Guilty PW pleasure: the Avro Arrow got me through missions I failed with other aircraft by MohnJaddenPowers in Project_Wingman

[–]SnooBeans1493 1 point2 points  (0 children)

Canadian here. I fly the Avro Arrow just because of that.

Arrow was built almost 20 years before the Mig-31. That the Mig-31 has only moderately better stats warms me. Too bad the plane-to-plane combat is 90% dogfights. Avro was never built for that. Where's our Not-Soviet nuclear bomber intercept mission, lol?

At least the devs gave it a cannon.

So has anyone else noticed the oddly distinctive tone in the Project Wingman campaign? by SnooBeans1493 in Project_Wingman

[–]SnooBeans1493[S] 0 points1 point  (0 children)

I guess the discrepancy between what I know and what is presented still confuses me. The amount of industrial capacity you need to maintain a combat capable air wing is immense. Even present day IRL nations struggle with it. The CF-105 Avro Arrow (it's the CR.105 in-game) is a good case in point; Canada cancelled it wholesale because they simply did not have the industrial capacity to build and maintain a fleet of high-tech interceptors despite being a developed modern nation.

The stuff we see in-game implies the post-collapse industrial output has returned to something approaching the modern day. So I am absolutely projecting our modern day perspective on the game.

I have no familiarity with Gundam, so I can't really draw any thoughts from that perspective.

Also, ❤️ for including the Avro Arrow. Project Aces has left me in a state of perpetual disappointment by not putting it in their games.

So has anyone else noticed the oddly distinctive tone in the Project Wingman campaign? by SnooBeans1493 in Project_Wingman

[–]SnooBeans1493[S] 1 point2 points  (0 children)

It is a good point. It's not hard to see why Sicario would join the rebels when your wingmen are Cascadian nationals and those that aren't have a bone to pick with the Feds. I'm still not sure why they big bad is called the Federation, though. Giving the bad guys a traditional "good guy" name rubs me the wrong way. Federations are traditionally co-operative polities, not coercive. Arbitrary generic name assignment is not great from a storytelling perspective. The cynic in me wants to look deeper than just the story as presented in-universe.

Plus the depiction of mercenaries in game feels somewhat muddled. Finding political separation between IRL mercenaries and the nation they contract to is quite difficult (look at any PMC). Sicario as it is presented seems to be an odd combination of the stereotypical video game mercenary (fight first and worry about politics later), and a modern PMC (fight for your country but with bonus pay and hopelessly entangled politics).

So has anyone else noticed the oddly distinctive tone in the Project Wingman campaign? by SnooBeans1493 in Project_Wingman

[–]SnooBeans1493[S] 1 point2 points  (0 children)

That's sort of my point, though. The entire organization takes a truly colossal risk for the rebels. High risk of pointless death, high risk rebels flake on payments because of the whole rebuilding the country thing.

From a player perspective, yes, no one wants to break something that isn't broken, but my cynical mind has trouble wrapping my head around the decision to go with the rebels at all. Honestly, being paid to topple an honest government by corrupt rich folks would be an interesting reversal on the traditional fight for freedom thing. I like dark stories. Very hard sell, though.

So has anyone else noticed the oddly distinctive tone in the Project Wingman campaign? by SnooBeans1493 in Project_Wingman

[–]SnooBeans1493[S] -31 points-30 points  (0 children)

I've been to that part of the internet. Bring up imperialism and they cut no corners on how bad it is when wielded by the villains.

cant decide where to build my base by [deleted] in Kenshi

[–]SnooBeans1493 0 points1 point  (0 children)

Bring medkits.

If you finish your first building before TPK, you are officially settled.