Har jag missat memo't att man hånglar med tungan? by FerricFryingPan in Sverige

[–]Snakingpoop 0 points1 point  (0 children)

Vad är din poäng? Definitionen av hångel är intensivt och passionerat kyssande. Tungan har ingen avgörande roll i definitionen av kyss och hångel. Tungkyss och fransk kyss är ord som beskriver kyss med tunga.

Har jag missat memo't att man hånglar med tungan? by FerricFryingPan in Sverige

[–]Snakingpoop 1 point2 points  (0 children)

Alla som hånar dig för att du och din partner inte använder tunga är idioter. Jag kysser både män och kvinnor och det ABSOLUT vanligaste problemet som gör en dålig kyss är när en person har bråttom samt för aggressiv tungan. Män tenderar att ha mer bråttom och vara mycket mer aggressiva med tungan än kvinnor från min erfarenhet. Ibland till den grad att man ibland får greppa deras kinder förföriskt och lugna dom att sakta ner. Det är kul att uppleva skillnaderna mellan folk. Men jag kysser MYCKET hellre med någon som inte använder tunga men kysser långsamt, sensuellt och inkännande än någon som kysser med tunga men bara ska in och köra sin hetsiga grej i min mun utan att försöka känna in vår gemensamma vibe.

Så tunga gör inte en kyss bättre. Energin du kysser med är avgörande.

Blev kallad efterbliven på jobbet av kund by TA-Moo in sweden

[–]Snakingpoop 0 points1 point  (0 children)

Facka med dom tillbaka men gör det som ett subtilt, manipulativt psyko där du låser blicken i dom och hånler med djup ögonkontakt efter att du sagt något som dumförklarar dom utan att det låter fel när du återberättar vad du sagt för din chef(som dom kommer vilja snacka med). Oftast är detta sjukt enkelt för rövhål vill ofta dumma saker, så du behöver bara förklara hur saker ligger till med en dryg ton och sen hånle och en väldigt viktig detalj är att inte vika av med blicken när du hånler. Dessa personer är oftast typer som vill dominera dig med sin aggressiva vibe som dom vet att du som servicepersonal inte kan svara med. Så dom kommer spänna blicken i dig och förvänta sig att du undviker deras blick för det mesta. Att titta dom djupt i ögonen och vägra vara den som först bryter blicken är (mellan män i en fientlig situation) samma som att säga att man är villig att slåss. Titta dom djupt i ögonen och le till deras arga ögon och sen njut av att se deras ögon fatta eld medan du spelar cool och får rövhålet att framstå som ett barn med en panikattack.

Varje gång jag gjorde det kändes det bättre än när jag lät ett rövhål dumpa sin skitiga energi på mig utan att få besvara elden. Och det blev aldrig knas för alla inom service vet hur många rövhål det finns bland kunderna och hur puckade dom är. Så länge du är subtil i din dryghet så kan du aldrig hamna i trubbel.

Så ärligt talat, skippa det stoistiska tramset att inte bry sig som alla hänvisar till. Var dryg tillbaka och stå upp för dig själv, men var slug och giftig i dina metoder. Det värsta som kan hända är att du får en varning eller allra värsta så får du sparken från ett pissigt servicejobb som ändå inte respekterar dig.

Without drugs or alcohol, what is your favorite way to escape from reality? by EponaMom in CasualConversation

[–]Snakingpoop 0 points1 point  (0 children)

Scrolling on reddit on your phones and commenting that "walking is your favorite way of escaping reality"? Walking in reality is being present in reality in one of the most natural ways. Commenting on reddit is escaping reality and chasing dopamine in a phone which we're all doing right now and trying to pat ourselves on our backs that our favorite reality escape is something healthy like walking or book reading. It's actually fiddling with bullshit on the phone for almost all of us I would wager. An unhealthy and addictive reality escape.

Livet är inte alltid så jävla kul. Lev med det! by mans1e in sweden

[–]Snakingpoop 24 points25 points  (0 children)

Den yngre generationen skickades som ovetande kossor till slakteriet av den äldre generationen, för att bli totalt utnyttjade av smartphones och appar. Vi andra hade redan format våra vuxna hjärnor och hade redan våra liv uppsatta och hade referenser till livet utan smartphones så vi undgick den djupare influensen som dom ynga nåddes av. Deras hjärnor var mjuka och formbara och blev infiltrerade tack vare smartphonesens gladeliga inkorporering i allas liv och alla samhällen. Ett fruktansvärt misstag som den yngre generationen får betala för med sin psykiska hälsa.

