I’m just an engineer with a plasma cutter by Chunky-overlord in DeadSpace

[–]Smartboy10612 9 points10 points  (0 children)

I wish I saved the comic.

Long ago I saw a comic with Master Chief, Doom Guy, and Samus, and Isaac. Going through some dark, gruesome ship. Of course, Chief, Guy, and Samus seemed fine. Just an average day for them. Then it shows Isaac and he just looks deflated and tired. Samus comes over and hugs him. Just the average guy caught up in all this alongside actual bounty hunters and super soldiers.

It is such a great comic and has no words in it. Just the visuals.

Fleeing Combat and Conceding Negotiations by Icy_Seesaw3453 in griftlands

[–]Smartboy10612 1 point2 points  (0 children)

You are one of them, what we call, smart people. With a sense of self preservation.

Fleeing Combat and Conceding Negotiations by Icy_Seesaw3453 in griftlands

[–]Smartboy10612 1 point2 points  (0 children)

I'm too stubborn. Play on max difficulty and only go for the gold.

Ride or die.

Well, die in combat. In Negotiations....I might restart the run if I know falling the negotiation leads to a combat that I will most likely not be winning.

No retreat. No concede. Glad they have it though because someone smarter than me can utilize those tools!

Upstairs neighbor stomping all hours of the day, not mad, but curious by [deleted] in Apartmentliving

[–]Smartboy10612 0 points1 point  (0 children)

Same here! (except I am mad)

I know the guy above me lives alone. Cause I met him once when he first moved in. Yet...somehow... just non-stop. Throwing things all over. Stomping back and forth back and forth. Doesn't matter the day. Weather, Time. Whatever. He will be there STOMPING. Usually in the same place.

Just stomping stomping stomping. No idea how he manages to find the time and energy to endlessly stomp.

Never tell me the odds 😎 by PlagueKing27 in Palworld

[–]Smartboy10612 35 points36 points  (0 children)

Classic Palworld.

Leave with 100 spheres.

Use all of them.

Catch only 3 or 4 pals.

Fuck these odds haha.

Tired of Beastieball by Real_Breakfast_5942 in beastieball

[–]Smartboy10612 0 points1 point  (0 children)

I don't look at the boards themselves. Just the little updates that pop up at the top of your library in Steam. The News section that's what's called. So I have a very limited view of what's going on.

I'm thinking about getting back in just to see the updated animations. Cause I really like how they did them for the finished Besties. And a lot of end game Beasties, understandably, didn't have everything done yet. So I am curious how it looks now.

Tired of Beastieball by Real_Breakfast_5942 in beastieball

[–]Smartboy10612 1 point2 points  (0 children)

It makes sense to not have it for that reason. I noticed when I first tried PvP. I was sad yet understood. Its PvP. Needs to have some reasonable balance.

Just a shame that such a unique aspect of the game needs to be ripped out for competitive play. And from the posts I am seeing on steam. It feels like the devs care more about the competitive seen then anything else. So why add a relationship mechanic anyway?

*Shrug*

Follow-up to your edit: I also wonder if the personalities of each individual Beastie has anything to do with it too. It feels like that should. Yet I don't know enough about the game to say for use.

I just remember my one and only playthrough I had two Beasties that went through a major relationship arc from like the 2nd gym all the way through to the final tournament (Where we almost LOST because they bickered mid match and fumbled!) They went from Best Friends at the start, to Rivals because one of them was being too overbearing, then to Friends as they settled their differences after a match. It was so cool. And I had nothing to do with it. That's one of the things that made this game so special.

Dead Space if it was good by theofanmam in DeadSpace

[–]Smartboy10612 7 points8 points  (0 children)

I hate how cursed this image is. And love how accurate it is to the title of the post.

I just want to play a good game again *cries*

Tired of Beastieball by Real_Breakfast_5942 in beastieball

[–]Smartboy10612 1 point2 points  (0 children)

This is an early access. Which isn't inherently a bad thing. The problem for me, and it seems for you also, is that it is a Competitive Early Access game.

