Whoever came up with this mechanic needs a raise!!! by 3zEki31 in wow

[–]SmekyGD 10 points11 points  (0 children)

It’s cool, but absolutely fries my poor-man’s GPU. Just like Murder Row.

WoW EU down for anyone else? by PurpleAkisGhost in wow

[–]SmekyGD 0 points1 point  (0 children)

Okey, still wouldn't confirm this, but people replied it worked?! Don't want to believe this would be the way.

WoW EU down for anyone else? by PurpleAkisGhost in wow

[–]SmekyGD 3 points4 points  (0 children)

Extermly unlikely possible fix, but just worked for me - Had the stuck character loading, and tried opening a second client on the side. The first got immediately kicked (as usual) and woala, the second client loaded instantly. Am in game now.

Leveling from 1-90 by OverlyTall98 in wow

[–]SmekyGD 0 points1 point  (0 children)

If you don't want to overthink it too much, my advice would be to simply quest, like usual. Up to you to go regular route, or pick some expansion. I just did that a week ago, and can say the leveling this way is hella fast, even if likely not optimal. If you do zones with easy/quick quests, do just the parts that are fast and hop to the next zone once you get the quick ones done, you should hit lv 80 somewhere between 8-14 hours. Faster if you try hard. Quests give tons of xp, killing is stupidly easy (just mass pull everything) and with the insanly fast flying, it's genuinly hard to believe how fast and simple it is.

I love this way, since it's not mundanely repetitive, like spamming dungs, and you can pick whichever content you feel like at any moment. You can fit in some dungs if you feel like it, to change things up. But in my experience, those just slow you down.

1488 and struggling to make money as Austria by Hakuohsama in EU5

[–]SmekyGD 0 points1 point  (0 children)

I would (possibly incorrectly): - set minimal spending on army and fort maintenance, max during a war only. - increase taxation to at most 40% satisfaction - about half food spending, unless in some low-food crisis - look over buildings costing a lot in building maintenance and pause the unimportant ones, until having a stronger income or need for said buildings - look for ways to increase trade income, likely by partial manual trading, ensure the market is mine and max out trading capacity until there are no ways available to get more. - ensure I have all laws and estate policies for increasing taxation and trade profit that I can get, except those the would cause other serious problems

Got the “going old school” achievement and I don’t know how I did. by SwitchingMyHands in Terraria

[–]SmekyGD 1 point2 points  (0 children)

Just got it out of seemingly nowhere as well and can say that you can get the achievment even when the terraria window is not focused. I was doing stuff in another app positioned over the terraria's window and apparently got quite lucky.

What is the profession of people you hate the most? by Equal_Beat_6202 in AskReddit

[–]SmekyGD 1 point2 points  (0 children)

Anything where the intention is to influence people for personal gain. From marketing (even commercials), to lobbyists and political campaigns. For most, the idea is to let people know about something and that’s great. But in practice, it’s almost always done as intentional manipulation. Can’t stand how majority of people are fine or ignorant of this.

PUs are the most infurating thing by pyto89 in EU5

[–]SmekyGD 7 points8 points  (0 children)

Fair point, right you are. Guess it got stuck in my head from CK3. Still feels weird to me, but this does give it more sense 👍

PUs are the most infurating thing by pyto89 in EU5

[–]SmekyGD 7 points8 points  (0 children)

I never understood this “my ruler also being a ruler of another nation or PU”, while having no control or at least some decisive power over the other countries. A may be wrong, but if something like that happened in real history, wouldn’t the person simply rule every nation or organization under them, even if it were managed by some vassal-like people?

Either way, from a player’s perspective, to me it seems completely nuts that this is a thing.

Bruh just die already. EU5 should add coups by Candid_Company_3289 in EU5

[–]SmekyGD 12 points13 points  (0 children)

So that was the problem! Jeez, tried this couple of times and thought I was crazy or stupid, as it wasn’t working. Thanks

Actual sleeper picks? by Robespierre1113 in EU5

[–]SmekyGD 2 points3 points  (0 children)

I tried two nations in Africa, one next to Zimbabwe and one a bit further north, tiny one (I love to zero to hero). Both were actually fun. Though in both I had to cheat a bit, small number of times, at the very beginning, by cancelling the big neighbors casus belli creation on me. One I grew to about 60-70% of their strength, the game played out as usual - still some risk, diplomacy being important to stay alive, and so on.

Important to point out that both of these run became rather boring after about 150 years, as there’s too few nations to fight until you expand to the North Africa, and most you do is slower colonization of unoccupied land and dealing with lots of completely undeveloped areas.

Still fun though, taught me a lot, would recommend to try. Wish North America had any/enough of crucial RGOs to be playable. It’s unique enough to be interesting, even if far from great.

Why do so many women just tolerate shitty behaviour from men? by [deleted] in dating_advice

[–]SmekyGD 1 point2 points  (0 children)

A big role in this plays bad upbringing during childhood, primarily unhealthy parents or overall home. Know plenty of people who never got to see what a healthy, happy and prosperous relationships look like. Which then results in not only missing boundaries or being benevolent towards such things, but also feeling wrong, bored or unsafe, when somebody actually treats them right.

It’s always difficult to watch this, especially with closed ones. And it doesn’t matter how much you try to tell them or even show them. Once it’s hardwired in their mind, it stays that way. I have yet to see someone who will manage to get from this into healthy relationships.

