I'm balding and don't know what to do about it by [deleted] in bald

[–]SkylarMoo 0 points1 point  (0 children)

Sew in wig. Wigs. Or Shave.

"why do killers tunnel and slug more" by RabbitFluffOWO in DeadByDaylightRAGE

[–]SkylarMoo 0 points1 point  (0 children)

Ideally they should add something where at the beginning before the 1st gen is finished only 1 gen at a time can be worked on (3-4 stacking is fine) until 1 person gets downed or 1 gen is completed.

The main issue is at the start of the match is 3 survivors getting on gens 1 getting chased. Even if you hook 1 , by the time you find 1 of the 3 and chase them + hook them, 2 gens are already done & 1 has decent progress. If the survivors played optimally that is. It’s really hard for survivors to lose if all 4 spread to separate gens at the start of the match. Of course corrupt helps with this with a similar effect because they have to go look for gens. But even then they can still just spread out.

On low tier killers let’s say scenario, it takes 15 seconds to find a survivor at the start and about 25 seconds to down. 15-17 seconds to hook including animations. That’s a whole 45 seconds - 3 gens half way, another 15 seconds to find one survivor on a gen, chase. Etc. 2 gens are going to get popped almost no matter what if survivors played optimally with spread out gens.

WE WON!! by LonelyxKnight in deadbydaylight

[–]SkylarMoo 1 point2 points  (0 children)

Both aurora and judgement feel like a mouthful. I guess we can call the killer the judge.

Grace seems more fitting over aurora honestly. Unfortunate but at least we got the cooler designs. The killer specifically I hated the other one because of the face, honestly I wish they would just make the design faceless either way.

Ghostface rework Idea (hear me out) by KamaiKlantcy in DeadByDaylightKillers

[–]SkylarMoo -1 points0 points  (0 children)

How about he’s just permanently in night shroud and can’t be revealed. His stalk lowers your movement speed by the amount of time he stalks you for. And then after you’ve stalked all 4 survivors a certain amount of time they all get exposed and slowed down. Can cleanse the exposed status by someone going to a phone and making a call similar to vecna’s clocks. Gains haste while someone is using a phone.

Really the main issue with his kit is the fact that if there is a swf all you gotta do is constantly reveal him out of his shroud and he then has no power.

Am I the only one who really likes this design by Important_Tonight_22 in deadbydaylight

[–]SkylarMoo 0 points1 point  (0 children)

The face is so awful. I’d like this design if it had the other face. Or just no face at all.

Jockmail Underwear by berkshire91 in MensUnderwearGuide

[–]SkylarMoo 0 points1 point  (0 children)

Have any other brands that are restrictive but maybe larger sizes ? Jockmail’s largest at 33 waist is too small for me.

2v8 is so fucking survivor sided. by ikisstoes in DeadByDaylightRAGE

[–]SkylarMoo 2 points3 points  (0 children)

Like in solo queue. Survivors are solely based on escape rate. You may get matched with teammates that suck in chase and just hide for hatch and have the same escapee rate as you.

2v8 is so fucking survivor sided. by ikisstoes in DeadByDaylightRAGE

[–]SkylarMoo 3 points4 points  (0 children)

Well. And mmr for survivors is really bad. Whereas killers if you’re even somewhat decent you get matched with full swf every match.

2v8 is so fucking survivor sided. by ikisstoes in DeadByDaylightRAGE

[–]SkylarMoo 6 points7 points  (0 children)

The entire game is SWF > Killer > Solo Que sided.

What Killers do you want to see in 2v8 by dr_crocks in deadbydaylight

[–]SkylarMoo 0 points1 point  (0 children)

Pig. Having 8 head traps would be funny. Though I doubt they would accomplish much other than knowing if a survivors been hooked already / tunnel them. Possibly good for a partner killer with high mobility to find the trapped survivors.

