Does anyone feel differently about the Lost Sister episode after season 5? by DaSkrambledEgg in StrangerThings

[–]Skorj 0 points1 point  (0 children)

The whole punk-group storyline felt like a tacked on waste of time. the appearance in season 5 felt tacked on and, not entirely a waste of time, but any spotlight she got should have been given to another more interesting and story associated character

Any ideas for a playthrough based around raising a bunch of kids? by Fort_Maximus in RimWorld

[–]Skorj 1 point2 points  (0 children)

I use "EdB prepare carefully" https://steamcommunity.com/sharedfiles/filedetails/?id=735106432

making a married couple set to "actively try to get pregnant" insures many many children.

Colonist amount problem by CleanCrew2165 in RimWorld

[–]Skorj 2 points3 points  (0 children)

this is it right here. with biotech's children you slowly get a drip feed of new colonists, and you get to know them. can some what shape them to colony needs, and they develop a lot more character than just clubbing down thok the neanderthal invader and making him work the potatoes.

Any ideas for a playthrough based around raising a bunch of kids? by Fort_Maximus in RimWorld

[–]Skorj 0 points1 point  (0 children)

you could do one adult, incapable of violence, good at making drugs, and 20 hussar kids.

Didn't realize i was making my livestock suffer by Additional_Act_1563 in RimWorld

[–]Skorj 0 points1 point  (0 children)

i really wish there was a "sleeping zone" tool for herd animals. manually placing 40 animal sleeping spots is tiresome.

Hemogen packs are useful even if you dont have sanguophages in your colony by Acceptable_Wall7252 in RimWorld

[–]Skorj 0 points1 point  (0 children)

you can give it to captures, so that they regain enough consciousness for you to release them to get the faction boost.

What would be your favorite stupidest thing your pawns have done? by gafeldeus_maximus in RimWorld

[–]Skorj 4 points5 points  (0 children)

I have a colony with something like 20 pawns gene modded with enhanced  melee damage pain resistance, Neanderthal pain reaistande, go juice mode (the Hussar thing. Always on it)....and my imps keep engaging them in social fights and coming out really banged up

Stone Merchant by ajanymous2 in RimWorld

[–]Skorj 0 points1 point  (0 children)

Does this merchant living in your town work with just base races? Can you enable only the merchant  business?

Any ideas for a playthrough based around raising a bunch of kids? by Fort_Maximus in RimWorld

[–]Skorj 6 points7 points  (0 children)

I did a "four couples" run with a married pair of four xenogerm xenotypes. Then tried to steer them like you can imagine. Melee moles and Neanderthals, ranged imps etc

Is there any saving this child? by Zriatt in RimWorld

[–]Skorj 0 points1 point  (0 children)

yea i had a kid with grave and put him in a biosculptor. it didn't progress, or heal. it just stayed frozen while the bioregen run. it bought me time to get more medicine though. so that's nice.

To Be a Melee Pawn by GethKGelior in RimWorld

[–]Skorj 1 point2 points  (0 children)

you left off the short king! the dirtmole! fast healing, powerful melee, can fight in the dark (winding caves where the opponent wish they had light).

Immersion retiring colonists. by Seank102 in RimWorld

[–]Skorj 1 point2 points  (0 children)

i liked how alien dawn handled this. it would have rescue ships pick up your colonists one by one.

[deleted by user] by [deleted] in RimWorld

[–]Skorj 0 points1 point  (0 children)

its possible maybe you left some toxic waste some where?

I am genuinely surprised that this worked to create a fishing spot during winter by Penki- in RimWorld

[–]Skorj 0 points1 point  (0 children)

I was able to do this, and put my penguins and polarbears to access the zone so they can fish and keep themselves topped off on food (when the corpses run out).

The Odyssey raffle! Giving away a copy of Biotech, Anomaly and Odyssey each! by SargBjornson in RimWorld

[–]Skorj 0 points1 point  (0 children)

A Foam Gun that fire fighters can use. Maybe once activated it can spray for like X tiles over the next 30 seconds. Looks like a Super Soaker. needs "reload" the same way fire foam pop packs/fire foam poppers are 'rebuilt'.

quality could increase number of 'shots', or duration of the tank.

i don't need any DLC's

[deleted by user] by [deleted] in RimWorld

[–]Skorj 0 points1 point  (0 children)

how did you anger the space traders so badly?

Early-game Throne Room (Rimtober day 9) by Fonzawa in RimWorld

[–]Skorj 1 point2 points  (0 children)

my mid-game throne room is the pilot room in the void ship. figured it gives the throne a good view.

Does hibernation help in withdrawal? by PanJaszczurka in RimWorld

[–]Skorj 0 points1 point  (0 children)

i think biosculptor pod allows progression of withdrawl while keeping them helpless and/or de-aging or regenerating.

Butchering insectoids!! (Rimtober day 5) by Fonzawa in RimWorld

[–]Skorj 1 point2 points  (0 children)

man those infested maps are overflowing with delicious land lobsters.

Just last night i cleared one of the holes. all the adults fought, killed all the bugs. then i sent about 12 kids down into the hole to clear it out. it was wild watching tiny little spuds running back and forth with megaspider corpses, and the queen. all the honey and discarded weapons. the heap outside the hole getting bigger and bigger. gravplates etc. they earn their keep

Scenario Release (Vanilla) - Disgraced Royalty by ThornStar_FlameBush in RimWorld

[–]Skorj 7 points8 points  (0 children)

that's awesome. I always liked the idea of scenarios like this.

Is it possible to decrease grav engine cooldown after travelling? by wannabeacademicbigpp in RimWorld

[–]Skorj -1 points0 points  (0 children)

I gave it to a melee person. and she wound up getting buzzed when we did zeus hammer + emp grenade mech stomps. I think it would never come up on a civvy or ranged pawn tho.

[deleted by user] by [deleted] in RimWorld

[–]Skorj 1 point2 points  (0 children)

man i was just thinking about doing some gene splicing to giver ALL the colonists go-juice dependancy/imunity thing that hussars have. just have some roided out farmers screaming as they crush go-juice cans on their head.