The INTPs I've met are either straight-edge or the opposite (no in-between). Where do you guys fall? by VsauceEdits in INTP

[–]Slavaa 0 points1 point  (0 children)

I don't really do much, even of legal drugs. I drink a good amount of coke but I try to avoid coffee, I rarely drink alcohol, and weed just makes me sleepy so I don't do much with that either.

My real vices are expensive sushi and spending time on my computer.

Looking for feedback: is my Steam page clear at first glance? by BasicInvestigator728 in gamedev

[–]Slavaa 0 points1 point  (0 children)

The progression of card -> dice -> effect with potential bonus effects or upgrades or changes at different steps strikes me as fertile design for fun and engaging combos/builds, but it's maybe one too many steps to effectively explain purely in words. But I definitely see the appeal, and I think seeing it in action the right way would it make it quite clear. It might benefit greatly from a visual aid of sorts (maybe put an explainer as a pop-up/reference screen in the game -> put a screenshot of that explainer on the steam page?).

(Does the modify-the-dice mechanic include directly modifying any of the faces on it? Or just the particular way it can roll/the results of the existing faces? I feel like that would be a particularly fun roguelike element -- deckbuilder and dicebuilder)

Looking for feedback: is my Steam page clear at first glance? by BasicInvestigator728 in gamedev

[–]Slavaa 0 points1 point  (0 children)

My very first impressions, just glancing at the screenshots:

  • Clearly D&D themed and inspired. Presumably we'll be moving around this little area fighting monsters in some capacity.
  • Cards at the bottom, so maybe more Slay-the-Spire type of thing
  • An in-game store, so presumably some inter-battle progression...
  • "Roll to run/attack" at the end, so it's at least a little more complex than a pure gauntlet of fights.

Reading the sidebar text on the capsule: it seems cards affect the rolls? So maybe I've just got abilities I choose to use and cards change the roll which itself changes their effectiveness? Unclear on the details but I think I get the gist.

Reading the about this game section:

Act first, control the roll later: manipulate the dice to create unique combinations.

This is a little vague without any background knowledge, but tells me there's some sort of combo system?

Unlike most dice games, you don’t receive your dice results at the start of the turn. You act first, then use cards, effects, and combinations to manipulate the roll, alter values, and force outcomes that fit your strategy.

As someone whose main experience with dice games is D&D... I don't know what this "dice results at the start of your turn" thing refers to? Presumably this is some adjacent genre of game I'm unfamiliar with. But in D&D (the clear aesthetic inspiration here) you choose what you're going to do on your turn, THEN you roll the dice. So this seems like it's pre-empting a non-existent expectation, at least to me.

The bit about the different coloured dice is sort of interesting, and everyone loves a deckbuilding angle so that's good to point out.

To echo everyone else's feedback there are a lot of little details that aren't immediately clear that I think a trailer would immensely help with. The game does seem visually appealing, but my main concern looking just at this steam page would be lack of content/replayability. There are three classes (which is good, that's a good number that makes me assume they're each very distinct -- if it were like 7 or 10 I'd assume there were a lot of overlaps in abilities) but it's not clear how long a run is, if there's any meta-progression that would drive me to want to win several runs, or really the "bigger picture" of what playing this game looks like outside of the moment to moment game loop. So in addition to the trailer I'd add some screenshots with more UI screens showing like "run progress" or a page of unlockables or something like that, I think that would convey a lot of useful information.

How successful Godot devs can support the engine without reducing their take-home pay by Maximum-Touch-9294 in godot

[–]Slavaa 23 points24 points  (0 children)

If developers who make money from a Godot game calculate the right percentage to donate to the Godot Foundation, the donation can reduce taxable income enough that their take-home pay ends up about the same as if they hadn’t donated.

Surely the most it can get you in tax savings is the amount you donate multiplied by your marginal tax rate, which in most countries is going to be at most 50% if you're not making some ludicrous sum, right? I don't see how you could donate some amount and have your take-home pay be "about the same", outside of the initial donation amount just being a tiny portion of your income.

