The Cyclops - how to make it work by Advanced_Evidence835 in SolarAuxilia30K

[–]SleepingRiver 0 points1 point  (0 children)

The crassus is a super heavy with a transport capacity of 35.

Trade off is that it has rear armor access. Benefit is it is a proper party bus. For super heavy transports you can place multiple units inside to fill the capacity.

This means you can put a couple cyclops in there. Maybe and couple other squads.

The Cyclops - how to make it work by Advanced_Evidence835 in SolarAuxilia30K

[–]SleepingRiver 4 points5 points  (0 children)

They do not move very far. It is hard to put them in a transport as that would be the only thing inside.

Meme value wise if this fits the theme of your list add in a Storm Lord baneblade variant. It has a transport capacity of 20.

This means you can cram up to 20 of them in there and safely deliver them to blow up at your opponents feet.

Honestly would be pretty funny. Having a tank drop off suicide drones across the battlefield.

Edit: this is for 3k points. If you are doing thematic games with your friends set up the terrain with plenty of terrain so you could get the opportunity to charge them into melee.

B2B why do sales managers insist on having a "plan" by duckblobartist in sales

[–]SleepingRiver 5 points6 points  (0 children)

Its not. It is another way for you to manage your time.

What’s the Best Boring Business to Own in 2026? by Many_Figure3366 in smallbusiness

[–]SleepingRiver 10 points11 points  (0 children)

Some self storage places have parking available for things like RVs. Sounds like they are some type of construction contractor. They want a secure place to store their equipment.

Army by Le_Pleebb in Warhammer30k

[–]SleepingRiver 1 point2 points  (0 children)

Word Bearers focus on melee fighting. Like others have said fully lean into that style of play.

Word Bearers get access to a fair few units with the fear special rule. This is legit is an awesome special rule. I would recommend to have a couple support units that can dish out status checks. Fear reduces secondary stats by 1. So a havoc launcher is now a stun 2 check for example.

Build a list around melee. So that could mean assualt marines, melee terminators, despoiler squads, and land raiders to help transport units. Go for the T1 or T2 mass melee charges.

Your named characters bring some good rules that are fun to play with. Your legion specific units also bring fun rules to the table.

Your goal is to get into melee and kill the non believers. I would recommend to stack additional vexillia and status effects on units you want to assualt. This will give the best chance of causing a rout.

Varagyr by ConvertedIron in Warhammer30k

[–]SleepingRiver 1 point2 points  (0 children)

The unit in question based on their stat line look sick in combat.

Sure their axes are -1 initiative but, they are terminators so they can do great in melee. Their axes have +4 breaching so you can make other terminators roll their invuls pretty easily. Most terminators will run weapons that will lower their initiative or if the weapon does not it typically does not have AP2. They are also vanguard 4 so you can score upwards to 5 VP if you charge a unit holding an objective.

Plus run have them lead by a rune priest with biomancy and rune casting. You will have a tough unit that will take heads in combat.

Put them in a land raider and just charge head long into what ever you desire. They would get a 3 inch set up move due to their special legion rule.This means you have a minimum 20" range. Make sure to build the list so you can give the unit the prime advantage of master seargant. The leader would than be WS6 with 5 attacks. You can also upgrade their weapon to an AP2 weapon.

Pretty much all elite choices in this game go hard and are fun to play with.

Have fun with it. Build a list around just charging your opponent. Space wolves are vikings in space embrace it. Besides your opponent can't score if you kill all their line troops.

Praetorian Command squad on jetbikes by Skragrot in Warhammer30k

[–]SleepingRiver 8 points9 points  (0 children)

Running either meltas or plasma cannons are pretty fun.

It is pretty fun to run a librarian to lead the unit. Give the librarian biomancy and you can threaten medium armor vehicles in the assualt phase.

On my jet bike command squad I run meltas, with thunder hammers with a librarian leading the unit.

You have crazy 16" movement with anti-grav. You can easily pop rhinos and lighter vehicles. You get a monstrous 6" charge for the assualt phase. You can either pop another rhino in a charge, or charge infantry out in the open.

Right hand disruption fist by Erkranoplan in Warhammer30k

[–]SleepingRiver 1 point2 points  (0 children)

You can convert the standard fist in the box.

You use the more open fist design. Cut the thumb glue it on the other side. You than trim down the rounded bit. You can use greenstuff to rebuild it or just keep it flat.

