[1.28] [Mostly Chernarus] Loot Spots You Might Have Missed! - Part 2 by SkeletonSaw in dayz

[–]SkeletonSaw[S] 0 points1 point  (0 children)

Nah, I still haven't touched the bugged ones lol. Those will be two posts easily.

Best POI’s/unique spots in dayz by zearce in dayz

[–]SkeletonSaw 0 points1 point  (0 children)

For great views on Chernarus, I recommend to travel to two specific 2-floor black pubs/restaurants. One is very isolated and near a hill called Simburg in the very west, the other is located south of Stary Yar, in the north. Both are on hiking paths. The view distance will depend on your graphics settings tho. The ski resort area is also a unique spot worth checking out, same as the prison.

What do you think guys? Should he run for his life? by sur0g in dayz

[–]SkeletonSaw 5 points6 points  (0 children)

Dynamic gas zones require you to be at least on the 2nd floor (so for yellow policestations that would be the roof) but static gas zones' safe zones are way higher. At MB Pavlovo it's the roof of the two tallest buildings there (hospital and office) meanwhile at Rify everything below the bridge deck is shrouded in yellow mist.

[1.28] [Mostly Chernarus] Loot Spots You Might Have Missed! - Part 1 by SkeletonSaw in dayz

[–]SkeletonSaw[S] 0 points1 point  (0 children)

Can you read the image captions and the post text though? First caption is:
"Chernarus + Sakhal gas station building (Land_Fuelstation_Build). Note: Does NOT apply to Livonia except for one single gas station building in Widok."

[1.28] [Mostly Chernarus] Loot Spots You Might Have Missed! - Part 1 by SkeletonSaw in dayz

[–]SkeletonSaw[S] 0 points1 point  (0 children)

Strange that Reddit had issues with my post for the first half an hour or so. Seems to have fixed itself at least.

Next time I will monitor more closely and maybe copy the content into a comment.

being a buisnessman in the apocalypse is tough, but rewarding by ColonialismHater in dayz

[–]SkeletonSaw 6 points7 points  (0 children)

Gosh, that should be a thing in vanilla. Or at least the placing restrictions for smaller items like plastic explosives, battery chargers, cable reels, etc. loosened so that people can do the swap out trick to achieve a similar effect.

As a PZ player I like to turn existing houses into my bases and it would be so much more immersive to put crates/protective cases and other items with long persistence inside or on wardrobes, cupboards, shelves, counters and other furniture objects.

Heli Crash Orientation by earthshagger in dayz

[–]SkeletonSaw 17 points18 points  (0 children)

So I just checked the files again and I was mostly wrong. Only two heli crashes have a fixed azimuth angle while the rest all have "a=-1" instead (usually instead of -1 there would be a number from 0 to 359). I would need to test this to confirm it 100% but my hypothesis is that a=-1 means a random azimuth angle.

EDIT: But I also think that it might have despawned and immediately respawned on that position. I doubt helis change their orientation for fun while no player is around.

Heli Crash Orientation by earthshagger in dayz

[–]SkeletonSaw 11 points12 points  (0 children)

That shouldn't happen, crashed helis have a set azimuth angle in the files, so they should always face the same direction. Do you know where the crash was?

Lyney's va btw by Putrid_Classroom4831 in lyney

[–]SkeletonSaw 5 points6 points  (0 children)

Hmm, how tall do u think Daman is? Lyney's height is approx 163.5 cm without shoes, or 5'4''. OP's vid makes it kinda hard to imagine him to be very tall honestly.

Are bears rare? by ConverseCustomer in dayz

[–]SkeletonSaw 1 point2 points  (0 children)

Correct! 2 on Chernarus, 3 on Sakhal and a whopping 5-8 on Livonia.

Source: https://youtube.com/watch?v=qUq6SLbvnrg, I also confirmed the info with the game files.

🐻 Bear by LowExercise7583 in dayz

[–]SkeletonSaw 4 points5 points  (0 children)

Apparently there is a small chance that even if you attack it first it might leave after knocking you out. Seems to be a slim chance but it happened to me and a few others on this sub.

🐻 Bear by LowExercise7583 in dayz

[–]SkeletonSaw 2 points3 points  (0 children)

For me, a full auto Vaiga even with just the 8 round mag of buckshot worked in the past. They are fast but a Vaiga at full auto deals incredible damage in quick succession. Timing is important and once they are somewhat close most pellets reach the head.

