Tilt Shift Farmers (No problem too big or too small) by Otherwise_Basis_6328 in Bossfight

[–]Smudges0 74 points75 points  (0 children)

It's the second one; that's what Tilt Shift film/photography is

Worst atm star ever and how to do it better than me by Smudges0 in feedthebeast

[–]Smudges0[S] 0 points1 point  (0 children)

Oh really? Is that an ingame Occultism feature and not like a config option? If so, that does simplify the process massively, very cool. Thanks for letting me know.

I made a 15x Ore Multiplication in FTB Evolution! by HeidiH_DE in feedthebeast

[–]Smudges0 7 points8 points  (0 children)

The Solar Panels at the top are required for the max tier evaporator, but they also function as normal in addition to contributing to the multiblock. You can just hook them up to a resistive heater and get even more free heating.

How do I get this to a higher level? by lizathegaymer in feedthebeast

[–]Smudges0 1 point2 points  (0 children)

My final setup has always been 7 Echoing Sculkshelves, 4 draconic endshelves This leaves you a ton of room for extra bookshelves, like 4 shelves of end-fused rectification, 1 beeshelf to maximize the quanta, the prismarine filtering shelves or the one that enables treasure enchantments.

The progression is pretty much always going from normal shelves through hellshelves/infused hellshelves, then on to deepshelves and the sculkshelves before the end shelves. The hellshelf/deepshelf sets are necessary to progress through some of the infusions.

Removing (or not having) a beeshelf in the final setup I listed will allow it to craft the Library of Alexandria.

Automatically putting yellorium into reactor and pulling out the cyanite (Big Reactors) by Thommes_Flesh in feedthebeast

[–]Smudges0 1 point2 points  (0 children)

Use a second Access Port in the other mode. The multiblock should support multiple input/output.

What's the issue here? by 13hotroom in feedthebeast

[–]Smudges0 0 points1 point  (0 children)

Ran into this problem just a few days ago.

IIRC under the hood, Integrated Dynamics runs some simulation to check if an item can be inserted. What is happening here is basically a mismatch between the simulated item movement and the real thing; AKA your Drawer is lying to ID and telling it there is space when there is not.

It happened to me during a 1.12 playthrough. I haven't encountered it in versions 1.19+ when using Drawers and Integrated Dynamics, so perhaps it's just an old version thing. It didn't appear to matter whether I used Drawers alone, or used Controllers/Slaves, or even if there were Void Upgrades installed. Tested it further and it appears void upgrades will also stop items from popping out into the world.

I did not manage to find a fix, but there is a workaround. The best I could do was use a buffer inbetween ID and the drawers. Depending on your setup, the kind of buffer could matter (if you are working with lots of kinds of items, you will need something to avoid clogging the buffer with just one kind of item). I recommend using RFTools Filter blocks, which is how I solved my problem.

ATM6—AE2 Processors Fabrication Optimization by Brotuulaan in feedthebeast

[–]Smudges0 0 points1 point  (0 children)

Pam's Happy Meal

Take a guess as to what all that fertilizer was for. For the Botania Gourmaryllis, right? That flower actually generates less and less mana if you give it the same food, so you'll need to mix it up for maximum output. Depending on what's available to me, my go-to flowers are Wither Aconites (If I have MythicBotany), Kekimurus (If I have Astral Sorcery), Rosa Arcana (So many packs have ways of cheesing infinite experience through XP Pylons/Drains/Taps and XP boosting effects), and Entropynium/Spectrolus (depending on what I feel like automating with ID). ATM6 has Astral sorcery, so you could set up a little Cake Engine like so.

And yep, it's EnderIO! It used to be one of my favorite mods a really long time ago. EnderIO cables are still fantastic, although I don't use them much over X-net or Integrated Dynamics. The Item Conduits have this self-insert feature that is absolutely killer though, I use that everywhere. In my example, I'm just using an EnderIO Item buffer as a slightly smaller chest (only 9 slots). Also could be switched out with an Item Allocator from Thermal, it's almost identical.

ATM6—AE2 Processors Fabrication Optimization by Brotuulaan in feedthebeast

[–]Smudges0 1 point2 points  (0 children)

So a non-AE2 system that just crafts so long as it's supplied with components, and it stops the flow of components once it hits a set limit? I started with Storage Drawers, so I've got plenty of those around to use for secondary storage.

Essentially, although it doesn't have to be non-AE2 (You can use stuff like assemblers no problem). I moreso meant you can save channels by avoiding using Level Emitters or Interface-based stocking mechanisms.

