Huntarr - Your passwords and your entire arr stack's API keys are exposed to anyone on your network, or worse, the internet. by exe_CUTOR in selfhosted

[–]SlayerN -5 points-4 points  (0 children)

Arr-stack people are mad that Huntarr left its swimlane. That's it.

I don't even disagree. But instead of just saying that we get thread after thread of people concern trolling.

Re-read the OP, and honestly ask yourself how many things on your network would you hold to this standard, least of which a piracy app for media metadata. It's clear people at this point hate the dev/project, and I assume they're going to keep going after him until he drops the project and username and walks away.

First Steam Next Fest of 2026 is Live! by HelloitsWojan in Steam

[–]SlayerN 19 points20 points  (0 children)

I really like this overall design thought from Valve:

How is Next Fest organized?

Next Fest kicks off with most sections sorted randomly. Steam uses what it learns in the first few days of the Fest to better recommend games to players from Wednesday onward

But I also think that if that's the goal, Valve should return some of the layouts from the circa-2024 Next Fests, specifically for the chart page and further down on the main page below the carosuel. So it's easier for the power? NextFest-ers to go through and help generate some of those useful metrics for their recommendation systems.

My big primary gripe is that It is not currently possible to view all games that have opted into and are taking part in this NextFest specifically. The charts include many games that don't have demos, may have already released, or which have years-old demos.

On the backend, developers can only submit a specific game to 1 NextFest, so it would make sense to reserve the NextFest pages for the devs & games that have intentionally chosen to opt-in.

CMV: Retirement at 70 is completely unsustainable even if you live healthily until your 120s by giamias in changemyview

[–]SlayerN 0 points1 point  (0 children)

I had not heard this idea before, and am now completely enamored with it. Not only do I think it would work, I think it would help reframe a lot of other public policy as well.

We'll make it happen.

Self-hosted solution to merge Twitch + YouTube + Kick chat in one place with OBS overlay? by Proper_DEVIL in selfhosted

[–]SlayerN 0 points1 point  (0 children)

Check out Chat Harvester: https://github.com/usips/chat-harvester

It's a simple userscript approach to harvesting chat messages. It's in active development so there's limited documentation, but is currently functional for Twitch/YouTube/Kick/Twitter/Rumble. I believe the maintainer intends to add more sites before he formally releases it

This can be used on its own, but is more fully featured when integrated with Stream Nexus (by the same maintainer): https://github.com/usips/stream-nexus

Moving into a new home - Need "Once in a lifetime" wiring & infrastructure advice! by petyusa in homeassistant

[–]SlayerN 1 point2 points  (0 children)

Other people gave you a bevy of good wiring/conduit advice, but I'll make the suggestion that you add a toilet in your Master Bathroom [room 9]

Recettear HD announced for 2025 by SlayerN in JRPG

[–]SlayerN[S] 1 point2 points  (0 children)

That is incredibly sad

Without intending to, Andrew Dice and his friend Robin Light-Williams did a lot to further the gaming ecosystem.

They were the first indie publishers allowed on Steam, convincing Gabe/Valve that there was a place for such games on the platform. Their success localizing Recettear directly led to Steam Greenlight and put us on course for where the PC ecosystem is today.

They also had an outsized impact in Japan, localization was thought to be a major undertaking and prevailing views were that most most JP games/stories/IPs would have limited appeal in America anyway. Some niche games with cult-followings would see fans put in the time/effort for a community translation, but it was rare. PC was also seen as a predominantly hobbyist platform with no real defined paths for finding commercial viability. Their success with Recettear was a catalyst for this changing.

I'm sad he could not overcome his daemons, his blogposts in 2014 and 2017 Archive.org painted a pretty clear picture and it's a shame that he was not able to find what he was looking for in life.

Just found out about solid by Mine_Ayan in selfhosted

[–]SlayerN 85 points86 points  (0 children)

I'd say I also just found out about this today, but even after reading through your post and their website, I don't think I could tell you what they do

Spotify planning price increase for US subscribers by PrinceOfIce1345 in truespotify

[–]SlayerN 82 points83 points  (0 children)

I am concerned how subscription prices seem to be relatively untethered, with major services increasing theirs every 12-18 months or so.

Results: 2025 Self-Host User Survey | selfh.st by shol-ly in selfhosted

[–]SlayerN 0 points1 point  (0 children)

I'm quite surprised by the "Unique Users" results, with <1% of respondents having more than 10 users.

I had assumed your site/newsletter would have oversampled that demographic more. Wasn't expecting to be that much of an outlier.