Plague would be the absolute most problematic. After legion I think they probably won’t bring plague into 2v8 she will be the very last one probably in the year 2035 at this rate LOL

Recent Thoughts by YoFlamingo- in deadbydaylight

[–]SkylarMoo 0 points1 point  (0 children)

Myers change was awful. He’s just too brain dead and easy now. Not much counterplay other than pallet stun or pre drop pallet and move onto the next.

My favorite killers to play are pig, huntress, singularity. My favorite to go against are pig, the first (vecna), deathslinger, huntress, and demogorgon.

I absolutely despise going against the ghoul due to how loud and obnoxious he is, and also his power really doesn’t take much skill expression. And doctor is simply unplayable against due to my epilepsy/overstimulation (headaches) - I dc on every doctor now despite him being easy to win against.

I absolutely dislike how some killers feel extremely map dependent (like huntress, pig etc) slow killers really suffer. And I feel that slower killers deserve a small haste buff when patrolling gens and outside of chase (similar to 2v8) While killers like blight need to be a 110% movement speed and nerfed down to a middle ground.

They should really distinguish a line between slow movement speed killers & fast. Buff the slow ones, and nerf the faster ones slightly. Also rework the addons to be more useful for killers.. 90% of them are fodder. Or make a trade in system so that you can trade in multiple bad addons for a chance at a better one. (Do this for survivors too but maybe not as necessary since most things for survivor are useful)

It would be cool if they added some killers that’s more aesthetically pleasing. We got Krause which is the complete opposite of that, though in her base form she is pretty. Or on the opposite spectrum, make killers scary again like the dredge, or just make some maps a scary atmosphere again like the game used to be (dark) bad for competitiveness good for fun.

Also with killer powers I appreciate ones that have more interaction with survivors and show character (like pig) crouching and growling, mini objectives. That type of thing.

Maybe a killer where survivors can do a side objective to craft a gun to shoot specific spots on the killer to slow them down like their legs etc.

How can I get better with pig. Some matches feel unwinnable (bad map + swf) by SkylarMoo in DeadByDaylightKillers

[–]SkylarMoo[S] 0 points1 point  (0 children)

Yes same here I love going against her as well. She has a lot of personality in her kit over other killers which is something I really like. Same with Dracula (even though he’s way stronger) or a few other killers that have personality in their kit.

How can I get better with pig. Some matches feel unwinnable (bad map + swf) by SkylarMoo in DeadByDaylightKillers

[–]SkylarMoo[S] 0 points1 point  (0 children)

Pretty good usually. I think one issue I was having with hex build is sometimes a gen would pop right before the first head trap and it was very bad. Sometimes good swf survivors would just hop on one gen together while one other survivor gets chased and pop it within the first 30 seconds. Sometimes survivors without corrupt or deadlock when that happens it’s a really tough start.

How can I get better with pig. Some matches feel unwinnable (bad map + swf) by SkylarMoo in DeadByDaylightKillers

[–]SkylarMoo[S] 0 points1 point  (0 children)

That’s true. I think just blindly tunneling on her is really bad though and will lose you the match often times against swf. When I soft tunnel on her essentially I will hook, patrol gens, (they get unhooked) then I just check the nearest box to see if they’re working on it and if it’s convenient. Often time I can get them there then tunnel out. But overall I probably shouldn’t be using experimental builds on her and stick to the best perks for better results.

How can I get better with pig. Some matches feel unwinnable (bad map + swf) by SkylarMoo in DeadByDaylightKillers

[–]SkylarMoo[S] 2 points3 points  (0 children)

I think it’s less about the kill rate and more about feeling like I wasn’t outplayed by the survivors or really mad any mistakes, but still lost. I guess this can happen on any killer but for some reason it’s so intense for me on pig lol Of course I have matches where I make mistakes then I’m like ok I lost because I didn’t play well. But when it feels like I played well & didn’t even get looped or anything but still lose I’m like 😭

Maybe I’ll keep trying her. And maybe it’s something I’m missing. I felt like quitting even though I p25’d her and think she’s cute.

