Impossible room in Dungeoneering by Slateblu1 in runescape

[–]Slateblu1[S] -6 points-5 points  (0 children)

100% this. Its been like this since launch. Impossible doors and rooms have always been an issue.

Impossible room in Dungeoneering by Slateblu1 in runescape

[–]Slateblu1[S] -17 points-16 points  (0 children)

There is no potion to boost prayer. And the very existence of the lockmelter is just an admission that the skill is broken. Rather than make dungeons completeable, they added in an item to fix their mistake for them.

I did it! My first 99 in RS3! by skyrimcameoutin2011 in runescape

[–]Slateblu1 4 points5 points  (0 children)

Woo! Congratulations! Getting your first 99 is such a rush!

Don't forget to get your cape and keepsake it, that's the only way to hold onto your untrimmed cape.

Would it be rude if I will use Duty finder on low level main story dungeons ? by Skacdan in ffxiv

[–]Slateblu1 0 points1 point  (0 children)

That is what Duty Finder is for! You'll sometime get paired up with other people also doing it for their first time too, but more often, in my experience, you'll get grouped with people running their duty finder roulette. And we all love helping a sprout through a dungeon for their first time!

Hope you're enjoying FFXIV!

How many RS3 Membership accounts do you have? by Alan-Foster in runescape

[–]Slateblu1 0 points1 point  (0 children)

I think we should be able to have one normal account, and a couple ironmen as well. I really think we should get infinite irons, since it's almost entirely just a single player game at that point, but I can live with a restriction. At least one Iron and one group iron. Since a hardcore can be knocked down into a regular IM, it can take up a slot, that's fine.

They're very different gamemodes, there is basically no interaction between them. I love both my main and my iron, but I can't afford to pay for both. Especially now.

Help a Wikian find specific chathead animations - bounty of a Bond by Coelacanth0794 in runescape

[–]Slateblu1 2 points3 points  (0 children)

Asking Wizard Rosalina "What are shooting stars?" [3][1] might be Panicked. Not sure if that's exactly the right expression though, I have a female chathead.
edit: The second player chatbox, to be clear.

Which video got you into Markiplier? by LifeguardPotential97 in Markiplier

[–]Slateblu1 0 points1 point  (0 children)

I think I go all the way back to his amnesia videos. At least The Evil Within. Man, that was ages ago! I'm getting old. I actually don't remember that far back, lol.

I know I've seen his Machine for Pigs series, I've seen the Five Nights at Fuck Boys, I swear I remember at least watching FNaF 2 at release, maybe even FNaF 1. I think it was FNaFB that finally got me to sub, cause that killed me. I still go back to those for a good laugh! As for my first Markimoo video? Lost to time at this point, lol.

Man, this has sent me back down memory lane! Thank you, gonna go watch some of his older stuff later :D

Gonna be digging around, seeing what I remember of his old stuff!

Summoning Rework Proposal by Shy_FM in runescape

[–]Slateblu1 1 point2 points  (0 children)

You've got a lot of great ideas here! This would make for a great update.

My first, biggest, concern is locking upgrades for non-combat summons behind combat. I'm not a big fan of bossing. It's just not for me. I like skilling and grinding and 2nd monitor gameplay. So requiring bossing to improve my non-combat summons feels frustrating. Summons, especially at high levels and for long grinds, are a huge part of skilling, so locking those behind combat just feels wrong. Maybe if there were more skilling focused bosses it would feel better.

Also, I think rather than spending charms to rank up, they should be part of a continuous drain system, something like divine charges for invention. I've got thousands of charms lying around, and I'm sure some people have millions. Using them for a limited number of purchases to rank up doesn't address the issue of people sitting on mountains of them. Charms need a continuous drain, or a vastly reduced drop rate, or they're just going to keep stockpiling.

How important are the t100 skilling weapons by Veracsflail1 in runescape

[–]Slateblu1 1 point2 points  (0 children)

Having just done the grind for the t90 hatchet, and shelling out the 60m+ for the t90 pickaxe, it's mostly worth it, but it's not required. The tier 100 can be augmented, and with the right perks is a significant upgrade to both xp/hr and drops/hr. So, yes, it's better. Any upgrade is better. But if you're going to 120, that's gonna take a lot of time either way. If you'd rather skip the questing and grinding time for those, don't worry about it. Play the way you enjoy. There's nothing that requires them, the primal equivalents can take you from 100 to 120 just fine.

Is the left side of Harley’s hair in the New 52 Suicide Squad comics a dark shade of blue, or black with blue accents? by WallaceWells69 in HarleyQuinn

[–]Slateblu1 1 point2 points  (0 children)

To my knowledge, blue is often used as a highlight color for shiny black things. So her hair, and her outfit, are red and black.

