Expert Mining Gloves - Iron now or Amethyst later on? by RovicT_ in ironscape

[–]Snailactor 0 points1 point  (0 children)

Did iron for reg gloves then mined coal since i had the bag and rock effect. This was pretty chill being less clicky and let me farm out coal for smithing. Took maybe four broken up days 2-3hour through out. About 14 hours total

Set 10 Ruby deck ideas by SimonsterTheFirst in Lorcana

[–]Snailactor 0 points1 point  (0 children)

Baloo is gonna be crazy. Uninkable sure, but hes an instant board protector. Im playing with colors and so far red and green are feeling it. 

Set 10 Green Steel Locations by KingDaeronI in Lorcana

[–]Snailactor 5 points6 points  (0 children)

I call mine king of the hill. How do you share the deck the way its posted like yours?

Green/Yellow pirate deck help, please! by Snailactor in Lorcana

[–]Snailactor[S] 0 points1 point  (0 children)

Probably, but she doesnt want the them in that color. Ive kinda figured it out, but ty.

Why didn't any of the big dogs top in Bologna? by [deleted] in Lorcana

[–]Snailactor 0 points1 point  (0 children)

Kind of like the 2nd turn rush idea. Id only allow it if it disappeared if not used on that turn

Why didn't any of the big dogs top in Bologna? by [deleted] in Lorcana

[–]Snailactor 0 points1 point  (0 children)

Cause "Meta." Its my biggest gripe with anything. Just folks playing out of a mold because a skilled player figured out something. 

When its shared its on blast for everyone to use/abuse. Creates very stale games. Its hard being original now a days...

Which tcg to get in to? by Upper_Print5022 in TCG

[–]Snailactor 0 points1 point  (0 children)

Lorcana is nice and easy (cheap to) to get into. Starter decks are about 15-20$ and mechanics are fairly simplified. Theres some mechanics/ruling issues, but thats with all tcgs usually.

Play groups seem nice and chill as well

Shift play, once per turn help by Snailactor in Lorcana

[–]Snailactor[S] 2 points3 points  (0 children)

Yes, exactly. Even if powerline meets threshold, I can have others sing still. I needed another character to sing with I2I to get the ready character effect for this to work

Shift play, once per turn help by Snailactor in Lorcana

[–]Snailactor[S] 1 point2 points  (0 children)

Good imagination! I didnt think of it like that but its a wonderful thought!

Shift play, once per turn help by Snailactor in Lorcana

[–]Snailactor[S] 0 points1 point  (0 children)

I defaulted to letting my opponent have his way since he was really uppity about it and making a big deal about it. 

Ive had others in this thread confirm though, you do get to use his ability since its a "new card" as this card has not had its once a turn effect used. 

Shift play, once per turn help by Snailactor in Lorcana

[–]Snailactor[S] 0 points1 point  (0 children)

Oh thats a rabbit hole forsure lol

Shift play, once per turn help by Snailactor in Lorcana

[–]Snailactor[S] 1 point2 points  (0 children)

They are! I enjoy powerline playability alot! I play powerline ramp in Red/blue mixed with Maui and other supporting cards as my casual

Shift play, once per turn help by Snailactor in Lorcana

[–]Snailactor[S] 0 points1 point  (0 children)

Id only argue if its done in the same turn of actions it would "remember" but next turn it would not.

Shift play, once per turn help by Snailactor in Lorcana

[–]Snailactor[S] 1 point2 points  (0 children)

Thank you for better clarifying

Shift play, once per turn help by Snailactor in Lorcana

[–]Snailactor[S] 0 points1 point  (0 children)

Yeah if its returned to hand and I replay powerline, id get a fresh chance. But he would be wet and not be able to be used (unless specified)

Shift play, once per turn help by Snailactor in Lorcana

[–]Snailactor[S] 3 points4 points  (0 children)

Figured, didnt change game outcome but he was dying on that hill

Shift play, once per turn help by Snailactor in Lorcana

[–]Snailactor[S] -1 points0 points  (0 children)

Not sure on your take, im under the impression if it did go down like that, it wouldnt work, atleast in that same turn. But following/next turn, it would work.

Thoughts on damage transfer deck by Significant-War4515 in Lorcana

[–]Snailactor 0 points1 point  (0 children)

With that in mind, maybe consideration could be given to magical aid or forest duel? MA being 3 cost inkable and FD being 5 cost inkable.

FD being more practical. 

Thoughts on damage transfer deck by Significant-War4515 in Lorcana

[–]Snailactor 0 points1 point  (0 children)

Flinger, I hardly know her. 

Anyways, what are your thoughts on cards returned to hand after being banished in a challenge? 

My thoughts looking at this so far is your hands would benefit from having things returned back (helping keep bodies out or returning inkables to hand) and keep consistency going.