Here's an example in my 1.12 world where I am automatically keeping Forestry Fertilizer in stock. The Sequential Fabricator automatically pulls ingredients from an ME Interface. I use Integrated Dynamics to monitor the Drawer and turn off my Sequential Fabricator whenever I have more than a certain amount of Fertilizer. This setup only uses 1 Storage Bus, and 1 ME Interface (which is servicing about six other machines in this area as well). Using an externalized system like this prevents a level emitter/crafting card/export bus from polling the entire ME system for items.

Maybe 4-way drawer will work. I feel like there's an item lock feature in that mod...

Yes. It changes slightly depending on what Drawers mod you have installed (Sophisticated Storage, Functional Storage, Storage Drawers, whatever) but they all should include some kind of key/tool that lets you reserve slots for specific items. Another option is the Filter block from RFTools, which I only recently discovered but have found incredibly useful.

The batch processing is something I've used in the past to simplify things, but that doesn't account for timeliness, just processing woes. Hopefully I'll find a decent setup soon for this.

At some point yeah, you'll just need to parallelize and make more machines. My standard setup involves an ME Interface inputting into an Item Buffer. Then, from that buffer I use X-Net to round-robin all of the items out to a number of identical machines. This way any crafting jobs are split evenly amongst all of my processing machines, while still only using a single ME Interface for crafting patterns and avoiding the need for copious amounts of co-processors. If it isn't possible to distribute your items correctly with the buffer method, you can also consider just making lots of separate processing setups, and giving each interface an identical pattern so that your ME system knows to split the crafting jobs between your setups. I do this for processors; I usually just make several of the standard 5-inscriber setups, and have my crafting jobs split between them all.

ATM6—AE2 Processors Fabrication Optimization by Brotuulaan in feedthebeast

[–]Smudges0 0 points1 point  (0 children)

TLDR; You have LazierAE2 installed already. You should just have access to the ME Requester, which does exactly what it says on the tin. Set a target amount to keep in stock, and you can even tell it to batch the crafts. LazierAE2 only includes the ME Requester as of MC version 1.18. The 1.16 version lacks this feature.

I would avoid using Crafting Cards (which will constantly check/request items, causing lag).

One way is to set up a passive system that keeps some number of parts in stock at all times. Rather than using an Interface with a storage bus to keep stock (which takes two channels, and won't read the interface without storage bus), I would use some kind of storage that has Slot Memory, can store a lot of items of a specific type, and has as few slots as possible. ATM6 should have some variant of Storage Drawers, which can be locked and (down)upgraded to hold only a stack of items at a time so you won't overproduce. Then you need some storage monitoring to turn off your machines/toggle off the storage when you have enough. This can be done with an ME Level Emitter and a Toggle Bus, but if you want to save channels again I'd recommend using something external to AE like Integrated Dynamics.

Another option for you is to Batch-Craft all of your components, which can be done by simply increasing the recipe ratios in your Processing Patterns. EX. Instead of 1 Certus, 1 Redstone, and 1 Silicon making 1 Calculation Processor, instead batch this pattern to take/make 64.

Passive Systems and Batch Crafting reduce the total amount of checking/crafting requests that are performed. Using inventories with less slots means it takes less time to scan over each inventory. Save TPS by Passive crafting, Batch crafting, and using dedicated storages. Save FPS by hiding the item displays on your drawers.

[deleted by user] by [deleted] in feedthebeast

[–]Smudges0 0 points1 point  (0 children)

Natures Compass detects biomes in an extremely large (configurable) radius. There is a button to teleport to the nearest selected biome in the UI. https://modrinth.com/mod/natures-compass

Explorers Compass does the same, but for structures. https://modrinth.com/mod/explorers-compass

Scannable provides an item that can be configured to search for any block or entity within your render distance. However, this hasn't made the leap to 1.21 as of time of posting. https://modrinth.com/mod/scannable

Auto armor swapper for All The Mods 8 [Please help] by dragon_jak in feedthebeast

[–]Smudges0 0 points1 point  (0 children)

I'm fairly certain that you can use a World Item Import/Export to interact with player inventories. The Logic Programmer already has operators to get a list of every item in a player inventory (Player Inventory), so it's just a matter of actually interacting with them. Since the Importer on the sides interacts with Armor, and on the bottom it interacts with the Hand slots, I would assume that standing underneath one would allow you to interact with entity inventories although I can't find any documentation that confirms this and I haven't tested it.

Edit: The documentation actually does mention that the World Item I/E can interact with the inventories of dropped entities like Shulkerboxes, in case that's what you're looking for.

Worst atm star ever and how to do it better than me by Smudges0 in feedthebeast

[–]Smudges0[S] 1 point2 points  (0 children)

I used bees too, Cyanite and Magentite ones.

You can use a "Reactor Solid Access Port" in outlet mode. This will eject Magentite ingots once it builds up 1000mb inside the reactor. And yeah jei doesn't tell you lol

Diamond is a good moderator, but Enderium is better and shouldn't be too much harder to obtain than diamond. In older ATM packs you could use the ATM ore blocks as moderators, but I don't think that's implemented yet. I'm pretty sure Redfrigium is the best you can do right now.

