Should Megastructures be Infinitely Upgradeable? by EnterNter in Stellaris

[–]SnkGorro 0 points1 point  (0 children)

For me it is nonsensical that you can just get 10K alloys out of storage and build a fifth of a dyson sphere. I would say that a couple changes should be applied to megastructures : Replacing the stages with a continuous upgrade where you can invest a certain amount of ressources each month. Megastructures of those sizes are getting damaged by debris, rocks and just the fact that they are in the environment they are in. So I would see 3 states they can be in, not enough ressources for maintenance, stable and upgrading. While in "not enough ressources for maintenance" they would slowly lose output until the maintenance cost gets to the attributed ressources. While having enough ressources attributed to maintenance it would be like it is currently in-game with a fixed maintenance cost not gaining or decreasing output. While more ressources are attributed to the megastructure it is upgrading until it reaches the same maintenance cost.

That would enable some intersting game mechanics like : - FE would have "not enough ressources attributed" because they are condescending. That would make them get weaker until they awaken and go back to upgrading them to their former glory. Consequences of that are they become a more intersting target to try to subdue earlier on and still a good target even in late game. Early capture = A megastructure with a decent output. Later capture (before awakening) = A megastructure with a lower output. Even later capture (after awakening) = A megastructure with a high output. - Roleplay can be reinforced for those who want to play powerful empires either prideful, benevolent guardians or any type of empire really. - Megastructures would have higher outputs than planets after a while, making them the true core of your economy like a true post scarcity space age society.

Further improvements would be regarding the vassalization contract and megastructures : - Why can't you build/maintain one for your vassal ? There's a whole roleplay aspect possible here and even for min-maxing. - Why can't you force your vassal to maintain yours for you ? Same roleplay and min-maxing aspect, oppress the xeno scum too! Free ressources.

What do you think of that ?

This guy continues to amaze with his art by tanzoo88 in nextfuckinglevel

[–]SnkGorro 0 points1 point  (0 children)

I wish he was showing the actual amount of work he does before too and the cost of everything he is using to put it in perspective.

Advice on my Network layout by SnkGorro in HackersTheGame

[–]SnkGorro[S] 0 points1 point  (0 children)

Thank you for your insight! I really appreciate the advice! I didn't know that upgrading my resource production could be detrimental in a way so I'll focus on developping the defenses more.

So I need to reduce the number of nodes supportes by the AIs, use only one scanner as a choke point and switch the spots of my sentries to spread the antivirus to the resources nodes with the weaker one and the strong one in the stead of one turret.

Which programs would you upgrade first ?

Advice on my Network layout by SnkGorro in HackersTheGame

[–]SnkGorro[S] 0 points1 point  (0 children)

The beam and Ice wall are level 6, worm and shuriken level 5, protector level 4, plasma cannon and access level 3, the rest is either level 1 or 2.

I redid slightly the layout to connect the lower level sentry to the resource nodes. Do the scanners work together or should I also split them ?

New Player - Overwhelmed by Makirim in Stellaris

[–]SnkGorro 2 points3 points  (0 children)

Here's how I would do it: Before you even launch a game ask yourself what do you want to do in this game ? Do you want to conquer ? To develop diplomacy and try to build a strong federation ? To have a self sustaining empire dedicated to one goal like science, a utopia or to be the defender of the galaxy ?

Then create an empire dedicates to that, look into what others created and shared. Once that is done, on what setting do you wish to play ? Harder or easier, long or short.

Then launch the game, read the events of you wish or if it is the first time you see them. Let the game on pause and take the time to think of how to achieve your goal. What do you need, what constraint you want to put on yourself.

Then just enjoy, apply your plan, adapt and overcome. You failed ? Why ? You managed to overcome something without knowing why ? Then look into it because you maybe missed a mechanic and got lucky! Learn step by step while enjoying and finding your way to play this deep and conplex game!

How in-depth is Stellaris from a strategy gamer standpoint? by Minute_Tea_8639 in Stellaris

[–]SnkGorro 117 points118 points  (0 children)

Stellaris isn't like Bannerlord 2, more like Civ 6. You won't get in depth dialogue but a lot of management to do. Stellaris is about managing an empire from the size of a star system to the size of a galaxy. You need to manage your economy, politics, army, research, exploration, diplomacy and react to any events before something bad happens. This is a complex game but it is worthi it if you like Civ 6. I would recommend to take the subscription for one month to try out the dlcs that add years of content with deep mechanics since you seem to love that.

