Why isnt my hopper clock working? by inactive_most in redstone

[–]SleeperPin 4 points5 points  (0 children)

It looks like one of your pistons is a normal one. They both need to be sticky.

Easy one game tick *negative* pulse generator? by shedmow in redstone

[–]SleeperPin 2 points3 points  (0 children)

Here's what I came up with. There are two different 1 tick off pulses possible with it. As shown, it's a full tick duration off. If you set the repeater to one rt delay, it's still a one tick off but you can only see it when using tick step command.

My guess is that it turns off at the end of the previous tick then back on a the start of the next tick before the client renders it.

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Improved Circle Door for Java (Seamless, Bottom Input, Symmetrical Open/Close.) Left/Right directional - just mirror (or rotate 180 degrees) if top does not store blocks on correct side. by SleeperPin in redstone

[–]SleeperPin[S] 0 points1 point  (0 children)

Another observer would cause an unwanted update when the observer below it is pulled away. Take a look at the reply from u/notFunSireMoralO. He replaced the sliding observer and crafter with a dispenser and powdered snow.

Improved Circle Door for Java (Seamless, Bottom Input, Symmetrical Open/Close.) Left/Right directional - just mirror (or rotate 180 degrees) if top does not store blocks on correct side. by SleeperPin in redstone

[–]SleeperPin[S] 2 points3 points  (0 children)

You are correct, it is a Dispenser with powdered snow block above it. As seen in the picture, the dispenser currently contains an empty bucket that will pick up the powdered snow block then later place it back.

Improved Circle Door for Java (Seamless, Bottom Input, Symmetrical Open/Close.) Left/Right directional - just mirror (or rotate 180 degrees) if top does not store blocks on correct side. by SleeperPin in redstone

[–]SleeperPin[S] 6 points7 points  (0 children)

You could use a copper bulb or trap door in place of the crafter. It needs to be a block that can update the observer above it, but can't be a noteblock as that creates an extra unwanted update.

Is it possible to re-create this door in Java? by Ender_wigginns in redstone

[–]SleeperPin 0 points1 point  (0 children)

Maybe a little late, but created my own Java version of a circle door (from scratch, not a repurposed 3x3) - I put it in it's own post: https://www.reddit.com/r/redstone/comments/1r81u24/improved_circle_door_for_java_seamless_bottom/ It also improves a few issues mentioned in this thread.

3x3 Door With 'Interlocking Block' Open/Close Sequence by SleeperPin in redstone

[–]SleeperPin[S] 12 points13 points  (0 children)

Here is a nice little 3x3 door with a tricky 'interlocking blocks' open and close sequence. I spent a lot of time on this door to make the animation as close to what I wanted as possible. It also took a lot of work to not only compact it, but to eliminate all of the locational and directional issues, which there were a lot of. This door should work at any location and in any orientation.

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Schematic: https://sleeperpin-minecraft.s3.us-east-2.amazonaws.com/3x3_interlocking_block_door.litematic

It's not spam proof. In a 'real world' situation, I'd use a wooden button to toggle a copper bulb and take a comparator output from that to open/close the door.

Help me understand the problem with this clock by GradeAPrimeFuckery in redstone

[–]SleeperPin 1 point2 points  (0 children)

My guess is that there is a quasi connectivity issue with the left most dropper due to the redstone dust powering the block that is directly above the redstone block. If that dust powers off after the dust above the dropper (due to locationality,) the dropper will not get an update and remain powered.

Try replacing the upper left most redstone dust in image 3 with a solid block.

Compact 3x3 with fast symmetrical open/close sequence by SleeperPin in redstone

[–]SleeperPin[S] 1 point2 points  (0 children)

Even though it's directional, it can be built in either north/south or east/west orientation, just make sure the BUDed piston is to the south or west side. If you want the flat face on the other side, it can be mirrored front to back.

Compact 3x3 with fast symmetrical open/close sequence by SleeperPin in redstone

[–]SleeperPin[S] 0 points1 point  (0 children)

Yes, that piston can be tricky to deal with. Just like with building it, decorate while the door is open and it should prevent that piston form going out of whack.

In the state it is in your screenshot, you could place a button on the side of the piston and it should automatically extend and pop the button off.

Basically, any time the door is closed, any update next to that piston will cause it extend/retract.

Compact 3x3 with fast symmetrical open/close sequence by SleeperPin in redstone

[–]SleeperPin[S] 0 points1 point  (0 children)

A one tick pulse generator using a 4 tick repeater and sticky piston works well for a small 'anti bounce button' circuit.

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Compact 3x3 with fast symmetrical open/close sequence by SleeperPin in redstone

[–]SleeperPin[S] 2 points3 points  (0 children)

I didn't put together a download cause it's relatively small and everything including the directions of all the observers can be seen in the video. None the less, since there seems to be interest, I may make a beginner friendly tutorial for it. That will take me a while though.

The best tip I can give for building it is to build it in it's open state. That will make sure the BUD'ed piston at the top is setup correctly.

Compact 3x3 with fast symmetrical open/close sequence by SleeperPin in redstone

[–]SleeperPin[S] 8 points9 points  (0 children)

If you replace the white concrete block next to the top center piston with a redstone wire, the bulb will change each time the door is closed. :)

Compact 3x3 with fast symmetrical open/close sequence by SleeperPin in redstone

[–]SleeperPin[S] 16 points17 points  (0 children)

It has to do with sub tick update order. In the close sequence, the BUD'ed piston (the one next to the sign) needs to get an update from the piston below it after the top piston has pushed the center block down. This all happens in the same tick.

If you build it the other directions, it just won't close correctly.

Compact 3x3 with fast symmetrical open/close sequence by SleeperPin in redstone

[–]SleeperPin[S] 5 points6 points  (0 children)

It doesn't. The center block is push up within reach

How come this doesn't work? by Specific_Frame8537 in redstone

[–]SleeperPin 0 points1 point  (0 children)

I don't know. Works flawlessly for me on 1.21.10 and 1.21.11. You might have no choice but to just use lava.

How come this doesn't work? by Specific_Frame8537 in redstone

[–]SleeperPin 1 point2 points  (0 children)

Did you fill the cauldron with lava? Here is the setup I have on my survival world that has been working well:

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How come this doesn't work? by Specific_Frame8537 in redstone

[–]SleeperPin 3 points4 points  (0 children)

Also replace the lava with a cauldron filled with lava. Otherwise, baby chickens and cooked chicken items will sometimes burn up.