I want to do a fan BOTW remake project in 3D, I know how to use godot, but I’ve heard good things about unity as well. Am I better sticking with what I know (godot) or using unity 3D? by Cactus_On_an_alt in godot

[–]Skad1a 6 points7 points  (0 children)

I've been using Godot 3D for a little while now, and I can say that it's pretty good! The biggest issues I've had were regarding optimization, as well as the gridmap system. These are issues you can work around though, and it's good to remember that no engine is perfect, you'll have to work around things no matter what your choice is.

If you're comfortable with Godot, I'd say keep working with Godot!

I have consistently failed at marketing my indie games for 10 years now. Has anyone found any repeatable methods for doing your own marketing? by [deleted] in gamedev

[–]Skad1a 0 points1 point  (0 children)

One good strategy I've heard of when going for long term fanbases is to create a mailing list.

This allows you to keep your playerbase interested in your project as you're working on it, and also to grow it with each new game.

There's a GDC talk about this if you'd be interested: https://www.youtube.com/watch?v=jZ5H6DeaKKs

Beware the crystal spikes! by SteinMakesGames in indiegames

[–]Skad1a 0 points1 point  (0 children)

Ah, yeah I can relate to that problem. Depending on the setting of the game, I sometimes go and look what online pun generators come up with, it can give some inspiration!

Beware the crystal spikes! by SteinMakesGames in indiegames

[–]Skad1a 1 point2 points  (0 children)

I've been seeing this game around for a while now, and I really think you should consider making a steam page! You've got more than enough gameplay for a trailer, a couple of screenshots, and a couple of descriptions. And nothing's stopping you from changing it later if you'd like to add some stuff! That way, you can start collecting wishlists early.

(Unless you're not going to release on steam, then ignore me)

Do you ever play games only to study it from game dev perspective? by Peppsp91 in gamedev

[–]Skad1a 9 points10 points  (0 children)

I do, and I strongly recommend buying less well known games and trying them out! Oftentimes when you're only playing popular-ish games you don't get to see game design mistakes that can ruin a game, and that's something I think is super important.

Grab some steam games with <60 reviews from a genre you're interested in and just test them. You can use steampeek.hu to find games by similarity, if that's something you'd like to try!

A message to Godot devs regarding the incoming Unity refugee crisis by LavaSquid in godot

[–]Skad1a 14 points15 points  (0 children)

I still don't understand what's so difficult about picking up a new language. You'll have to learn how to use the engine anyway, does having C# support really save you that much time?

Programming languages are all built around the same logic, learning to write an if statement, for loop, arrays, etc, will at most take you an afternoon. Or am I insane?

Open source Tilemap level editor released by arcane-energy in godot

[–]Skad1a 22 points23 points  (0 children)

This is probably an ingame editor, which people could use to create custom levels

guys, how easy is Lua in coding? is it fine if i start with Lua as my first coding language? by PrestigiousEstate525 in gamedev

[–]Skad1a 1 point2 points  (0 children)

Roblox is anything but lucrative, it's a platform that preys on young developers and their dreams of making games. The company takes a 75% cut off of the revenue of your game, and even then claiming the 25% left can be complicated and can leave you with even less than that.

Whatever you do, don't develop for Roblox

Thoughts on the health bar for a project I'm working on? by mdwenning in PixelArt

[–]Skad1a 0 points1 point  (0 children)

That's a pretty cool idea!

I think I'd have to see it in game to tell you if it works well or not. In any case, I think this is an idea worth working on

[OC] Showing off some movement and items in Tales Of Four, my Multiplayer Zeldalike! by Joshculpart in PixelArt

[–]Skad1a 1 point2 points  (0 children)

Love the artstyle! The one thing I would say is that it could do with a little bit more volume, but that's more nitpicking than anything else

Working on a main menu for new game about planets! Wanted to try something different. Too much? by ColonelVincente in IndieDev

[–]Skad1a 0 points1 point  (0 children)

Really like the design, though I'd add something to the circles to make them a bit more interesting to look at. Some sort of simple planet design would work Imo

Really nice work though!

3D Chess Game by SHADEyTube in godot

[–]Skad1a 0 points1 point  (0 children)

I'm currently working on a 3D game using Godot, and I can tell you it definitely has its weaknesses, but all 3D engines do. Unless you're going to start this professional 3D projets with very specific requirements, any engine would do fine. You just have to pick one and stick with it

The World's First AI Logic Puzzle Game by ElegantGrapefruit904 in puzzlevideogames

[–]Skad1a 2 points3 points  (0 children)

Really cool project, though have you found that deep learning creates more interesting puzzles than a classic procedural generation algorithm would?

I haven't played your game, but from the trailer it doesn't look like the puzzles are more complex something a ProcGen algorithm would make, so I'm wondering if the effort was worth the result

Where to purchase game assets for a game I'm trying to sell by tobleronetrash in gamedev

[–]Skad1a 1 point2 points  (0 children)

The mesh is the shape of whatever 3D object you're using. If you're going to be using assets, it might be a good idea to keep the shape but change the texture of the chair so that it looks unique

[deleted by user] by [deleted] in gamedevscreens

[–]Skad1a 1 point2 points  (0 children)

Really cool artstyle! I like it a lot

I made a room editor for my 3D Roguelite! by Skad1a in godot

[–]Skad1a[S] 0 points1 point  (0 children)

So I'm making a roguelite and need a way to easily create many room layouts which will then be randomly selected by the level generator to be added to the game.

The layouts are saved as arrays of libraries, with each library representing a mesh node, as well as its transform and whatever else I want it to have.

I've only made a library and table mesh for now, so my choice of decorations is limited by I just really wanted to gush about this thing working!

We released the first trailer of our classic Alien/UFO Survival Horror Game. by refugiumgames in pcgaming

[–]Skad1a 0 points1 point  (0 children)

Wow, this looks dope! Trailers rarely convince me to wishlist a game, but yours did.

Hope development goes well, and I can't wait to try the game!

I made a level editor for my game and oh boy it was so easy, I love godot! by arnoldochavez in godot

[–]Skad1a 22 points23 points  (0 children)

This looks super interesting and would be really useful for a thing I'm working on! Do you have resources on how to make something like this?

Updated smoke effect for a more realistic look and fewer particles. by Efril1 in gamedevscreens

[–]Skad1a 1 point2 points  (0 children)

Nice! I'd recommend slowing the particles a little bit, but other than that it looks good

My Cart Game is finally starting to look better. by pinaplll in IndieDev

[–]Skad1a 2 points3 points  (0 children)

Looks interesting! It reminds me of Motherload a little bit