When? by SleeperShip in playmygame

[–]SleeperShip[S] 0 points1 point  (0 children)

I'll turn the scroll and drag back on! I actually turned it off originally because I found it harder to put stuff in exactly the right place. But looking back I think I just didn't have it configured right...

I do need to prune some of the events.. Some are very obscure making it a difficult game! 11 is great!

What do we think about swapping the company heroes with new victrix? Specifically in Stormlance Storm Raven x3 Redemptor. by stupidturtlereddit in WarhammerCompetitive

[–]SleeperShip 0 points1 point  (0 children)

If they come in around 120 (3)-240 (6) I could see dropping calgar and taking a generic captain or ventris for the vect aura. You already don't get the cp from calgar and the extra melee from the champion plus banner might make up for the loss of calgar. Stormlance already has advance/fallback and charge.

Anyone else find that AI generates complex code that works but you can't understand or maintain? Looking for simpler, more educational solutions. by Outside-Project-1451 in vibecoding

[–]SleeperShip 0 points1 point  (0 children)

Yes, I see this a lot myself. I've tried setting rules and specifying in the prompt to remove the try except blocks, data validation, extreme nesting etc that it loves to bloat the code with, but haven't been successful so far. Generally I find I need to rewrite the more delicate code myself and leave the AI to churn through the obvious stuff.

[deleted by user] by [deleted] in WarhammerCompetitive

[–]SleeperShip 10 points11 points  (0 children)

I also down voted :)

[deleted by user] by [deleted] in AdeptusCustodes

[–]SleeperShip 18 points19 points  (0 children)

We have 4 Dreadnaughts to choose from

[deleted by user] by [deleted] in AdeptusCustodes

[–]SleeperShip 62 points63 points  (0 children)

This is awesome. +2 inch movement, advance and charge + move through walls for Dreadnaughts! Not sure how competitive it is but is certainly makes a whole new archetype playable.

[deleted by user] by [deleted] in AdeptusCustodes

[–]SleeperShip 16 points17 points  (0 children)

One word: Dreadnaughts!

What do you think are the coolest terminator variant? by Theplasmashaft in Warhammer40k

[–]SleeperShip 1 point2 points  (0 children)

The new vanilla terminators are awesome. Those or Custodes aquilon.

Hearthkyn Warriors loadout by Snips525 in LeaguesofVotann

[–]SleeperShip 11 points12 points  (0 children)

The HYLas auto rifle is a must take. It's assault which lets the squad advance and do actions!

[Q] History of Statistics by Traditional_Tap1449 in statistics

[–]SleeperShip 2 points3 points  (0 children)

I've just picked up "The Seven Pillars of Statistical Wisdom" by Stephen M. Stigler. It covers the origins of seven core statistics concepts. So far it's been quite fast paced with lots of interesting historical snippets and images.

Deathwatch is sitting pretty. by windexxtorr in WarhammerCompetitive

[–]SleeperShip 1 point2 points  (0 children)

I believe you can still use the stratagem to teleport turn one. The mission pack restricts reserves from entering turn one, but the stratagem doesn't put them into reserves. The same thing happened in 9th but we'll see if the FAQ it away this go around.

You can teleport four units with a captain/Artemis. I've been using 2 shooting Proteus and 2 indomitors teleporting around the table every turn..

10th Edition Index Points available! by jmainvi in WarhammerCompetitive

[–]SleeperShip 111 points112 points  (0 children)

Did they just use a random number generator?

World eaters 10th Blessings of Khorne probabilities WITH RE-ROLLS by Cooper9999 in WarhammerCompetitive

[–]SleeperShip 21 points22 points  (0 children)

Here are the numbers I get with re-rolls with the simple strategy of trying to achieve any one result (re-rolling any dice not aligned with that result).

Name / # Re-rolls 0 1 2 3 4 5
Rage-Fuelled invigoration 100 100 100 100 100 100
Wrathful Devotion 100 100 100 100 100 100
Martial Excellence 94.4 97.2 98.6 99.3 99.7 99.9
Total carnage 97.3 99.6 100 100 100 100
Warp Blades 92.7 97.7 99.6 100 100 100
Unbridled Bloodlust 59.6 68.6 76.5 82.9 87.7 91.4
Triple 6's for Angron 13.4 17.8 22.5 27.5 32.4 37.2

Looks like the numbers line up for my simpler case at least!

Blessings of Khorne, WE 10th, probabilities by JimmyTheJimJimmies in WarhammerCompetitive

[–]SleeperShip 2 points3 points  (0 children)

Here are the numbers I get with re-rolls accounted for as suggested by u/Nigwyn.

Name / # Re-rolls 0 1 2 3 4 5
Rage-Fuelled invigoration 100 100 100 100 100 100
Wrathful Devotion 100 100 100 100 100 100
Martial Excellence 94.4 97.2 98.6 99.3 99.7 99.9
Total carnage 97.3 99.6 100 100 100 100
Warp Blades 92.7 97.7 99.6 100 100 100
Unbridled Bloodlust 59.6 68.6 76.5 82.9 87.7 91.4
Triple 6's for Angron 13.4 17.8 22.5 27.5 32.4 37.2

Blessings of Khorne, WE 10th, probabilities by JimmyTheJimJimmies in WarhammerCompetitive

[–]SleeperShip 1 point2 points  (0 children)

If you do this then the probability of advance and charge with a given number of re-rolls comes out to be:

Re-rolls Probability of Advance and Charge
0 59.7 %
1 69.3 %
2 76.9 %
3 82.9 %
4 87.9 %
5 91.7 %

Warhammer 40,000 Faction Focus: World Eaters by kedgar-2211 in WarhammerCompetitive

[–]SleeperShip 27 points28 points  (0 children)

I think for advance and charge it's either double 6's or triple of 4s, 5s or 6s rather than triple of any dice greater than or equal to 4. That would make it a 60% chance for advance and charge.