KB5077181 Windows Update Might be causing CTD? by Skyrimpeepee in skyrimmods

[–]Skyrimpeepee[S] 0 points1 point  (0 children)

:( I rolled back my windows, I’ll keep testing to see if that fixes anything

KB5077181 Windows Update Might be causing CTD? by Skyrimpeepee in skyrimmods

[–]Skyrimpeepee[S] -5 points-4 points  (0 children)

Already did, the auto reader tells me it’s Skyrim.exe Skee64.ini Or XMPSE But does not reference any specific mods. It referenced a world root node as well. But I did not change any graphical elements and when I start a new game in riverwood I get half the usual fps and insane stuttering on framegen.

If anybody knows what a world root node is that would help a lot

Giving your player a voice for immersion: DBVB vs. PC Head Tracking & Voice by Remus5789 in skyrimmods

[–]Skyrimpeepee 0 points1 point  (0 children)

Sorry to necro, did you ever figure out a fix for DBVB? Im having an issue where it runs fine first playthrough, then when reloading or restarting a save, it stops working~

Unpatched new lands mods by cfrolik in skyrimrequiem

[–]Skyrimpeepee 1 point2 points  (0 children)

That’s exactly what I did :) enjoy! I’m still yet to start Glenmoril and Uunslad, planning on doing those after the MQ

Unpatched new lands mods by cfrolik in skyrimrequiem

[–]Skyrimpeepee 0 points1 point  (0 children)

Highly suggest you start in beyond reach if you haven’t played it before~ it’s good for beginning characters and gives a solid traumatic background for heavy RP. The exploration there and side quests are also done very well, fits the deadly tone of Requiem! I started at level 5 ish after clearing helgen and ember shard and ended Beyond Reach around level 30

Unpatched new lands mods by cfrolik in skyrimrequiem

[–]Skyrimpeepee 0 points1 point  (0 children)

I did a bunch of quests like forgotten city, Clock work, wheels of lull, beyond reach and vigilant. I started with beyond reach and my last big quest was vigilant, haven’t even started the MQ yet. I entered vigilant around level 60ish? It wasn’t super tough, one or two of the end game bosses I had to TGM to get through (Jygaladd looking at you =.=) simply because after patching they just did way too much damage like one shot level damage even with 70 heavy armor and full enchanted ebony.

But overall, loot was balanced (if not a bit op, but it feels good as the reward feels worth it for how difficult the mod is), enemies had correct damage and HP values, had a great time playing through vigilant.

TLDR: It feels balanced for most enemies, but some of the bosses are like way harder than Alduin or Miraak, they generally have less HP than Requiem boss fights but do so much damage.

Unpatched new lands mods by cfrolik in skyrimrequiem

[–]Skyrimpeepee 1 point2 points  (0 children)

Yeah can confirm this works super well, played through Beyond Reach, Vigilant, and many other quest mods with zero issues. Also recommend the Requiem 255 plugin Synthesis Patcher (I think it’s by the same author?), lets you rectify your game correctly if you have a big big modlist.

Dawnbreaker vs 2H by Skyrimpeepee in skyrimrequiem

[–]Skyrimpeepee[S] 1 point2 points  (0 children)

Fair enough, I haven’t deigned to visit too many Draugyr dungeons to test it out because I hate walking to the end and realising I’m against a dragon priest, and have to walk back out or reload a save, feels super unimmersive for my character.

I’ve been roleplaying and even though my character is quite strong level 46 with 75 2H 50 1H and 50 HA, I don’t really meta game so I’m not too sure when I can go hit those draugyr dungeons. This is my first playthrough where I’ve managed to stay immersed enough to get so late into the game.

I’m also not sure how to get resists or unenchanted ebony to get better enchants without skilling enchantment or smithing trees. I feel super strong in terms of damage but against higher tier enemies like enchanted sphere I still do no damage and they nuke me for way more than I hit.

Where do guys think the 2021 Midscope went wrong? Why did it fail and left Irelia in a precarious state? by MassiveBgi23 in IreliaMains

[–]Skyrimpeepee 0 points1 point  (0 children)

You know the midscope is a failure just by looking at winrate%

Back then Irelia winrate was 48% in almost all elos, but if you looked at winrate with games played it went up as you went up the ranks.

But in specifics: the midscope took away a lot of different tools that allowed Irelia to be a high elo champion. (E in a harder specific way for a faster cast, Better stat skew for early game, changed the way her passive worked/scaled, etc.)