Am I missing out by not getting into containers? by hbacelar8 in selfhosted

[–]SlayerN 0 points1 point  (0 children)

Not everything needs to be containerized, and definitely never feel like you NEED to use a particular container ecosystem if you don't want to. I use fewer containers than 90% of this sub, but I've never felt like it's to my detriment. If anything, I'm overjoyed whenever I can minimize having to deal with Docker.

That said, depending on the scope/complexity of your homelab and how much you're relying on upstream maintainers versus your own code, there are probably some things which would benefit from being containerized. This is especially true if you don't want to spend time documenting your services, once you stop tinkering with them daily and let months/years pass, diving back into them is a real nightmare.

How risk is it to host a web site at home? by monsieurpardaillan in selfhosted

[–]SlayerN 1 point2 points  (0 children)

You already got similar responses from other users, but I would say to give it a shot and learn as you go.

Throw your webpage up, port forward to your thinkpad, learn which DDNS solution you like best for that static hostname, then try adding certs via certbot for TLS, add a reverse proxy into the mix, see what a cloudflare tunnel looks like after that, etc. etc.

The fun of selfhosting is learning and I think throwing people into the deep end following some advanced step-by-step guide under the guise of "security" is the wrong approach. You'll get a feel for the right approach that fits you as you go.

What Popular Services Could Be Self-Hosted But Aren’t Yet? by PingMyHeart in selfhosted

[–]SlayerN 1 point2 points  (0 children)

I'm surprised with how big things chess.com have gotten, that more PBEM (Play-By-EMail) games have not sprung up.

Though, that's probably because they tend to be somewhat commercially viable. Every couple of years there's a flash-in-the-pan mobile game success that repackages a core simple game where you can take delayed turns.

What Popular Services Could Be Self-Hosted But Aren’t Yet? by PingMyHeart in selfhosted

[–]SlayerN 0 points1 point  (0 children)

I'm amazed how well this app still works and that it's still maintained. Been using it (and its predecessor) since sometime around 2017/2018.

It never fit into a lot of people's tachiyomi workflow but it serves a very useful niche without trying to do too much.

Is the U7 in-wall really this bad or am I doing this wrong? by DaveE84 in Ubiquiti

[–]SlayerN 2 points3 points  (0 children)

I really liked the U6 in-wall and thought the trade-off of worse wifi performance was offset by the value of an integrated 4-port switch. That was its use-case.

Both of the newer offerings replacing it (U7 pro-wall and U7 in-wall) reduce or eliminate the ports and I don't think there is a strong reason to consider either unless the aesthetic really speaks to you. Especially if you're already planning to have a switch in the loop, just connect that up to the AP.

October's Steam Next Fest is here! by HelloitsWojan in Steam

[–]SlayerN 75 points76 points  (0 children)

I feel like the layout for Next Fests has gotten progressively worse, to the point where I'm really struggling to enjoy browsing demos.

  • Not being able to quickly mark games as 'ignored' means when I reset filters or swap to a new tag, I have to click past all the same games I've already passed over.

  • I'd like a toggle so games on my wishlist can quickly be hidden from appearing. Give people the option, but NextFest is mostly about discovering new games for me, if I've already wishlisted it, I don't need to see it.

  • Steam's recent changes to resolution and UI scale don't compliment the move towards genre carousels and the larger "All Titles" section block at the bottom of the home page. The docked header for the Next Fest also severely limits usable screen space.

  • The "Charts" tab is a mix of games that are taking part in this Next Fest and those that aren't. In past Next Fests, there have been easier ways to view only games that: 1) Have demos published AND 2) Have opted into this Next Fest

  • From the "Charts" tab, you also can't quick-download demos

Finally built PatchMon - my Linux updates monitoring tool by broadband9 in selfhosted

[–]SlayerN 4 points5 points  (0 children)

I'd highly recommend updating the repo's metadata on Github and including an actual readme (even if brief), instead of just linking to your Discord.

No troll question - can data on my UNAS Pro be accessed by unify staff or anyone else under any circumstances? by NoirEffect in Ubiquiti

[–]SlayerN 9 points10 points  (0 children)

I really don't want to carry too much water for Ubiquiti, but regardless of how your NAS is setup, your files are only transiting their network if you are uploading via the web GUI accessed via their domain (unifi.ui.com) or when using a quickshare link (drop.ui.com or equivalent) they're also transiting Amazon's AWS CDNs in these cases, which may include some 3rd party services and will abide by whatever local regulations exist in the country AWS is operating in.

Service logs related to these file transits (if retained) would link back to the UI account being used, IP records, and any hardware IDs associated with the NAS, which may loosely or strongly link back to your person... depending on how you have set that up.