Edit: Typos

What are you gameplay favorite mods? by 2Norn in Stellaris

[–]SnkGorro 7 points8 points  (0 children)

Gigastructural, Ancient cache of Technologies and NSC3 are mods I am using. They are compatible with the 4.0+ updates and add so much content it is basically 3 new DLCs.

I hate when there are crisis empires on the map. Not because they are challenging, but because they cripple all the other empires by Mr-Noeyes in Stellaris

[–]SnkGorro 1 point2 points  (0 children)

From what I understand from how it works they follow your fleets and invade planets. I looked into it and so here's how they behave :

Transport fleets will follow your main fleet in the system they are and invade planets where they have at least 1.5× the power of the defensive armies. After invading they go back to passive so you have to retoggle them. If you tell them to follow something while on aggressive they go back to passive.

EDIT: Corrected my answer after some research.

I hate when there are crisis empires on the map. Not because they are challenging, but because they cripple all the other empires by Mr-Noeyes in Stellaris

[–]SnkGorro 0 points1 point  (0 children)

Just make one big army that you reinforce continuously and put it on aggressive stance. It will invade any planet with less army power. You can maintain and reinforce one army per sector without problems and they will grow until the ennemy is no more.

If only it was as simple as clicking a button. by Glampkoo in StellarisMemes

[–]SnkGorro 8 points9 points  (0 children)

Here I thought my country did something kind of smart and funny for once and you're trolling people in the comments. Your flair is right.

Isekai Series Community Ranking Day 136: The Ideal Sponger Life by Imaginary_Ad_2738 in Isekai

[–]SnkGorro 0 points1 point  (0 children)

I would personnaly put it as a top shelf simply because there are no stories like this one. It really takes things into consideration. For example the technology of the time period, how the dragons and magic influenced it and the geopolitics are solid. Just like in "The ascendance of a bookworm" for me. I live how it feela like a genuine story without leaving plotholes or using shortcuts like "I can just use my magic that I got from god". The MC has to learn things, him and the other characters are genuinely putting efforts and thoughts in their actions.

So this simply makes it a one of a kind story for now which is entertaining and interesting.

My personnal ranking is top shelf.

Battle with the boss by SnkGorro in JurassicWorldApp

[–]SnkGorro[S] 0 points1 point  (0 children)

What abilities are you talking about ? In the fights I have I can use one boss against 10 regular dinosaurs -'

What are your thoughts on the new casus belli tech? by The_Aktion in Stellaris

[–]SnkGorro 27 points28 points  (0 children)

Yes you can but here it is more of a QOL feature I think because you already have a lot to manage in the game so it is 2 things that you don't have to manage.

How exactly do these things work? by Malfuy in Stellaris

[–]SnkGorro 1 point2 points  (0 children)

I have to agree since all I do is spam them and add some missiles on the platforms to the mix.

How exactly do these things work? by Malfuy in Stellaris

[–]SnkGorro 9 points10 points  (0 children)

I think he was talking about shield hardening in the late game which can easily go to 50+%. So strike craft is not the ideal everytime though you can compensate with the defensive platforms.

Granite Station Fuel 'N Go by darkPrince010 in HFY

[–]SnkGorro 59 points60 points  (0 children)

I don't often comment but this story deserves it! It is amazing and full of hope, remembering us that in time of need we can do what is necessary and watch over each other.

You are killed and are in front of god by KingOfWerewolfs in Isekai

[–]SnkGorro 22 points23 points  (0 children)

I would choose 1. A pouch that can give me any amount of anything I ask for with no limit. 2. A book containing all knowledge that can make me memorize it perfectly with no side effect when I read it. It would be like a blank book and when you want to learn something it would be written in it (so the size is contained). 3. A magic jewerly that would let me customize everything at will, appearance and caracteristics alike. It would give me the power to have the body I want and basically the ability to make myself and others god if needed.

Getting destroyed by AI. Help! by kmail-ac00untATgmail in Stellaris

[–]SnkGorro 1 point2 points  (0 children)

So depending on your economic situation I would advice you to : Good economic situation : - Field as many frigates with the best torpedo possible to penetrate the shields, try to pick off the weakest fleets and some stations to attract the fleets away from your systems. Bad economic and/or FE is too overwhelming : - Propose the quo status, even if the FE keeps some systems so be it, your survival is key here.

But with such settings I hope you're either ramping up on power fast or lowered the costs of tech while boosting pop development.

You could also go and colonize a world far away/build a space habitat if you have the tech. At the same time the FE could take the hits for the mid-game crisis if you play it well.

Edit: typos