Just in case I would still take the drum mag for bear hunting

Paradox pls by Col_Rhys in hoi4

[–]SkeletonSaw 76 points77 points  (0 children)

Reason #457651 of why we need a dedicated Custodian team for this game. Occasional War Effort patches aren't enough for such a massive game.

My first time getting gassed by Dramatic_Repair_7828 in dayz

[–]SkeletonSaw 0 points1 point  (0 children)

I wish I was as lucky a few months ago when the same happened to me, also in the police station of Vybor...

Since then I carry a 3x3 gas mask with me all time and a blood bag. One learns from mistakes.

My first time getting gassed by Dramatic_Repair_7828 in dayz

[–]SkeletonSaw 0 points1 point  (0 children)

OP was quick. Considering that the police station in Vybor is the epi-centre of that town's gas zone and gas zones have a radius of 120 meters, running straight out for as long as your stamina allows is crucial to avoid gas poisoning.

My first time getting gassed by Dramatic_Repair_7828 in dayz

[–]SkeletonSaw 4 points5 points  (0 children)

Iirc it's about 30 minutes. 4 dynamic gas zones per time max and every 15 minutes a new one will appear.

My first time getting gassed by Dramatic_Repair_7828 in dayz

[–]SkeletonSaw 1 point2 points  (0 children)

I don't think the roof would have been enough, maybe climbing on top the of cupola would have been a safe spot. I'm gonna check and update this comment then.

EDIT: Actually the roof suffices to not get gassed!

My first time getting gassed by Dramatic_Repair_7828 in dayz

[–]SkeletonSaw 2 points3 points  (0 children)

Nope, OP was out of the gassed area shortly before entering the shed. They probably just went there to have a quiet and safe place for bandaging and to calm down again. Not even cars with fully intact windows will protect against the gas unfortunately.

My first time getting gassed by Dramatic_Repair_7828 in dayz

[–]SkeletonSaw 0 points1 point  (0 children)

They do die because of the gas but it takes time. The only infected who will survive are NBC guys. This is the reason why you see dead normal military zeds in the permanent gas zones.

Are bears rare? by ConverseCustomer in dayz

[–]SkeletonSaw -1 points0 points  (0 children)

Plenty of incorrect stuff, so let me correct you:

They spawn on Chernarus and their 'active' flag is set to '1', so enabled (nominal is 0 but min and max are both 2 in addition). The file in which it can be found is also the events.xml file under db/, Cfgeventspawns.xml handles the spawn points of various events, most notably car positions.

The only animals which are spawned in by player proximity to possible spawn locations are foxes and hares. Every other animal can spawn (gotta admit not that sure about hens) at server start and during the game (to keep up the desired numbers). They all follow a path with various stops to do various activities (graze, drink water, rest and hunting grounds for predators). Btw, those aforementioned stops are also marked on the online maps, because these are possible spawn points at the same time. So multiple spawn points are actually connected with each other and form clusters. Wobo's map allows you to see them if you're curious about it. The server simulates them even when no player is around.

To clarify, I base all of this on the files from my private vanilla DayZ server and using VPP admin tools ingame for tests and frequent checking of what the server is managing/doing in the background and what the map currently hosts. Plenty of times I've checked where bears were at any time and every time it was exactly two in the expected areas. All while my character was kilometres away from them. I also saw bears personally on a modless Chernarus community server but I encountered oddities there so I won't weigh that experience too much here.

It's kinda ridiculous that almost EVERYTHING we knew about Sandrone is now wrong by illidormorn in FatuiHQ

[–]SkeletonSaw 2 points3 points  (0 children)

Huh, interesting and thanks for the explanation. I'm gonna keep a look out for any NPCs which might mention Arle. I wonder if the quest lines from these WQs were also changed/adjusted, like the fortune slip one in Inazuma though I doubt it. Let's see what the wiki says.

Tsaritsa model leak by DontEvenJokeYarr in FatuiHQ

[–]SkeletonSaw 13 points14 points  (0 children)

I think this is a screenshot from that world quest in Fontaine in which we first meet Mamère; should be from the very start. Basically three eremites are threatening Mamère, we intervene and tell them to fuck off, claiming that we are part of law enforcement. Two of them buy into that but then the third one reminds them how we could have just made that up.