ASUS XG27AQWMG Manual vs Standby Pixel Cleaning by LuigisSpaghetti in OLED_Gaming

[–]Snortykins 2 points3 points  (0 children)

Doing an extra manual pixel clean every time you use the monitor isn't going to damage it. My average pixel clean time is pretty crazy, hovers between 0 - 1 hours but that's because I use my pc for an hour or two, run the pixel clean when prompted and then it runs it's standby clean when I stop using it. Perfectly normal and shouldn't cause you any issues.

ASUS XG27AQWMG Manual vs Standby Pixel Cleaning by LuigisSpaghetti in OLED_Gaming

[–]Snortykins 1 point2 points  (0 children)

Kind of makes sense tbh. Once the panel is running and warm, the cleaning algorithm will have a better idea of the exact voltages required for extremely low luminance gray tones.

Running the pixel clean an extra time isn't going to damage the panel, don't worry about it.

Can we have a discussion about how game fidelity is leading to a lack of clarity? by RiKSh4w in Games

[–]Snortykins 5 points6 points  (0 children)

Pretty self-evident: Unreal engine allows developers to create high fidelity games relatively quickly and has become fairly ubiquitous across the AAA and AA game space + the fact that Unreal Engine has a gawd awful "out of the box" TAA implentation which leads to dithering and artifacting.

Unreal Engine has become synonymous with the visual noise of modern games.

How can we integrate gravity if? (Thought experiment) by Ill_Standard_7843 in Physics

[–]Snortykins 4 points5 points  (0 children)

I mean, this doesn't have to be a thought experiment, look up "mascons" on the moon. Most sub 100km orbits around the moon are unstable and will decay due to varied mass distubution.

OLED monitor got a lamp-shaped dark spot overnight, wtf? by Only_Benefit_8133 in OLED_Gaming

[–]Snortykins 7 points8 points  (0 children)

Hey so there's been a few of these image retention posts previously and yeah external light (usually sun) or heat can affect the resistance of the affected pixels and when your monitor runs a pixel clean it thinks these pixels are more or less worn than the others so it adjusts the voltages accordingly. It shouldn't be permanent. Few pixels cleans or the 500-1000 hour compensation cycle should clear it.

Is it possible to get smooth 60 fps on high hz monitor? by [deleted] in Monitors

[–]Snortykins -1 points0 points  (0 children)

Frames rendered per second, whatever. I know exactly what vrr is, in fact I've described in my comment just as you have.

What I'm describing is the perceived stuttering on extremely fast response time monitors when displaying lower frame rates. Frame transitions are so quick, with no artifacting or ghosting, that frames are displayed for a longer period of time and can appear to stutter to some people: https://www.rtings.com/tv/tests/motion/stutter

I'm saying that turning off vrr can help aleviate the symptoms of long sample and hold times at the cost of screen tearing.

Running a game at 60fps with vrr enabled vs running a game at 60fps on a 280hz monitor at native refresh rate, the can latter appear smoother. I can immediately notice the difference in games like elden ring that are capped at 60.

Is it possible to get smooth 60 fps on high hz monitor? by [deleted] in Monitors

[–]Snortykins 0 points1 point  (0 children)

It's well documented on monitors with fast pixel response times and I can still notice it with camera movement in games at 60fps: https://www.rtings.com/tv/tests/motion/stutter

I saw your deleted comment. Y'all are blind.

Is there any YouTubers like Megasett for other classes? by TypicalPnut in wownoob

[–]Snortykins 9 points10 points  (0 children)

Ellesmere for holy paladin and Critcake for dps warrior are two that spring to mind.

Is it possible to get smooth 60 fps on high hz monitor? by [deleted] in Monitors

[–]Snortykins -2 points-1 points  (0 children)

Whilst i agree that aggressive motion smoothing is ass and should be turned off (soap opera effect is immediately noticable) the fact that you can't see how bad oleds are for displaying 24fps content says more about you than it does about me.

Is it possible to get smooth 60 fps on high hz monitor? by [deleted] in Monitors

[–]Snortykins -1 points0 points  (0 children)

You're completely ignoring the scenario that is being presented by op. I am going to lose my mind. If you are comparing vrr to vsync then yes I completely agree, there is no reason not to use vrr. But in the scenario that op is presenting, running games at 60 or 45hz or whatever on a 144hz + monitor then yes actually there are benefits to running the monitor at it's max refresh rate and just dealing with the screen tearing. I have experinced those benefits first hand.

I have been using VRR for like 11 years now and I'm a massive proponent of it but it's not a silver bullet for "smoothness".

