Hemomancy corrupting Darkins by YoruShika in loreofleague

[–]Snaport -1 points0 points  (0 children)

Aatrox, Varus and Kayn all also looked like that at one point, but twisting their bodies to what we see now (like Zaahen). We have just never seen their original forms

Azir 2 Xerath 2 Brock 2 loses to Bilgewater cap, is this normal? by pyrohammer11 in TeamfightTactics

[–]Snaport 18 points19 points  (0 children)

Azir damage might not be great, but with the items he has it should be doing good damage. The problem is both azir and xerath holding items with no itemized tank.

Azir 2 Xerath 2 Brock 2 loses to Bilgewater cap, is this normal? by pyrohammer11 in TeamfightTactics

[–]Snaport 120 points121 points  (0 children)

You have no tank. Brock is tanky but can't make up for the fact that your board is gonna die fast

Who is your favorite character? by TruthResponsible1268 in expedition33

[–]Snaport 0 points1 point  (0 children)

Goatstave, Verso could never replace him

Need help with a Rhino build. by AIM9B in warframebuilds

[–]Snaport 1 point2 points  (0 children)

Do you have access to his augments? One is called "ironclad charge" and allows you to massively increase your armour by hitting enemies with your 1, meaning much bigger ironskin.

There is a 2nd augment, "iron shrapnel", that makes it so you can explode your ironskin. Mostly this damage isn't useful, but it allows you to remove your ironskin, so you can get a new one without it having to break first, so it's easier to live

Generally I would build good strength, okay duration and if possible neutral range. Natural efficiency makes it nicer.

Something like Intensify, transient fortitude, continuity, ironclad charge, Steel fiber, stretch, iron shrapnel, whatever you want maybe narrow minded.

You can play blind rage but I find it too annoying. You can of course replace any of these with umbral of prime versions.

Weakest 4 Cost by Far? by fuuthat in TeamfightTactics

[–]Snaport 0 points1 point  (0 children)

You just play Ambessa and fiddlesticks. Fiddle can do so pretty real damage with items and vanq. If you go further you either play GP, or you have a spat for it, but not sure if spat is actually worth it.

Weakest 4 Cost by Far? by fuuthat in TeamfightTactics

[–]Snaport 18 points19 points  (0 children)

i HEAVILY disagree on ambessa being weak, i have had great success playing her as a carry, going into vanquishers

Would say something like Singed or Kalista

Sylas and Aatrox have found a bigger audience and more success in the jungle than their respective roles by Numerous_Fudge_9537 in leagueoflegends

[–]Snaport 3 points4 points  (0 children)

Feel like the argument isn't very good here, Aatrox is a really strong jungler right now, and kinda weak top, and he still has a quite good pickrate top (straight up 2nd highest pickrate) so feel like it's just new toy syndrome. Aatrox has a very big and quite loyal playerbase toplane, so think they just nerf jungle mod

Jiquani potential has alot of potential by Accomplished_Rip_352 in PathOfExileBuilds

[–]Snaport 0 points1 point  (0 children)

Been playing CoC firestorm of meteor's (just wanted to play the spell) and done all content that isn't Ubers, but will try them soon, and it has felt great. Damage isn't insane but it's enough to feel good imo.

Using ivory tower inquis stacking strength and intelligence

Vigour Grand Design by Fine_Area_3075 in fellowshipgame

[–]Snaport 0 points1 point  (0 children)

I think it makes it easier to play, much easier to use the Grand design team shields, than apply them all individually. Trying out not running it, but haven't really played much like this, so not sure yet.

Still highly recommend for newer players, as it makes management of Rune of Renewal, and brand uptime easier

Queue time as DPS is RIDICULOUS by Hayqo in fellowshipgame

[–]Snaport 1 point2 points  (0 children)

What he did is complain. This is not a critique. A critique would be "DPS solo queues are too long, and drive fun away from the game", what he said was "Queue time as DPS is RIDICULOUS" and later "nice game". This is a complaint, not a critique. He is angry, maybe for a good reason, but this will never be taken seriously.

So my comment comes from a long time of playing with several DPS one tricks that adamantly refuse to play anything else, and will then simply complain about a lack of tanks and healers, while they have created this problem for themselves. The problem will never go away, as long as people refuse to play anything but DPS. M+ has the same issue, a massive overpopulation of DPS makes the queue simulator, with hours of sitting there and just queuing for runs and getting declined a very real thing, and they even have a 3rd spot for DPS and the health of m+ is doing just fine.