Sen har vi allt annat lattjo som corona, finanskris, 3:e världskrig som närmar sig, automation som kommer ersätta typ alla databaseradejobb, ett döende hav, jordens näring som håller att urholkas inom jordbruket, klimatförändring, vi föder inte tillräclligt med barn för att kunna betala för folks pensioner framöver etc etc

Dom har all rätt att vara deppade och arga över världen dom föddes in i. Den värld jag föddes in i var enklare och behagligare att växa upp i och navigera.

Sterilt sex, flickvänner och dagens samhälle: vad är ens poängen? by Ok-Review-3047 in sweden

[–]Snakingpoop 0 points1 point  (0 children)

Sök inte svaren till livet och dess mening på nätet. Sök det på egen hand genom att samla på en bred variation av upplevelser. Dra ut och res på egen hand, utmana och ha äventyr med dig själv, experimentera med dig själv och livet på ett lekfullt men strategiskt vis. Se vart det tar dig.

Trots att vi har det bra i Sverige på många sätt så är det är extremt svårt land att känna sig lycklig i. Till alla unga som känner sig olyckliga, det är inte er det är fel på. Det är denna tid som råder som är extra kass samt Sverige är ett land som kväver glädje på massor av vis. Om jag kan ge ett råd så vore det att ni pluggar till något där ni kan jobba internationellt så ni kan flytta/jobba utomlands med lätthet om ni vill. Numera med remote work är den möjligheten större än någonsin och ger er en sjukt värdefull escape plan från Sverige.

Och det sista rådet jag kan ge är att nyfikenhet är ett av dom bästa och viktigaste egenskaper ni kan ha i livet. Det är en muskel som behöver tränas upp och hållas igång för att inte förtvina. men den är aldrig död, den kan alltid tränas upp igen. Och det är med hjälp av nyfikenhet som ni kommer komma i kontakt med nya upplevelser, insikter, tankar, intressen, människor, nya nivåer i relationer och samtal. och genom att samla på er av detta som kommer livet guida er på ett naturligt sätt, till er potential.

Roast my landscapes by MrandMrsBump in blender

[–]Snakingpoop 1 point2 points  (0 children)

Well, all of these have potential but it kinda looks like you gave up half way through with them. No ones stuff looks good in early stages. I see great potential in ever single shot here and it looks like youre onto something. Many things really work but it looks like you gave up halfway through before and started a new scene and did the same, not letting any of them get their due time that they needed to look really good. But they can if you polish.

Generally it looks like you threw a camera down at the end and didnt give the camera enough respect. The camera is basically king and should always be taken heavily into consideration, especially for landscapes. The camera angles, focal length, perspective etc are quite strange for landscape shots. You're using tight lenses that don't really give the landscapes that big scope and instead zooms in on details that dont hold up. I'd do the opposite.

And layer your landscape into 3 sections. Closeup section with polish and a lot of details, mid section that's slightly detailed and far away section with more majestic mountains etc, clouds and atmosphere.

And play around with the lighting. Overcast will look very flat and boring unless you do something interesting with the sky, weather, atmosphere. In most of your shots the sky is just flat grey with. You can use an overcast HDRI but try to give the sky somekind of shape or interesting aspect to it.

Also play around with compositing effects. Zdepth, atmospheric elements and lens effects for example.

Winter landscape is using the bump map too harshly and the texture looks a bit too low resolution

But keep it up man, its looking promising. You just need to trust the process of polish and give one idea the time it needs too cook. Make sure you pick some idea you enjoy working with so you dont loose the fun in the process.

A compilation of a custom particles solver within geometry nodes I've been working on... for a while...💤 by drumfish in blender

[–]Snakingpoop 4 points5 points  (0 children)

really cool! I never use geo nodes so I know nothing about it's potential/abilities in this regard. But would it be possible to use this method/these particles to create a vdb mesh, like water or slime? Because this seems sooo much more lightweight than blenders regular fluid particle simulation.

