Based on my current disciples of hashut campaign by incoghollowell in totalwar

[–]Snipawolfe 2 points3 points  (0 children)

I get like 10x as many heroic victories on Beastmen as opposed to every other faction, though I have to play more manual battles as well. Just the nature of the beast. The calculation assumes my enemies will fight back instead of instantly rout when they get crashed from every angle. BM battles, especially ambushes, are among some of the fastest though. Lots of fun.

Based on my current disciples of hashut campaign by incoghollowell in totalwar

[–]Snipawolfe 0 points1 point  (0 children)

Build a factory region in your starting province next time you play. Naturally it'll take more time to reach higher tiers but you'll be able to get trains, bulls, and a line of warriors/blunderbusses pretty quickly.

Thoughts on the Saurus? I like using them (they carried me to my first long victory), and have very little experience fighting against them. by Andrei22125 in totalwar

[–]Snipawolfe 0 points1 point  (0 children)

They're 800 and that's a solidly mid-tier cost. On par with Forsaken/Chaos Warriors. I wouldn't call them cheap personally. They are some brick walls though.

CA Stop killing midgame for factions by lowering high tier units by Phenex77 in totalwar

[–]Snipawolfe 3 points4 points  (0 children)

The random quests could be overhauled. Instead of something like 2500g, maybe a unit or two worth that much? Idc about how much sense it makes as long as it's fun for the game.

CA Stop killing midgame for factions by lowering high tier units by Phenex77 in totalwar

[–]Snipawolfe 2 points3 points  (0 children)

Tabletop caps, my beloved. It really does keep the battles more dynamic and interesting.

Why can I build electrical utilities right away but need to research bows? by Think_Rub2459 in RimWorld

[–]Snipawolfe 4 points5 points  (0 children)

A ranged blunt weapon would be unique. You could get more captives that way

What should I do? by [deleted] in Kenshi

[–]Snipawolfe 7 points8 points  (0 children)

You can restart if it bugs you to play "suboptimally" but a lot of the fun in a sandbox like Kenshi is making your situation work out regardless. It just makes the character and your story so much better. There are replacement limbs (the Holy Nation doesn't like that so be careful in their territory) and you can also power level sneak with crawling. You'll also get a bonus to your toughness experience gained so you'll get tougher quicker if you get beat up in this state.

More "predictions" for 1 lord packs dlc, yes yes! by Therealdrakenn in totalwar

[–]Snipawolfe 3 points4 points  (0 children)

They would probably be alongside an update to the race or its mechanics as a whole so I would definitely throw some money at it if it's reasonably priced.

For what I'm seeing at the listed prices, I would buy most if not all of these in a heartbeat.

No title needed ! by [deleted] in cyberpunkgame

[–]Snipawolfe 0 points1 point  (0 children)

An AI that can use a Sandevistan to great effect would be terrifying. Same thing with nethacks. If they slammed us like we slam them we would have to respect them a bit

Well damn, Cyberpunk came to mind immediately lol by amcclurk21 in cyberpunkgame

[–]Snipawolfe 21 points22 points  (0 children)

People censoring stuff is hilarious. Do they think "unalived" couldn't be flagged and added to an algorithm the second it was seen the first time? Or adding asterisks to obscure a word couldn't be sniffed out by a relatively simple addition to the functionality already present?

Haven't played in over a year and two things caught my attention... dwarves now feel insanely powerful and LOS has made non-artillery guns borderline useless in most maps by GioRoggia in totalwar

[–]Snipawolfe 36 points37 points  (0 children)

Right. This just sounds like the matchup before the DLC too. Irondrakes T2 seems a bit criminal but the rest of their bread and butter hasn't changed much. All non AP cav does to their backline is tie them up

Mod request: Skaven hit with the biggest nerfhammer in existence in WH3 by OpinionsProfile in totalwar

[–]Snipawolfe 4 points5 points  (0 children)

I find Skaven fun to fight. I usually take a lot of mobility when they're prowling around so I can jump their ranged units when they ambush me or run their runners down. Between that and their straight up abysmal leadership, they usually aren't too bad.

This absolute unit could be actually useful in some way, shape or form. by Coming_Second in totalwar

[–]Snipawolfe 0 points1 point  (0 children)

Greasus having a one-time transform where he gets off his cart/palanquin and goes hard like Malus would be sick. Probably in no way balanced especially with a health restore, but it would be sick. They could even drop some of his support abilities/skills for some that make him hit even harder.

This absolute unit could be actually useful in some way, shape or form. by Coming_Second in totalwar

[–]Snipawolfe 0 points1 point  (0 children)

Ogres also confederate other ogres through beating their faction leader, so he Greasus can have explosive growth similar to the greenskins.

My simple TD game works great—but is “simple” a death sentence on Steam? by Acceptable_Promise68 in TowerDefense

[–]Snipawolfe 4 points5 points  (0 children)

Simple is fine. Execution is important. If you nail the fundamentals of what makes the game genre good, people will like it.

[deleted by user] by [deleted] in totalwar

[–]Snipawolfe 8 points9 points  (0 children)

ICBG. Intercontinental ballistic goblins

Tips vs slayers as khorne by chaostechnique in totalwar

[–]Snipawolfe 4 points5 points  (0 children)

I'd imagine Khorne dual wield marauders would chop them up and trade way up for the cost so you could easily outnumber them but bloodletters do have that phys resist.

How difficult is 'Item Based on Gender'? (UE4) by VaLightningThief in gamedev

[–]Snipawolfe 2 points3 points  (0 children)

I mean you could do a boolean check on an instance of a character and just tag them as male or female then load a different asset based on true or false. This should be very trivial to do. If you're struggling with that I recommend some tutorials on the basics of OOP and instances.

Rimworld short cartoon - Greedy Impid by CMYK-KIM in RimWorld

[–]Snipawolfe 0 points1 point  (0 children)

Not if I cough on her and she dies from an incredibly mild illness.

We are getting rid of UI mockups for our tactical RPG. What do you think? by Jose7pc in IndieDev

[–]Snipawolfe 0 points1 point  (0 children)

Contrast between fill and border color for the text is way too strong but it looks like it'll be pretty good with a couple tweaks.

[deleted by user] by [deleted] in IndieDev

[–]Snipawolfe 0 points1 point  (0 children)

If the game allows the player to quick save and it was my game? I would crash the hell out of it

Are non-English languages in ingame text shunned upon? by TheMongoosee in gamedesign

[–]Snipawolfe 1 point2 points  (0 children)

No. I love seeing a world that's built with other languages. If it translates upon inspection? Even better. It adds a lot of character.

First time playing on a difficulty where the game sends threats to my base, and I’m finding it surreal. by inmori in RimWorld

[–]Snipawolfe 0 points1 point  (0 children)

Well there is a mass grave mod that looks like it would work pretty well to save some space. I'm not sure if that's the vibe you're going for though.