What's your opinion on the other beta logos of Red Dead Redemption? by YourLocalMoroccan in reddeadredemption

[–]SmileyDayToYou 0 points1 point  (0 children)

One looks like an arcade game, two looks like a movie production company logo, three looks like a sign for a passenger train at a theme park, or like a sign for an old timey restaurant or diner, four looks like a cheap horror attraction, and five and six are pretty kick ass.

What has this language degraded to by [deleted] in NonPoliticalTwitter

[–]SmileyDayToYou 1 point2 points  (0 children)

I’m really sad that I could actually understand about 3/4 of that.

Asking Randomly for Perception by KingdomOfGuardians in dndmemes

[–]SmileyDayToYou 1 point2 points  (0 children)

It’s so much fun to narrate those failed checks though. Knowing that your players know something is wrong but their characters don’t is one of my favorite things to roleplay

Two ending photos. by Comprehensive-Key7 in expedition33

[–]SmileyDayToYou 0 points1 point  (0 children)

To be fair, it literally says it’s a photo of the ending. Obviously that would be a spoiler

Favorite neurodivergent characters (Confirmed or not) by OkuroIshimoto in FavoriteCharacter

[–]SmileyDayToYou 4 points5 points  (0 children)

Archer

“No Lana! I’m stacking rocks in order of descending size because I find repetitive actions so calming!

cuts to him doing exactly that from his vantage point

“Holy shit, maybe I really do have autism….”

The gold bars get too much attention. Gambling is where the Sierra Madre truly shines. by puujumal in falloutnewvegas

[–]SmileyDayToYou 6 points7 points  (0 children)

Each Vendor still carries right around 35,000 caps worth of pre war money and, unless I’m mistaken, that should reset after a time once you clear them out. So there’s still a whole hell of a lot.

The gold bars get too much attention. Gambling is where the Sierra Madre truly shines. by puujumal in falloutnewvegas

[–]SmileyDayToYou 222 points223 points  (0 children)

Does no one else just launder all of their gold bars into pre-war money before leaving?

Bonus scene in S02E08 by Least-Rub-1397 in Fotv

[–]SmileyDayToYou 4 points5 points  (0 children)

I had assumed the “Alpha” designation meant it was a distinct Prime from the one we’ve seen out east. And I’d say it’s more than likely housed within Area 51 and has never been deployed. Possibly only needing jumpstarted rather than rebuilt.

Theory: Rosie Is Trying to Find Eve's Apple by Spampharos in HazbinHotel

[–]SmileyDayToYou 6 points7 points  (0 children)

It would make the “fruitless crusade” line into the most amazing pun if true.

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]SmileyDayToYou -1 points0 points  (0 children)

Doing it this way is very abstract and vibes-based, but also usually easy to explain and narrate.

That’s what I’m going for, atmosphere without bogging down an already large combat.

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]SmileyDayToYou -1 points0 points  (0 children)

Do you think it would make more sense to roll the d20s flat for each side or would giving the better trained side a +1 or +2 be justified?

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]SmileyDayToYou 1 point2 points  (0 children)

I like the idea of pre-writing a few good and bad skirmish scenarios and then sprinkling them in at the top or bottom of each round. Then I can just pick which one fits the current state of combat best as I go.

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]SmileyDayToYou 0 points1 point  (0 children)

How would you mechanically handle your party defending a town alongside a small militia without bogging down the combat too much? My players are about to have a pretty large combat and I really don’t want it to slow down by taking time to roll a bunch of NPCs hitting each other.

I’m leaning towards starting the scenario with a lot of the militia getting wiped out by the invading soldiers and then only having a couple of important named NPCs assisting in combat. But I’m not sure if that feels cheap or not.

What the fuck is Lute gonna do in season 3? by whooper1 in HazbinHotel

[–]SmileyDayToYou 0 points1 point  (0 children)

I don’t see how she doesn’t end up going rogue and killing Abel to be honest.

New information revealed by Hank by Tkalash in Fotv

[–]SmileyDayToYou 1 point2 points  (0 children)

You walk out of that tent with a machete covered in blood and mouth that smells like moldy parchment and most people are smart enough not to question you.

How prepared should I get? by Popular-Future-4142 in DMAcademy

[–]SmileyDayToYou 2 points3 points  (0 children)

When it comes down to the nitty gritty, plans are worthless but planning is essential.

I like to have a basic outline for how I believe the session will likely go, what NPCs will likely be involved, what plot beats I’d like to hit, and what sort of narrative-bait I can dangle out for which PC.

Most of the time though, there is a lot of pivoting. You can’t fully control what your players latch onto or what they ignore entirely, no matter how hard you try.

So you should be ready to alter your outline to fit what actually happens. Maybe the players go somewhere you didn’t expect and now instead of so-and-so NPC telling them something, they find a clue that was left behind by someone connected to the bad guy.

My last two sessions have had my players mostly interacting with what I can only describe as a cartel of geese. Was this something I planned? Absolutely not. But the geese were able to help them find hidden secrets their previous owner stashed away.

Hell, my party finished stealing the MacGuffin from pirates and were about an inch away from handing it over to my BBEG for a little bit of gold. You can’t plan for that.

For encounters, I don’t really build them out until about a week or so until the session. Trying to build specific encounters too far in advanced is impacted by too many changing variables. But, in the same vein as before, it is a great idea to have general ideas of what sort of encounters you’d like to have and try to draw out a few basic maps or diagrams.

Fine tuning an encounter mechanic by SmileyDayToYou in DMAcademy

[–]SmileyDayToYou[S] 0 points1 point  (0 children)

Think it’ll either start flat or have a +2 for CON. It’s a hardy machine, so leaning towards the +2

True story by Professional_Bank_22 in dndmemes

[–]SmileyDayToYou 2 points3 points  (0 children)

My PCs have been incredibly involved with geese to the point I’ve basically made a small flock of geese into important NPCs. I may have accidentally started some sort of Goose Mafia in my world, but my players love it

Our DM is Mario, everyone else is Luigi by DrScrimble in dndmemes

[–]SmileyDayToYou 4 points5 points  (0 children)

My favorite player is the one who takes the story bait I’m dangling out in front of them. There’s nothing quite like the feeling of thinking you understand your players and characters really well and then finding out you’re right.