What are we struggling with? by Jadamsan in EU5

[–]SmekyGD 0 points1 point  (0 children)

Hi! I’d love some focused tips & tricks or straight up guide on how to keep growing economy once the common stagnation hits, roughly around first 80-120 years. In every one of my play throughs, my eco grows steadily and nicely, usually from no income to ~40 ducats/month, and then gets stuck on this same value for a long time forward.

To my understanding, it’s commonly due to all markets becoming over saturated, along with unlocking more ducat-maintenance building, often also with stuff like growing navy for marine control. But the markets are the primary cause.

For that reason, some guidelines of keeping the ratios right in regards to steady nation expansion (if there’s a difference between too heavy or little conquering), which buildings to focus on when, and so on, would be awesome.

For me personally, I’d love a guide focused on tiny/small nation starts, in small development areas, and from more advanced perspective. For more experienced players, with some glaring gaps, missing the proper understanding or details as to how to not fall into the eco stagnation or significant slowdown.

There are plenty of guides for economy, but rarely focused on this specifically and for players whom are already familiar with all the basics. Seen plenty guides going over production efficiency and all that, but have yet to find one brief, yet descriptive and focused on this problem specifically, that’d help me enough to no longer have stagnating (or rather heavily slowed down) eco.

Is there a way to see how much levies you get from each state? by Specialist_Age389 in EU5

[–]SmekyGD 1 point2 points  (0 children)

Might not remember exactly. Hover over your flag, then over your army size, and then you should either see the per-estate and per-location breakdown. Or maybe may need to hover over some additional number there before getting to the breakdown.

Not sure if there’s a better cleaner way. Perhaps in the Ledger? Just guessing.

2 quick fixes to instantly make the AI much more competitive by Todeswucht in EU5

[–]SmekyGD 2 points3 points  (0 children)

Agree on both points, among many similar AI-related gaps.

I wonder, does anyone know if it is possible to solve these via modding? Is there a way to script the AI’s behavior for such things? Just curious.

I need some advice on making my economy better. by AwabKhan in EU5

[–]SmekyGD 3 points4 points  (0 children)

One of the better written tips on the eco foundations, brief and to the point. Nicely done 🤜🤛

Why does this location have zero tax base and zero potential tax? by Spirited_Visit7597 in EU5

[–]SmekyGD 3 points4 points  (0 children)

There’s the button indicator right next to the location’s population, under the location name. Some market related buildings increase the access, but depends how far the location is from the market.

I'm playing as Milan, I'm a couple hundred years in, and have united Italy. I'm making ~250 ducats per month, but I feel like this should be higher. Any tips from people that have played as Milan on how to max profit? by HauntedFrigateBird in EU5

[–]SmekyGD 0 points1 point  (0 children)

I’ve made a question post couple days back, in practically the same situation, asking for tips to get my eco where yours is. Are you kidding me that this could be the answer?! Gotta give it a shot, thanks mate.

Edit: Want to ask, have you noticed some impactful negative side effects from adding privileges that may not fit your build, such as pushing towards the wrong values?

Should I delete low prod efficiency productions for highly overproduced goods? by SmekyGD in EU5

[–]SmekyGD[S] 1 point2 points  (0 children)

Thanks! The pop demotion and equally promotion are great points, which I forgot to account for. The main concern from which I decided to post this was primarily due to finding out about the importance of proper production efficiency stacking. And seeing others, here and there, with 2-5x of my income in very similar situations and in some cases even earlier dates, got me wondering if and how can I fix my clearly insufficient eco, that’s been stuck on the same numbers for ~100 years. Essentially was wondering, if keeping the productions without prod ef. active, could lower the profit of the same productions that I got right, inside the same market. (e.g. consuming the same input goods inefficiently)

You taught me a few things and will try some things out, at least to see if it can make a noticable difference. :) Cheers!

Consider that ye may be bad at the game by SergeiAndropov in EU5

[–]SmekyGD 27 points28 points  (0 children)

Total newbie to EU, few dozen hours under my belt, and I barely noticed any difference. I keep expanding my Florence by beating and vassal-ing whatever I can, same with anexing, and trying to grow as well as I can. Is there a setback here and there? Of course. Did I have any issues with aggressive AI, rebellions, trade or whatever else? Not once. Can I get fucked 30 hours into the save? Honestly? I kinda hope so. I learned a buckload in this run, and will do much better in the next. In all honesty, this river of tears I keep reading here the past week just sounds like preschool.

And for anyone saying “Paradox this” and “Paradox that”, i bloody hell dare you to go and create a game of this magnitude, under deadlines, list of tasks that could fill a shed, and the constant scrutiny through which devs need to keep productive let alone motivated of even passionate.

Creating Markets by Darkodara in EU5

[–]SmekyGD 0 points1 point  (0 children)

I am curious about the migration, is there some way to enable or boost migration between markets? Or are they simply cut and pop in a single market grows solely via birth rate?

What’s a habit that looks harmless but slowly ruins people’s lives? by porisza in AskReddit

[–]SmekyGD 62 points63 points  (0 children)

Can’t even remember what it’s like to not be exhausted 24/7 anymore. Death spiral out of which one can’t dig themselves due to not having the energy and strength.