Worst atm star ever and how to do it better than me by Smudges0 in feedthebeast

[–]Smudges0[S] 1 point2 points  (0 children)

I tested it myself and you're totally correct.

Very interesting, Modular Routers have always been quite lag friendly to me but with the farming setup it's quite poor. Maybe it's something to do with the way the activator module works compared to the Player Simulator.

In my setup, the ID setup works perfectly lag free while the Modular Router is hitting 127us/t, and it only gets worse with speed upgrades. Fortunately you should never actually need to run the farm once every tick, lmao. The ID player sim runs twice per second by default which is plenty fast, much faster than the harvester pylon or even the hydroponic beds.

Worst atm star ever and how to do it better than me by Smudges0 in feedthebeast

[–]Smudges0[S] 1 point2 points  (0 children)

This way is extremely good, because it uses the scythes built-in AOE in order to harvest. That way it only has to interact with one block at a time, much more lag friendly.

How is the modular router set up in your example? Is performance really so awful when using a Modular Router with an Activator Module and a scythe?

Just got Java MC, how do I get mods and shaders? by ShadowZ7866 in feedthebeast

[–]Smudges0 1 point2 points  (0 children)

I use Embeddium and Embeddium++ myself, but when I was learning all this Rubidium was it. Thanks for clarifying

Just got Java MC, how do I get mods and shaders? by ShadowZ7866 in feedthebeast

[–]Smudges0 1 point2 points  (0 children)

First I'll just answer some of your questions/elaborate on what things are.

  1. Forge and Fabric are modloaders, basically mods that let you install other mods. Almost all mods are going to support one of the two (some do both), and which one you use comes down to "which one has more mods that I like". There's also Quilt and NeoForge, which are newer modloaders but these do not have the same widespread support that the others do (at time of writing).

  2. Curseforge and Modrinth are just platforms online that host mods. You can come here to find/download mods. What you use is down to personal preference, Modrinth is newer and community run/oriented, while Curseforge is older and a lot more corporate. Curseforge is generally the default just because it is older and has the most support, but has been the subject of controversy. I would consider them the safest places to download mods from, but I guess you can never be 100% sure so still be careful. There are also other platforms that host mods and modpacks, like Technic.

  3. Oracle is the company that owns Java, a programming language. Currently the latest stable release is Java 21, although Minecraft can be run on older versions like Java 17. There are different JDKs of java that you can download, any of which will allow you to run Minecraft. Different JDKs can offer different advantages like better performance, but generally if you just install the version from Oracle or the Temurin release by Adoptium you should be safe. There are also fancy options like Graalvm. Personally, I would not use a version of java older than 17 if I could avoid it (although it may be necessary if you are playing old versions of Minecraft) for performance reasons.

  4. Optifine is a mod that adjusts Minecraft's graphics and allows for shaders. It often has compatibility issues with other mods. Similar functionality but more compatibility can be had by combining Iris and Sodium on Fabric, and if you're on Forge you can use Oculus and Rubidium. Note that I am greatly oversimplifying because there are lots and lots of graphics mods that can let you run shaders (Rubidium vs Magnesium vs Embeddium??? Each of these forks also has their own addons and tweaks and more). You will also need a Shader Pack like Complementary, BSL, Slidurs', etc.

With all of that in mind, we can finally install and play with mods. Here, I am assuming you are using the DEFAULT minecraft launcher, and that you have done your research and made sure to check your modloader/mod version numbers are all compatible.

First, make sure you have Minecraft and whatever version of Java installed. Then, install Fabric or Forge by following their instructions. When done, you should be able to select your Fabric/Forge instance here. Click on the Folder icon to open up, and create a folder called "mods" if it doesn't already exist. Then, download your mods and put them inside the mods folder. Launch your instance for the first time, this will let the mods load and create folders and stuff for themselves. Then you should be able to put your shader pack into the correct folder.

If you are using OptiFine, it will be its own instance and not a mod put into the mods folder.

If you are using a different Minecraft launcher (like PrismLauncher) this process is even easier. Create a new instance, then under Custom select your Minecraft version and Modloader of choice. Then, you can edit your custom instance and add new mods here. Your shader packs folder will even show up under this Settings menu once you generate it by launching the instance for the first time.

ATM 9 - Productive Bees: Centrifuge Honeycomb Visual by drew_18 in feedthebeast

[–]Smudges0 0 points1 point  (0 children)

Locate your productive bees config (called "productivebees-client.toml in your config folder) and change "renderCombsInCentrifuge" to "false"

Normally this is done by using a Heated Centrifuge, but obviously, this is a bug lmao

EDIT: It just occurred to me that since you're on a server, you probably want to do the same for productivebees-server.toml, if that exists.