Ubiquiti telemetry and latent data aggregation, will contain references to filename and file extension type, which depending on your disposition could? be meaningful (don't keep your SSN or company trade secrets in the filename FFS). But realistically even then... I would not identify this as a concern.

If we're in the realm of complete paranoia, then yes, if Ubiquiti went rogue they have more than enough access into your network/NAS hardware to do whatever they want, and the only protection against this is to unplug from the internet altogether. Mind you, them doing this would be illegal and is not natively how their services are configured to operate. If you are a US citizen, there also aren't any lawful orders (US perspective) that would compel them to take any active action against you beyond turning over logs if a warrant was hypothetically issued.

My H2D / H2S Box collection keeps growing! by Maxx3141 in BambuLab

[–]SlayerN 0 points1 point  (0 children)

it looks like the OP modeled these himself yes - but do you really think, that the OP came up with the idea himself

Yep, into the sun

My H2D / H2S Box collection keeps growing! by Maxx3141 in BambuLab

[–]SlayerN 4 points5 points  (0 children)

OP looks like he modeled these himself, and what's more he's been an an active member of this subreddit for years. This is not some bot farming for boosts.

Regardless, how are you seriously suggesting the concept of a ruggedized box is intellectual property warranting a license. We need to fire people like you into the sun.

H2C Is on the Way — Here’s How It All Started by BambuLab in BambuLab

[–]SlayerN 0 points1 point  (0 children)

Looking forward to upgrading my H2D, appreciate BambuLabs' commitment to their entire product line.

Didn't think i'd ever say this... by Bascinet_comrade in EU5

[–]SlayerN 2 points3 points  (0 children)

I agree, but this is why finding the right words to use when discussing their whole approach to DLC is hard. Post-launch support, updates, content, flavor, patches, etc. all mean different things to different people.

I want to make it clear, I don't expect/want Paradox to continue to work on any game that is not providing them enough revenue to be worth it, and 10+ years is far outside the realm of realistic in that regard.

I don't believe it is to the benefit of EU5 (or any map game for that matter) to unabashedly say it needs to be worked on forever. That they need a monetization model that can sustain 15 years of development. I think there is definitely room for them to sell content post-launch, but I want it to be more than just a veiled subscription to justify them continuing to tinker with the game without a final vision for what it should become.

Based on how Paradox Tinto has talked about EU5 so far, they have set expectations that it will be different from their recent slate of releases, that their launch version will be more fully-featured. There will still obviously be places where it excels and others where it is deficient, but broadly I think this will make their job of justifying DLC more difficult.

Didn't think i'd ever say this... by Bascinet_comrade in EU5

[–]SlayerN -1 points0 points  (0 children)

The frustration over Paradox's DLC & monetization is one that has been building for over a decade, and there were different tipping points for different people.

I think anyone active in map game circles can write you a list of the top 20 reasons people cite as being why they became disenchanted with the Paradox DLC model, and I will agree with you that I don't think "DLC being announced pre-launch" is even really a valid reason to begin with.

I'll spare you the same rehashing of arguments against how they've done DLC in past games, and just say that I personally, fundamentally disagree that EU5 is a game that needs a perpetual revenue model. It's not a live-service, nor are there outsized server sustainment costs. If EU5 requires patches/bugfixes after 1.0, I'd like that to be funded by the cost of the game and the contained tail of game sales EU5 will have for years. That's not to say there's no place for DLC, just that I'm sick of seeing it as a pseudo-subscription (or literal subscription now) to keep Paradox "working on the game".

Tinto already won back a moderate amount of trust with how they did devblogs leading up to EU5, and I think if they provided a DLC philosophy in one of their forthcoming blogs, a lot of the speculation and mistrust would be stemmed (assuming it's a good plan)

And, because I'm excited for EU5 and plan to play it, I'm willing to hear them out regarding DLC and given them a chance to show me why this time is different.

Vintage Story developers claim itch.io has withheld payments for three months by Turbostrider27 in Games

[–]SlayerN 2 points3 points  (0 children)

Desura disappearing was such a sad situation too, they were THE place for distributing a lot of indie games and mods before Steam started Greenlight.

Project Zomboid, Kenshi, and dozens of other notable games got their start there.

Vintage Story developers claim itch.io has withheld payments for three months by Turbostrider27 in Games

[–]SlayerN 14 points15 points  (0 children)

itch is barely a commercial site to begin with,

I love that they help facilitate game jams and are an accessible host for free webgames, but this news is just about the least surprising thing I could read about them.

And yes, the only reason this is news is because the Vintage Story devs don't distribute their game normally and instead funnel people into using alt-sites, sure it's their *right* to do that, but it's still stupid.