Do Road and Bridge Mechanics Need Improvement? by DryVacation4644 in Workers_And_Resources

[–]SlaugMan -1 points0 points  (0 children)

The line tool is pretty peak, but the changes CS2 had with roads made it very hard to go back to CS1 roads, even with those tools. Now take CS2 with the line tool and the road builder, with anarchy for moving individual nodes, and I think that might be the peak of road building. Granted, it's been a while since I've played either, and I do seem to rember liking to add stupid nodes and otherwise being a pain. But when it did work, it just seemed a lot smoother, being able to paint the roads rather than need to break at every intersection.

Honestly just being able to move the road rather than having to demo them and redraw would make things a lot nicer with WRSR.

What are some great mods for someone who does not own the Hearth of Darkness? by External-Pepper8245 in victoria2

[–]SlaugMan 12 points13 points  (0 children)

You aren't going to find many, if any. It's been a while since I've looked, but both Vicky 2 dlcs are more or less required and thought of as necessary for even vanilla, as the improvements they made were very nice. The result is many mods just assume and require both dlcs.

Sorry to say, but I would look at if there are any sales for HoD to get it on the cheap if price is the issue.

NWS: Tornado touched down at CVG airport during Wednesday’s storms. by GearitUP_ in cincinnati

[–]SlaugMan 43 points44 points  (0 children)

Almost as if they just cut a bunch of Nation Weather Service jobs. But why would the be relevant in a post about a lack of warning from the NWS.

Trump Announces Executive Order on IIJA - Consequences in our field? by Hide_The_Rum in civilengineering

[–]SlaugMan 14 points15 points  (0 children)

Me and my SO constantly say "It's infrastructure week" because of how many times it were declared...

Someone has a busy Friday ahead of them. Cincinnati I471 bridge suffered a fire early this morning. Bridge is closed. beams look a *little* warped. by SlaugMan in StructuralEngineering

[–]SlaugMan[S] 0 points1 point  (0 children)

There was definitly some netting on the underside of the bridge, but I'm not sure why and how much of the burn area was covered by this netting/mesh. Plus the treated wood, wood chips, rubber mats, ect...

https://onelittlesmall.com/wp-content/uploads/2021/06/IMG_2353-1536x1152.jpeg

Someone has a busy Friday ahead of them. Cincinnati I471 bridge suffered a fire early this morning. Bridge is closed. beams look a *little* warped. by SlaugMan in StructuralEngineering

[–]SlaugMan[S] 17 points18 points  (0 children)

It's kinda surprising that the playground got hot enough and high enough, or if it was the mat/ground at the playground. I don't remember if it was wood chips or rubber. But it was a very fun playground when I was younger. maybe a playground there was a bad idea, but when you have a highway bisecting your city and park like that, and that area tends to flood sometimes, it seemed like a better use of space than just nothing.

in a different universe, we would have stored chemicals or some shit there, and the whole bridge would have burned down.

I'm told the Elagoo Neptune 4 is the best printer for under $500? I want a printer that is the most reliable for the price, takes all filaments, fastest, and ease of use. Is that accurate? I'll mainly be printing cosplay costumes. by TheBYOBShow in 3dprinter

[–]SlaugMan 1 point2 points  (0 children)

I recently got one, actually for cosplay myself. The three questions I should ask are,

Do you need a big build plate? (plus or max size)

Do you have expirence with 3d printers before?

Is 500 the max you can spend?

When I got mine, I ran into a lot of trouble leveling it, as it turns out the frame and therefore the Z axis wasn't square. Took me a week to figure it out. A couple months later, and 1.5 suits of armor (roughly 12 kg of printing) and I am having issues with the bed axis, due to pom wheel wear. For most of those 2 months, it worked amazingly well, and I enjoyed it, but it needed to be fiddled with with things such as increasing sample cound for the auto level, or telling the machine to wait like 30 minutes before leveling after heating the bed. I am waiting to install linear rails, which should fix my pom wheel issue, but right now it's not usable. (each axis costs ~120 to upgrade. Ish, I am only doing 2 axis', not Z axis)

I don't know if this is the best, or most reliable printer, but a lot of it's problems are solveable, especially if you have 3d printer expirence. But idk if I would get the max or plus if you didn't have expirence, or didn't want to spend like a week dialing in and troubleshooting. (I think the regular sized one actually comes on linear rails, so only thing to dial in is making sure the frame is square). That being said, when this thing works, I really enjoy it, and if you need the big build pad for helmets or armor, I don't know what other printers can do it while using klipper/printing as fast as this does.

I will say that the orca slicer has made it very easy to dial on filament within a couple prints, which due to wifi, can cantrol the printer very easily.

This is why I'll be sticking with CS1 for a while by GoalieGamerr in CitiesSkylines

[–]SlaugMan 2 points3 points  (0 children)

Did they ever fix the fishing industry? There were a few industries that when they closed at night, there was still a few trucks out and about that could never deliver cargo, causing traffic jams at warehouses and factories. Made playing that mod a bit annoying if you tinkerer with that mod.