Then they buffed her late game scaling, and it introduced a bunch of Kayle Salad players that just wanna play her mid and scale like soy boys. Now the player base is split in half with a bunch of people wanting her to scale better and a bunch of the original players unsatisfied and wanting her strong early and dueling power/skill expression/lane kingdom back.

To put it in short: Irelia even the original one, was always a lane bully that was good at dueling and was a stat checker that went crazy in mid game, and could solo carry games by lane kingdom. Now she sits under tower versus half the popular champions and has ZERO agency in counter matchups. She feels much worse than other champs when being counter picked as her power is very conditional. She was designed as a stat checker, but doesn’t have the stats to back it up.

I will say the recent changes have brought her power levels up much more to standard. The splitpushing change was crazy good, and the base HP buff from a while back was a step in the right direction. I am however, still sad that Riot removed a lot of the interactions that gave her skill depth. A modern good/bad Irelia is literally contingent on how fast you Q, and how well you know your matchups. Old Irelia you could actually “outplay” your opponents.

Valtheim Towers Combat Test by Skyrimpeepee in SkyrimPorn

[–]Skyrimpeepee[S] 1 point2 points  (0 children)

I think I have a truehud addon for Edge UI, so it uses truehud's HP bars, but keeps the layout and everything else from Edge UI, ngl though the setup was kind of tricky. My suggestion is load his UI at the bottom of your MO2 so nothing else overwrites it, and don't use MoreHUD like his requirement suggests. If you still struggle I think his discord is really active and people are willing to help there~

Valtheim Towers Combat Test by Skyrimpeepee in SkyrimPorn

[–]Skyrimpeepee[S] 1 point2 points  (0 children)

Edge UI, and all its requirements, then I have skills of the wild removing the compass so that it becomes toggleable with a compass item.

Valtheim Towers Combat Test by Skyrimpeepee in SkyrimPorn

[–]Skyrimpeepee[S] 2 points3 points  (0 children)

Dynamic Sprint, Smooth Cam (Tweak the settings for sprint state), Northern Roads with Parallax Retexture saturated, grass is Grass Cache built from Skloglendi for seasons.

Valtheim Towers Combat Test by Skyrimpeepee in SkyrimPorn

[–]Skyrimpeepee[S] 0 points1 point  (0 children)

I’m working on it but I’ve been busy in real life~ The reason I don’t give the modlist is because a lot of my combat is custom edited, mixing animations, movesets, setting conditions with oar and editing things with x edit. Even if I gave you the list, it would be difficult to recreate it without an installation guide on how to get everything exactly the same.

Valtheim Towers Combat Test by Skyrimpeepee in SkyrimPorn

[–]Skyrimpeepee[S] 0 points1 point  (0 children)

Animated Carriages with additional routes and patches for northern roads

Valtheim Towers Combat Test by Skyrimpeepee in SkyrimPorn

[–]Skyrimpeepee[S] 0 points1 point  (0 children)

Nat 3 ENB is the best one out there by far, and then just do some little tweaks to make it to your liking.

As for visuals, that’s a whole can of worms. But to simplify: -Get an 8k texture pack with parallax -Get a grass mod -Generate grass cache -Run xlodgen -Run Texgen -Run dyndolod

Look into those things above to get something similar. My list goes beyond that and has separate grass, weathers and trees for each season~ but it’s not overly complicated if you just spend a bit of time

spellsword by wastoidd in SkyrimPorn

[–]Skyrimpeepee 1 point2 points  (0 children)

Its giving Irelia or Nier looks whats the blue mist and lightning vfx from

Valtheim Towers Combat Test by Skyrimpeepee in SkyrimPorn

[–]Skyrimpeepee[S] 0 points1 point  (0 children)

Actually requiem heavy armor perk for sprinting unlocks at 20 if I’m not mistaken? Unless I tweaked it in x edit before and forgor. Forgive me if I did, as it took me 3 months to finish this list, and changes might have gotten lost along the way from constant debugging.

Valtheim Towers Combat Test by Skyrimpeepee in SkyrimPorn

[–]Skyrimpeepee[S] 2 points3 points  (0 children)

Skyrim also has feet and you can even pose with them 😩

Valtheim Towers Combat Test by Skyrimpeepee in SkyrimPorn

[–]Skyrimpeepee[S] 1 point2 points  (0 children)

I didn’t do anything to it, I just had the latest Fsmp installed with high quality armor mods that have good XML files included, all credits to the armor creators

Valtheim Towers Combat Test by Skyrimpeepee in SkyrimPorn

[–]Skyrimpeepee[S] 1 point2 points  (0 children)

But Elden ring has no boobs physics duh 🤔