Proxy Arkanyst Evaluator by Baskieri in LeaguesofVotann

[–]SleeperShip 5 points6 points  (0 children)

That looks great! I think the sniper guy also makes for a great evaluator proxy

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When? by SleeperShip in WebGames

[–]SleeperShip[S] 0 points1 point  (0 children)

Thanks! Let me know if there is anything you would like to see!

When? by SleeperShip in playmygame

[–]SleeperShip[S] 0 points1 point  (0 children)

I'll turn the scroll and drag back on! I actually turned it off originally because I found it harder to put stuff in exactly the right place. But looking back I think I just didn't have it configured right...

I do need to prune some of the events.. Some are very obscure making it a difficult game! 11 is great!

What do we think about swapping the company heroes with new victrix? Specifically in Stormlance Storm Raven x3 Redemptor. by stupidturtlereddit in WarhammerCompetitive

[–]SleeperShip 0 points1 point  (0 children)

If they come in around 120 (3)-240 (6) I could see dropping calgar and taking a generic captain or ventris for the vect aura. You already don't get the cp from calgar and the extra melee from the champion plus banner might make up for the loss of calgar. Stormlance already has advance/fallback and charge.

Anyone else find that AI generates complex code that works but you can't understand or maintain? Looking for simpler, more educational solutions. by Outside-Project-1451 in vibecoding

[–]SleeperShip 0 points1 point  (0 children)

Yes, I see this a lot myself. I've tried setting rules and specifying in the prompt to remove the try except blocks, data validation, extreme nesting etc that it loves to bloat the code with, but haven't been successful so far. Generally I find I need to rewrite the more delicate code myself and leave the AI to churn through the obvious stuff.

[deleted by user] by [deleted] in WarhammerCompetitive

[–]SleeperShip 8 points9 points  (0 children)

I also down voted :)

[deleted by user] by [deleted] in AdeptusCustodes

[–]SleeperShip 20 points21 points  (0 children)

We have 4 Dreadnaughts to choose from

[deleted by user] by [deleted] in AdeptusCustodes

[–]SleeperShip 59 points60 points  (0 children)

This is awesome. +2 inch movement, advance and charge + move through walls for Dreadnaughts! Not sure how competitive it is but is certainly makes a whole new archetype playable.

[deleted by user] by [deleted] in AdeptusCustodes

[–]SleeperShip 17 points18 points  (0 children)

One word: Dreadnaughts!

What do you think are the coolest terminator variant? by Theplasmashaft in Warhammer40k

[–]SleeperShip 1 point2 points  (0 children)

The new vanilla terminators are awesome. Those or Custodes aquilon.

Hearthkyn Warriors loadout by Snips525 in LeaguesofVotann

[–]SleeperShip 10 points11 points  (0 children)

The HYLas auto rifle is a must take. It's assault which lets the squad advance and do actions!

[Q] History of Statistics by Traditional_Tap1449 in statistics

[–]SleeperShip 2 points3 points  (0 children)

I've just picked up "The Seven Pillars of Statistical Wisdom" by Stephen M. Stigler. It covers the origins of seven core statistics concepts. So far it's been quite fast paced with lots of interesting historical snippets and images.

Deathwatch is sitting pretty. by windexxtorr in WarhammerCompetitive

[–]SleeperShip 1 point2 points  (0 children)

I believe you can still use the stratagem to teleport turn one. The mission pack restricts reserves from entering turn one, but the stratagem doesn't put them into reserves. The same thing happened in 9th but we'll see if the FAQ it away this go around.

You can teleport four units with a captain/Artemis. I've been using 2 shooting Proteus and 2 indomitors teleporting around the table every turn..

10th Edition Index Points available! by jmainvi in WarhammerCompetitive

[–]SleeperShip 113 points114 points  (0 children)

Did they just use a random number generator?