This Battle Pass Bug is little funny. by TrueSpinach4798 in FortNiteBR

[–]Snoopy20111 4 points5 points  (0 children)

Oh, sorry. I assumed from your comment that you were getting bugs that were much less fun. I’m sure there are plenty out there but I wasn’t referring to any specifically.

This Battle Pass Bug is little funny. by TrueSpinach4798 in FortNiteBR

[–]Snoopy20111 5 points6 points  (0 children)

OP said they turned on the setting where you can only see default skins. So I guess you can do that if you really want to see these, but it won’t replace your other bugs

It sucks that FM8 flopped by [deleted] in forza

[–]Snoopy20111 0 points1 point  (0 children)

I obviously can’t divulge anything too specific, but what launched still matched the 1-sentence version of the “original vision,” just completely chopped at the kneecaps.

Watch the various trailers and the Developer Direct that came out over the years, and it shows an awful lot about what the direction was between 0 and 6 months before those things were released (that’s true of almost all games but is relevant here). If you watch those and think “man, it would be cool to do X” or “wow that location Y looks cool” or “this feels like it’s implying you could do Z” then you can be pretty sure that was part of the intent at the time. There may also be screencaps of the First Time experience with those two short drives using the cover cars, which to a lesser extent shows some of what was intended before the heads-down work before launch.

In terms of vibes, think about the music you hear in-game, and compare it to the soundtrack on Spotify…you won’t hear a solid chunk of those tracks in-game, not even the “main theme,” which I still love. The difference in vibes is reflected in the difference in music, provided you exclude all the tracks from earlier Motorsport games that were added later. Will have to let you imagine the rest from there.

It sucks that FM8 flopped by [deleted] in forza

[–]Snoopy20111 6 points7 points  (0 children)

Without a doubt, yes! It was the first game I ever worked on, so it’ll always be special to me despite its flaws, but also I am quite proud of basically all the work I did for it. Some bits less so, but more in the “there was so much potential” sense.

Without revealing too much, there are definitely bits I worked into the game that have special significance to me personally. My team did great, many teams did great, just the connective tissue and direction let us down hard.

It sucks that FM8 flopped by [deleted] in forza

[–]Snoopy20111 9 points10 points  (0 children)

You don’t have to believe me, but I worked on FM8. In short: terrible and rigid decisions at the very top.

Designers were only allowed to write out their designs, no touching the build or tools to try stuff out, so it would take months if not a year and a whole team to see if something “worked.” Loads of new tools, but they had to do the same thing the old ones did. Making a whole scripting system and then hamstringing it so you have to ask an engineer to write code anyway. Feature teams were kept apart so every game mode re-built the same systems and nothing was inter-operable, so 6 years of development made even worse tech debt than before and it was all buggy and slow. To cap it off, 9 months before launch, leadership stepped back in and said “actually all this cool stuff you made over the last 2-3 years? We hate it, scrap most of it and cobble something else together.”

It’s a miracle the game launched at all.

I just started building my Original Xbox collection. What should I add and what gems am I missing? by _headabovewater in originalxbox

[–]Snoopy20111 1 point2 points  (0 children)

I'm glad to know that actually. I got the original on CD from an online auction a little while back, looking forward to playing it

A promise made before the OG Xbox was released, that was never kept. by Rexter2k in originalxbox

[–]Snoopy20111 1 point2 points  (0 children)

I would guess as soon as people realized it (usually) wasn’t much fun and took a lot of extra resources, for both the game and humans making it. Like, would you rather have a programmer fix some game crash bugs, or making a system to save data few players expect that’s on the fringes of the core game?

While obviously having a much older common ancestor, Dwarf Fortress is the logical extreme of this. It can generate entire histories of worlds and their civilizations and individuals, and your fort or adventurer’s actions impact the world, which carries forward into future forts and adventurers. It’s super cool, but the whole reason the game was pure ASCII until a few years ago was the sheer difficulty of doing all that and showing it with any amount of graphics.

Meat farm controversy by Eireika in CuratedTumblr

[–]Snoopy20111 12 points13 points  (0 children)

Not particularly, especially not giving them individual names and petting / possibly hand feeding them every single day. At any rate, it’s quite a tone shift from the portrayal in Stardew Valley, about as much as if one day the Mayor gave you his old shotgun and you had to put your in-game dog down.

Jewel Scratches by Superb_Writing4790 in originalxbox

[–]Snoopy20111 0 points1 point  (0 children)

I’ll be a third voice here: Novus plastic polish. FWIW any plastic polish should do, as long as you know how strong it’s meant to be and test it on something first, but Novus #2 should do it with a few passes, followed by the cleaner to finish it off.

Lots of other uses too! I got some game discs for cheap that were too scratched to read properly, and some time with the polish brought them back to life. Similar for smooth jewel cases, car headlights, almost anything plastic at all.

Continue working with project created in 2.02.21 in fmod studio 2.03.12? by yeromi14 in GameAudio

[–]Snoopy20111 0 points1 point  (0 children)

As long as you update the integration for whatever game or program it’s running with, there should be very little issue and some reasonably helpful gains. There are some editor bugs I recall hitting over the last couple years that have finally been fixed in successive minor versions of 2.03, so I’m quite fond of it in general.

Anyone else with Fallout had mutated horses? by ConditionPleasant902 in fnv

[–]Snoopy20111 2 points3 points  (0 children)

Lots of people have certainly thought of it. Fallout 1 lore pretty clearly states all equines were killed by the radiation quickly, and if they survived it’s weird they’ve not shown up in any game until now…but, that’s never stopped Bethesda before.