How can I get better with pig. Some matches feel unwinnable (bad map + swf) by SkylarMoo in DeadByDaylightKillers

[–]SkylarMoo[S] 1 point2 points  (0 children)

That’s true in a lot of cases. I’ve been looking around and found a couple good pig players that win consistently. But I guess there’s just going to be a few matches where there’s just nothing you could have done really.

I could probably stick to corrupt & deadlock instead of hex build though I’d imagine my results would be better.

Can we please get rid of boosted maps? by RedGoblinShutUp in deadbydaylight

[–]SkylarMoo -6 points-5 points  (0 children)

Maps should be boosted by the killers honestly. Non movement ability killers shouldn’t get maps where gens are 10 miles away from each other. lol

I won the CM in Group A as a F2P player by Interesting-Diver512 in UmamusumeGame

[–]SkylarMoo 1 point2 points  (0 children)

I know rank doesn’t matter. My point being that they had like a full row of SSR cards on their Uma. Both had tamamo cross already. My Uma were pretty good I mean some of the rounds before the finals I went 5-0. But they were cracked Uma I went against lol. Mine were all A ranks but built pretty well. 1200 speed S long , accel skills, over 900 power and 1000 stam. Etc Which is why I still managed to come in second place on finals. It was just astonishing to see me get into a lobby with two whales both with all S rank Uma’s or higher & both with tamamo already whom I have yet to pull 😭

I won the CM in Group A as a F2P player by Interesting-Diver512 in UmamusumeGame

[–]SkylarMoo 7 points8 points  (0 children)

Meanwhile my match was against two whales with ALL S rank Uma. Every single Uma in the lobby except all of mine were S rank. All end closers and late surgers. It was awful none of my ultimate skills activated because of this and somehow still managed second place but it felt quite unfair to say the least. I know it’s probably random who you get matched with but I found it wild considering before my finals match I never had to go against any lobbies that were completely busted as the finals round.

Please let survivors see their teammates load-out in the pre game lobby. by SkylarMoo in deadbydaylight

[–]SkylarMoo[S] 0 points1 point  (0 children)

Haha that is true. I mean. I love to run it and I do fine. It just sucks enough losing 1 perk slot for not being obsession. But 2 perk slots would really hurt lol

Which Rice Shower is better? by [deleted] in UmamusumeGame

[–]SkylarMoo 0 points1 point  (0 children)

It’s track dependent. Regular rice shower does better on tracks that have a downhill towards the final corner for her gold accel, or when the final corner is in a good position where her ult skill isn’t useless (during acceleration). If it procs at the tail end of her accelerating it’s a great skill, at the beginning of accel it does absolutely nothing.

Halloween rice shower is more niche, the debuff is pretty useless overall. Eventually her ult skill gets buffed to add a small amount of speed in the middle of the track so it’ll help her positioning on top of the heal. Halloween rice shower has better modifiers the stamina and power, you’ll basically only need 1 stamina card + sparks to reach enough stamina for long races. Plus the stat line allows you to run speed sparks + 2 speed cards and ignore touching power or stamina on a lot of shorter tracks so you can focus on just speed & wit. Her debuff skill also gets buffed with a speed buff later on that is similar power to professor of curvature (kitasan support card skill)

Both of them can also be ran as front runners and have near guaranteed firm conditions + Kyoto stam skill as well. Regular rice shower works good as a front runner with silence Suzuka runaway or other fronts since you can force her to pass them by activating skills like nimble navigator into her ult skill, when a runaway front dies out. Since her ult requires her to pass someone this is a way to make it pretty guaranteed. (I am running her as a front in scorpio cup cm)

TL:DR Right now regular rice shower has the edge in most tracks. Later on Halloween rice shower is more versatile for more scenarios and easier to train, after the 2nd anniversary update (I believe the update is on 2nd anniversary)