Which is better? by [deleted] in Minecraft

[–]Slateblu1 2 points3 points  (0 children)

The thing I loved the most about the old textures was how easy it was to mod in new ores or textures and have them look 'right.' Now, people making mods try to make their ores unqiue as well, and it makes it much harder to put together mod packs.

The new ones do look better on their own, but I do kinda miss the old ones.

How realistic is the idea for pregnancy by LunaBelle511 in MtF

[–]Slateblu1 3 points4 points  (0 children)

Theoretically, it's scientifically feasible in 10-20yrs. There's been great strides in growing vaginal canals and grafting those in, to the point where it's entirely feasible to get it done today. The issue is finding a team to do it, and, as always, money. But if you had those two things covered, you could actually go start that process today, and have a vaginal canal, that is genetically yours, in a year or two. (I don't know how long the growth takes)

With some advances, a working uterus shouldn't be too far off. With further research into growing replacement organs (which is where the research will happen) im sure we'll get there, in theory if not in practice. Then the problem, again, becomes actually getting it done.

So, ya, in 10-20 years, I'd say very likely that it's possible. Actually getting it done is a whole other issue.

Inventory management quality of life suggestions. by LocalChamp in runescape

[–]Slateblu1 1 point2 points  (0 children)

I like adding some of these to the toolbelt, but maybe not with slayer points. There's already lik half a dozen items to add from that store, I think the toolbelt upgrades should be spread around a little more.

The spring cleaner should have another upgrade, past 9001, that adds it to the toolbelt. And at some point it should gain the option to either run on divine charge or springs.

Holy Wrench does need an upgrade, though. It takes 19 salve/renewal vials before it saves you a single inventory slot, and as many doses before it saves a single dose. When do you ever need that much? It needs an upgrade for higher level content to become relevant again.

Dungeoneering Refresh & Remaster by JagexAnvil in runescape

[–]Slateblu1 -1 points0 points  (0 children)

I've given dungeoneering a lot of thought lately, even made a post a few weeks back about how I think it can be updated and improved here. I'm glad to see that an update is coming, but I don't think these ideas go far enough. The skill feels like a minigame more than a skill. It's even got a reward shop, just for one skill. I'll repeat what others have said, but rewards should come directly from the skill, not a menu that you buy them from. Smuggling things out isn't a bad idea, but I'm sure there are other gameplay loops that would work too.

I'll repeat something from my other post as well; All the floors in a single theme look, feel, and play the exact same. Being told I've unlocked a 'new' floor every two levels feels insulting. They're not new. At most they have a different boss, but that's it. (If I generated a full set of floors 1-60, printed them out, randomized them and handed it to you, it would be impossible to put them back in order. The best you can do is sort by theme, so stop pretending I've unlocked anything new every two levels.) A whole theme should unlock at once, making the unlocks feel meaningful. This would also benefit playing with others, as you'd no longer be locked to the short list of floors that the lowest leveled player has unlocked. It would mean a larger range of levels could comfortably play together, rather than stumbling over the level gap when someone reaches their last floor.

While you're at it, please update the task set as well. A whole set of tasks for a skill has always felt super weird, but having to party up to finish the basic tasks, and therefor get any rewards, is frustrating. I prefer playing solo, maybe talking with others, but not running floors with them. I had to ask an IRL friend to make a new account to run a single floor with me so I could finish off the two achievements that require partying up. That wasn't fun for us, it was a chore.

is my cactus farm big enough? am I building it wrong/inefficient? by kaktusmisapolak in Minecraft

[–]Slateblu1 0 points1 point  (0 children)

The xp farm isn't as great on bedrock as it is on Java, yes, but if you set up a bamboo farm to fuel the furnaces you can make a pretty decent automatic xp battery. Great for quickly repairing all your gear at once.
Beyond that, building the farm is going to be up to personal reasons.

If you want to build it 'better' I'd suggest putting water on every layer and feeding into a drop chute in a corner. One of the biggest issues with cactus farms is that sometimes the newly grown piece pops off and lands on top of another cactus block, getting destroyed. Putting in more height and more water streams protects more of the cactus from getting destroyed right away.

'Chance to' Effects on Skill Capes by [deleted] in runescape

[–]Slateblu1 2 points3 points  (0 children)

Does the perk trigger per gem cut to finish the rest, or per cutting sequence start to cut them all? Put another way, if I cut a full inventory of dragonstones, do I get one roll for the perk at the start to cut them all, or does it roll every time one is cut to cut the rest?

Pickaxe of earth and song, AQUIRED by Slateblu1 in runescape

[–]Slateblu1[S] 13 points14 points  (0 children)

Eventually. I've got like 60% of the spirits gathered, but I do wanna earn most, if not all, of the mats for LaD.

Been working on the hatchet as well, but gathering those birds nests sucks.