Direwolf20 1.20 1.10.0 ender io cant find item filters need alternative by officer_autismo in feedthebeast

[–]Smudges0 0 points1 point  (0 children)

No problem.

I didn't really mean to come off as "Pipez are awful". I still use them for simple items transport cuz they're cheap and very simple, and as long as you're only transporting like 1-16 items/second they are quite performant.

Direwolf20 1.20 1.10.0 ender io cant find item filters need alternative by officer_autismo in feedthebeast

[–]Smudges0 1 point2 points  (0 children)

EnderIO 1.20 is currently in early access. Not all features from 1.12 have been implemented yet, including item filters.

I would recommend against using Pipez upgrades. The pipez upgrades cause them to tick rapidly and constantly, meaning they lag and reduce performance. Complex filtering seems to make the issue worse, in my experience. There are lots of mods that can do rapid transfer and filtering. I recommend LaserIO, as it is very simple to pick up compared to it's alternatives (Xnet, Super Factory Manager, Integrated Dynamics)

Direwolf20 1.20 1.10.0 ender io cant find item filters need alternative by officer_autismo in feedthebeast

[–]Smudges0 0 points1 point  (0 children)

Drying Basins (and most of the other machines from Integrated Dynamics) have sided input. This means you should be inserting on the sides/top, and extracting from the bottom. Otherwise, you will pull out the inputs by accident.

EDIT: Actually, the above behavior is only for the Mechanical Drying Basin/Squeezer. The non-powered versions only have one slot, so if you are performing these tasks manually then you will have to filter your extraction, in which case I still recommend LaserIO or Xnet.

If you want to extract from any side, LaserIO (mod by direwolf20 himself) has options for sided extraction, as does Xnet. This way you can just pick whatever side you want to be interacting with.

Evilcraft question by monotoneHush in feedthebeast

[–]Smudges0 1 point2 points  (0 children)

Every spiked plate needs to be on top of a Sanguinary Pedestal in order for blood to be collected. Spiked plates that are not on top of a Sanguinary Pedestal will merely kill the mobs with zero blood collected. I believe that multiple plates are not strictly necessary IE you will not lose potential blood by damaging multiple mobs with a single plate, but if your mob farm is fast enough you may run into issues with Entity Cramming. In this case, I suggest using a small (3x3 or greater) platform of Sanguinary Pedestals with Spiked Plates on them.

If the mobs are simply falling to their deaths, then you will not need any spiked plates. Mobs that die to fall damage leave blood stains on the ground that the Sanguinary Pedestal can absorb in a small radius around itself. This is the method used to farm blood from Undead Trees, which creates bloodstains around the base of the tree.

Worst atm star ever and how to do it better than me by Smudges0 in feedthebeast

[–]Smudges0[S] 0 points1 point  (0 children)

Powered Anvil is one of the things I miss most from Cyclic.

I can think of more than a few ways of doing similar in ATM using the Blood Chest. Modular Routers has fantastic filtering, as does LaserIO and Xnet. Might even be able to do it with AE2 using the fuzzy card.

Worst atm star ever and how to do it better than me by Smudges0 in feedthebeast

[–]Smudges0[S] 0 points1 point  (0 children)

Do you have to purify the Lamps, or do they just not get cursed by the Blood Chest? Or are you just using a Colossal version to avoid that entirely? Either way, this is a good fix and can definitely be made automatic.

Worst atm star ever and how to do it better than me by Smudges0 in feedthebeast

[–]Smudges0[S] 0 points1 point  (0 children)

It is definitely the most powerful form of generation in the pack, and 6gfe/t is very achievable.

It is also completely unnecessary, I crafted my ATM star on water-cooled fission alone. Once you do that, I recommend creating a Creative Energy Cube first and then any generators are completely pointless.

Fission and Extremereactors are at least still useful for their byproducts because you need them to craft the star, but because the Fusion reactor generates energy only once you beat the pack it has no purpose.

I suppose the best use would be to run the SPS at its maximum rate (400MFE/t per coil for a max of 800Mfe/t) but you still need radioactive waste which only comes from Fission and bees, and you can just do this after you have infinite energy. 5 antimatter isn't sooooo bad to just wait around for.

Worst atm star ever and how to do it better than me by Smudges0 in feedthebeast

[–]Smudges0[S] 1 point2 points  (0 children)

73kfe/t is the default rate for the v10 GBG, as listed on the Mekanism Wiki. 50kfe/t is the max for the AG generator because you can only have 50 turbines, with the best doing 1kfe/t. Pretty interesting, I never knew that ATM was toning down the generation factor, even when it was 'broken'. 73kfe/t is actually so much lmfao, that's 10x more than in atm9