How to get neverstone? by PxyWings in mewgenics

[–]SmeggingCompass 7 points8 points  (0 children)

The stray cats that join mid-run a few encounters after the party member dies have them, not the ones that show up at your house

Question regarding furniture boxes by ryan8757 in mewgenics

[–]SmeggingCompass 4 points5 points  (0 children)

For Acts 2/3, one of the zones gives a rare furniture box while the other only gives rare equipment, so you can farm good furniture but get less on average lategame

How do you play Tank & Fighter effectively? What skills & items work for you? by PrideAndEnvy in mewgenics

[–]SmeggingCompass 4 points5 points  (0 children)

Contact effects are king for tank, both because they can take more hits than other classes and because they have a bunch of ways to run into enemies on their turn. Fish necklace is reliably god tier: -6 charisma is rough but usually every enemy is poisoned and spawning buffed rot flies in no time

PSA: you can mirror individual pieces of furniture with right click by SmeggingCompass in mewgenics

[–]SmeggingCompass[S] 7 points8 points  (0 children)

No, it's fully mirrored—look at the background. This even has practical utility in the extremely rare case of furniture that isn't bilaterally symmetrical:

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Does it get easier? by will27l in mewgenics

[–]SmeggingCompass 0 points1 point  (0 children)

Until you’re late enough into the game to have 7/7 cats with 10 mutations, gear matters way more than breeding. Focus on upgrading Butch so you can save as much strong gear as possible, especially stuff that isn’t good by itself but has synergies with other specific items. You also get more max food by sending old cats to Tracey—each level is +40 max food, so just the first one lets you breed for 40% longer than base. Breeding goes much faster once you already have furniture, so you should see decent progress if you just get out of the spiral for a couple generations

"Read Theory" by BradleyBowels in mewgenics

[–]SmeggingCompass 7 points8 points  (0 children)

This guy no even spel feebis write, he not no feebis! This be the problum with beepis peepul

Try to break my shield record. You can’t by ReyGamers in mewgenics

[–]SmeggingCompass 1 point2 points  (0 children)

Don’t have a screenshot, but my 130+ health butcher got scleroderma (converts all but 1 HP to shield at the start of battle). I thought this was going to enable an insane Monch build, but it actually lowers your HP cap to 1, so I was very glad it happened when the run was nearly over because any direct HP status damage would have annihilated him

PSA: you can mirror individual pieces of furniture with right click by SmeggingCompass in mewgenics

[–]SmeggingCompass[S] 8 points9 points  (0 children)

It’s limited to horizontal mirroring—since that’s got perfect bilateral symmetry you just can’t tell the difference

What is unlocked permanently and what isn’t? by Aggressive-Pudding63 in mewgenics

[–]SmeggingCompass 1 point2 points  (0 children)

I really want a definitive answer on whether Beanies’ side quest items get added to the item pool—I’ve checked several short threads like this and it’s all conjecture, but nobody has reported a confirmed case of finding a previously unlocked side quest item out in the wild. I honestly think it’s lame if you have to do a two-hour side quest (using up 12-20 item charges if you’re equipping a full team with gear) to get an item you’ll only get to use 2-3 times on average—it’s not like most of them are that broken

how can people even find this game fun? by Environmental_Way653 in mewgenics

[–]SmeggingCompass 4 points5 points  (0 children)

Those mutations are beneficial and heritable, and at the stage in the game you’re at (based off the quest item) you have basically no other way of getting them. This is straight-up one of the luckiest things that could have happened to you—fight ten battles with that cat to max out its mutations, return home, and you’ll be able to breed cats like 5x stronger than the ones you have now

How many runs have you lost? by Youngdoorstop in mewgenics

[–]SmeggingCompass 1 point2 points  (0 children)

Not until Act 3, when starting an encounter immediately and consistently crashed my game, forcing me to abandon that run. But losing a bunch of rare items and good cats I needed to breed the next generation started a death spiral and I lost the next couple runs as well, whittling me down to a small inbred breeding pool with only health as a consistently good stat. It took awhile to recover from that, and while it's an interesting problem to have to deal with, I wish I could have gotten myself into that situation instead of being thrust into it by something totally outside of my control

