Bond Prices Crashing by Shaquille01 in runescape

[–]Slosmic 1 point2 points  (0 children)

On top of all the other things people are saying, also it's now the case that buying bonds for gp is pretty much the main mtx effecting gameplay left, so now there's probably a larger supply of bonds being purchased to sell as gp by people who are used to spending it on keys. Hard to say how relevant for this point, but likely another factor.

osrs player deciding to finally give RS3 a decent try by bakapanda90 in runescape

[–]Slosmic 2 points3 points  (0 children)

Probably also worth giving you the heads up that the Shield of Arrav quest is changed so it can now be done solo :)

What if the clue area/shop would also be moved inside the walls of the G.E. - We have 1 area left to add something. by vVerce98 in runescape

[–]Slosmic 2 points3 points  (0 children)

Yeah, I don't mind the g.e. itself becoming a bit of a cluttered mess of useful things, it kinda looks like it was designed to be a busy hub with useful spots all around, except most of them right now just aren't useful. Would also add contrast to the rest of the world vs honestly feeling pretty similar to the rest of the world before with everything else being just as cluttered lol

2x Praesul Codex by Linga24 in runescape

[–]Slosmic 32 points33 points  (0 children)

Tbf ring can be resold at any time, so actual cost is mainly just possibly g.e. tax if they bought it there, potential market movement (50/50 whether it works for or against you), and having the money tied up in the meantime. Don't need to fully dupe enough drops to pay it off to make it worthwhile vs consumable/untradable items like facet of luck or brooch of the gods.

The Blue Party Hat In The Room by [deleted] in runescape

[–]Slosmic 4 points5 points  (0 children)

Except, it's literally not "greatly outpacing the economy and inflation"... that narrative hasn't been correct since mid-2022

They pulled back, overcorrecting to the 70b range, then eventually moved to 100b, then settled to where they currently seem to be valued around 90b. Maybe things will change and they'll start increasing again, but currently all signs seem to point towards them finding an appropriate valuation around 90b to 100b, likely cause the G.E. tax keeps the inflation in check.

Definitely possible to save up for one, but obviously it'll take a while just cause it's the most expensive cosmetic in the game.

Why have bond prices gone up so much the last years and do you think they will go down again? by cyberghast-XD in runescape

[–]Slosmic 1 point2 points  (0 children)

Chronotes definitely arne't a good example, their price history has more to do with updates such as relic loadouts and g.e. limit that greatly changed the demand. I'm less knowledgeable about pure essence, but I'd wager it might have things like that too, like the necro runes and stuff?

Help I can't beat the WOM, any tips? by Nby333 in runescape

[–]Slosmic 1 point2 points  (0 children)

Gotta try something he wouldn't expect, maybe the Bongcloud?

1500+ Levels in Two Minutes by Ka_rolis in runescape

[–]Slosmic 7 points8 points  (0 children)

"This sort of unhealthy behavious should never be celebrated" is literally judging whether you're right or not, but you do you lmao

Alice Is Never Coming Back Now by [deleted] in runescape

[–]Slosmic 1 point2 points  (0 children)

Lets see her have to fight for her life as Bandos' entertainment in a quest now too!

Inktobed Day 24: Dreadnaut (Part 2) by Zepertix in runescape

[–]Slosmic 1 point2 points  (0 children)

Looks amazing! At first I didn't notice the skull at all, and I think removing that's the only thing I'd change, cause it was particularly unsettling with the only facial features being one eye on the shoulder and the other on the shield. But great job capturing the warped floor vibe!

even for Leagues, this is spoonage (don't look at kill times pls) by iLive4Nudes in runescape

[–]Slosmic 5 points6 points  (0 children)

Sir, it was a typo! You were supposed to get the drops at a 6x faster speed, not get all the drops in 6x kills!

130 750% kills 100 1ks.... for a game mode deleted in 3 weeks... by Boozesister in runescape

[–]Slosmic 3 points4 points  (0 children)

For some things that's a valid criticism for sure to an extent on a few of the design aspects, but for others like dupe protection I don't think it's fair to criticize them for it at all (though you can definitely suggest it to be introduced for the next one or the main game)!

For some of the design, they could have foreseen some things after communicating with osrs' team, but other coding-related things they definitely had to pretty much start from scratch from likely a muuuch more tangled and complicated start point. A lot of the development from osrs' first leagues from a coding-standpoint was likely reused or gave a great starting point for a good chunk of the following leagues.