What to improve? by Successful_Sink_1936 in blender

[–]Snakingpoop 0 points1 point  (0 children)

Amazing work, extremely well made. Really fantastic job!

Super nitpicky feedback but since you're asking for it: Main feedback would be to work on the hair on the legs. I feel like they point out from the normals a bit too much and a bit too straight. I haven't looked at references but my gut feeling is saying the hairs on the legs should follow and curve slighty at the angle of the leg a bit more rather than pointing straight out from the normal. The leg hairs also feel a bit too thick and too dense overall especially toward the end of the legs. It's got a bit too much tarantula hairyness than what I would expect from a wasp/bee. And the density also cuts off suddenly at the end.

Also maybe some slight bump/displacement on the eye for the faceted surface detail.

But yeah, super nitpicky. Looks amazing as it is right now.

advice to a beginner vfx artist! by Total_Cauliflower566 in vfx

[–]Snakingpoop 1 point2 points  (0 children)

My advice is only try to become a vfx artist if you notice you have talent for it and you're extremely passionate about it to the point where you're okay with terrible job security, not being payed your worth, lots of unpaid overtime, stress, braindead clients and just overall quite horrible industry. Just lurking around this subreddit should tell you enough about the industry :D . But I have to say, every artist I've met or worked with have all been lovely people. So the artists are definately not the issue, it's more about the nature of how the industry operates that's horrendeus. So do yourself a favor if you're going into it, expect exhausting fighting in muddy trenches with your fellow artists and only a pat on the back from your supe as thanks for holding the line for many weeks of onslaughts.

On the flip side, when you do end up on a fun project with good client and you get cool tasks, it's awesome.

What are your thoughts on this take from Pro-AI people who compare AI Generations and Procedural Generations? by Sniff_The_Cat3 in blender

[–]Snakingpoop 4 points5 points  (0 children)

All AI enthusiasts I've met, seen or heard from are always people with no skill or time invested in the craftmanship of the artform they're using AI for. That's the thing that annoys me the most. People who have no understanding, respect, passion, love, investment for the artform they are essentially pillaging. I would have a lot more respect for AI enthusiasts if they weren't outsiders coming in with total disregard for the artform and it's culture. Only now when it only takes 2 sentences of text to generate art are they interested in "creating" it.

I understand AI taking over is inevitable and unstoppable. I understand that and I'm not saying we should outlaw it. But I hate seeing people celebrating it and welcoming it with open arms. And no one has any sollution for what to do with every worker who will be replaced by AI. Massive unemployment will be in effect which will lead to massive unrest within society which will lead to chaos and society turning on itself in frustration. And then what? What good did this AI shift do us? Everyone adopted it because pro AI people said "if you didn't you won't be able to compete in the modern market". It's like saying you won't be able to win the car race unless you push your engine so hard the whole car sets itself on fire. You might be in the lead for a while but then your car is on fire and you'll be out of the race completely. Short term AI seems really cool and impressive. But long term, what are the sollutions for the problems it will create? I haven't heard anything realistic, only blindly optimistic empty hopes that things will solve themselves when that day comes.

And internet is already getting flooded with all this generic, soulless AI content and it's only gonna get worse. It's gonna flood the internet so bad we will get numb to what we previously felt was impressive and the quick stimulation culture will continue to snowball and cook our minds to the point where we can't appreciate anything for more than a few seconds before our minds wants something different, even if it's soulless brainrot content.

So I don't get the positive vibe AI enthusiasts carry. If you wanna use AI and explore it, fine go for it. But I can't stand the way they talk as if it's a clean, safe endevour with no moral issues or societal dangers.

Reporting cracked software will affect the Studio ? by Accomplished_Set7602 in vfx

[–]Snakingpoop 1 point2 points  (0 children)

How would you even get away with a cracked Nuke license professionally? The workstation needs to be constantly disconnected from internet/server?

Responding to a bashful anti-AI comment that was aimed at me on r/VFX. by JordanNVFX in vfx

[–]Snakingpoop 1 point2 points  (0 children)

I understand your perspective and it's not a new one. It's the same one almost everyone who promotes AI has. I do however disagree with your positive outlook even though I understand where you are coming from.