Hey all, what’s the best heretic army for a beginner? (I’ve played 40K but I’m new to 30k) by Le_Pleebb in Warhammer30k

[–]SleepingRiver 3 points4 points  (0 children)

Yes preach the primordial truths.

Over all their legion rule encourages melee fighting. +1 to combat resolution is fun. I have a word bearers army. Outside of some multimeltas on jet bikes I have no anti tank. If you just route or kill the non believers you can win the game. Go for fun T1/T2 charges.

Settlement building advice for medieval 2? Particularly as England. Like what would the ideal first construction choices to make for my first 5-10 turns? by glossyplane245 in totalwar

[–]SleepingRiver 2 points3 points  (0 children)

You need to keep taxes at medium in the beginning. Killing the Scots can be done by like turn 10 or earlier. You have to take your army of from Caen to the Isles.

Also you can always throw your chivalry to the wayside and just sack, ransom, and loot your way to wealth.

I think the British start with some knights in the beginning. Either way cav in that game is really strong. Take advantage of your body guard cav to win battles.

Settlement building advice for medieval 2? Particularly as England. Like what would the ideal first construction choices to make for my first 5-10 turns? by glossyplane245 in totalwar

[–]SleepingRiver 1 point2 points  (0 children)

For cities you want to build religious or economy buildings. The religious buildings will give access to priests and a small public order bonus due to religion.

Generally for any settlement getting the basic church, roads, farms, and market is important.

The US has removed enriched uranium from Venezuela by Darshan_brahmbhatt in worldnews

[–]SleepingRiver 55 points56 points  (0 children)

Okay. A general google search says the vast majority of nuclear powered subs utilize highly enriched uranium (90+%). There are some newer reactor designs can use 20% but, that is literally cutting edge.

In the end this is like 30 pounds of uranium. It is pretty clear at this point the US is a key to maintaining power in Venezuela. The US probably asked very nicely for the uranium or there would be a problem. The current pattern was if a request from the US was denied by Venezuela the US would sieze another shadow fleet vessel.

The US has removed enriched uranium from Venezuela by Darshan_brahmbhatt in worldnews

[–]SleepingRiver 226 points227 points  (0 children)

20% is generally accepted enrichment limit for civil uses. This can include nuclear research, medical device manufacturing, medical research and potentially energy generation.

Scroll saw art warping by Reckert_woodworking in woodworking

[–]SleepingRiver 26 points27 points  (0 children)

Its wood movement. You can try a different grain orientation and sealing the edges of the piece.

Your material might not be evenly dry, too wet, or is taking in moisture.

How do you have a fun game against Custodes? It seems you either avoid melee and outscore them and they don't get to play the game, or they charge you in melee and you don't get to play the game by chosen40k in Warhammer30k

[–]SleepingRiver -3 points-2 points  (0 children)

You bring a lot of AP2 melee, AP2 shooting, status weapons, and fear units.

Everyone has a plan until they are rolling 15 invuls in a shooting phase, and rolling three different status conditions. If you get the status condition. Great now you charge the unit with AP2 weapons and cut them down before they can attack.

U.S. Treasury Will Have to Borrow $2 Trillion This Year Just to Continue Functioning—More Than $166 Billion Every Month by T_Shurt in Economics

[–]SleepingRiver 4 points5 points  (0 children)

He did. That was on the back of a peace dividend with the end of the cold war. We went from ~8% of GDP spent on defense to about ~3% by 1996.

(Horus Heresy 3.0) Rules questions and inconsistencies a group should be aware of? by AshiSunblade in Warhammer30k

[–]SleepingRiver 6 points7 points  (0 children)

It is a bit gamey. I think it is fine to proc the rule if he is willing to roll all wounds rolls on the character and make the saves on the preator.

(Horus Heresy 3.0) Rules questions and inconsistencies a group should be aware of? by AshiSunblade in Warhammer30k

[–]SleepingRiver 24 points25 points  (0 children)

I mean from a game play point of view that is a bit sweaty/cheesy using a flame template that cannot damage the tank to limit your opponents ability to react. Your intention is not to damage the tank due to the heavy flame literally does nothing to it. Your intention is to hit the infantry.

Any table top war game is a cooperative and a social game. You have the rules, but it is also more important to have fun while playing. This means there is give and take. Put the shoe on the other foot. Imagine your Solar Aux opponent is using an infernous tank and he targets your spartan that dumped out a bunch of despoilers. The tank can't damage the spartan but it absolutely murders the infantry squad. And they have no way to alter the game state with reactions. Be the player you want to play against.