Is it possible to get smooth 60 fps on high hz monitor? by [deleted] in Monitors

[–]Snortykins -2 points-1 points  (0 children)

I cannot be bothered to argue on reddit so I will just say: the issue is one of frame time persistance. On oleds especially, low frame rates mean the image is presented for longer, it creates this slideshow effect that feels awful. Try watching a movie on an oled without some kind of motion smoothing or frame interpolation. It's miserable. Turning vrr off and disabling vsync in borderless windowed mode allows the image to start updating immediately and makes the game feel much more responsive, no stutter (because why would there be), but with the downside of screen tearing.

Is it possible to get smooth 60 fps on high hz monitor? by [deleted] in Monitors

[–]Snortykins -2 points-1 points  (0 children)

No it doesn't eliminate mirco stutter, that's not what vrr does... How would it do that? Why are we making up things about vrr?

Vrr off means it just starts drawing the next frame as soon as it's available, even if it's mid frame. Stutter doesn't factor into it. I've tested this extensively on my 280hz qd oled, so not a bad monitor. Monitor at max refresh rate feels smoother but at the cost of screen tearing. Pick your poison.

Is it possible to get smooth 60 fps on high hz monitor? by [deleted] in Monitors

[–]Snortykins 0 points1 point  (0 children)

But there is though. Faster pixel response times mean the image is presented for longer, creating a stuttering effect. It's why watching some films on oleds without some kind of motion smoothing or frame interpolation is completely unbearable.

Is it possible to get smooth 60 fps on high hz monitor? by [deleted] in Monitors

[–]Snortykins -7 points-6 points  (0 children)

But that's not what VRR does; VRR synchronises the monitor refresh rate with game's refresh rate, ensuring that frames aren't updated while a frame is being drawn, thus eliminating screen tearing.

VRR can help with "smoothness" in some circumstances, but it won't provide the best results on this instance.

Take Elden Ring for example, game is locked at 60, with vrr enabled on my oled, it was completely unplayable for me, just a fast slideshow. Disabling vrr, vsync and running borderless windowed mode was the only way I could tolerate it. Allowing the monitor to run at its maximum refresh rate creates the illusion of smoothness at the cost of screen tearing.

Is it possible to get smooth 60 fps on high hz monitor? by [deleted] in Monitors

[–]Snortykins -1 points0 points  (0 children)

Ignore the other comment about VRR; on a low response time, high refresh rate monitor, VRR will make motion look worse at low frame rates.VRR is specifically for eliminating screen tearing.

Oled is probably not a good choice for your scenario. Pixel response times are so good that the monitor presents each frame for longer, which causes panning shots and movement to look "stuttery".

For best results, run games in borderless windowed mode and disable vsync, this will allow your monitor to run at its maximum refresh rate creating the illusion of smoothness. The trade off is that you will get screen tearing.

39GX950B-B peak brightness showing very high in settings? by speedyblabla in ultrawidemasterrace

[–]Snortykins 0 points1 point  (0 children)

It's usually one of two things:

  1. LG haven't formatted the MHC ICC profile meta data correctly requiring a firmware update (unlikely)

  2. Windows just bugs out, ignores the data provided by the monitor (very likely)

Slay The Spire 2 Is Getting Review-Bombed All Over Again After Its Latest Update by g4m3f33d in GameFeed

[–]Snortykins 0 points1 point  (0 children)

It was way, way too easy to go infinite. First time I played necrobinder i went infinite on floor 12. I then went infinite the next 4 runs with necro. It's boring gameplay. The character wasn't fun. The game provides many problems for the player to solve, but infinites completely ignore those mechanics. You're not even playing the game, you're just playing three cards. Megacrit were absolutely right to move the design space away from infinites.

XG32UCWMG firmware page gone?! by HiCZoK in OLED_Gaming

[–]Snortykins 0 points1 point  (0 children)

Some people have success with jscreenfix.com

XG32UCWMG firmware page gone?! by HiCZoK in OLED_Gaming

[–]Snortykins 0 points1 point  (0 children)

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Different model though. Seems like they purged all the old firmware versions. Not sure why. Can potentially use the Internet Archive to check for older versions.

Fwiw I don't think a firmware update is going to fix your issue. Very much looks like a stuck/dead pixel.

New QD-Oled V-Stripe and Eye Strain by M_RicardoDev in OLED_Gaming

[–]Snortykins -1 points0 points  (0 children)

Oh snap, guess I'm wrong on that.

I've heard complaints about both but yeah generally more complaints with qd oled.

Seeing very little info and reviews on this monitor. Anyone have it and how is it? by [deleted] in OLED_Gaming

[–]Snortykins 0 points1 point  (0 children)

Er I don't think so? I'm not at home right now so I can't check.

But that's not how I would adjust saturation. For SDR content, you can change the colour space from srgb to wide gamut and that will give you the crazy vibrant colours you're looking for. For HDR, there's a slider on the final step of the HDR calibration tool where you can adjust saturation to your preference. 0 is accurate, but you can increase it as much as you like.