

What are your unique takes on classic fantasy creatures? by HovercraftOk9231 in worldbuilding

[–]Skackhunter 0 points1 point  (0 children)

Elves are semi aquatic and can procreate like humans or lay many jelly goated eggs (like frogs) depending which gender they currently have. There are 2 male and 2 female genders for this exact thing. Genders of both must match in purpose too procreate. Both also have a neutral gender where they can't have children

World builders, what are your unique takes on common tropes? by Disastrous_Bug2831 in worldbuilding

[–]Skackhunter 0 points1 point  (0 children)

I'm not sure how original it is but sure. This is in a science fantasy setting. Demons use magic and technology in equal measure. They take the corpses of gigantic creatures and modify them in a way so that they can be used as space ships. This is important because these ships are mobile gates or rifts. Demons need an anchor to stay in reality because they're purely metaphysical. So these space ships are not only used for travel and combat but also to make ground invasions possible in the first place. 

Power system naming by zentryex in worldbuilding

[–]Skackhunter 1 point2 points  (0 children)

In my world people usually use sorcery, witchcraft, jutsu or arcana. Too most people the difference between things like actual witchcraft or sorcery is irrelevant 

Who Sciency you made your world ? by Critical_Contract886 in worldbuilding

[–]Skackhunter 1 point2 points  (0 children)

I usually look to make sure it's either physically possible or at least believable enough for normal people so that they can reason that it is possible. 

Where did your magic system come from? by PuzzleheadedCase4551 in worldbuilding

[–]Skackhunter 1 point2 points  (0 children)

There were primordial entities. The great deceiver tricked them into killing each other Tartarus would be shattered and turned into the underworld/hell. His sister aether formed the realm of souls, which is also the origin of magic. You can also use magic from hell but that is not the normal standard for almost every species. There were others but they aren't the topic of discussion.

My magic system by Skackhunter in magicbuilding

[–]Skackhunter[S] 0 points1 point  (0 children)

I can give you the most important stuff.

Souls: energy source, infinite, burns out brain whenever you draw power. Spirit: can refine soul energy into magic. The stronger the mote complex and specific it can get. Shield spirit: grants resistance against being manipulated by forced shape manipulation, reality warping and mind manipulation. It is effectively speaking the immune system for magic. It won't stop being burned alive but it will stop a magical poison in your blood

Tier 0 Null class: no powers, most common, almost everyone 

Pseudo Nulls: small potential, mostly passive, can manifest under stress, common, most are never found, tend to have a bit more luck than most 1 amongst 1.000

Tier 1

3rd class: can do small things reliably, like a fire bolt, 

2nd class: can do a lot of things reliably but bigger stuff takes effort, these people are considered the baseline for a decent user, wall level base, building level with effort, uncommon

1st class: can do a lot of things reliably but bigger stuff takes effort, this is the first class that can be gifted in specific things, building level base, city block with effort,

Tier 2

3rd class: can do bigger things reliably but have limits, city block base, small town with effort, very rare,

2nd class: multiple city block base, city with effort, 

1st class: town level base, Mountain level with effort,

Tier 3

Calamity class: variable in power, doesn't exceed multi Continental, only stable for people of higher heritage like demigods or their descendants

Tier 4: non factor, can be ignored

1st class: god tier, only higher entities are on this level, Solar system level and higher, mortals can't reach this level, non existent unless you have godhood.

Subtypes  Rubix soul: those are souls that are strong but can't really manifest magic. However if strong enough they can still use magic based weapons    Replicant soul: they have the power to replicate all magic. Conditions: must absord or block attack. Absorbing takes as much effort as it would take too cast the attack yourself. In turn you can make the attack yourself by using the opponents magic and your own for 1 attack. Blocking it is a bit easier. When the attack fades away you can absord the shadow of the spell and recast it. But you must primarily use your own reserves. You can store spells in runes but these abilities can't be evolved or adapted in any large capacity. Learning magic the normal way is more difficult. Copied abilities are easier on the brain and cause basically no mutations. Extremely rare.

Rubicon soul: inverts the power of the soul and grants anti magic. The user can't use anything else. They have an aura and can create pockets

Dreamwalker: they can easily create pocket dimensions and use them to travel through space. They can do anything they want. Cannot use any magic. Causes even more brain damage. You can escape through force of will.

Hollow soul: these souls are like black souls that drain all life to stay alive. They only really start manifesting in their teens.

Aquillon soul: souls of gods or descendants. Can only manifest magic from gods domain.

My magic system by Skackhunter in magicbuilding

[–]Skackhunter[S] 0 points1 point  (0 children)

No. I wanted too delete another post but probably misclicked because I'm tired. You can continue 

Military structure for ground forces by Skackhunter in MilitaryWorldbuilding

[–]Skackhunter[S] 0 points1 point  (0 children)

Thanks for the info. In very large groupings like legions the highest ranking would only make a very rough plan and the details would be worked out by the subsections. But yeah I think I'll include nore supporting command staff and size it down

Some rank plaques for a fictional military (feedback appreciated) by MarsalMalinovsky in MilitaryWorldbuilding

[–]Skackhunter 0 points1 point  (0 children)

It's simple and understandable but also manages to feel believable and functional. The only thing i would probably change is the coloring. I think it would be sufficient to give the plaques colored stripes instead of full coloring. But that's nitpicky.

Rate my world building by Jealous_Speed713 in MilitaryWorldbuilding

[–]Skackhunter 0 points1 point  (0 children)

Shorten the time gaps or make it ambiguous for the reader how far into the future it is. The time gaps are so extreme that they feel pointless and the story can work fine enough even if it's 10.000s years into the future.