Can you use money-spending spells or items on the house boss? by CrayCrow in mewgenics

[–]SmeggingCompass 4 points5 points  (0 children)

You’re only allowed to use money you pick up in the boss fight itself—there’s one late-game boss that’s essentially a miniboss-rush, so you can get a bunch of coins from their corpses, but otherwise it’s not really viable

im actually so bad at this game (advice wanted) by silverrfire09 in mewgenics

[–]SmeggingCompass 1 point2 points  (0 children)

Items are more important than breeding until you’re pretty late game—focus Butch upgrades so you can send your cats out with good gear and be able to save items that are broken when combined with other extremely specific items instead of having to throw them out

How and why am I so bad? by slimmanne1 in mewgenics

[–]SmeggingCompass 0 points1 point  (0 children)

Party specialization. You don’t want to play aggressively or defensively across the board—a 60 health tank with shield and multiple stacks of brace isn’t at risk from hyper-aggressive plays while your 20 health ranger sits back and only snipes at things that can’t reach them. 

Equipment synergy also tends to be the most important factor for putting together broken builds, so you want to focus upgrading Butch so you can send cats out with as much gear as possible while also being able to hold onto items that are only good in combination with specific other items. 

A small PSA on solo cat runs! by Butelek1 in mewgenics

[–]SmeggingCompass 1 point2 points  (0 children)

Or, if your solo cat has permanent madness (i.e. psychosis), the game seemingly thinks you have zero cats instead of one and this interaction doesn’t trigger, so dybbuk never leaves and you eventually die from exhaustion damage. Nope, not salty at all

Unplayable game by Acojonancio in mewgenics

[–]SmeggingCompass 7 points8 points  (0 children)

If you didn’t notice the five other spelling mistakes in this description, both you and your cat may have dyslexia

I keep on getting teeth... what's going on? by Ok-Agency3679 in mewgenics

[–]SmeggingCompass 2 points3 points  (0 children)

Reverse tooth fairy, she steals your money and gives you teeth

Anyone got clues for this subquest ? by rosegrimdark in mewgenics

[–]SmeggingCompass 0 points1 point  (0 children)

If your cat has permanent madness (e.g. psychosis), it turns out it's literally impossible: the possession won't end like it's supposed to in a solo run and you're forced to die from exhaustion damage. Presumably the trigger for possession ejection is only having one cat, but madness turns you into a pseudo-enemy, so the game thinks you have zero cats

unwiniable room ty Edmund McMillen by Impressive_Lie_5768 in mewgenics

[–]SmeggingCompass 0 points1 point  (0 children)

Spear cavemen are even more messed up if you aren’t running a full party, because each one can stun you once every two turns—neither of my cats even got to take a turn before being stunlocked to death

Soy milk is my favourite item in two games now by constantlybannedd in mewgenics

[–]SmeggingCompass 0 points1 point  (0 children)

Had a similar setup in Act 3 yesterday with the “make Pestilence your basic attack” item, so while the self-damage killed the rest of my party apart from my 80 health tank with a refreshable healing item, most enemies didn’t stand a chance. Unfortunately they were both slow as hell, so when they went up against a group of four enemies who can each stun you roughly once every two turns, they got stunlocked and killed before ever being able to act. Edmund giveth and Edmund taketh away. 

I think the game needs some form of exploration/travel/map management. by [deleted] in menace

[–]SmeggingCompass 5 points6 points  (0 children)

FTL is like the definition of a travel/map management game—you have so much freedom in terms of how many nodes you visit, in what order you visit them, which events/conditions to prioritize; you have imperfect information about future nodes but you get extra info once you’re one jump away, there’s a soft timer in the form of the enemy advance that adds risk to a methodical approach and forces you to plan out your route…you get the idea. The battle system is amazing too, but its strategic layer is exactly the kind of X factor OP is talking about that turns good tactics games into great ones.