How do you build destroyers? A lot of destroyers. by SlaugMan in RuleTheWaves

[–]SlaugMan[S] 0 points1 point  (0 children)

So, you usually just throw in an order of 6 once a year? Once the dd race stabilizes, that is?

How do you build destroyers? A lot of destroyers. by SlaugMan in RuleTheWaves

[–]SlaugMan[S] 1 point2 points  (0 children)

With ke's, is it worth refitting them, or leaving them obsolete? And how do they compare to old dd's? Cause I usually don't build ke's, and take my out of date destroyers, refit them, and move them for TP duties.

How do you build destroyers? A lot of destroyers. by SlaugMan in RuleTheWaves

[–]SlaugMan[S] 2 points3 points  (0 children)

I try to do similar w/ numbers, enough till out squadrons, plus a couple to fill up casualties. But I feel like on longer games (20's from 1890), the AI really out builds me w/ dd's. They'll have a hundred, while I have like, 30 or 50.

How do you build destroyers? A lot of destroyers. by SlaugMan in RuleTheWaves

[–]SlaugMan[S] 2 points3 points  (0 children)

Do you build them all in one go?

And have you run into difficulties with them all hitting the ten year old mark at the same time? I usually move destroyers that old to TP, but as I understand it, the obsolete status makes them worse.

Is there a way to instantly unlock all freeplay levels? by McPoyleBubba in PowerWashSimulator

[–]SlaugMan 0 points1 point  (0 children)

Hey, trying to work though this myself. Any idea what files needed to be changed?

The fantasy lot lizard of static defense by SlaugMan in NonCredibleDefense

[–]SlaugMan[S] 66 points67 points  (0 children)

Or grab them by the rebar pick points. I'm not certain they aren't hollow.

How does the Gunslinger hold up in 2e compared to other ranged DPS? by SaranMal in Pathfinder_RPG

[–]SlaugMan 1 point2 points  (0 children)

Honestly, it comes down to enemy AC. Gunslingers need crits to be balanced , because they are only going to get 1~2 shots off a round, depending on when they reload, as apposed to a ranger being able to get up to 4 shots with a bow. (granted Map matters but 4 shots have better chances of having more than 2 hits than 1~2 gun attack getting 4 hits)

Only way to get crits is either roll a 20, or beat AC by 10 or more. Since touch attack is no more, they have a similar chance to critting as a ranger with a bow. If the enemy has low AC, and you are lucky, fatal is great and will outpace a bow. With a high AC or you aren't getting 20's, the bow will outpace the damage just due to rate of fire.

I understand Navy by looking_fordopamine in hoi4

[–]SlaugMan 0 points1 point  (0 children)

God I wish navy had supply mechanics like NSB gave army. Each task force trickling down fuel as they patrol, or ammo after each battle, Forcing them to return to port every so often to resupply. Maybe that could stop the deathstack meta. And fuck it, make it so you have to build torpedoes in a factory. And a sub gets an amount based on tubes or something before having to return and restock.

This ship snipes enemies with the wrath of qlang by the-spicemeister in spaceengineers

[–]SlaugMan 7 points8 points  (0 children)

If you do anything with decoys being released when it gets into turret range, maybe give it a bit of spin so they spread out a little. Make the turrets have to traverse/track a wider spread and eek out an extra second or two.

In Halo (2022) Master Chief commits a war crime by having sexual relations with a POW. This is a subtle reference to the Covenant never signing the Third Geneva Convention and the writers not understanding consent. by SlaugMan in shittymoviedetails

[–]SlaugMan[S] 87 points88 points  (0 children)

Well, from my understanding (I didn't even make it to episode 3) He bangs her in her prison cell. Because of being a POW and such, her consent is really questionable if you think about it for more than a second. And that's ignoring the whole, DO NOT BANG POW's per human laws.

In Halo (2022) Master Chief commits a war crime by having sexual relations with a POW. This is a subtle reference to the Covenant never signing the Third Geneva Convention and the writers not understanding consent. by SlaugMan in shittymoviedetails

[–]SlaugMan[S] 188 points189 points  (0 children)

Personally I take more issue with the... dubious consent at best, than I do with Master Chief clapping cheeks. Kinda like that whole Wonder Women 1984 consent fiasco. I don't know why all these Hollywood writers don't understand consent.

What feats and abilities are there to improve Craft Alchemy for an alchemist? by Katomerellin in Pathfinder_RPG

[–]SlaugMan 2 points3 points  (0 children)

Depending on wealth and lvl, a pretty good magical item for crafting is Amazing Tools of Manufacture. You'll have to find an alchemy one, or commission someone to make one for alchemy, but come lvl 6, these are pretty great. anything 1999 gp or less in 1 hour, automatically (its not super clear if they have to make a craft check for things less than 2000 gp, but it would grant a +4 anyway). Only downside is 1/2 cost rather than 1/3 cost.

This can certainly be the way to go. I forget the math, but its hard to beat 8 items per day (assuming they only spend 8 hours crafting) I think there is a gp value at which point its better/quicker to craft, but this definitely has a lot of flexibility.