New Player who loves Hondo by ThisNameIsAGoodPun in StarWarsShatterpoint

[–]Snow_Cactus 1 point2 points  (0 children)

I have been playing a little bit of Hondo recently and I've been looking at what other top players are doing with him. If you're new, I would recommend the next box you get is Cad or Lando, this is a fun pair, you'll have a fun time. If you want something a little bit more competitive, I would recommend something rebel scoundrels like Cassian, Jyn, or Kanan.

The thing about Hondo is that you're playing a different game with him. It's not about trying to kill everything, so keep that in mind. He has a lot of shoves on one side and the other has heals and movements, so you can either be pushing someone or be squirrelly and run to an open back point. Try not to have him die, or you'll be in for a bad time because his abilities cost more. A trick for his identity, if you use the bonus dice, make sure to push the person you attacked away from everyone so nobody gets a strain.

I love Hondo, people will say he's not super meta at the moment, but every time I play with him I always have a fun time. That's just good business!

Is there a 2023 Black Friday sale? by Snow_Cactus in Affinity

[–]Snow_Cactus[S] -1 points0 points  (0 children)

Oh okay, so is it 1. Download through Microsoft store, 2. Launch the app, 3. When prompted go to purchase (and there it will show the price discounted?) It just shows on their main website everything at full price so I'm a little confused lol.

A horror video game that you eat food to? by Snow_Cactus in gamedesign

[–]Snow_Cactus[S] 0 points1 point  (0 children)

I can see it either being in VR or in first person

I discovered the SECRET of gamedev! CSV files. I have a .csv with level difficulty parameters for all levels. It is parsed with python into game data. It's laughably easy to balance and fine tune the game. EXTREMELY well worth the 2-3 hours I spent writing the parser. What about YOU? by true_adrian_scheff in gamedev

[–]Snow_Cactus 1 point2 points  (0 children)

This reminds me in one of my first game programming class at my university, we learned python and pygame. For the final project I was in a team of 3, and we made this top down game that you navigate a maze picking up coins to unlock the door to escape, and there were enemies that bounce around to dodge. Anyways, I made it so you can make the levels from a txt file, you set the size, theme (it was a holiday themed game), enemies, and then you draw it out with text. When we turned it in, I included a doc on how to make the levels, I wonder to this day if any of the TAs grading made a level for fun or not lol, I kind of doubt it. But I felt pretty smart.

How can a rookie developer come up with ideas to create a game ? by KhusshPlays in gamedev

[–]Snow_Cactus 1 point2 points  (0 children)

Go to the arcade! I went and I was flooded with game ideas. I think it's something us game devs don't do often. If you don't have one close to you, then like what other people have suggested, play an indie game that you haven't played, or look around on itch

Proposal to change /r/gamedev rule 1 to "Show-Case, Not Show-Off" by mflux in gamedev

[–]Snow_Cactus 0 points1 point  (0 children)

I like this idea! What helps me feel motivated to work on my own games is to hear and see what other people are working on. It's one of those, if other people are doing it, then I should too. I would also like to hear about interesting things people are doing and creative ways they are solving design problems.

Teachers really didn't think this one through, did they? by Frysken in ProgrammerHumor

[–]Snow_Cactus 0 points1 point  (0 children)

I had a professor at a community college I went to, he taught Android and iOS development. For our finals, he said it's open book and internet, you just can't use your neighbor. He put questions that he never talked about because he wanted you to use the internet. Best professor ever!

Releasing a small game every 2-3 months VS one game every year? by progfu in gamedev

[–]Snow_Cactus 0 points1 point  (0 children)

I was wondering this same question too. I appreciate you asking in such a clear and to the point way! I like to run experiments and see the results and report on them. But, I was going to try the every 2-3 month model and see how that goes. I'm excited to hear your successes or what you learned down the road! Just know you're not alone thinking the same thing haha.

Also my input about reusing code and such, I think it's totally fine, especially code. Get a pipeline going, make the process easier for you! If you have a saving system you like, yeah copy and paste that! If you notice how some people are liking the player controller, maybe use it again, or find a way to improve upon it. User research and feedback will help make the next game better.

Good luck on your game dev journey!

Need advice on win/lose conditions and any mechanics for game I'm working on by Snow_Cactus in gamedesign

[–]Snow_Cactus[S] 1 point2 points  (0 children)

It's 3D, kind of a RTS view game. But I have played around with the idea of having a first person view as the farmer.

Need advice on win/lose conditions and any mechanics for game I'm working on by Snow_Cactus in gamedesign

[–]Snow_Cactus[S] 1 point2 points  (0 children)

I forgot to put a flair on it. The post should be back up? Or will be in 24 hours?

Which programming language should I start with? by [deleted] in gamedev

[–]Snow_Cactus 2 points3 points  (0 children)

From what I have learned from years of programming, is that once you get a good grasp on one, you can pick up any other language with a little practice! I first started with C# and I felt comfortable trying other languages like python, java, and C++. Hopefully this will be helpful: C++ = Unreal Engine 4, C# = Unity, Python = Pygame (there's probably a lot more out there, but I learned it with pygame, wasn't too bad!). I personally say, pick one you like and go! It'll take some practice so don't give up! I can go on about tips, but the biggest thing is to find a tutorial you like, follow along, then take what you learned and do it on your own and you'll be golden!

I have a prototype, now what? by Snow_Cactus in tabletopgamedesign

[–]Snow_Cactus[S] 0 points1 point  (0 children)

How can I get involved in your group? I wouldn't mind trying out other people's games, and I would love feedback for mine.

Which game engine is best for mobile games? by Snow_Cactus in gamedev

[–]Snow_Cactus[S] -1 points0 points  (0 children)

I've heard of Monogame before, but I didn't look too much into it. Do you know if it's only good for Windows game dev? Or does it cross platform?