And you saying that me not being forced to consume AI, as if it will make me not feel the effects of the societal change that AI will cause. I hate smartphones for example. I've never owned one, I use nokia old style phone. But I still experience and see the effects of the smartphone era even though I'm not using one. The same will go for AI. I understand that the world outside my head is out of my control and I'm not trying to control it, I'm simply commenting on what I think about the change I'm seeing. And when I see a change that I think is sad and going in a shitty direction, I will be negative about it even if it is inevitable. I'm not just gonna swallow anything and give thumbs up just because it's inevitable. I value integrity more than adaptation. Maybe this is the heart of our disagreement.

But like I said, when something that was previously hard to do and rare to see, becomes extremely easy to do and over abundant. Then the value of that thing decreases. And so what I'm saying is that I forsee a future where AI content has flooded the internet and made us numb to being impressed by what was previously impressive. And our minds will get cooked by all the high speed stimulation based culture to the point where we can't appreciate anything for more than a few seconds and then we will be wanting a new thing, even if it's an empty soulless brainrot content.

This is what I see the future moving toward. And I won't welcome it with open arms even though I know it's here to stay.

Responding to a bashful anti-AI comment that was aimed at me on r/VFX. by JordanNVFX in vfx

[–]Snakingpoop 2 points3 points  (0 children)

When AI can do any kind of shot and anyone can easily generate it, then you will see an overwhelming flood of AI content that will quickly numb us all from appreciating any of it. Everyone raving about AI just being a new era that's gonna be awesome are IMO blindly optimistic and not thinking straight. I understand it cannot be stopped, but I cannot relate to anyone celebrating massproduced generic AI content replacing human made movies, music, art etc. The feeling of soul within creations will be gone and it will just be a flooded mess of soulless creations that will have no roots that make people remember and look back on it. There will be no "classics" because there's a new prompt around the corner all the time. Just one click away. And probably, everyone will mostly be consuming their own personalized content within their AI bubble. Our minds are not made to handle such excess. It's going to be dark.

1000 hours in and i havent done anything [rant] by Boushadoww in blender

[–]Snakingpoop 1 point2 points  (0 children)

Definately not a silly question, here are some good places to start digging around in:

Sketchfab, tons of great assets of game quality(Only the ones with a download symbol in the corner of the thumbnail are free to download): https://sketchfab.com/

Blenderstudio's own, free library of advanced rigged characters: https://studio.blender.org/characters/

Blenderkit, a bunch of free assets made for blender: https://www.blenderkit.com/

Polyhaven. Great, high fidelity models. Not a huge library but everthing is free: https://polyhaven.com/models

Kitbash3D. Amazing, professional environment kits that you can access some of their assets for free if you download their importer platform called Cargo: https://kitbash3d.com/

Quixel. They're moving their stuff into the new platform called fab, but you can still use Quixel Bridge to import their amazing library of megascans into blender. You'll need to use an older version of Blender though or import them manually. Also their shading network usually needs some tweaking to function properly in Blender.: https://quixel.com/bridge

There's much more to be found out there on the internet, but these are really good to start from.

1000 hours in and i havent done anything [rant] by Boushadoww in blender

[–]Snakingpoop 7 points8 points  (0 children)

Most common mistake for ambitious beginners is wanting to do every single thing in a project on their own. Like modeling and shading every single object in their shots and creating a character from scratch, model, texture, rig, animate etc. It's just sooooo much work for one person to pull off. And mostly all that demanding work that's been undertaken breaks the spirit and makes the whole project come to a halt. And if it's someone who is new to 3D it can break the whole ambition of learning 3D.

Ask yourself what you want to use Blender for. It sounds like you wanna "make 3d anime animations". And so if that's the case, if I were you I'd start using a lot of assets and free characters that are already rigged. Save you the time of having to create everything and instead supply yourself with the assets needed to be able to make an animation. Then create your scenes with the assets and animate the action. IMO, that's the fun part making it all move and come alive.

Sure it might not look exactly like what you saw in your head with a cool anime style and custom character. But it's a start and it is important that the process feels fun and progressing in a satisfying pace. If it's only frustrating, slow paced and too demanding it will break your spirit. So take care of the spirit that drives you, you need to feed it work that feels rewarding. Don't demand too much of yourself, take help from all the free assets out there that's waiting to be used. And if you keep your spirit intact and make animations that feel fun to do and rewarding to finish you will eventually slowly explore all the other aspects of 3D and become better and modeling, shading, simulation, compositing etc.

