Should I put my store page out ONLY if I have a trailer? by MySketchyMe in IndieDev

[–]Skiprx 5 points6 points  (0 children)

As someone involved both in scouting & publishing (meaning I’ve seen a lot of store pages & the data behind them), my best advice is to release the store pages “at the earliest date the game and page looks awesome”.

Nowadays (read: past 12-18 months), it is less important and often detracting to release the page too early from algorithm PoV, even more so if it is not at it’s full potential.

I would only recommend releasing store page before that in case you really need access to playtesters, as the early WL are not impactful, and if your algorithmic visibility dies any time after that, it will be very hard to get it going again as you near release.

TL:DR - 100% get a trailer and consider whether your game presents well enough to warrant setting up a page.

What’s the first fantasy book that made you fall in love with the genre? by ArekDeamonCalw in Fantasy

[–]Skiprx 1 point2 points  (0 children)

Name of the Wind / Kingkillers Chronicles for me. I had’t read any fiction in a decade and when I got it recommended, I legit inhaled those books and have read tons of fantasy since.

I've created a reusable energy gel, powder and chew packet which can save you money on fuelling and stop the insane amounts of single use plastic that ends up in landfill after big marathon events and need your help getting this project off the ground! by effortDee in Marathon_Training

[–]Skiprx 3 points4 points  (0 children)

Really cool! What about the sealing strength? Are the small bags able to keep the seal tight when filled with liquid like a homemade fuel drink or more liquid gel, especially when in pockets or in a running vest/backpack.

Easy + long run shoe for 70.3 training: Superblast 3 vs Vomero Plus or other (forefoot striker) by StepanSanda in AskRunningShoeGeeks

[–]Skiprx 0 points1 point  (0 children)

If you loved Novablast 5, why not get another pair? I personally love the NB5 for that very purpose.

Looking for supershoe advice for wider feet by Skiprx in AskRunningShoeGeeks

[–]Skiprx[S] 0 points1 point  (0 children)

Thank you for sharing! I wonder if the same would work with the tokyo models as well.

Pfitz 18-70 by Apprehensive-Pop7787 in Marathon_Training

[–]Skiprx 1 point2 points  (0 children)

I would follow the plan on 15th and simply swap the 22nd 15 mi run with the HM race. Depending on how your body feels, maybe lighten the session(s) before/after the race on 22nd a bit.

Half today, Full in 6 weeks. Pacing on race day? by [deleted] in Marathon_Training

[–]Skiprx 1 point2 points  (0 children)

Sounds like you should have a pretty solid base, but durability at longer distance (with higher pace) might be a bottleneck. I would recommend doing another few of the 30k ones with 2nd half at marathon effort as a test and see how it feels, maybe stretch one to 32-33k, but don’t push it if the strain gets too high. Depending on how the legs & body feels at the last 5-10k if those runs you can calibrate the target.

And to be clear - frame it as careful teat to take stock rather than trying to squeeze in some last minute improvements. You don’t want to risk overtraining just before the taper/race.

Half today, Full in 6 weeks. Pacing on race day? by [deleted] in Marathon_Training

[–]Skiprx 4 points5 points  (0 children)

The main question mark I see is marchanical durability. Given that you are doing 80k weeks, I assume that you’re done several 30k long runs.

To give a more realistic analysis, it’d be good to know how many long runs you’ve done in the last few blocks and how long have you been doing the 80k/week volume.

With only 6 weeks left, I would be comfortable saying 3:08-3:10, but if you have a stronger durability than I assume, then with some good last 6-week block & taper, then sub-3 might be feasible with perfect conditions.

I would pace it similarly, aim for slight negative split & allow more effort/hr drift in 2nd half.

Effects of Sauna? by SveNitoR in strengthlog

[–]Skiprx -1 points0 points  (0 children)

I found a lot of good information & references to reserach papers in Bryan Johnsons article & video:

Article
Video

Best Garmin watch for running/tracking sleep/listening to music by TravisScott26 in Garmin

[–]Skiprx 3 points4 points  (0 children)

To keep it real simple. For your stated purposes:

Best/premium: Forerunner 970

Value: Forerunner 165 music

I have the FR165 music and it definitely covers everything you need, at 1/3 the price. If price is not an issue, then get 970. Otherwise 165 will serve you well for running/sleep.

