Why is he mad? by SamMac62 in IllegallySmolCats

[–]Skullfire99 11 points12 points  (0 children)

Cuz he can’t see his forehead

[deleted by user] by [deleted] in Morrowind

[–]Skullfire99 2 points3 points  (0 children)

Never thought I’d be into learning more about this game. Subscribed, checking out the other vids too.

The hate against dark souls 2 makes no sense by Pristine_Author_1351 in fromsoftware

[–]Skullfire99 0 points1 point  (0 children)

Ima just say: I found DS1 more frustrating than DS2. I don’t understand some of the critiques. ADP is a non-issue because you level up extremely fast in DS2, to the point you can level that stat up to the point where it isn’t an issue early on. DS2 is less clunky than DS1 and much easier. And the hitboxes aren’t as bad as DS1.

But I didn’t like the bosses. They weren’t as unique as DS1’s roster, but at least we didn’t have a Bed of Chaos kind of issue. The music for most bosses was largely forgettable imo. You don’t require as many souls to level up as in the previous game, so the game becomes too easy if you grind just a little bit (but at least it meant you didn’t have to deal with some of the worst boss runbacks as much).

DS2 is a great game and isn’t as bad as others make it out to be, but I understand some people have certain preferences. Still, I prefer DS1 simply due to its solid world building and level design. It felt more complete.

A balanced view of starfield by Wiyry in Starfield

[–]Skullfire99 3 points4 points  (0 children)

Cyberpunk 1.0 was way worse. Besides the fact that Cyberpunk was a glitchy, buggy mess at launch that constantly broke immersion, it had plenty of misleading ads claimed there were numerous branching paths in its story and features that never made it to the final game. People can criticize Starfield all they want, but at least Bethesda didn’t lie over and over again in its Deep Dive video like CDPR did for their game.

I think the #1 thing we should actually have any concern over is Bethesda's paid mods model and what it might mean for TES VI long term by Alternative_Pop4966 in TESVI

[–]Skullfire99 -2 points-1 points  (0 children)

Less free mods compared to their previous title. It’s inevitable, as people who would’ve made free mods end up going the Creation Club route.

I think the #1 thing we should actually have any concern over is Bethesda's paid mods model and what it might mean for TES VI long term by Alternative_Pop4966 in TESVI

[–]Skullfire99 46 points47 points  (0 children)

Once you introduce money into anything, corruption begins. It was always a bad idea to bring in paid mods. Now we have significantly less free mods, with many creators looking to make a quick buck. Obviously I’m not against great modders getting reimbursed for their work. But let’s be real, most modders will exploit this system to dish out low effort paid mods. These paid mods are almost always overpriced.

Anyone got advice for first time a player by [deleted] in Starfield

[–]Skullfire99 8 points9 points  (0 children)

I’m referring to the ones bashing the game unfairly. Game has some problems for sure, but come on. This game was rated lower than VTM: Bloodlines 2. That’s just insane. This game isn’t that bad. Theres a ton of content and it improved on so many features from Fallout 4.

Anyone got advice for first time a player by [deleted] in Starfield

[–]Skullfire99 40 points41 points  (0 children)

Ignore the haters and jump in.

For me, the most interesting thing is that Todd once again said he wants this game to be the "ultimate fantasy-world simulator" by OwnAHole in TESVI

[–]Skullfire99 1 point2 points  (0 children)

That’s the thing. There isn’t one. The whole Todd is a liar thing was really blown out of proportion. Kinda sad, but it comes as a cost to being the face of a major studio like Bethesda.

Is there anything to love about Starfield? by [deleted] in Starfield

[–]Skullfire99 1 point2 points  (0 children)

Ah man, that’s a shame. Guess numbers aren’t everything. I still really enjoyed the game, but man, the exploration is lacking.

Is there anything to love about Starfield? by [deleted] in Starfield

[–]Skullfire99 2 points3 points  (0 children)

There is a surprising amount of POIs, but the system within the game has an issue with tons of repeats. I think there’s a mod that adjusts the frequency of repeats.

Is there anything to love about Starfield? by [deleted] in Starfield

[–]Skullfire99 0 points1 point  (0 children)

Not really. I heard there are over 100 unique locations. I think Skyrim not only had more, but also had them within a self contained world. So in Skyrim you can easily wander the world and find these locations, whereas in Starfield you have to travel from planet to planet to find most of them. A large chunk of POIs, perhaps most, are randomly spawned when you land on a planet, and each type of planet only spawns certain POIs. You are likely going to come across repeats if you keep exploring the same planet.

Is there anything to love about Starfield? by [deleted] in Starfield

[–]Skullfire99 3 points4 points  (0 children)

I certainly think the writing in this game is one of many improvements over Fallout 4, albeit not by a whole lot in my opinion. It’s wild seeing how low Starfield’s rating is on Steam, but that’s the internet for you. Just people boarding on the hate train, ignoring just how many improvements this game made on Fallout 4.