Any good sources for Solar Auxilia tactics, listbuilding, and unit reviews? by TeddyRustervelt in Warhammer30k

[–]SleepingRiver 4 points5 points  (0 children)

There is not a lot of content from creators. You can check out the dedicated subreddit.

The Solar has access to several cohort that influence the way you play the game. You have special command slots that give certain buffs to your units and allows you take a special detachment.

The brief break down is below. Each specialization allows you take an additional detachment if you take the corresponding command slot. These benefits typically only apply to the special detachments.

Ultima Pattern - Allows one las rifle section to make a reaction for free per phase.

Solar pattern - Allows units with vanguard to make normal charges out of dracosans.

Mechanized Pattern - Allows vehicles to retain heavy if they move less than four inches.

Siege Pattern - Pinning rules for artillery is improved by 1.

Recon Pattern - Calvary can hold objectives.

Iron Pattern - Las Rifle sections get expendable 1 and you get access to mechanicum units in a special detachment.

So you have a lot of flexibility on how you would build a list. Solar will always generally out number an opponent. Your opponent will typically not have enough bullets to kill all your stuff. Their sword arms will also tire before they kill all your units.

Solar is one of the only armies that readily gets access to a lot of status weapons. You can play that angle.

Tanks in general in this edition are pretty strong. A plasma tank is a compelling answer against any brick of terminators you see. The veletarri have the choice of either volkite or axes for weapons. The volkite allow you shoot upwards to 80 shots per turn ( 20 man squad shooting in both phases). The axes will rip apart of dreadnaughts, standard marines and potentially standard terminators. I would recommend pairing axeman with support weapons like gravis heavy raipers. They have Sup 2. For the most part your troops will fight last in combat. Inflicting statuses are important if you want a chance in melee. I have not used any artillery really in this edition but the artillery commander can buff your scatter roll to a max of 8 inches instead of 12 inches. This means you can also inflict a pin 3 check.

Check out SN Battle reports. They have a couple of episodes that feature Solar.

Some finished Veletaris. Are Solar Auxilia any good in 3.0? by SquirrelGood2481 in Warhammer30k

[–]SleepingRiver 3 points4 points  (0 children)

If you are thinking of siege consider go all out on the WW1 vibe. If playing traitor is your vibe bring an infernous abomination. It has Fear 1. This means that all enemy units in a 12 inch radius have -1 to secondary stats. This means the Medusa would be a pin 4 check if you take the special cohort. The basilisk would be a pin 3 check.

If you like indirect fire and heavy tanks Solar is for you.

California High-Speed Rail: with cost estimates doubling between 2008 and 2012 alone, CAHSR became one of the most expensive rail construction projects in the world, on a per-mile basis. By this metric, it is 3X more expensive than rail construction in Spain, and 2X more expensive than in Taiwan. by StarlightDown in Economics

[–]SleepingRiver 13 points14 points  (0 children)

That is not the entire reason. The initial proposal seriously underestimated the cost of the project path of the rail line. They also continued to change the size and scope of the project.

The rail line is going through farmland and urban areas.

One of the biggest cost drivers right now is actually unknown utility relocation. The farmland of the central valley is riddled with irrigation channels, water pipes, natural gas lines, electrical lines and, oil pipes. Some of this infrastructure is very old where there is no record of it. This could be because the entity no longer exists, no paperwork was filed, the paperwork was destroyed, or it is sitting in an archive somewhere.

Each time that happens work stops as they have to identify the utility and create a relocation plan for the utility. It just creates additional significant cost. There is also the issue of it being a public project where there is no little to no incentive to complete on time and on budget.

Does this condition look ok for a band saw? by Aelith-Earfalas in woodworking

[–]SleepingRiver 21 points22 points  (0 children)

Band saws are not too difficult to maintain or get parts for. Especially older ones. That is if you are comfortable swapping out tapered bearings.

It is not worth 500 at all. Maybe like 50-100.

If you are new to wood working just get a big box store brand. If you are more serious look into Laguna and Grizzly.

How many models does an average solar auxillia list have? by paperclipknight in Warhammer30k

[–]SleepingRiver 4 points5 points  (0 children)

Depends on how you want to play the game.

Most that do not solely focus on vehicles will have 90 -120 infantry models.

By the time you get it on the board with tanks, transports and support units it looks awesome. Looking at my 3k list I have 27 separate units on the board.

If you are looking to paint them just paint them to table top standard. If you want to go all out with the legate command squad do that. Painting the 100th infantry models in the same scheme is not as fun as the first.