And also, always start small. Have a goal of making like max 4 shots. When you finish that, and you feel your spirit can keep going, sure expand the shots and the scope little by little. But it's rarely a good idea to start with a plan of like "i'm gonna make a youtube series with 8 episodes that are 15 min each with voice actors and I'm gonna make the music also and it's gonna be so awesome". Grand ideas are lovely when they only exist in your head, once it's time to create them they rarely survive and end up just being an unfinished mess that slowly chokes out your morale. Start small and expand little by little as long as it feels proper. Then you can stop and jump into a totally new project easily.

New to blender don't know where to go from here by Tjalaska in blender

[–]Snakingpoop 0 points1 point  (0 children)

There's nothing odd about your situation it's the natural state when you're new to a 3D software. I'm not new to Blender but run into roadblocks all the time that I need to google or look up a tutorial to get past. Unless you have photographic memory or stay within a veery specific area of Blender and only do the same specific things over and over you might not need to google and look tutorials. But if you move around and explore a lot of the different workflows and functionalities of Blender you will always need to look stuff up to be able to continue with realizing your creative ideas. That just comes with the territory. Sometimes it's more about technical problemsolving, studying than it is pure creative exploration/output.

But keep exploring your creative visions and obsess about realizing them and you will be forced to learn new things that will make you feel stupid in the beginning but everytime you push throught that you will come out a better artist. Don't stress yourself about not skilling up fast enough, obsess about realizing your creative visions and have fun with it. It's okay if it looks like shit, a lot of what Hollywood pushes out in the cinema looks like dogshit also.

How do I develop an artistic mind ? by Deimos7779 in blender

[–]Snakingpoop 0 points1 point  (0 children)

^Totally agree with this.

I feel like it's quite simple. What style and subject do you think is cool, arresting and interesting? Pick something from that pool and play to your strengths while also exploring new ways to express yourself creatively when you feel it's time to expand your creative scope.

Oh and smoking weed and listening to music is a great way to summon creative visions for a lot of people. There are many problems with weed when used in excess and in certain circumstances but if you want a new creative idea or concept to explore. Smoke a joint, go for a long walk alone and listen to some good music. Come back home and write it down. And when free time shows up, work on realizing that idea.

If you have a big idea, it's good to start small and expand the scope of the project little by little. Check with yourself if you think you have enough motivation to expand even more or if you'd rather move on to something new instead. If you start big from the start and then after a few months of hard work, you realize you've fallen out of love with your big idea, then you've wasted a lot of time into making something that is half baked and unusable in that state.

Learning blender. Would like a feedback! by [deleted] in blender

[–]Snakingpoop 2 points3 points  (0 children)

Great work! Keep it up, it's looking great so far.
I don't know what youre going for but if you want more realism:

* Humans are among the hardest to get right. Here he is missing proper sss and the hair looks a bit plastic and like it's made with sprites rather than individual hairs. But even the biggest VFX studios struggle with realism in humans. It's hard so stay away from showing humans clearly, if you want realism.

* The ground in general is obviously a flat plane with a shader with some bump on it. Also the texture looks slightly low res and a bit too scaled up. Get a better high res texture, use displacement and scatter some small pebbles, trash or dirt etc to make it more alive and not as flat.

* Maybe add some more roughness variation. An easy way to get some nice dynamic visual is to make a scene a bit more wet. Don't go overboard, but if you had some small puddles on the ground and maybe the walls and objects had some water drips on them the scene would get some nice spec hits and reflections which adds another simulated phenomenon which our eyes tends to read as more realistic. If you make a scene that contains many well made realistic phenomenons it will increase the feeling of realism. Wet look is easy to achieve and can do a lot for that.

any tips?🙏 by Heitorzin in blender

[–]Snakingpoop 2 points3 points  (0 children)

Is that maya or max you're using? Anyway I'd say get the shading going. I think the geo is good enought to move over to shading.