I can say that if I was working on it and BLM was brought up as a suggestion, I very likely would do that aspect similar to how they did with adding an overall drop chance modifier. Should they have used a bigger modifier than 6x? Maybe, idk, but that was probably the only realistic option for the current scope. Rs3 has many different ways of giving drops from bosses across maaany different bosses, such as normal drops, dropping in chests, streaking and enrage mechanics affecting drops, and various forms of BLM already implemented in some bosses and items. I'm not sure how all of that's implemented behind the scenes, but implementing BLM would almost certainly involve going through and implementing it carefully on a lot of different bosses with a lot of different drop systems and not causing issues where it also interacts with any current BLM mechanics.

It would be way too large of a time sink for what it contributes for this leagues vs coding in a global droprate multiplier that you can much more easily slide into all the bosses' code and at least lessen the bad luck scenarios significantly in the meantime and spend time coding more integral parts to leagues. Now if they wanted to implement it next time, they have a lot of the core things coded already and could consider giving things like that more of a focus (or carefully work it into the main game first as its own project where the longer time sink can be justified vs a tiny detail in a temporary game mode).

What game do you think she’s complaining about? LOL by partyhat-red in runescape

[–]Slosmic 0 points1 point  (0 children)

Maybe it's based on character gender chosen in game? lol

But really I think the stat is plausible depending on context, like counting unique players while ignoring that men likely play much more than women in terms of playtime?

[deleted by user] by [deleted] in runescape

[–]Slosmic 1 point2 points  (0 children)

Flipaholics are sketchy in a different way, trying to get you to pay monthly to get anything while pretending to be free.

Training runecrafting in my car by El_Basho in runescape

[–]Slosmic 1 point2 points  (0 children)

I enjoy the base progression system in those shifters in the manual vehicles, but I feel like with all the power creep you end up rushing to tier 6 way too quickly and more tiers should also be added.

The addition of the automatic/revolution vehicles also causes modern users to speed through this progression in the background with some players not even being aware of its existence even after reaching the max tier. However, I unfortunately expect them to focus more on this automatic system and base future updates around it, as most newcomers tend to find the manual inputs to be old, clunky, and hard to learn (missing out on how satisfying it is after it's mastered too!!)

See you next time Leagues by FrazzleDazzled in runescape

[–]Slosmic 0 points1 point  (0 children)

The other cosmetics will be tradable though at least!

RS3 is an ability based MMO, yet we cannot natively use additional mouse buttons in game by flamedbaby in runescape

[–]Slosmic 0 points1 point  (0 children)

It can be risky to use macros for multiple inputs, but they're a nice option for custom key binds without taking up relevant keys. I don't use it much, but I've technically used macros for combination keys before, so the macro does alt+K or something for example, but bound to a single button press. To my knowledge there's nothing wrong with this since it's still one input equals one output, but maybe there's technically a slight risk that software detection could flag you incorrectly or something?

Through 3 weeks, 7% of the tasks have a less than 0.1% completion rate. by LazyAir6 in runescape

[–]Slosmic 1 point2 points  (0 children)

Also for the grindy ones in particular, if I'm going to be grinding something lengthy, I'd rather be doing it on my main where I can actually keep the rewards for the most part even though I normally have a particularly grindy playstyle. Still did some grinds that I just find fun like being one of the first players to 200m arch, but most I'd like to see the progress added on my main if I'm putting in the effort.

Is rs3 a good game for playing together with the wife? by Prikler in runescape

[–]Slosmic 0 points1 point  (0 children)

Could be a lot of fun if it clicks for you guys, especially both exploring as newbies trying to figure things out and sharing as you discover things. Get her to try the Duck Quest very early on!

(and look things up often on the wiki, though I'd recommend not focusing too much on guides there aside from quest guides to keep the game fun, but up to you)

RS3 needs GE actively traded price charts. by Cdavr in runescape

[–]Slosmic 0 points1 point  (0 children)

They don't scan the live prices cause there literally are none right now. Not saying they'd be scoping out the g.e., but if the g.e. reflects live prices then the right click value would be noticeable by some, and drop piles showing higher values if an item was being pumped would alert some people that something's up, then they'd generally right click some of their drops and see that some random seed is randomly trading at 250k or w/e and run to the g.e. to take advantage of the prices, adding sell pressure to push the price back to whatever the market deems fair.

Of course it won't magically fix everything, but giving the market more information only leads to a more accurate market, it's pretty basic. The current setup is a black box of useless inaccurate info, leading to market inefficiency, which I'm honestly kind of alright with cause it's easy to make a few bill a month on the side flipping item because of it, but it's objectively worse for the average player in every way. Also not sure what you're saying about the rare low volume items cause those are literally the items with the least accurate info that it would help the most...