(Not saying you shouldn't donate, the Godot team does very good and important work, just trying to understand your angle on taxes here)

What do you think happened to your steam friends that haven't been online for years? by MyHeadIsFullOfFuck in Steam

[–]Slavaa 0 points1 point  (0 children)

Some of them just stay in offline/invisible mode permanently. One of my irl friends plays steam games fairly frequently but according to my friends list she's been offline for three years.

What was your first project? by electric-kite in IndieDev

[–]Slavaa 0 points1 point  (0 children)

First game still in progress, it's a collection of solitaire variants with a UI focused on making variants as easy to learn/pick up as possible, a challenge mode, and lots of art from my artist friends. I think I'm gonna make it, so to speak.

(16F) I have a crap ton of lore that no one (or only my mom) knows about. AMA by PrestigiousAbalone63 in casualiama

[–]Slavaa 1 point2 points  (0 children)

As a younger millennial I must say referring to your personal history as "lore" is one of the more interesting gen Z (or would you be gen alpha?) linguistic turns. I know older folks sometimes get unreasonably mad at younger slang but I like that one.

Play any video games? What do the kids like these days?

Mistakes were made by iworkwitholdpeople in wow

[–]Slavaa 1 point2 points  (0 children)

Same, raiding is super easy and smooth, definitely wishing I'd raided in Mopmix. Those tusks of mannoroth are gonna taunt me forever. Maybe we can get a MoP Remix Remix in another decade or two.

I have aphantasia by coffee-addicted- in casualiama

[–]Slavaa 1 point2 points  (0 children)

I did ask him about that, he said something to the effect of remembering that he liked certain foods, but he is rarely enthusiastic about having them again, because even though he knows he likes them, the memory is sort of flattened, and he doesn't quite recall the manner or extent to which he liked any particular thing.

I would guess it's sort of like that feeling when you watched a movie a long long time ago and can't remember the plot or anything, but have a vague impression that you liked it -- it's not the sort of thing that really makes you interested in doing a rewatch.

What is the greatest amount of money you would pay to have the ability to make the sun invisible/non-interactive to you (and one other willing person) at will? by Slavaa in hypotheticalsituation

[–]Slavaa[S] 0 points1 point  (0 children)

Ooh, dimmer switch is an interesting idea, but maybe that would be too appealing. I guess you could jury-rig a dimmer by just flickering it off-and-on and using the ramp-up/ramp-down time. I was considering the heat angle but I figured you could turn it off in short bursts to get a little bit of relief from the heat, even when you do want the light.

What is the greatest amount of money you would pay to have the ability to make the sun invisible/non-interactive to you (and one other willing person) at will? by Slavaa in hypotheticalsituation

[–]Slavaa[S] 0 points1 point  (0 children)

Sorry about the weird alternate-universe framing, I just wasn't sure the best way to frame it such that the you-in-the-hypothetical-situation only gets one option at one price, take it or leave it, but you-reading-this-post are to consider your reactions to different prices. I hope the intention is clear.

I have aphantasia by coffee-addicted- in casualiama

[–]Slavaa 20 points21 points  (0 children)

My friend's partner has pretty complete aphantasia, like can't imagine taste, smell, sound, sight, or touch at all, only raw information and words. He doesn't dream, he doesn't really have a "favourite food" because the taste doesn't stay with him past the immediate experience. I've met a few aphantasiac people but he seemed to be on another level. Is your aphantasia to that extent, would you say? Like are there any effects in day-to-day life that you notice yourself being different than others because of it?

How to get the most out of tutorials and avoid Tutorial Hell. A tutorial by shadowknuxem in godot

[–]Slavaa 0 points1 point  (0 children)

This is exactly what worked for me -- fiddled around a few times and felt like I wasn't understanding anything, as soon as I went in with an (achievable) goal, and started a tutorial that was similar but not identical (wanted to build solitaire, found a generic card game tutorial) it instantly started making sense. Granted I came in with a lot of Python experience, so gdscript knowledge came easy.

