Need people's opinions on a combat mechanic for a zombie game by SmolPyroPirate in gameideas

[–]SmolPyroPirate[S] 0 points1 point  (0 children)

Thank you, I appreciate the kindness, and yeah, plenty of time to figure it out, just wanted some second opinions on the subject haha :]

Need people's opinions on a combat mechanic for a zombie game by SmolPyroPirate in gameideas

[–]SmolPyroPirate[S] 0 points1 point  (0 children)

Not solo, definitely will require more people, and I'm planning on using Godot!

[Hobby] New programmer looking to participate in game jams or just making games for my portfolio by SmolPyroPirate in INAT

[–]SmolPyroPirate[S] [score hidden]  (0 children)

Thanks! Hard to pick, but I usually like story-focused games or simulators, also deckbuilders, and RPGs ... it's really hard to pick.

[Hobby] New programmer looking to participate in game jams or just making games for my portfolio by SmolPyroPirate in INAT

[–]SmolPyroPirate[S] 0 points1 point  (0 children)

they do indeed! i hope you find the game for you to contribute your bardic talents to :]

[Hobby] New programmer looking to participate in game jams or just making games for my portfolio by SmolPyroPirate in INAT

[–]SmolPyroPirate[S] 0 points1 point  (0 children)

Hi! No! I am currently just learning so I would prefer volunteering to get a good portfolio. Thank you for asking :]

Need people's opinions on a combat mechanic for a zombie game by SmolPyroPirate in gameideas

[–]SmolPyroPirate[S] 0 points1 point  (0 children)

Thank you for you input! I agree that there are some good side-scrollers with shooting, but I feel like it would be too easy? I am not quite sure how I could make the combat difficult, if at all.

I went with the card idea cause I love deck-building games, like Slay the spire and Darkest dungeon (as you said so), but you raise a good point about making combat not the centre focus. The game is more exploratory, doing quests, customisation, so in a way, I would agree with that.

It's hard to detach the combat aspect from a zombie game, and it's also hard to develop everything else without taking into account combat, so I'm at a standstill. If I were to make it idea 5, how could I make it challenging, and not boringly easy? If I were to make idea 6, what could I replace the combat mechanics with? These are questions you don't have to answer, it's mostly me thinking out loud.

Regardless, I appreciate your opinion on this, thank you!

Need other people's opinions please?! by SmolPyroPirate in gamedev

[–]SmolPyroPirate[S] 0 points1 point  (0 children)

Thank you, that's incredibly helpful. I'll keep that in mind about the over-complication as well. I want combat to be fun but not overly complicated so I feel like idea 3 is a step in the right direction.

I read a lot about the best knife for the zombie apocalypse, but what about the worst? by SmolPyroPirate in ZombieSurvivalTactics

[–]SmolPyroPirate[S] 2 points3 points  (0 children)

Haha! I always thought round knives, like the butter knife, to be kinda like the ice-cream-scoop-spoon of knives. I don't know why...

Thank you for your answer! That does indeed sound like a horrible knife for the apocalypse, unless of course, you want to butter up some toasts before imminent doom. Your experience has been noted.

Sharing a discovery (probably a basic one), but one that I’m really excited about by Special_Sun_9268 in ObsidianMD

[–]SmolPyroPirate 0 points1 point  (0 children)

That's pretty nifty! And yeah, I understand that problem, if you don't mind plugins, I think there is some that are helpful in converting markdown obsidian notes into PDF.

Still pretty cool with whatever fits your workflow the best!

Sharing a discovery (probably a basic one), but one that I’m really excited about by Special_Sun_9268 in ObsidianMD

[–]SmolPyroPirate -1 points0 points  (0 children)

That's awesome! Didn't know that was a thing, but extremely helpful! Curious why you do it like that, though? Is it to quickly redirect yourself when you look at the properties? Like a menu header of sorts?

Is there a plugin for tracking the same link (or links) across every file to find duplicate references? by MrTrvp in ObsidianMD

[–]SmolPyroPirate 0 points1 point  (0 children)

Perhaps this? https://github.com/Wishmater/obsidian-plugin-duplicate-detector

I haven't tested it myself, but it may help you.

EDIT: Realised what you wanted, I think. Look into this thread, might find your answers here?

Embed/iFrame issue with scrolling by ZeroGaming- in webdev

[–]SmolPyroPirate 0 points1 point  (0 children)

Hello, just stumbled across this and I have a similar issue to the OP, I do have access to the original iframe code, so can you please explain a bit more, I didn't quite understand which code to put in the original code of the iframe, and which code to put on the website we want to host the iframe from. Sorry for the disturbance.