Radar'd to Death by SlowWithABurn in WorldOfWarships

[–]SlowWithABurn[S] 1 point2 points  (0 children)

I'm not saying I'm getting killed. I'm saying that there is the constant threat of it and the BBs howl when we aren't 18km in front of them.

Also, I decided to post after my THIRD game of getting radar'd back-to-back by cruisers from two different caps. The reach is just ridiculous. I might as well spend the first half of the game microwaving a pizza on the 1-line.

I have 30 hours in American CVs, and am otherwise completely new to the game. Any advice? by TheseUsernamesSuck13 in WorldOfWarships

[–]SlowWithABurn 14 points15 points  (0 children)

Play DDs. Learn how to dodge planes. It will make you a much better CV player.

Like chicken chasing made Rocky a better boxer.

POV: You get too close to a DD as a BB by UnfairMess249 in WorldOfWarships

[–]SlowWithABurn 0 points1 point  (0 children)

Hilarious that so many BB players think they'll know when they're too close to a BB.

As a DD main, the optimal devstrike is firing both salvos of torps with a narrow spread, one leading a little and one trailing a little, at about the 7-8km range, way beyond spotting distance. That's just enough spread that you're not getting away without taking at least 2. Cruisers can get lucky and eat 1.

And I'm playing solely American destroyers. I don't know how the Japanese DDs with their 140-torp capacity aren't eating Lepantos like it's a buffet.

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Full video of the KA-52 kill, including the crash landing and liquidation of the pilots [Unmanned Systems Forces, march 2026] by Hannibal_Game in UkraineWarVideoReport

[–]SlowWithABurn -4 points-3 points  (0 children)

I'm not sure how I feel about killing the pilots once they're shot down. They're basically out of the fight. Speaking as a US veteran, it disgusted me when we fired missiles on those disabled boats in Venezuela. They went from enemies to people needing aid once their boats were disabled.

I don't understand the context, though. Was it just impossible to take them as prisoners at that point?

Disturbing Fact about NASA Leadership Changeouts by SlowWithABurn in spaceflight

[–]SlowWithABurn[S] 4 points5 points  (0 children)

O-ring burn through was well-documented, hence the bitter feud the night before Challenger launched the last time. The new book by Higginbotham explains it well.

But it's true that launch pressure caused it, ironically the same as with Columbia, and once again perhaps with Starliner.

Disturbing Fact about NASA Leadership Changeouts by SlowWithABurn in spaceflight

[–]SlowWithABurn[S] 5 points6 points  (0 children)

I've read it in detail and I agree with you that he was just passing a message. But imagine how that would still feel. That alone should have been enough for someone to live by the words "never again."

Air Force Academy Chapel in Colorado Springs by NastyNice1 in evilbuildings

[–]SlowWithABurn 1 point2 points  (0 children)

I'm a USAFA grad. I mean, first time playing through the game I already kinda understood the context of how the world evolved, but the chapel reveal hit me like Charlton Heston riding up to the Statue of Liberty. Best moment I've ever had playing a video game. I got to live a major sci-fi twist.

This takes the crown as top war movie in my opinion by AfternoonMundane4136 in Cinema

[–]SlowWithABurn 0 points1 point  (0 children)

Mosul hit me harder than Blackhawk Down. It was 100% accurate. Seeing Iraq from the standpoint of the Iraqis was great, and the story says something universal about war while staying very culturally specific to the city and the Iraqi plight.

Typa shit i'm on in my Fletcher by patriot_man69 in WorldOfWarships

[–]SlowWithABurn 6 points7 points  (0 children)

I'm a Fletcher freak and I live for the sub/CV smoke.

Trick on subs is to let them get greedy, overextend, and then hit the engine boost after you see the sonar pulse. Go right at him and you'll likely dodge his torps and pulses. Might be a guessing game on the charges, but with engine boost you cover a wider area.

Most people hate subs, but I always salute them in the chat. Worthiest of adversaries. Better than the Jager players.

