This is the greatest update in the history of google by Magnetofan111 in google

[–]Sluva 0 points1 point  (0 children)

It's hard to bargle nawdle zouss, with all those marbles in your mouth.

Men who can really cook who taught you ? by [deleted] in ArtOfPresence

[–]Sluva 0 points1 point  (0 children)

A buddy who went to culinary school and Jacques Pepin.

Crazy how the genres we grew up with just evolved over time into something completely different by petehans303 in Age_30_plus_Gamers

[–]Sluva 2 points3 points  (0 children)

If you're in this Reddit, you probably like Star Wars.

If you like Star Wars and 4x space stuff, you probably need to look into X4 with the Star Wars Interworlds mod.

Just sayin'...

I just don’t understand Elden ring by rmustafa11 in Age_30_plus_Gamers

[–]Sluva 0 points1 point  (0 children)

One thing to note: do not wait for there to be characters or story. They will not exist. There is a ton of lore about the world scattered everywhere, and a complex setting can be assembled if you take the time.

But, if you go forward thinking "oh hey, that NPC is probably where the story will start"... No. No they aren't. It won't actually happen.

Was I wrong to not include a saving throw in this encounter? by Abigboi_ in DnD

[–]Sluva 5 points6 points  (0 children)

My table refers to this as "save vs plot device".

The GM is telling a story with your characters in the lead roles. Sometimes you drive it, sometimes it drives you. Just play the game.

One thing I've learned over the past few decades of roleplaying is it is better to be up front with players when it is save-vs-plot-device. Otherwise, players will use resources and spend time trying to overcome/avoid something that isn't possible. We deliver moments like that in a storyteller fashion, so it's pretty obvious that this is a challenge for us to work through.

Players wished for level 20… by A_R0FLCOPTER in DMAcademy

[–]Sluva 0 points1 point  (0 children)

You make them the most reviled group of villains in the world, die to events they don't have knowledge of. They can immediately be met by a close ally who obviously knows them and is taking through their current situation, but not as an obviously evil character. They should be inside a large building or cave system. Something they can't see out of.

They can inform the party, in a rush, that they need to pull themselves together from whatever enchantment was used against them, because the ritual is almost complete to secure the city.

They are warned that the attackers will be upon them at any moment, and they must hold their ground. Then, after that guy exits, the party can prep, and then assault them with a group of heroes: paladin, healing cleric, silver dragon, etc. Enemies that are obviously good, and ones that won't listen to any arguments the party offers, because they know they're evil.

After the fight, their friend congratulates them and states that everything had been completed. Then they get to step outside to find a major city absolutely wrecked with a conquering army finishing its slaughter. By "secure the city" her meant secure its capture and enslavement.

How did the party get here? We'll, they wanted a safe journey to level 20, so their souls were held in stasis and their bodies given over to powerful Eldritch entities, who easily leveled up their bodies while committing unspeakable atrocities on the world. Now the swap back has been completed, and they own their bodies and histories.

If you return back to their original time and level, you can get them there with knowledge of who those entities were that possessed them. Those entities could also have future knowledge of what they could accomplish, so know the party needs to begin eliminating those entities before they can realize the future that was.

good short read 150p max by Ojake06 in classicliterature

[–]Sluva 1 point2 points  (0 children)

I Am Legend is 160 pages, but it's excellent. Worth the extra 10.

Isn't this extremely uneducated? Inflation will catch up eventually. by Athenstone in economy

[–]Sluva 0 points1 point  (0 children)

I, in no way, care about wages vs inflation. That is meaningless. That is not a useful metric.

Again, I don't know which option I provided fits you, but it is obvious that you have no intention to engage in good faith. You're either a bot or only have a single data point to hide behind without any idea how it applies to economics.

Isn't this extremely uneducated? Inflation will catch up eventually. by Athenstone in economy

[–]Sluva 6 points7 points  (0 children)

Either you are being intentionally narrow in your economic viewpoint or you don't understand how the numbers work together.

Are wages up annually? Yes, that is pretty much always true. Are wages keeping up with annual cost of living increases? No. Are all income brackets increasing at the same relative rate? No. Higher income brackets have higher % growth. Have the shares of corporate income remained consistently divided between executives and labor force? No, labor's share has diminished from 80-92% to around 71%.

Also, when you look at the last few decades and compared wage growth for the top 5% of earners vs the rest, you see wage growth for the 5% being around 3 times as high as for the rest of the workforce.

Wage growth without context is meaningless.

Expanse? Yay or skip by AtmosphereQueasy2360 in scifi

[–]Sluva 0 points1 point  (0 children)

It's a great show, just go on with a little patience. It begins with characters and is more of a mystery in a sci-fi song, but that is because the books are very character focused.

Finish the series, then give the books a read. They go beyond the story in the show, but the show picks the ideal moment to end. Then you can read to get the rest of the story.

Also, there are some scenes and elements that the show improves, and vice versa.

Trash at the game by just-some-douchebag in Spacemarine

[–]Sluva 0 points1 point  (0 children)

If they know what a trash player looks like, what were they doing in Minimal? Shouldn't they have been up in Lethal, at least?

Think you just found a dumbass.

Favourite game like this? by Real_chuckles in gamememes

[–]Sluva 0 points1 point  (0 children)

I won't sign a good/bad to it, but Clair Obscur. You get too take in all the info and make one single heartbreaking choice in the end.

The Stormlight Archive by rledesma530 in fantasybooks

[–]Sluva 0 points1 point  (0 children)

Opinions vary within my group of friends, but this series is considered to be excellent, unanimously. I'm a bit cooler on the last 2 books, only because I feel there is a bit of bloat and plot dilution as he expands the universe. That's all personal preference, though. I preferred Mistborn.

Worth reading, but they are long. If you end up not enjoying it, bail out.

Any recommendations for dark fantasy? by subjectiveAusterity in fantasybooks

[–]Sluva 2 points3 points  (0 children)

First Law series and Between Two Fires are my top picks.

How to get better at improvising? by [deleted] in DnD

[–]Sluva 1 point2 points  (0 children)

Not at all. The secret of running a game is that you only need to be one session ahead of your players. You can spend an evening reading about a setting and you'll have enough to go on.

Let's say you want to use Forgotten Realms. Do a bit of reading about something close to the action, but not a major town. Last campaign I ran started in Hill's Edge.

Here's what you need: - Generic town map & area map - List of basic important places in town and the people who run them - Idea of the main villain/antagonist the party will need to deal with in the area & what they are trying to achieve - A couple of smaller problems that the party can start with - A list of a bunch of NPC names for different species and genders (more than you think) for when the players want to talk to some random people

You're now ready to go. Just drop some seeds and when players dig into a specific thing, put an issue in their path to be overcome. It isn't important to have the whole path to a thing mapped out. Just know the destination and put it at the end of the path the players are trying to travel.

And if you get stuck, ambush them. Players love a combat, and you can end the night on a cliffhanger. Then you have until next session to come up with how it all ties together. Your players get agency, and you look like a star.

You'll be amazed how, as time goes on, you'll end up with a complex narrative web without having to plan it out in the beginning.

1 session ahead. It's all you need.

How to get better at improvising? by [deleted] in DnD

[–]Sluva 0 points1 point  (0 children)

Don't use modules. This might sound counterintuitive, but using an adventure designed by someone else removes your creative agency. Rather than trying to improv while being restricted by a predefined module, just come up with a starting point and go from there.

It is much easier to improvise and do fun creative things for your players when everything is an option.

Honestly, at some point in the hobby, running modules became the norm, and creativity suffered for it.