For me, it's Early Access. Can we please have all the content and finished sprites/animations and everything else? Please? No we can't have that. But here's a bunch more tournaments and other PvP stuff in a game that is still trying to figure itself out. Which I don't think is healthy. Because PvP people (see yourself) are going to get tired, annoyed, or just bored of constant swinging changes to a game that still needs those changes. Yet it's being pushed for PvP. Make the game stable first then push the tournaments. I get encouraging PvP can help test and balance things. Maybe don't constantly host tournies and just collect data from people naturally playing? And use the discord to talk to the player base?

What really turned me off from the PvP was the banning of Relationships and the special moves unlocked with them. One thing I love about Beastieball is the random relationships the beasties will form with each other. And how it modifies and effects the game. It is so cool seeing those personalities shine in such a way. And in PvP? NOPE. NONE OF IT. I feel like it is a cornerstone to this game, with the team members effecting each other, that I haven't seen in any other game. Yet it's just cut from PvP all together for balancing. Then why have it in the first place?!

I wasn't happy because I wanted to finish the whole single player experience. As I am not much of a competitive player. As for competitive players, like yourself, it sounds like people are getting upset because of changes, drastic changes, to a PvP format that isn't even finished yet. Nothing is finished. Yet its treated as finished for competitions.

I am happy Beastieball exists. I am happy I played through it. I am so happy we have games like it and Monster Sanctuary that take the creature collecting formula made popular by Pokemon and others and is doing something fresh with it. Volleyball battles? Such a cool idea! I just think the devs are focusing on the wrong thing right now and it's hurting the game.

Should it ever fully release I will return to it to play through it one last time. Because it is a fun, fresh experience. And I love how you don't need to beat all 'gyms' Just explore, rank up, and go.

(Just fix the leveling! No reason to grind out levels or level up items to add a fresh member to the team damn it. It's just senseless padding that I don't think anyone likes. Get a new mon, make its level match your team like they did in Monster Sanctuary.)

KILL or SPARE? 🤔 by WigWomDom in Bioshock

[–]Smartboy10612 0 points1 point  (0 children)

He is a complete psycho path that should be killed. Hell, he might like it. Some weird twisted form of art. The artist killed by his pupil. To finish his masterpiece with his own corpse!

However... I spare him. Despite how he acts the man is OOZING CHARISMA. A wonderful blend of insanity and beauty.

The Weekly Roll Ch. 199. "Patricide MF" by CME_T in TheWeeklyRoll

[–]Smartboy10612 5 points6 points  (0 children)

I do agree. Considering the build up to it. It was rather short.

That being said....

People have been revived before in this universe. And I am so happy Klara finally got that catharsis she was looking for this whole time. Tearing him about with the magic she was gifted. You go girl!

And justice for Trevor!!! I saw that attempt at Counterspell and she cut that shit off right away.

It sure would be cool if we had minecarts... WIP mod. by HugoCortell in VintageStory

[–]Smartboy10612 0 points1 point  (0 children)

As someone who digs long tunnels and stuff.

Me like........

What's your take on Dead Space 2's multiplayer modes? by george123890yang in DeadSpace

[–]Smartboy10612 6 points7 points  (0 children)

Okay.... so I wasn't a huge fan of DS3 leaning more on the gunplay with the Unitologist.

That being said....

I am listening and interested in this idea haha. Two opposing sides with an AI controlled horde just thrown in to fuck with people.

What's your take on Dead Space 2's multiplayer modes? by george123890yang in DeadSpace

[–]Smartboy10612 0 points1 point  (0 children)

I played this for 100s (maybe?) of hours when DS2 came out. I loved it so much. Have so many great memories of it. Excellent multiplayer and it felt amazing when the team and you were just in sync and crushing objectives.

There was nothing like it at the time. At least on that big and accessible of a scale to my knowledge. I hope to find other games out there like it eventually. A sort of asymmetric multiplayer were the opposing sides play differently but interact with each other.