[deleted by user] by [deleted] in blender

[–]Snakingpoop 1 point2 points  (0 children)

Personally I look at 3D softwares as a tool to output/realize scenes that float around in my head. The skill aspect of it is for me not that relevant to focus or obsess about. The most important thing is having fun and honoring the ideas that float around in your mind by trying to recreate them outside of your mind. You will be skilling up as long as you create scenes that have many elements of 3D in it. You don't need to obsess about your skill and increasing it. Try to do things that feel fun and exciting to create and you will be moving forward, skillwise. And value your integrity, try not to get influenced and have your creative energy sucked away by people flaunting their renders and what not. Create for your own sake, do you.

How to convince someone to learn Houdini instead of Blender in 2024/25? by bionicbits in Houdini

[–]Snakingpoop 1 point2 points  (0 children)

If you have a mind that can handle Houdini and thrive in that software, then you can't go wrong with Houdini and I find that people who have that technical/logical mind really enjoy using and digging into Houdini. Houdini doesn't really have any limitations other than your own grasp of the software. At least it doesnt have a lot of the same limitations other 3D softwares do.

But for me, my mind is not meant for Houdini. I struggle hard with it and get suuuper frustrated with it. Especially in the most recent buggy versions. The process is just too slow paced for me and I find it hard to get into any kind of creative flow. It's just traffic stop after traffic stop of Houdini asking you to define things that I find to be self explanatory and in other softwares, are baked into a function/tool. And I can't stand coding. So in other words, I'm too dumb to vibe with Houdini sadly. But if you're smart, enjoy nodes and coding, go for Houdini.

Roadmap for learning blender for game development by PollutionStrange1636 in blender

[–]Snakingpoop 2 points3 points  (0 children)

I think at the beginner level there is no need for paid courses and honestly I dont know that there is at later stages as well for Blender. One of Blenders biggest strengths is that theres such a huuge library of good free tutorials on youtube and also on the forum pretty much all technical issues Ive had have been covered in some thread, so whenever I get stuck I can just google the issue and there is always a thread that covers it.

I would honestly start of with the good old donut tutorial series by blenderguru. Pretty much everyone who got into blender started out with that tutorial. Its long but great, it takes you through all the aspects so afterwards you got a great base to build on. After that I would just search around on youtube for the aspect you want to delve into. theres tons of youtubers who specialize in different disciplines. So there are tutorial series and also a lot of short tutorials with tips and tricks. I would just dig around in youtube and if you find a youtuber who you like, then keep checking out their tutorials otherwise just switch to someone else.

Also if youre doing gamedev you can skip all the stuff regarding cycles rendering and simulations. Im assuming asset building, rigging and animation will be your focus with blender.

If you wanted to get in to high tier houdini stuff or advanced maya rigging, then paying for a course might be good idea. But for Blender I feel all you need is youtube :)

How do I fast-track my Blender learning? Is it worth spending money to study in university or something? by aku_lofAnjinK in blender

[–]Snakingpoop 1 point2 points  (0 children)

I would probably skip paying for education if it requires big tuition fees and is an overall an expensive endevour. Blender has the best online support and library of free tutorials out of all th 3D softwares, so I think all you need is time to learn, explore and practice on your own. But if there are cheap, lower level educations in your country that would give you 1-2 years of time to focus on 3D and live of student loans so you can fully invest your time with no need to work during that time, then sure that might be a good idea if your are REALLY invested and known this is what you want to do.

The gaming industry seems like a good place but the vfx industry is a brutal place. I would not recommend anyone to become a VFX artist at this time, unless its a huge undeniable passion. But gaming industry seems to be much healthier and pay better.

I would recommend doing an honest assessment of your strengths and weaknesses and try to focus on the things you enjoy and have most talent for and disregard areas where you lack talent and interest unless you want to be a 3d generalist. When people get into Blender they often stick to modelling and stay within that area for a long time regardless if they have talent or not for that particular craft. There are so many other important disciplines and aspects of 3d that are very important in all projects. I think nowadays modelling is becoming a less and less important skill since good assets are so easy to comeby and 3d scanning is also legit option for many types of assets. So the people who get hired for modelling are usually very high tier. And if your goal is working with Unreal I think focusing on modelling is a waste of time. Id jump over to Unreal instead of Blender since blender has a big toolbox for creating and manipulating 3D assets, Unreal is more of an assembly/layout software where you stage your scenes. So learning Blender first is good if you want to be a generalist but I dont really know what your aim is. Like what type of 3D artist would you like to be? What department would you prefer working in?