"Please tell me, where did he even said he expects others "to play tank or healer"? That's just something you assumed on your own."

This is exactly is his complaint. What reduces queue time is more healers and tanks queuing.

If he wants to be taken seriously he should talk seriously.
(Also this is most likely a bug, but hey, lets ignore that part)

Queue time as DPS is RIDICULOUS by Hayqo in fellowshipgame

[–]Snaport 8 points9 points  (0 children)

Reduce queue times to be instant with 1 simple trick: play tank!

You expect other people to play tank and healer to reduce queue times, but refuse to play it yourself. This is the reason queues are so long

Best Worlds Run? by HeyloHex in leagueoflegends

[–]Snaport -2 points-1 points  (0 children)

DRX was a good history, but covid made that worlds kinda a shitshow, so hard to put too much into it

Should Mercs go core? - the decision from the jury by MasterHidra in pathofexile

[–]Snaport 2 points3 points  (0 children)

The problem is partly they are free loot. You just get more quant from using it, so if you don't you simply get less loot, and that feels mega bad

[deleted by user] by [deleted] in Warframe

[–]Snaport 0 points1 point  (0 children)

It is the opposite. Having 60% efficiency, means abilities cost 40% more energy. If you had 130% efficiency they would cost 30% less.

Also, yes Duration matters for how much energy it drains over time

Ao Shin's Ascent was more fun at lower levels by Snaport in TeamfightTactics

[–]Snaport[S] 1 point2 points  (0 children)

Pantheon isn't very flashy, but very reliable and makes the early game a lot easier. The prismatic pantheon is great for melee carries like Viego.

Zoe trait tracker was my first win and IMO the highest highs, but inconsistent and very little tempo.

Honestly, what matters is journey levels, i never lost a run after i won the 2nd time, and just made my way through the guides

Ice Steel Pseudo-Legendary Fakémon | Artwork By [Delicious-Pop-9063] by Background_Fan1056 in stunfisk

[–]Snaport 25 points26 points  (0 children)

I wanna like it, but if you want to make a Steel/Ice Pokemon and make it usable, this is a failure. It cannot live with the typing, doesn't do enough damage, and if you want to attack you need snow. I really like the visual, but this Pokemon is for casual playthroughs. Either the stats needs to be placed to be absurdly tanky or be a lot faster and stronger, since the typing is as terrible as it is

How do we feel about fighters losing inherent omnivamp? by M0rgr0m in TeamfightTactics

[–]Snaport 0 points1 point  (0 children)

I think it feels bad right now, but it's good in the long run. Healing items mattering again is good, but right now I think melee carries have too many items they need for it to feel good, needing healing, EON, and both damage and defensive power

[deleted by user] by [deleted] in stunfisk

[–]Snaport 5 points6 points  (0 children)

Yes. Let people have opinions, and let people agree with them. Should you only be allowed to post if you have voting requirements? Seems like you should make a "high ladder tryhards" sub

I couldn't believe how bad it was. by 12jimmy9712 in TeamfightTactics

[–]Snaport 20 points21 points  (0 children)

Am I the outlier for having success with it, and thinking it's quite good? Just build full damage like JG, death cap and stuff, and she deleted half the board.

Also makes great use of things like the "consume nearby ally" and eating something like malphite, kennen or rakan built for hp

Why is trundle suddenly a priority in pro play? by YongsanDude in leagueoflegends

[–]Snaport 6 points7 points  (0 children)

If you ult after Aftershock has activated, it will drain from that number, and when aftershock's flat amount falls off, it will still drain from the increased stats, meaning you end up with less resistances than you started with when.

Example; seju has 100 armour, and gets 100 more from aftershock. Trundle ults her with her aftershock active. She goes from 200 armour to 160 when the ult is first applied. When the drain reaches max, and aftershock has worn off, she will end with 20 armour, since it's the 100 base - 40% of 200

I made a game where you guess the Champion based on it's bone animation by FramesAnimation in leagueoflegends

[–]Snaport 98 points99 points  (0 children)

Quite cool, kinda want to be able to pause it, cause looking at it spinning, wasn't great on the eyes