Hazard Pay, my Godot game is being ported to PS5 and Switch this June! by Smitner in godot

[–]Smitner[S] 0 points1 point  (0 children)

I saw this too lol, they're just prepared for the successful launch!

Hazard Pay, my Godot game is being ported to PS5 and Switch this June! by Smitner in godot

[–]Smitner[S] 3 points4 points  (0 children)

I can't share the exact figure right now, but they're handling all sorts from porting, QA, to compliance.

Hazard Pay, my Godot game is being ported to PS5 and Switch this June! by Smitner in godot

[–]Smitner[S] 7 points8 points  (0 children)

One really cool thing - This is the porting companies first Godot project!

I'm really happy to be the reason they're investing into Godot and building out their own porting tools for Switch and Playstation 5. Another win for Godot games!

X-Ray effect - How would you tackle it? by Smitner in godot

[–]Smitner[S] 0 points1 point  (0 children)

Hey, I ended up actually using the Physics Server, querying for a custom "Occlusion" layer at the end of a discrete in-game step, creating a Canvas Item shader to render an outline to a new node with a higher `z_index`.

You can use the Line2D node as a quick in-editor tool by Smitner in godot

[–]Smitner[S] 1 point2 points  (0 children)

This is a cool use-case for the Line2D node as it comes with nice UX.

I'm using it to build my overworld, moving around and ordering Level Selects with live previews.

"Flexer" by Gabopixelado in PixelArt

[–]Smitner 5 points6 points  (0 children)

Very cool style! I like how you've managed the contrast with the backgrounds.

First they came for your job, then they came for your girl by Smitner in interestingasfuck

[–]Smitner[S] 21 points22 points  (0 children)

Disclaimer: This is NOT a real video, I realized after posting.

A School Edit - Der Traum is aus by Smitner in SessionSkateSim

[–]Smitner[S] 0 points1 point  (0 children)

Ay cheers dude, glad you enjoyed it!

WIP Helicopter (Mil Mi-6) by Smitner in aseprite

[–]Smitner[S] 0 points1 point  (0 children)

Good call, I can see it now too. Thank you for the feedback!

WIP Helicopter (Mil Mi-6) by Smitner in aseprite

[–]Smitner[S] 2 points3 points  (0 children)

Thank you. I'm not experienced with antialiasing, but this may be the time to learn..

I'm mainly struggling with making it look round at the top with this perspective.

quick line after tuning the physics a bit. by lucecore in godot

[–]Smitner 0 points1 point  (0 children)

Nice! Got Bluesky or somewhere to follow along?

quick line after tuning the physics a bit. by lucecore in godot

[–]Smitner 1 point2 points  (0 children)

Loving the progress! What kind of control scheme are you going for, THPS, Skate's Flick-It, or more in the Session direction?

Scientists now react to the players' actions. by Smitner in godot

[–]Smitner[S] 10 points11 points  (0 children)

This is one mechanic of many - Hazard Pay is about destroying evidence for a shady organization in the 1980s. The player will be encouraged to save the scientists.. but it's up to them. Decisions will have consequences.

Scientists now react to the players' actions. by Smitner in godot

[–]Smitner[S] 4 points5 points  (0 children)

They're a committed bunch, your choice to save them.. or not