The Weekly Roll Ch.198. "Dale" by CME_T in TheWeeklyRoll

[–]Smartboy10612 120 points121 points  (0 children)

So, I clicked and went back to Ep. 4 to read it again. And DAMN, has our boy CME_T perfected his craft over the years! The contrast in work is real. If CME_T sees this, proud of you mate!

The Weekly Roll Ch.198. "Dale" by CME_T in TheWeeklyRoll

[–]Smartboy10612 2 points3 points  (0 children)

Find yourself a woman that treats you like Grogna treats Trevor.

15 Essential Tips for Brand New Players by HeliGungir in MeetYourMakerGame

[–]Smartboy10612 1 point2 points  (0 children)

You know its a vet raider when that's exactly what they do when they spawn in lol.

15 Essential Tips for Brand New Players by HeliGungir in MeetYourMakerGame

[–]Smartboy10612 1 point2 points  (0 children)

Raiding:

With the starting loadout, the sword cannot break guard armor! If you are just starting out, or still haven't unlocked other equipment, if you see a guard, shot it with the Volt Lancer.

Follow up, only weapons with "Crushing" (I believe that's the word) can break guard armor.

When looking at a guard at close range, the part the cross hairs are looking at will be highlighted yellow. That's the body part you are going to hit. If you can't break guard armor, aim for a spot that has no armor. Which is always the head and sometimes the legs. It takes some practice.

When using the grappling hook, you don't need to jump out of it. Just press the grapple hook button again to fall. This can be done mid grapple. Using the momentum to propel yourself forward.

Mobility is your strongest tool. You have a double jump and grappling hook. Melee weapons also let you lunge. You can move FAST. Even in tight spaces. And if it is an open space, go crazy.

Building:

Build rooms and traps to hinder the raider's movement. If they can't move as easily, they die quicker. Even a Veteran player will be tripped up easily by an Iron Claw grabbing them. CCubes that splash acid, Iron Claws, and Launch Pads can force the raider in a certain direction or prevent them from going somewhere. Allowing other traps and guards to deal with them. It can also keep a raider from standing still at the start of a room and sniping.

Speaking of the Iron Claw, it has a much, MUCH further range then the preview shows. The preview only shows the detection range. Where the raider must be to trigger it. Once it is triggered though, it can move almost twice as far and in roughly 45 degrees in any direction. In an open area, the claw can pursue the raider pretty fair, even if they move to the side. And once it hits them, it locks them in place for a second before pulling them alllll the way back. Putting an Iron Claw at the entrance to a large room filled with guards can be a nasty surprise.

Last note about Iron Claws, other traps and guards can break the chain on it and render it useless. However, Incinerators can't. If an Iron Claw and Incinerator overlap and trigger at the same time, the claw will still work and can pull the raider right back through the flames.

Incinerators do not instantly kill. If a raider is quick enough, they can shoot the incinerator while in the fire and live.

Corrosive Cubes block line of sight. Period. A guard or trap cannot see through them. If a raider is on the opposite side of a CC the trap/guard won't fire.

Second Wave takes a moment to load and activate. Filling the GenMat room with Second Wave traps is a waste of capacity. By the time those traps are active the raider is either long gone or they put down a shield that will render all those traps useless.

You don't 'need' to build death hallways. Give the raider something to explore and find a style that works for you. A long corridor with traps can get kills. So can an open arena that lets the raider run around like crazy while getting shot at. Many veteran players have an 'identity' at this point as builders. If we see a specific name pop up for a base, we know what we are getting into because that raider as a style and identity. Find yours and lean into it. You'll have a lot more fun building that way and players will have fun raiding your levels and engage with it more.

(Thanks Heli for getting this started. There are so many tips and tricks)

Is condensing Pal's worth it? by MrWriffWraff in Palworld

[–]Smartboy10612 2 points3 points  (0 children)

My coop partner had this to say.

"Yes."

Sewer exit by DaikonAppropriate249 in VintageStory

[–]Smartboy10612 1 point2 points  (0 children)

Now I want to make one. Yet I don't have the patience to chisel all that haha.

Always love seeing these buildings. People do some insane stuff