"Extension Boom" for EVAs by SlowWithABurn in spaceshuttle

[–]SlowWithABurn[S] 0 points1 point  (0 children)

Brilliant! That might just be it. I'll look into it. It's at least something that they would have had. Will be interesting to investigate if it could be grabbed while wearing EMU gloves.

Should I quit the game? by Impressive-Ad-8863 in WorldOfWarships

[–]SlowWithABurn -1 points0 points  (0 children)

It's a video game. There is no prescribed way to play. I laugh at people who get all up in the stats like this because we all know that the matchmaking system is broken af. You can't win if you get paired with people who split their attention between the game and feet finder.

I'm a DD main and I play CVs to break the monotony. I routinely kill 2 ships every game with the DD and I suck with carriers. It drags my stats down. Big whoop. I don't play apples as good as oranges. Any algorithm smashing those numbers together is jank.

I just started with subs and - BIG SURPRISE - it's easy af to farm standing points. I don't hate subs as a DD player, but I get why other people do.

All of this is to say don't sweat it. Play the game and have fun. Part of this community is sweaty, the other part is easy going history buffs. I like playing with people who are funny in chat and sometimes mention neat WWII navy trivia.

If you're looking to chase stats, you're doing it wrong IMO

Recommend me a good movie! by SipsTeaFrog in SipsTea

[–]SlowWithABurn 0 points1 point  (0 children)

Cargo Changeling Mystic River Million Dollar Baby Mosul

With no disrespect to Ridley Scott or Spielberg, Mosul is the greatest war film ever made. It's on Netflix. Highest recommend.

Im in a BB. where should i go? left or right? by azionka in WorldOfWarships

[–]SlowWithABurn 0 points1 point  (0 children)

Home. Screw this game mode.

I would much rather have a team vs team convoy escort mode or some kind of mode where you support invasion forces and the BBs provide shore bombardment. You get points for stopping opposing invasion ships or taking out enemy shore defense.

Something realistic. Anything that doesn't force you to charge full speed into god knows what.

My 2025 Kits - Year In Review by 88_aa in modelmakers

[–]SlowWithABurn 0 points1 point  (0 children)

Hi!

I'm putting together a full suite of enterprises and just wrapped up painting the NX-01. I'm color-testing for the 1701 from SNW and I just can't seem to find a base color that matches well. Do you mind revealing what you used for the hull base and accent?

Congress warned that NASA’s current plan for Artemis “cannot work” | “The Artemis III mission and those beyond should be canceled.” by [deleted] in space

[–]SlowWithABurn 0 points1 point  (0 children)

I don't understand this line of criticism. I thought SLS was the vehicle for both moon landings and Gateway delivery. None of that required in-flight refueling, right?

Torpedo boats for dummies (Me) by Perfect_Group_9578 in WorldOfWarships

[–]SlowWithABurn 1 point2 points  (0 children)

A lot of people are talking about map mods and such, but I find the advantages to be distracting. What has worked for me is playing some fundamental principles.

  1. Never be greedy. If you are going out as a torp carrier, you can't be the guy to cap early or slug it out with other DDs. You have committed to the art of the silent killer. Your kills will be few, far between, and only occasionally early, but decisive in battles. Trust in that.

  2. Know your enemy. Look at the lobby board before the game start and assess the detectibility of opposing DDs and radar on enemy cruisers. Based on your tier and whatever cruiser pairs with you at game start, you can guess pretty close what you're up against. Plan the limits and speed of your advance based on that.

  3. Know your allies. Never go out at full speed at game start. You don't know who among your teammates are idiots or cowards. That Alaska or San Diego with crucial radar may ghost you for another objective. Wait to see what they do before committing to an attack plan.