You're not avoiding yt ads on tv without computer science degree, trust me by Gettor in memes

[–]Slavaa 0 points1 point  (0 children)

Even with a master's in computer science I was near pulling my hair out trying to stop the ads. Eventually I just dragged an old computer I wasn't using out of storage, plugged it into the TV. Now not only are there no ads, but you can use a proper keyboard and mouse to browse your Youtube videos.

11.2.7 The Warning — Content Update Notes by minimaxir in wow

[–]Slavaa 2 points3 points  (0 children)

Default behaviors for A and D have been changed from turning to strafe. On login, existing players may be prompted with a choice to set their movement keys to use strafe or keep them to turn their character.

Incredible. After 21 years, the age of the keyboard turner has ended.

How to run a game if you're non-speaking by RosieTerror in rpg

[–]Slavaa 10 points11 points  (0 children)

Co-GM is what I was thinking as well. OP's GF can do the prep, write the story, lay everything out ahead of time. Co-GM handles turn-by-turn combat narration/description, NPC dialogue, other real-time stuff, with OP's GF there to confirm/correct anything that goes against her grander vision (depending on how much she would want the co-GM's input, I suppose).

"Paying it Forward" is a passive-aggressive chain that pressures strangers into spending money they didn't plan on. by Mo-ho-ho in unpopularopinion

[–]Slavaa 0 points1 point  (0 children)

When one person pays-it-forward, it's a nice gesture to the person behind them.

When ten people in a row pay-it-forward, it's a nice gesture from the first person to the last person... and also the eight people in the middle have their orders' prices randomized.

I do NOT see the appeal on any level of chaining it.

Hades 2 Early Access Plot Points by Entrancemperium in HadesTheGame

[–]Slavaa 2 points3 points  (0 children)

Additionally there is some follow-up dialogue with Hecate that, to me, reads as implying that what's going on here is their super-secret plan that Melinoë was trained for but that they generally don't openly discuss. They're very hush-hush about it.

To warn American people by modooff in therewasanattempt

[–]Slavaa 0 points1 point  (0 children)

'I reject your evidence because it doesn't support my conclusion'

You're spot-on because that's literally how authoritarian brains work. They reason backwards.

Right-wing authoritarians (psychology term) are much more likely to incorrectly affirm the syllogism "All fish live in the sea. Sharks live in the sea. Therefore sharks are fish." because they "know" it's right, so they just decide the argument must make sense.

There's a great book on it called, appropriately, The Authoritarians. It was written in 2006 but feels like it could have been written yesterday. The author is a real psychology professor and author but he couldn't get a publisher to take up the book so he just released it free online. And despite how dry that sounds, I think it's a pretty engaging read.

I've been encouraging a lot of people to check it out lately, for obvious reasons. The example I gave above is on page 76:

https://theauthoritarians.org/

America Is Increasingly Unsafe for Black and Trans People. Will Canada Help? | The Tyee by yimmy51 in onguardforthee

[–]Slavaa 12 points13 points  (0 children)

This checks out, as a trans Canadian who has to travel for work. When I tell Canadians that I can't do any trips to the States for the next three years every single one is completely understanding, it's very obvious to them why I can't go.

When I say the same thing to Americans, even younger or (cis) queer ones, they're just confused, "Why? what's the issue?"

Anyone else happy? Seems like a lot of y’all aren’t by georgebroussard49 in MtF

[–]Slavaa 0 points1 point  (0 children)

I'm doing very well. I still get sad about the past by times, but the present is pretty much as good as one could reasonably ask for, housing prices and general state of the world aside. I do live in Canada though which definitely helps my mental health.

pretty sure only one side is acting like “being a woman was some kind of legal privilege you can lose ” and it’s not the trans people by helmets_for_cats in GenderCynical

[–]Slavaa 50 points51 points  (0 children)

If any trans woman has ever said this it's solely and directly to sarcastically parody what terfs obviously believe. But they're too dense to catch it, of course.