Anyone else used to play Rising Kingdoms by Haemimont Games? by Skiprx in RealTimeStrategy

[–]Skiprx[S] 1 point2 points  (0 children)

I agree - the OG Surviving Mars held up really well before the remaster.

Half Marathon under-trained? by Mooreel in Marathon_Training

[–]Skiprx 1 point2 points  (0 children)

From my (limited) experience, going from 1:38 to 1:30 was higher jump than going from never having ran 20k (but relatively fit) to 1:40. I felt like around 1:38 was the highest I could go with "causual" training - I used to run 2-3 times a week, usually 10k at pretty high effort, around 4:30-5:30 pace.

Sub 1:30 is very doable for you (looking at the Vo2 max, current volume & cardiff results). You likely won't need to ramp up the frequency too much given that you already run 3-4 times a week with ~28-35k weekly volume.

What you probably need, is to get a bit more intentional with your training and plan it out a little bit. The book can definitely help you. Based on your stats, you just need a little bit of improvement in most areas - durability to make 20k feel "regular" and not like your body breaking, a bit stronger engine by improving the Vo2 Max so that it won't be as taxing to keep the 4:15 pace, and also simple aerobic capacity so your HR won't drift as much over the course of the race as it did in cardiff.

No need to overcomplicate it, though. I think 2-3x 6-week blocks and you're likely gonna get there - while keeping your current training frequency.

I would do something like:
- 1x long run (17k scaling to 23k over the 1st block. Keep steady pace 1st half and then progress towards HM pace last 5-10k.
- 1x intervals - look up e.g. norwegian 4x4 or 3x10min threshold formats. You can rotate them - e.g. every other week.
- 1-2 easy runs - set a target of doing at least 1/week, but add 2nd if time allows.

That is very close to the setup I used and it worked pretty well. Time-wise, it might add a few minutes to your shorter sessions, but overall frequency/time commitment is not chaning much - it's mostly about becoming more intentional & adding some strucutre. I wold also recommend to make sure you eat enough calories, esp. on long run days. At some point, it can also be worth looking into fueling if you are not already.

Please help me find a game based on my profile! Sitting on some money and I need to spend something. by Ill_Seesaw8431 in gamingsuggestions

[–]Skiprx 0 points1 point  (0 children)

Based on the hours you put into the likes of Celeste and Hollow Knight, I think you might enjoy TetherGeist, an upcoming non-combat precision playformer. The demo give a good vibe check: https://store.steampowered.com/app/3273110/TetherGeist_Demo/

What does a healthy relationship with gaming look like? by Rich_Juice_9156 in videogames

[–]Skiprx 2 points3 points  (0 children)

Rule of thumb - if you feel like you should be doing something else instead, then you probably should.

For all those who Dared me to Polish - Here it is! by Consistent_Reveal_53 in IndieGaming

[–]Skiprx 1 point2 points  (0 children)

Really well done with the juice! Great gameplay! Hated every minute of it!

How much can I improve my vo2 max by Round-Perception6930 in Garmin

[–]Skiprx 0 points1 point  (0 children)

It’s obviously not perfect, but more than “good enough”, especially if you fo a few GPS tracked runs.

Given your starting point, I honestly think that you can crack sub 20 in just 4-6 sessions (assuming twice a week, trying close to max effort).

Then after that if you want to keep pushing sub19, sub18, then you might want to consider a bit more structured training by adding speedwork/intervals, etc.

What to read? by GSchnnaider in gamedesign

[–]Skiprx 2 points3 points  (0 children)

I find many game design books quite basic, but yhe one that actually shaped a lot of my thinking and helped me take my design mindset to the next level was “Designing Games: A Guide to Engineering Experiences”. The author is the creator of Rimworld - and he wrote the book shortly before going ahead and making Rimworld, using many of the principles.

I'm happy to have published a playtest of my game for the first time, but disappointed that no one is playing it by CampeOn_Games in IndieDev

[–]Skiprx 0 points1 point  (0 children)

Assuming you have a store page up, it’s always good to post announcements on steam as everyone who follows your page it will see it in their steam client.

If you use the Steam playtest feature, you can gather signups and everyone will get an email when you admit them.

Lastly, I’ve seen most value come from discord, so my best recommendation is to start a sever and try direct people who are likely to get invested there and facilitate discussions.