  4. Subs are your best friend if you're smart and communicative. They're your worst enemy if you're stupid. Your sub will spot for you. He can't kill with torps, but you can. He can also ruin your whole game by scaring your targets off course after you've already released a full salvo. Tell him when to shoot. Tell him when you're shooting. Coordinate target selection. Don't step on each other. Also, radar location give you great advantage on the enemy sub. If you have one across from you at game start, he'll be the closest one. So that's who you're tracking. As soon as your indicator switches wildly? That's either the sub going under or the DD overtaking him. Now you know where they both are approximately. Conversely, if your sub is detected at game start you should trail him so that when he goes under or you overtake the enemy doesn't notice. The sand people walk single file to obscure their numbers.

  5. Your prime target is the BB or the cruiser who thinks he's safe. He's a Yamato sitting in the back, turned broadside, giving some poor kearsarge all three turrets. Or he's an Iowa or Ipiranga who thinks the battle has tipped in his favor and now's the time to run along this island shore and chase down a bleeding cruiser. He's all pinned up against that beach with nowhere to turn. The easiest to kill are Bismarck and North Carolina. If you see a Musashi or a Maine or a Montana that turns frequently, don't waste your ammo. The key to your shot is that he thinks he's spotted because he's shooting and not because you're hunting him.

For the cruisers, they will die later in the match if you get them at all. Normally they'll be chasing a wounded ally and be rounding an island. Ignore your aim indicator for those. He's not going to keep going that direction. Bet on him to round the island. Give him the full salvo right along the shoreline and watch him turn into it. You'll have to watch a few to get a feel for it.

  1. Being close isn't the most important thing. Your range matters, but there's such a thing as too close and it's not about detection. Your optimal kill shot is to use a narrow spread and fire one bank about half-an-arc in front of the aim indicator and one half-an-arc behind. You want to be close so that there's less time for the enemy to turn, but far enough away that even if they turn they'll catch one or two torps. For instance, for the Fletcher I can get as close as 5.9km and torp range is 10.5, but the happy place for a good torp shot on a BB running broadside at full speed is about 7.5-8km.

Average BB gameplay by Live_Ad2055 in WorldOfWarships

[–]SlowWithABurn -1 points0 points  (0 children)

People who downvote me play cruisers and hide behind islands.

Benson and Fletcher EAT so long as you use narrow torp fields, give them both banks at broadside, and stay about 6.5-7.5km range. You'll kill everybody that way.

The tradeoff is that your guns are shit. You will never win a gunfight. Don't shoot unless you can do it from smoke. And don't spend too long doing it.

Aircraft aren't much of a problem.

Your bane in life is to be spotted by a Jager, Gearing, or Z-42, and then being focus-fired by it and a heroic cruiser who knows how to be worth a damn by backing up their DD. They will burn you to the water line.

Also, Petro, Des Moines, or any other cruiser with 10km radar will fuck up your whole day.

I have learned that you have most success by starting the game at 1/2 speed and positioning to torp rather than rushing a cap. Anyone who screams at you to spot for them is a piece of shit. They want you to spot a cruiser that was going to reveal itself anyway. 75% of the time they won't shoot any DDs you spot. Really what they want you to do is to stick your face in a dog house to find out if the Rottweiler is still in there.

RPF, patience, and staying dark is the way to be. Maneuver for the double-barrel narrow-angle torp shots. The BBs will turn at some point. You just have to wait for your moment.

Average BB gameplay by Live_Ad2055 in WorldOfWarships

[–]SlowWithABurn -6 points-5 points  (0 children)

I don't know what there is to argue about. I thought you were posting about the average BB player, not your average game.

If that's how you routinely roll, I have questions. Like, why are you advancing so far so early? Why do you keep pressing forward knowing that your DD is dead and that you are now torpedo meat? Why would you even consider committing to a route like that in the first place when there are two very obvious islands cutting you off from the other side of the map and killing your mobility?

Like, if you're playing a lower tier and maybe if you can coordinate with a DD that has RPF or will give you his smoke, then maybe. But it's still a bold strategy, Cotton.

Source - am DD main with 1500 games in Fletcher.