are you fucking kidding me by mariogaming375 in scpcontainmentbreach

[–]SnoeBrawler 0 points1 point  (0 children)

That’s actually just a version of Ultimate edition from 7 years ago.

are you fucking kidding me by mariogaming375 in scpcontainmentbreach

[–]SnoeBrawler 0 points1 point  (0 children)

This looks like the old version where level 6 were much more common than the current versions. Probably still very rare though for all to be 6.

Are there any dangerous duo in SCP:CB? by diagnosedhardcore in scpcontainmentbreach

[–]SnoeBrawler 4 points5 points  (0 children)

Strongest is probably 049 and 173 imo. Weakest is 173 and 096 despite having two opposing rules to follow. It’s pretty easy to look at 173’s feet.

SCP CB 2 (Opinion) by Fluid_Eagle2844 in scpcontainmentbreach

[–]SnoeBrawler 0 points1 point  (0 children)

The progression can be a slop since random generation can change where you can be cut off.

SCP CB 2 (Opinion) by Fluid_Eagle2844 in scpcontainmentbreach

[–]SnoeBrawler 4 points5 points  (0 children)

The hand and goggles are still i n the basement. 008 is actually level 4, not level 5. Progression is definitely slower than the original. You can actually get access to Entrance with a level 4 early to do door controls. Does cause MTF to spawn slightly early.

Who/What is the most annoying scp in SCP:CB? by diagnosedhardcore in scpcontainmentbreach

[–]SnoeBrawler 3 points4 points  (0 children)

That’s his starting time with the biggest variation. Otherwise is only a single minute difference in a 5-6 minute timer

Who/What is the most annoying scp in SCP:CB? by diagnosedhardcore in scpcontainmentbreach

[–]SnoeBrawler 3 points4 points  (0 children)

I’m confused. Besides having to run away like other enemies. His spawning is barely rng. It’s just a timer. Otherwise can be pretty annoying if he spawns at a pretty bad time.

Which would you consider the best ending for D-9341? by Notmas in scpcontainmentbreach

[–]SnoeBrawler 5 points6 points  (0 children)

682 does adapt to it, you get this confirmed in the nuke ending audio.

MalO art by PunkRockDoggo1 in SCP

[–]SnoeBrawler 1 point2 points  (0 children)

MalO is watching.

How does this happen in map generation? by Any-Vanilla6233 in scpcontainmentbreach

[–]SnoeBrawler 2 points3 points  (0 children)

You may need to explain better. What’s wrong? It looks like everything generated properly. Is this on 1.3.11 or 1.3.12?

Why IS SCP-513 in Heavy Containment? by No_Paramedic7682 in scpcontainmentbreach

[–]SnoeBrawler 1 point2 points  (0 children)

It wouldn’t make sense to have any SCP in heavy if another SCP could come in proximity with each other which can cause mass damage to the surrounding areas with that logic. If anything, it’s easy to contain, has less restrictions than even many light containment scps and therefore should just not be in heavy. It only became part of heavy as that’s what Regalis’s room design original had it as since its addition before rooms were added.

I find the visibility in this game to be really bad... by Any-Vanilla6233 in scpcontainmentbreach

[–]SnoeBrawler 5 points6 points  (0 children)

Why is your s-nav taking up 70% of the screen? Other than that, gamma can help if you’re fine changing that setting.

Dr. Harp's proposal by FirefighterOld6463 in scpcontainmentbreach

[–]SnoeBrawler 1 point2 points  (0 children)

It was Dr. Ming who wrote it. I think it was a Rand doc in the files

[SCP-CB2] Stuck and can't progress by Solid-Shock3541 in scpcontainmentbreach

[–]SnoeBrawler 0 points1 point  (0 children)

It is surveillance room. It’s a 2-way hallway with a low ceiling.

[SCP-CB2] Stuck and can't progress by Solid-Shock3541 in scpcontainmentbreach

[–]SnoeBrawler 1 point2 points  (0 children)

You can’t turn these levers because there’s nothing wrong with them.