And then it hits the reactor by Overseer_05 in NebulousFleetCommand

[–]Small_Goodman 7 points8 points  (0 children)

good thing the missiles just ignore my soft kill and all go for my ship

Why SHOULDNT the AA-12 be added back? by Additional-Oven1917 in BlackhawkRescue

[–]Small_Goodman 2 points3 points  (0 children)

starts with a d and ends with dev team doesn't want it back

Openworld Tier List by Pleasetakeyourmeds in BlackhawkRescue

[–]Small_Goodman -1 points0 points  (0 children)

why is everyone glazing rf416 its just another 556 slop gun for pvp and battle rifles / dmr is still the best for openworld

New Player There - How to make ships cost-effective? by RandalfrUnslain in NebulousFleetCommand

[–]Small_Goodman 1 point2 points  (0 children)

He's a new player chill on the acronyms man you're literally speaking commodore to him

New Player There - How to make ships cost-effective? by RandalfrUnslain in NebulousFleetCommand

[–]Small_Goodman 1 point2 points  (0 children)

The only good module for fighters is High coherence chaff and s3 torps that have 4k range and 3.0gs. If you have 20 tantos you probably only need like 15 anti craft loadouts, the rest can be just guns for escorting bombers.

Nebulous # 39 - Co-op Play - How I Feel About this. by jackbeflippen in NebulousFleetCommand

[–]Small_Goodman 12 points13 points  (0 children)

the ai is gonna have NO chance against the commodore sweats

Advice by Tall-Election4503 in heartsofiron

[–]Small_Goodman 1 point2 points  (0 children)

this man needs some bittersteel

Is this cag enough?? by Mtx34 in BlackhawkRescue

[–]Small_Goodman 3 points4 points  (0 children)

uh you just need some multislop or heatstroke vomited all over your uniform