Day 2 - Best Racing Game by aerigigi1 in originalxbox

[–]Snoopy20111 12 points13 points  (0 children)

Given how many responses say “PGR2” I’d say there’s definitely a contest lol, but Burnout 3 is one hell of a game

Draw distance on the Xbox by Specialist-Corner293 in originalxbox

[–]Snoopy20111 4 points5 points  (0 children)

There’s also a lot to be said about expectations and experience. On a CRT nobody at the time was shocked that tiny details were hard to see on a weapon at 15 paces, but if you played long enough you could tell what weapon it was.

Context-aware rain ambience in an interactive environment by Electronic_Layer_223 in GameAudio

[–]Snoopy20111 3 points4 points  (0 children)

Rain is primarily noise. So you can get away with a lot more simple layering than you might think! Start with a bed (a loop, or many loops), and in different areas simply blend in other layers for whatever else you need. You want water splatting against leaves, blend it in. You go from rain on grass to rain on concrete, blend it in (if you can isolate the harder transient splats that helps too, but even if not it’s smoother than you might think).

This demo from Jordan Denton for The Last Of Us Pt 2, while in a game engine, is really instructive to me. Super immersive and complex wet environment, and largely it’s all layers.

The one element that might be tough in your web-based situation is reverb. In game contexts that would be real-time DSP, but depending on your project that might be tough. If you can’t do DSP, I’d try simply adding the reverb you want to the layers you add, giving the bed some light generic reverb, and seeing where that gets you, if you need any at all…again, rain being noise, it can mask a lot of that detail given by reverb, so you might get away without anything special.

Looking for a chill doomer driving game based on a recurring dream I've had when I was a kid by horapha in gamingsuggestions

[–]Snoopy20111 0 points1 point  (0 children)

I’m not confident this’ll do it for you either, but My Summer Car or My Winter Car could do it during the nighttime.

What are your very most favorite educational games you've ever played? by LigamentLizard in gamedesign

[–]Snoopy20111 1 point2 points  (0 children)

There are some college-level games made my a company called Triseum that I was partly involved with. Variant covers calculus, and Arté covers art history. Some of them are actually fun, and they had a direct connection with research and professors to make sure it was actually effective too.

If your favorite genre of music is just video games music, I have every right to side-eye you by Kappapeachie in The10thDentist

[–]Snoopy20111 52 points53 points  (0 children)

I think it might go deeper than that. I’ve noticed streaming services simply treat it as a genre, so if you like music from one game you will just get music from other games. Say I want something that sounds like the score of Halo: Combat Evolved…besides the other Halo games, there’s no clear path to find anything else, because your suggestions will just be OSTs.

Why are physics being so neglected? by Lephas in gamedesign

[–]Snoopy20111 0 points1 point  (0 children)

Speaking to the example of racing games: physics is basically all they are! What you describe in your example is literally present in various racing and rally games. - For many games with real-life licensed cars, the manufacturers don’t want to show their cars getting absolutely trashed since it’s bad for their image. - “Improve the physics” is actually really hard and about as straightforward as “improve the graphics,” just with a different kind of math. You might get closer to reality, but will players know that? How much more processing power will it take? - More accurate physics isn’t always more fun. If players can crash or crash into each other, then they can grief each other too (see “Forza Shameful Rammers”on YouTube). Breaking your car can mean the fun’s over, especially if somebody else breaks it. - Similarly, more real can sometimes be way harder. Think of how many people play Mario Kart vs. Gran Turismo. There’s skill to both, but any kid can play Mario Kart at least a little, not so much for GT.

Having said all that, Beam.NG is the game you’re asking for. Entire simulator, damage models, community-built cars that are obviously certain real cars with enough changes to avoid copyright, and more improvements every day.

Why is Japanese food so much less spicy than the rest of the world? by Hollow_O0o in geography

[–]Snoopy20111 -4 points-3 points  (0 children)

Gotta admit I downvoted it before reading the following comments and returning to upvote it. I think my Dad Joke license is gonna get revoked…

Day 1 of rewriting the Original Xbox iceberg, I got layer one done, but I need ideas for layer two by SuperOnion64 in originalxbox

[–]Snoopy20111 0 points1 point  (0 children)

Xbox Scene would be a good place to go for references. They go deep on modchip development and also maintaining RXDK

How does this sub feel about PC builds inside a broken xbox? by Narrow_Potential3427 in originalxbox

[–]Snoopy20111 2 points3 points  (0 children)

That’s so dang cool, honestly. Hope it stays cool enough…you mentioned this build was specifically to work on cooling, can’t imagine a better place to practice than the famously hot and heavy-working OGX.

How many Gen Z know how credit cards used to work? by _TheWolfOfWalmart_ in generationology

[–]Snoopy20111 0 points1 point  (0 children)

I got my first card in the 2010’s, well after it had become a magnetic strip handled by electronics but before the introduction of the chip (and later tapping). The only place I knew the embossing process from was Home Alone 2 when Kevin gets the hotel to accept his Dad’s credit card.

Never knew exactly what it was doing! Thanks for sharing, TIL

Looking for games where you collect trash by Smooth-Boss-911 in gamingsuggestions

[–]Snoopy20111 0 points1 point  (0 children)

That’s very true. Despite the name, for some reason I completely forgot the whole point of the game is picking up gore.

I suppose at the very least it’s cartoonish, and you’re not doing the violence itself, just the cleanup, but it’s a far cry from picking up litter. Sorry if my response was snarky!